ENT 189
COMPUTER PROGRAMMING
Dr. Lam Chee Kiang
Email: [email protected]
Room: #44 (MEKA 3, 2nd Floor, Besides
MKM 1)
Pn. Humairah Binti Mansor
ENT 189: COMPUTER PROGRAMMING
Dr. PAULRAJ M P,
Associate Professor,
School of Mechatronic Engineering,
#42- Level 2,
Ulu Pauh New Campus
02600-Arau.
PERLIS
Email: [email protected]
H/P: 017 5103757
Home page: http://publicweb.unimap.edu.my/~paul/
Course Outcomes
CO1 : Ability to define the basic programming
techniques.
CO2: Ability to apply suitable programming
techniques to solve a given problem.
CO3: Ability to develop and analyze computer
programs in C and C++ for Mechatronic
Applications.
General Information
Contributes 3 units:
2 hours - lectures
2 hours lab and tutorial
Main Objective:
Students can independently write a
computer program to solve problems
related to engineering.
Evaluation Contribution
Examination:
Mid Examination : 10%
Final Examination : 60%
Course Work:
Lab
Lab Test
Mini Project
: 10%
: 5%
: 15%
Project : Team (Two/Three)
Lecture Content
Lecture content can be accessed through
http://publicweb.unimap.edu.my/~paul/
References
C How to program, Deitel, Suhizaz,
R Badlishah, Yasmin, Pearson Prentice Hall
Beginning Visual C++, Ivor Hortons, Wiley
Publishing, Inc Indiana 2003.
C Programming for Engineering & Computer
Science , H.H.Tan and T.B.Orazio, Mc Graw
Hill, 1999.
Any other C programming books
INTRODUCTION TO COMPUTER SYSTEMS
Hardware
It is a Physical Equipment.
Software
It is a collection of
Instructions.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
HARDWARE COMPONENT
1. Input Devices
2. Central Processing Unit
(CPU)
3. Primary Storage
4. Output Devices
5. Auxiliary Storage Devices
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
INPUT DEVICE
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
Hardware: Physical Component
Input Device
Through which programs and
data are entered.
Key Board, Mouse, a pen or
stylus, a touch screen.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
Central Processing Unit (CPU)
Responsible for executing instructions such
as arithmetic calculations,comparisons
among data and movement of data inside the
system.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
Primary Storage
It is a place where
data and programs are
stored temporarily
during processing.
The data in the main
memory are erased
when the system is
turned off.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
OUTPUT DEVICE
To show the processed result
output devices are used.
If the output is shown in a
monitor it is called soft copy.
If it is printed on the printer,
it is called as hard copy.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
AUXILIARY STORAGE
It is the place where
all the programs and
data
are
stored
permanently.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
SOFTWARE
System
Software
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
It manages the computer
resources. It provides an
interface between the
hardware and the users but
does nothing to directly
serve the users.
COMPUTER PROGRAM
It is a sequence of instructions used to
perform a job.
Programming is the process of writing the
instructions in a language that the
computer can understand.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
PROGRAMMING LANGUAGE
The set of instructions that can be used to
construct a program is called a
programming language
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
COMPUTER LANGUAGES
MACHINE LANGUAGE
Made up of 0 s and 1 s
Example: 00110011 is an
instruction
SYMBOLIC LANGUAGE
Mnemonics are used to denote
the strings of 1s and 0s.
Example: ADD A
HIGH LEVEL LANGUAGES
Working with symbolic language is very
difficult.
To improve programmers efficiency High level
languages are developed.
HLL are portable.
HLL relieve the programmer from the
assembly language
HIGH LEVEL LANGUAGES
i) FORTRAN FORmula TRANSlation
Created by John Backus in 1957
Used for Scientific and Engineering applications.
ii) COBOL Common Business Oriented Language
Developed by Admiral hopper
iii) C Middle level language
Developed by Dennis Ritchie at AT&T Bell Laboratories
of USA in 1972.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
HOW TO FEED YOUR PROGRAM TO A COMPUTER?
A text editor is used to Enter, Modify and Save the
programs and data.
Some of the text editors are available with search
commands to locate and replace statements, copy and
paste commands to copy or move statements from one
part to another.
The programs written and saved will be input to the
compiler. The program is known as source program.
COMPILER
Compiler is a program that converts source program
into machine language.
A C compiler contains two separate programs as :
preprocessor and translator.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
PREPROCESSOR
A preprocessor search for the preprocessor directives
(special commands) and make substitutions of code. After
the preprocessor has prepared the code for compilation,
the translator converts the program into machine language
and this code is called object code.
LINKER
Even though the output of the compiler is machine
language, it can not be executed. The object code is
linked to the library functions using the linker and a
executable code is produced. The final executable
program is executed in the system.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
PROGRAM EXECUTION
To execute your program, use an operating system, load
your program in the primary memory and execute it. The
program is loaded into the primary memory using a
system program called Loader.
PROBLEM SOLVING
DEFINE THE PROBLEM
LOOK AT POTENTIAL CAUSES FOR THE
PROBLEM
SELECT AN APPROACH TO RESOLVE THE
PROBLEM
IDENTIFY ALTERNATIVES FOR APPROACHES
TO RESOLVE THE PROBLEM
PLAN THE IMPLEMENTATION OF THE BEST
ALTERNATIVE
MONITOR IMPLEMENTATION OF THE PLAN
VERIFY IF THE PROBLEM HAS BEEN
RESOLVED OR NOT
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
TOOLS TO DEVELOP THE SOLUTION
STRUCTURE
CHARTS
Used to design the whole program, It is
also known as hierarchy chart. This chart
shows the functional flow of the interrelated components. The structure chart
shows how you are going to break your
program into logical steps; each step will
be a separate module. It also shows the
interaction between various modules.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
PSEUDO CODE
English like statements that
follow a loosely defined syntax are
used to convey the design of the
algorithm.
Example: Pseudo code to add
three number and to display the
average:
Step 1: Input three numbers into
the computer.
Step 2: Add all the three numbers
and divide it by 3.
Step 3: Display the result as
average.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
Example:
input A
input B
C=A+B
print C
FLOW CHART
It is a program design tool in which standard graphical
symbols are used to represent the logical flow of data
through a function.
A flowchart is a diagrammatic representation that
illustrates the sequence of operations to be performed to
get the solution of a problem. Flowcharts are generally
drawn in the early stages of formulating computer
solutions. Flowcharts facilitate communication between
programmers and business people. These flowcharts are
quite helpful in understanding the logic of complicated
and lengthy problems. Once the flowchart is drawn, it
becomes easy to write the program in any high level
language.
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
Terminal
Predefined
Process
Input/
Output
Connector
Process
Flow Lines
Decision
Loop
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
TESTING THE PROGRAMS
Program testing is very tedious and time consuming part of
program development. There are two type of program
testing
BLACK BOX TESTING
WHITE BOX TESTING
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
In this method of testing, the
program
is
tested
without
knowing what is inside the
program. ie., The program is like
a black box that we can not see.
In this method, the tester knows
everything about the program. In
this case program is like a glass
house in which every thing is
visible.
Control Structure
All programs could be written in terms of
three control structures:
Sequence structure
Selection structure
Repetition structure
Sequence structure
Is a series of steps executed sequentially
by default
Pseudocode
Read num1,num2
Calculate
total=num1+num2
Print total
Flowchart
Read num1,num2
total = num1+num2
print total
Selection structure
Used to choose among alternative courses
of action
C has three types: if, if..else, and switch
The if selection structure
if structure is a single-entry/single-exit
structure
If students grade is greater than or equal to
60
Print Passed
grade >= 60
false
true
print Passed
The if..else selection structure
Specifies an action to be performed both
when the condition is true and when it is
false.
If students grade is greater
than or equal to 60
Print Passed
else
Print Failed
false
print Failed
grade >= 60
true
print Passed
Repetition structure
Specifies a block of one or more
statements that are repeatedly executed
until a condition is satisfied
Three types : while, for,
do-while
The while repetition
structure
Programmer specifies an action is to be
repeated while some conditions remains true
product <= 1000
false
true
product = 2 * product
While product is less than or
equal 1000
calculate
product=2 * product
END OF LECTURE-1
EKT120 Computer Programming
Dr.Paulraj M P, School of Mechatronics Engineering, KUKUM
ONS?
UESTI
ANY Q
THANK YOU
List of Experiments
1. C Programming Environment.
2. Logical and repetitive structure
statements.
3. Functions and Pointers.
4. Structure and File handling methods.
Click to return