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Gamificación en Educación y Ejemplos

This document provides a literature review of 14 sources that discuss the use of gamification and games in education. The sources cover topics such as improving gamification in education, using games like Pasapalabra to teach e-learning, the role of imagination in educational games, how and why to use gamification in education, using video games in the classroom, measuring engagement in educational games, advancing learning games, computer game theories for educational software design, and evidence that digital games can motivate and teach students better than traditional methods.

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Elnaz Nasirzade
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0% found this document useful (0 votes)
245 views1 page

Gamificación en Educación y Ejemplos

This document provides a literature review of 14 sources that discuss the use of gamification and games in education. The sources cover topics such as improving gamification in education, using games like Pasapalabra to teach e-learning, the role of imagination in educational games, how and why to use gamification in education, using video games in the classroom, measuring engagement in educational games, advancing learning games, computer game theories for educational software design, and evidence that digital games can motivate and teach students better than traditional methods.

Uploaded by

Elnaz Nasirzade
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

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Smith-Robbins, S. (2011): This Game Sucks: How to Improve the Gamification of Education, Educause
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Ferrer, E. M. (2013, Abril). Gamificacin y e-learning: un ejemplo con el juego del pasapalabra. En
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Corbett, S. (2010, September 19). Learning by playing: Video games in the classroom. Recuperado de:
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Kiili, K. y Lainema, T. (2008). Foundation for Measuring Engagement in Educational Games.


Journal of Interactive Learning Research, 19(3), 469-488. Chesapeake, VA: AACE. Retrieved
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Klopfer, E., Osterweil, S. y Salen, K. (2009) Moving learning games forward. Recuperado de:
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Ang, C.S. y Rao, G.S.V.R.K. (2008). Computer Game Theories for Designing Motivating
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Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless.
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Felicia, P., (2011). What evidence is there that digital games can be better than traditional methods to
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