Community Comp Quick Reference Sheet Army
Specific Tables.
Imperial Guard Warlord Traits
1. D3 units gain Outflank
2. Warlord gains Preferred Enemy X
3. No Morale checks within 12" of WL
4. WL and unit gain Relentless
5. 18" Orders range
6. One extra Order
Space Marines Warlord Traits
1. WL gains Fear
2. 1 use, WL and unit gain Furious Charge.
3. 1 use, unit within 12" rerolls 1 to hit shooting
4. 12" bubble friendly use WL leadership for morale checks.
5. +1 to assault results
6. +D3VPs for killing enemy warlord in challenge.
BA Warlord Traits
1. Rampage
2. +1 Imitative
3. Master craft 1 weapon
4. Adamanitum Will
5. Descent of Angels
6. Fearless bubble 12"
Sanguine
P. Quickening
1. Fear of Darkness
2. Unleashed Rage
3. Shield of Sanguinius
4. Blood Boil
5. Blood Lance
6. Wings of Sanguinius
Dark Angels Warlord Traits
1. +1 D6 Run for Warlords unit
2. +1Vp if WL kills enemy WL in challenge
3. +1D6 for Ld tests withing 12"
4. WL has Furious Charge
5. +1 or -1 reserve rolls
6. WL unit gain FNP within 3" of objective
Space Wolves Warlord Traits
1. Reroll to hit in a challenge
2. Beasts and Cav within 12" stubborn
and Furious Charge
3. WL gains Monster Hunter
4. WL and his unit gain FNP 6+
5. WL gains Outflank and Stealth
6. Reroll failed Morale within 12" of WL
GKs Warlord Traits
1. Banishment on a 2+
2. WL + unit gain HOW
3. 12" of WL gain stubborn
4. Deep Strike turn 1
5. WL + unit gain Counter
Attack
6. +1 Sanctic power
Tempestas
P. Living Lightning
1. Storm Caller
2. Tempest's Wrath
3. Thunderclap
4. Murderous Hurricane
5. Fury of the Wolf Spirits
6. Jaws of the World Wolf
Champions of Fenris Warlord Traits
1. Reroll 1 save per turn
2. Reroll to hit and wound in challenge
3. 1 weapon gains Master Crafted
4. WL gains Outflank
5. Warlord gains Fearless
6. Warlord gains Preferred enemy
Adepta Sororitas Warlord Traits
1. Warlord gains Fear
2. 5+ Shield of Faith
3. Reroll Deny the witch
4. Warlord gains Rage
5. Use WL Ld withing 12"
6. Stubborn within 12"
Ordo Hereticus Warlord Traits
1. Auto pass Morale and Pinning
2. 2 D6 for reserves, outflanks and
Mysterious Objectives
3. Orbital Bombardment
4. Prefered Enemy Psykers
5. Adamantium Will
6. No Infiltrate within 24"
Ordo Malleus Warlord Traits
1. Auto pass Morale and Pinning
2. 2 D6 for reserves, outflanks and
Mysterious Objectives
3. Orbital Bombardment
4. Prefered Enemy Deamons
5. -1 Invuln to Deamons within 12"
6. +1 Warp Charge per phase
Psycotroke Grenades
1. Nothing
2. Unit has only 1 attack and
gets hit automatically.
3. Reroll to hit against that unit
4. Enemy unit is Leadership 2
5. Enemy unit is Initiative 1
6. Each model takes an I check,
if failed hits its own unit.
Jokero table
1. Nothing
2. +12" Range
3. +1 Armor
4. Rending
5. 5+ Invuln
6. Roll Twice
Knights warlord Traits
1. +1" Run 12 bubble
2. Enemies use lowest Ld 12" bubble
3. WL Rerolls to hit on the charge
4. WL + D3 Knights Outflank
5. Reroll 1s on building Damage
6. WL gains IWND
Legion of the Damned warlord Traits
1. Warlord gains Soul Blaze
2. -1 Ld to Fear tests per unit in Base
contact
3. WL unit gains Armorbane bolters
4. WL unit gains FNP
5. Auto arrive Turn 2 or Turn 3
6. WL unit gains Preferred Enemy
Ordo Xenos Warlord Traits
1. Auto pass Morale and Pinning
2. 2 D6 for reserves, outflanks and
Mysterious Objectives
3. Orbital Bombardment
4. Prefered Enemy Xenos
5. 6+ Invuln, +1S +Rending to 1 gun
6. Warlord gains Hatred
CSM Warlord Traits
1. Prefered Enemy Space
Marines within 12"
2. Mele Weapons gain Soul
Blaze
3. D3 units gain Infiltrate
4. Warlord gains Hatred
5. Warlord gains Fear
6. Reroll Boon chart
Black Legion Warlord Traits
1. Prefered Enemy Space
Marines within 12"
2. Reroll Boon chart
3. Soul Blaze Flamer one use
4. Warlord gains IWND
5. Instant Death on 6 to wound
in combat
6. Stubborn within 12"
Crimson Slaughter Warlord Traits
1. Warlord unit gains Hatred
2. -1 Ld within 12" of WL, -2 for Fear
3. WL unit gains Rage + Furious
Charge but cant shoot
4. Warlord unit gains Crusader
5. Enemies in base of WL at I10 take a
S3 Hit
6. Warlord gains Shrouded
Tzeench Discipline
P. Tzeench Firestorm
1-2. Boon of Mutation
3-4. Doom Bolt
5-6. Breath of Chaos
Nurgle Discipline
P. Nurgles Rot
1-2. Weapon Virus
3-4. Gift of Contagion
Slaanesh Discipline
P. Sensory Overload
1-2. Hysterical Frenzy
3-4. Symphony of Pain
5-6. Ecstatic Seizures
Deamons Warlord Traits
1. Instant Death melee attacks
2. Warlord gains Hatred
3. All enemies -1 Ld for Fear
4. Reroll instability within 12"
5. Reroll Warp Storm
6. Locator becon
Tau Warlord Traits
1. No LOS vs WL shooting
2. 1 use 12" of reroll 1s to hit
3. 3D6 Thrust moves
4. Stand up from Gone to Ground
5. 1 use WL unit gains Skyfire
6. No scatter Deep Strike
Eldar Warlord Traits
[Link] Blades
[Link]
3.+1 Run
[Link] 1's saves
[Link] fire
[Link] Beacon
Farsigtht Enclaves WL Traits
1. WS 5
2. Chose a USR (Check list)
3. 1 use -1 enemy reserves
4. WL gain Fearless, Stubborn
within 12"
5. Crisis Suits have +1 Resevres
6. 1 use WL unit gains Shred
Iyanden Warlord Traits
1. WL gets D3 Rerolls
2. FNP 6+ within 12" of WL
3. Warlord gains Hatred
4. Warlord gains Spirit Mark
5. +1 Deny the Witch
6. Rerol saves until one fails
Runes of Fate
[Link]
[Link]
[Link]
[Link] Strm
[Link] Mission
[Link]
[Link] War
Dark Eldar Warlord Traits
1. Units in 12" gain Fear
2. Reroll Seize, Night Fight
or Reseves
3. Warlord gains Rage
4. Warlord gains Hatred
5. Warlord gains +1 WS
6. Fearless within 12"
Coverns Warlord Traits
1. Talos and Cronos in 12" gain FNP
2. WL and Grotesque gain IWND
3. +1 or -1 Reserves
4. If your Warlord dies to ap 1 or 2 weapon
+D3 VP
5. Warlord unit gains FNP
6. Warlord gains Preferred Enemy
Combat Drugs
1.+1 Attack
2.+1 Strenght
3.+1 Initiative
4.+1 Toughness
5.+1 WS
6.+1 LD
Power From Pain
[Link]
[Link] (6+)
[Link] (5+)
[Link] + Furious
Charge
[Link] 4 + Fearless
[Link] 5 + Rage
Coverns PFP
[Link]
[Link]
[Link] + Fear
[Link] 3 + IWND
[Link], IWND, Zealot
[Link] 6 +
Eternal Warrior
Runes of Battle
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
Necron Warlord Traits
1. Warlord gains Eternal Warrior
2. Warlord gains Zealot
3. Reroll Morale and Pinning in 12"
4. +1 or -1 to resevres
5. Necrons in 12" gain Crusader and
Relenless
6. Must Challenge, rerolls to hit
Mephrit Dynasty Warlord Traits
1. Warlord gains Eternal Warrior
2. Melee weapon has Haywire
3. Reroll Morale and Pinning in 12"
4. Warlord gains Adamantium Will
5. Warlord unit has Hatred
6. Warlord has IWND
Orks Warlord Traits
1. Warlord gains Waarg
2. Reroll Morale and Pinning withing
12"
3. Reroll run and charge within 12"
4. WL reroll 1 to hit and wound per turn
5. WL reroll 1 Armor or invuln per turn
6. +1 Strength
Tyranids warlord Traits
1. Make Carnivorous Jungle
2. 12" of warlord Night Vision
3. Synapse Range 18"
4. 2 VPs for slain IC in Challenge
5. Reduce Cover save for 1 terrain
6. Gain FNP after losing a wound
Hive Mind Powers
P. Dominion
1. Catalyst
2. The Horror
3. Onslaught
4. Paroxysm
5. Psychic Scream
6. Warp Blast
Gazkhull Warlord Traits
1. BS 3
2. Warlord unit gains
Crusader
3. Warlord gains Rage
4. Warlord gains Outflank
5. 1 weapon gains Master
Crafted
6. Warlord gains FNP
Powers of Waaarg
P. Frazzle
1. 'Eadbannger
2. Warpath
3. Da Jump
4. Killbolt
5. Power Vomit
6. Da Krunch
Lurk
Hunt
1-3. Fall back
1-3. Go to ground,
4-5. Cannot Charge,
Fearles units use 4-5
Can only shoot if in 4-5. Cannot Charge, must
terrain.
shoot closest target or do
6. Above + Stealth
nothing.
6. Above + Preferred enemy
Feed
1-3. Takes 1 hit per model then
does nothing
4-5. Must charge closest target.
Can't shoot or Run
6. Above + Rage