Creativity Techniques
What Are Creativity Techniques?
issue
briefing
analysis
reformulation
problem
statement
inventorizing and combining
stating
one single concrete target
The techniques for thinking up solutions to problems
are made between the original issues in hand and a
are called creativity techniques or creativity
new idea through bisociation or force-fit. Completely
methods. Most of these methods are general -
new, unexpected combinations of viewpoints can
they are applicable to a wide variety of problems.
arise, which bring the solution of the problem one
Creativity techniques are very useful in the design
step closer. An example is the Synectics method (see
process, generating large amounts of ideas in a short
Synectics in this section).
time. There are many different creativity techniques,
often classified according to structures like the
following one (see Marc Tassoul, 2007):
1 Inventorying techniques
generation
idea
generation
inventorying
clustering
ordening
synthesis
selection
one or more ideas
concept development
acceptance finding
implementation planning
Techniques used to collect and recall all kinds of
information around an issue. This helps in making an
inventory of what we have in terms of ideas, or data, or
whatever. Examples are Mind Maps (see Mind Map in
this section).
2 Associative Techniques
preconceptions are identified and broken from
inside the familiar frame of reference (e.g. by asking
questions like: What if not? and What else?).
Provocative techniques make use of analogies,
metaphors and random stimuli. Ideas will seem
strange at first, but when force-fitted on the
confrontational and provocative techniques contain
With associative techniques, great numbers of ideas
the principle of (1) making the strange familiar and
and options are generated through association
(2) the familiar strange.
within a relatively short time. Association techniques
earlier. An example of an associative technique is
the brainstorming method (see The Brainstorming
Methodin this section)
concept
With provocative techniques, assumptions and
original issues they provoke new insights. Both
encourage spontaneous reactions to ideas expressed
concept
development
4 Provocative Techniques
5 Intuitive Techniques
With intuitive techniques you develop a vision, or
a new perspective on the original issue in hand.
Intuitive techniques are useful for letting go: to guide
the idea generation techniques by whatever comes
3 Confrontational Techniques
to mind. It is a technique that allows for spontaneous
With confrontational techniques, ideas are generated
and intuitive idea generation and reflecting upon
fig. 2.18 CPS model revisited of the Creative Problem Solving
by thinking outside ones familiar frame of reference.
the generated ideas. These techniques have a great
By identifying and breaking assumptions you are able
influence on enthusiasm, motivation and courage of
to open up a wider solution space. New connections
the team members.
Process (Tassoul and Buijs, 2005)
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Creativity Techniques
2.2
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Creativity Techniques
2.2
When Can You Use Creativity
Techniques?
6 Analytic-Systematic Techniques
Analytic-systematic methods are based on the
analysis and systematic description of a problem,
Creativity techniques are mostly used in a creative
the drawing up of an inventory of solutions, variants
workshop, or in a brainstorm setting typically taking
to subproblems, and the systematic varying
place at the beginning of the conceptual design
and combining of these solution variants. The
phase, starting the phase of creating product ideas
morphological method and function analysis are the
and concepts.
most typical examples (see Function Analysis and
How to Use Creativity Techniques?
Morphological Chart in this section).
Starting Point
Creative Problem Solving
Expected Outcome
In order to apply the various creativity techniques
Possible Procedure
effectively, a creative process needs to be followed.
Tips and Concerns
A very simple model of the creative process is
provided by Wallas (1926): (1) preparation, (2)
References and Further Reading
incubation, (3) illumination, and (4) verification. In
Tassoul, M. (2006) Creative Facilitation: a Delft Approach,
the preparation phase the problem is defined. During
Delft: VSSD.
the incubation phase, the issue is let go and attention
is focused on other (inspirational) aspects. In the
illumination phase an opening is (suddenly) found,
Roozenburg, N.F.M. and Eekels, J. (1995) Product Design:
Fundamentals and Methods, Utrecht: Lemma.
from which an approach is developed to deal with the
Roozenburg, N. and Eekels, J. (1998, 2nd ed.) Product
issue in hand. During the verification phase the idea is
Ontwerpen: Structuur en Methoden, Utrecht: Lemma.
tested and evaluated. Tassoul and Buijs (2005) have
modelled the creative problem-solving process in a
more elaborate model, called the CPS model revisited
Wallas, G. (1926, 1970) The art of thought, In: Vernon, P.E.
(ed.) Creativity, Harmondsworth: Penguin.
(see figure 2.18). This model consists of three phases:
(1) problem statement, (2) idea generation, and (3)
concept development.
diverge
fig. 2.19
Creative
Diamond Marc
Tassoul/Jan
Buijs (2005)
clustering
converge
Mind Map
Keywords
What Is a Mind Map?
Creative
A Mind Map is a graphical representation of ideas
Association
and aspects around a central theme, showing how
Inventorying
these aspects are related to each other. With a
Mind Map you can map all the relevant aspects
and ideas around a theme, bringing structure,
overview and clarity to a problem. A Mind Map helps
in systematically unpacking abstract thoughts and
notions. It is like a tree, with branches leading to the
thoughts and aspect of the theme. Graphically, one
can use the analogy of the tree by making branches
design project. Mind Maps also work well for outlining
3 Add branches to the lines as necessary.
that are important thicker than others.
presentations and reports. In fact, Mind Mapping can
4 Use additional visual techniques for example,
Mind Mapping is an excellent technique for developing
be used in a wide variety of situations.
your intuitive capacity. It is especially useful for
identifying all the issues and subissues related to a
different colours for major lines of thought, circles
around words or thoughts that appear more than
How to Use a Mind Map?
once, connecting lines between similar thoughts.
problem. Mind Maps can also be used for generating
Starting Point
solutions to a problem and mapping their advantages
The starting point of a Mind Map is a central theme,
and disadvantages. The latter is accomplished by
for example a problem or an idea.
5 Study the Mind Map to see what relationships exist
and what solutions are suggested.
6 Reshape or restructure the Mind Map if necessary.
making the main branches the solutions and the
subbranches from each of these the pros and the
Expected Outcome
cons. Analysing the Mind Map helps you find priorities
The outcome of a Mind Map is a structured overview
and courses of action.
of ideas and thoughts around a concept or a problem,
Internet. The disadvantages of using computer
represented graphically.
software are that there is some limitation in freedom
Tips and Concerns
When Can You Use a Mind Map?
A Mind Map can be used in different stages of the
design process, but is often used in the beginning of
idea generation. Setting up a Mind Map helps you to
structure thoughts and ideas about the problem, and
You can find software for Mind Mapping on the
of using hand drawings and colours, it is less
personal, and it might be less suitable when sharing it
Possible Procedure
1 Write the name or description of the theme in the
centre of a piece of paper and draw a circle around it.
with others (you and your computer alone).
Make digital pictures of your handmade Mind Maps.
2 Brainstorm each major facet of that theme, placing
connect these to each other. However, a Mind Map
your thoughts on lines drawn outward from the
can also be used in the problem analysis phase of a
central thought like roads leaving a city.
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Mind Map
2.2
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Mind Map
2.2
fig. 2.23 Example of Mind Map created with a Mind Map Software Tool.
(from student report)
fig. 2.22 Example of a Mind Map (Tassoul, 2006)
References and Further Reading
Tassoul, M. (2006) Creative Facilitation: a Delft Approach,
Delft: VSSD.
Buzan, T. (1996) The Mind Map Book: How to Use Radiant
Thinking to Maximize Your Brains Untapped Potential,
New York: Plume.
Keywords
Creative
The Brainstorming Method
Problem solving
Brainwriting
Braindrawing
Association
What Is the Brainstorming Method?
When people hear the word brainstorming they
2 Inventorying, evaluating and grouping ideas
The second step is about evaluating, reviewing
often think of people sitting together and thinking
and grouping ideas. Now an overview is created of
up ideas wildly and at random. This is partly true!
the solution space (e.g. all possible solutions) and
Brainstorming as a method prescribes a specific
whether more ideas are needed.
approach with rules and procedures for generating
3 Converging: choosing a solution
ideas. It is one of many methods used in creative
The third step is about choosing ideas and selecting
thinking to come up with lots of ideas to solve a
ideas for the next phase in the design process.
problem. Various methods or approaches to creativity
exist, such as: brainstorming, synectics, lateral
thinking/random stimulus and biomimetics.
The process underlying this method is built upon the
following assumptions:
Brainstorming was invented by Osborn as early as the
1 Criticism is postponed.
1930s. Apart from producing large numbers of ideas,
The participants in a brainstorming session should
brainstorming is based on another very important
try not to think of utility, importance, feasibility and
principle: the avoidance of premature criticism. Of
the like, and certainly not make any critical remarks
course ideas must be assessed critically, but an all
thereon. This rule should not only lead to many, but
too critical attitude often holds back the process of
also to unexpected associations. Also, it is important
generating ideas.
to avoid participants feeling attacked.
2 Freewheeling is welcomed.
We follow the brainstorm method of Osborn (1953)
The purpose is to have participants express any idea
and Parnes (1992). This method consists roughly of
they think of; the wilder the idea, the better, it is
the following steps:
said. In a brainstorming session an atmosphere must
1 Diverging from the problem
Beginning with a problem statement, this first stage
be created which gives the participants a feeling of
safety and security.
is about a creative dmarche: a creative path where
3 Combination and improvement of ideas are sought
lots of ideas are generated using different techniques.
You should endeavour to achieve better ideas by
Wild and unexpected ideas are welcomed.
adding to, and building upon, the ideas of others.
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | The Brainstorming Method
2.2
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | The Brainstorming Method
2.2
When Can You Use the Brainstorming
Method?
4 Quantity is wanted.
Try to think of as many associations as possible.
The objective of this rule is to attain a high rate of
A brainstorm is usually carried out in the beginning
association. The underlying idea is not only that
of the idea generation, with the goal of producing a
quantity breeds quality but also that through a rapid
large number of ideas with a group of participants.
succession of associations the participants have little
How to Use the Brainstorming Method?
chance of being critical.
Starting Point
Brainstorm Session
The starting point of a brainstorm session is a
Brainstorming (see figure 2.24) is done with a group
problem statement (one single concrete target).
consisting of 4-8 people. A facilitator leads the
fig. 2.25 Braindrawing session
Expected Outcome
brainstorm session, and asks the group provocative
questions. The groups responses (the ideas) are
Brainwriting Session
The outcome of a brainstorm session is a large
written down on a flip-chart. The stages that the
Brainwriting is done with a group consisting of 4-8
number of ideas.
group goes through in a brainstorm session are
people. A facilitator leads the Brainwriting session,
methods on their own, and different alternative
and asks the group provocative questions. Each
methods are possible within a brainstorm session
participant writes down his/ her idea on a piece of
(for example: how tos, who-what-where-when-why-
paper, and the papers are passed on to each other.
H2s, one single concrete target) and select a
how, forward and backward planning, and wishful
In this way, an idea is elaborated when it passes
group of 4-8 participants. Draw up a plan for the
thinking).
through numerous participants, or an idea could
brainstorm session, including a detailed time line,
serve as an inspiration for new ideas. Different
the steps written down, and the methods used in the
versions of this method are possible. A well-known
brainstorm session (example of a session plan).
Possible Procedure
1 Develop a statement of the problem (e.g. with
method is the 6-5-3 method.
Braindrawing Session
In a Braindrawing session (see figure 2.25) ideas
are not written down, but are drawn or sketched.
This distinguishes Braindrawing from brainstorming,
which only uses words. In a Braindrawing session
each participant draws his/her ideas on paper.
Also, it is possible to build on each others ideas by
passing through the drawings similar to a Brainwriting
session.
fig. 2.24 Brainstorm session (Tassoul, 2007)
fig. 2.26 A typical brainstorm session: facilitator and
participants
2 You could send a note containing the statement of
the problem, background information, examples of
References and Further Reading
Tips and Concerns
Brainstorming is suited for solving relatively simple
solutions and the four brainstorming rules, to the
problems with an open formulation. For more
participants some time before the session.
complex problems, it would be possible to brainstorm
3 Have a preparatory meeting together with the
about subproblems, but then the overall view might
Roozenburg, N.F.M. and Eekels, J. (1995) Product Design:
Fundamentals and Methods, Utrecht: Lemma.
Roozenburg, N. and Eekels, J. (1998, 2nd ed.) Product
Ontwerpen: Structuur en Methoden, Utrecht: Lemma.
participants, right before the actual brainstorm
be lost. Furthermore, brainstorming is not suited
session, whereby the method and rules are explained,
very well for problems whose solution requires highly
Tassoul, M. (2006) Creative Facilitation: a Delft Approach, Delft:
the problem, if necessary, is redefined, and a
specialised knowledge.
VSSD.
so-called warm-up is held. A warm-up is a short
stimulating brainstorming exercise unrelated to the
problem.
Higgins, J.M. (1994) 101 Problem Solving Techniques, New York:
New Management Publishing Company.
4 At the beginning of the actual brainstorm session,
write the statement of the problem on a blackboard
or flip chart clearly visible to everyone, as well as the
four rules.
5 The facilitator should ask provocative questions to the
group, and write down the responses on a flip chart.
6 Once a large number of ideas has been generated,
the group should make a selection of the most
promising and interesting ideas. Usually, some criteria
are used in the selection process, which should be
established with the group.
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | The Brainstorming Method
2.2
Storyboard
What is a Storyboard?
When Can You Use a Storyboard?
A storyboard (see figure 2.34) is a valuable aid to
However, the visualisation style of the storyboards
Storyboards can be used throughout the entire design
the designer, because it provides a visual description
influences the reactions, e.g. open and sketchy
process, from ideas about the interaction with a
of the use of a product that people from different
storyboards elicit comments, sleek and detailed
product to ideas and concepts and also for product
backgrounds can read and understand. A storyboard
presentations can be overwhelming. Storyboards
concept evaluations (see for example Product
not only helps the product designer to get a grip on
used for analytical purposes, to map situations,
Usibility Evaluation in
user groups, context, product use and timing, but
problems and feelings, typically have a factual style
section 2.4).
also to communicate about these aspects with all
of visualisation. Storyboards used to conceptualise
the people involved. With a storyboard the powerful
ideas have a rough visualisation style. Storyboards
aspects of visualisation are exploited. At a glance
used to evaluate design ideas are often open,
Starting Point
the whole setting can be shown: where and when
bringing together different points of view. They have
Used as a tool for developing ideas, a storyboard
the interaction happens, the actions that take place,
a sketchy, incomplete style of visualisation in order to
starts with a first idea about the interaction between
how the product is used, and how it behaves, and
invite reactions. Storyboards intended to transfer or
product and user.
the lifestyle, motivations and goals of the users.
present concepts often look polished.
How to Develop a Storyboard?
Storyboards allow you to literally point at elements,
which helps during the discussion.
fig. 2.34 Example of a Storyboard (from student report)
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Storyboards
2.2
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Storyboards
Expected Outcome
The outcome of a storyboard is a good conceptual
2.2
Tips and Concerns
Comics and movies are a great source of expressive
idea about the interaction, as well as visualisations
techniques. Some of these can be applied to product
or written descriptions of the interaction. Both
design scenarios and storyboards, whereas others are
visualisations and written descriptions can be used
less suitable. Think about camera position (close-up
for communication and evaluation purposes.
versus overview), sequence and the style in which
you visualise the storyboards.
Possible Procedure
1 Start from the following ingredients: ideas,
simulations, a user character.
2 Choose a story and a message: what do you want
the storyboard to express? Limit your story to a clear
message (e.g. 12 panels).
3 Create sketchy storylines. Dont build the story one
panel at a time. Design the time line before detailing.
Use variations in panel sizes, white space, frames,
captions, for emphasis and expression.
4 Create a complete storyboard. Use short captions to
complement (not repeat) the images. Dont make all
the panels the same: use emphasis.
References and Further Reading
Stappers, P.J. (2004) Storyboarding, In: Stappers, P.J., (August
2004) Context and Conceptualisation.
Jacko, J., et al. (2002) The Human-Computer Interaction
Handbook: Fundamentals, Evolving Technologies and
Emerging Applications, New York: Erlbaum and Associates.
Written Scenario
What is a Written Scenario?
presenting ideas and concepts, and are used in product
To write a scenario (or story), you need a basic
concept evaluations and product usability evaluations
understanding of the tasks to be performed by the
(see Product Usibility Evaluation in section 2.4).
user. You also need to have an understanding of
the users and the context of use. Scenarios can be
3 Determine a starting point of the scenario: a trigger
or an event.
4 Identify stakeholders and their interests.
5 Determine the number of scenarios that you will
How to Use a Written Scenario?
create, based on the number of actors and their
derived from data gathered during contextual enquiry
Starting Point
activities.
Used as a tool for developing ideas, a written
In simple language describe the interaction that
scenario starts with a first idea about the interaction
completing the actors goals. Be specific about tasks,
needs to take place. It is important to avoid
between product and user.
subtasks, context and the actors motivations to
goals.
references to technology. You should also have
6 Write the scenario. Work from starting point towards
complete the goals.
the scenario reviewed by users to ensure that it is
Expected Outcome
representative of the real world. Use scenarios during
The outcome of using a written scenario, is a good
design to ensure that all participants understand
conceptual idea about the interaction. Written
and agree to the design parameters, and to specify
descriptions can be used for communication and
techniques. Some of these can be applied to product
exactly what interactions the system must support.
evaluation purposes.
use scenarios.
Possible Procedure
References and Further Reading
When Can You Use a Written
Scenario?
A written scenario can be used throughout the design
process, for developing ideas about the interaction
with a product idea. Scenarios can also be used for
1 Determine the actors. The actor has an active role
Tips and Concerns
Comics and movies are a great source of expressive
Jacko, J., et al. (2002) The Human-Computer Interaction
in the scenario. In case of several actors, more
Handbook: Fundamentals, Evolving Technologies and
scenarios should be set up.
Emerging Applications, New York: Erlbaum and Associates.
2 Determine the goals the actor has to complete.
How to
Written Scenario
determine
interaction
determine actors
determine goals
of actors
determine
starting point
identify
stakeholders and
their interests
determine the
number of
scenarios
write the
scenarios
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Written Scenarios
2.2
Keywords
Idea generation
Design Drawing
Concept generation,
Sketch,
When you enter a design studio you will find out that
Communicating
Presentation
drawing by hand is an integral part of the decision-
Next to verbal explanation, a designer also
Detail
making process, used in the early stages of design,
uses drawing to interact and communicate with
in brainstorm sessions, in the phase of researching
several groups of people, with different levels of
and exploring concepts, and in presentation. Drawing
understanding of professional jargon:
Drawing
has proved to be a versatile and powerful tool for
exploring and for communicating. (see: Sketching,
Eissen 2007).
Exploring
Fellow-designers or team members
Model makers
Marketing managers
Clients and contractors
Public offices.
Explorative drawing enables the designer to
analyse visually and to generate and evaluate ideas
Effective Drawings
throughout the entire product design cycle, and
The significance of a drawing depends on the context
especially in the synthesis phase (see section 1.3 -
in which it is made. A drawing serves its purpose
The Basic Design cycle).
when it is efficient. Therefore a certain phase in
That also includes:
the design process may require a certain type of
Analysing and exploring the perimeters of the
problem denition
drawing. Time is an issue and in many cases, a quick,
suggestive sketch is preferable to a more time-
Using drawings as a starting point for new ideas, by
consuming rendering.
means of association
Exploring shapes and their meaning, function and
aesthetics
Analysing and structuring principle solutions and
visualising structural and formal concepts (see section
1.5 - The Fish Trap Model).
Hand drawing is also benecial to the development
of the designers visual perception, his or her
imaginative capacities and perceptiveness of form in
general.
fig. 2.36
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Design Drawing
2.2
Design Guide | Part 2 | Creating Product Ideas and Concepts | Design Drawing
2.2
For generating and evaluating ideas, hand drawing is
(figure 2.39) Side-view sketching can be a quick and
more versatile than CAD rendering and prototyping.
easier way of making variations in shape, colour,
A rendering can look very definite and unchangeable,
details, etc. (figure 2.40).
which is not appropriate, for example, when a
studio is still conferring with its client about design
Mixed Media
directions and possibilities.
With a PC and tablet the designer can easily adjust
A (brainstorm) sketch can also easily be upgraded
colour and shading in the (scanned) drawing and add
into a more presentable drawing, on paper or digitally
textures or the brand name.
by using a tablet and e.g. Adobe Photoshop or Corel
Computer sketching also has some advantages.
Painter.
It can speed up the drawing and enhance the
designers eye-hand coordination and muscular
Early Phase
fig. 2.38
movement. A relatively new explorative medium in
generating ideas is called Intuitive Sketching (van
In the early phase of the design process, drawing
tends to be simple: basic shapes or configurations,
Preliminary
den Herik and Eissen, 2005). This method uses a
(grey) shading and casting shadows (figure 2.37).
Concept
simple doodle as a starting point (figure 2.41), as a
This kind of drawing incorporates the basic skills
Sketching
means to break free from conditioning, to express
and rules of perspective, construction of 3D shapes,
When several ideas
feeling without hindrance, and to expand your visual
shading and constructing cast shadows (figure 2.38).
are combined to
language.
Colour is not always used and very often this kind of
develop preliminary
drawing will suffice for idea sketching or structural
concepts, the
concepts (g. 2.38, and see section 1.6 - The Fish
designer has a
Trap Model).
general idea about
the materials being
used, the shape, its
fig. 2.39
function and how
it is manufactured.
Colour and
expression of the
materials (e.g.
matt or reflective
plastic) become
more important and
drawings become
more elaborate.
fig. 2.37
fig. 2.40
fig. 2.41
References and Further Reading
Eissen, J.J., van Kuijk, E. and de Wolf, P. (1984) Produkt
Presentatietechnieken, Delft: DUP.
Eissen, J.J. and Steur, R. (2007) Sketching: Drawing
Techniques for Product Designers, BIS Publishers.
van den Herik, Y. and Eissen J.J. (2005) Intuitive sketching: a
new and explorative medium in generating ideas, CAID&CD
Delft 2005: applications of digital techniques in industrial
design engineering. pp. 708-713. Beijing: International
Academic Publishers
[Link] (retrieved May 2009).
see also [Link]
fig. 2.42a
fig. 2.42b
By combining or integrating several drawings with
other types of images (figure 2.42a and b), layers of
information can be presented in a coherent way and a
suitable context can be provided: the meaning of the
product, user environment, etc.
Material Concept Sketching or
Preliminary Design
When concepts become denitive, when you want to
explore or explain how different manufactured parts
are assembled, or when you are communicating with
an engineer, choosing an exploded view is effective
(figure 2.43). Side-view drawings for exact
dimensions, detail drawings, ghost view or
shaded cross-sections can also be very useful in
communication. Drawings of user interaction can
fig. 2.43
serve to get feedback from users, prior to the testing
fig. 2.44
of prototypes (figure 2.44).
Design Guide | Part 2 | Creating Product Ideas and Concepts | Design Drawing
2.2
C-Box
What Is a C-Box?
We use a C-Box to generate an overview from a
Keywords
multitude of early ideas. The C-Box is a 2 x 2 Matrix.
Clustering
Two axes are determined that represent criteria
Evaluation
according to which the ideas are evaluated. In a
Intuitive
C-Box usually the criteria innovativeness (for the
Brainstorm
users) and feasibility are used. A C-Box has four
Idea selection
quadrants based on these axes. You are able to judge
quickly whether ideas are immediately feasible or not,
and whether they are highly innovative or not.
fig. 2.59 Example of C-Box (from student report)
A C-box is commonly used in a brainstorm workshop
in order to judge the numerous ideas that are
Expected Outcome
generated in such a workshop. This method also
The outcome of a C-Box is an overview of the early
works effectively when you are eager to drop highly
ideas, clustered in four groups based on criteria set to
innovative ideas. This method could also be seen as
the axes of the C-Box. Effectively, you have created a
a first cluster activity of early ideas. However, the
first rough distinction between ideas in four groups.
clusters are predetermined by the axes you choose.
It is possible to vary the meaning of the axes, for
future
technology
example attractiveness and functionality.
Possible Procedure
1 Create two axes (innovativeness and feasibility) on a
large paper and construct the 2 x 2 C-Box with those
When Can You Use a C-Box?
A C-Box is commonly used in early idea generation,
present
technology
in case of a surplus of early ideas (for example 40+
ideas) generated in a brainstorm session.
two axes, for example using Scotch tape on a wall
surface.
functionality: one end is the familiar, the other end
represents highly innovative.
feasibility: one end is not feasible, the other end
present use
futuristic use
fig. 2.58 C-Box extended (from PO3 course 2008-2009)
How to Use a C-Box?
Starting Point
represents immediately feasible.
2 Make sure all ideas are written down, or drawn on a
The starting points of a C-Box is a multitude of early
small piece of paper, for example on a post-it or an
ideas (40-60 ideas).
A5/A4-size paper.
Delft Design Guide | Part 2 | Decision and Selection | C-Box
2.3
Delft Design Guide | Part 2 | Decision and Selection | C-Box
How to
40-60 early ideas
familiar innovative
make
2 x 2 matrix
but...
familiar innovative
yes...
not
feasible feasible
idea idea
idea
idea
idea
idea
idea
idea
idea
idea
idea
idea
not
feasible feasible
C-box
2.3
if...
discuss and
review
ideas
place the ideas
in one of the
four quadrants
idea
idea
idea
idea
select promising
ideas and drop
bad ones
3 With a group, review and discuss the ideas, and place
the ideas in one of the four quadrants.
4 Make sure that ideas in one quadrant are situated
closely to the criteria they meet best.
Once all ideas are placed in the C-Box, a first
overview is created, and following steps can be
made. These steps consist of working out the most
promising ideas and dropping the bad ideas (not
innovative and not feasible).
References and Further Reading
Tassoul, M. (2006) Creative Facilitation: a Delft Approach,
Delft: VSSD.
Itemised Response and PMI
What Is Itemised Response?
What Is PMI?
The Itemised Response Method is used to judge
The PMI Method (Plus, Minus, Interesting) is used to
Keywords
ideas quickly and intuitively. For each idea, the
evaluate early design ideas in a quick and systematic
Idea selection
positive and negative features are listed. These
way. PMI is essentially a tool that helps to bring
positive and negative features can serve to elaborate
structure to a set of early ideas. Per idea the pluses,
Synectics
Intuitive
Brainstorm
on the positive aspects (make the ideas positive
minuses and interesting aspects are listed:
aspects stronger). Also, the negative aspects can be
1 Plus (+) positive aspects,
evaluated and improved.
2 Minus (-) negative aspects, and
This method is used to evaluate and work out a
3 Interesting (I) interesting aspects and features.
moderately large selection of ideas. Once all pluses
PMI can be used in combination with itemised
and minuses are listed, a decision can be made as
response.
to which ideas will be used further throughout the
design project. The Itemised Response Method
originated from the Synectics Method, a systematic
When Can You Use Itemised Response
and PMI?
approach to creative thinking that uses metaphors
The Itemised Response Method can be used to select
and analogies (see Synectics in section 2.2).
ideas for concept developments. The method works
best when a manageable number of ideas need to be
screened. The PMI method is essentially a technique
used in a brainstorm setting. Because of its quick and
How to
Itemised Response
and PMI
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Delft Design Guide | Part 2 | Decision and Selection | Itemised Response and PMI
2.3
Delft Design Guide | Part 2 | Decision and Selection | Itemised Response and PMI
2.3
ing
intuitive nature, the PMI method is best applied in
3 Decide upon your course of action: do you develop
the beginning of the design process, during early idea
the good ideas into concepts (how many concepts?
generation.
Maybe combine certain good ideas?), or do you
continue with the early idea generation (seek more
How to Use Itemised Response and
PMI?
ideas? Combine interesting ideas with the good ideas?
Explore within the group of interesting ideas?).
Starting Point
A limited number of ideas, resulting from the stage of
idea generation (not more than 10).
Tips and Concerns
Working with Pluses and Minuses invites people to
take decisions, but you dont want that too quickly.
Expected Outcome
C-Box, Itemised Response, PMI and vALUe are all
Evaluation of ideas and a decision as to which ideas
meant to get acquainted with all the ideas before
could go into concept development.
throwing any away (see sub-sections on each topic in
Better understanding of the solution space, i.e. more
this section).
insight into valuable directions for solution finding.
Better understanding of interesting and promising
References and Further Reading
ideas, but also of bad ideas.
Gordon, W.J.J. (1961) Synectics, New York: Harper and Row.
Possible Procedure
1 For each idea, list the positive features and the
De Bono, E. (1970) Lateral Thinking, Creativity Step by Step,
New York: Harper and Row Publishers.
negative features in the form of a list with pluses and
Tassoul, M. (2006) Creative Facilitation: a Delft Approach,
minuses. Per idea, answer the following questions:
Delft: VSSD.
a. What is good about the idea (Plus)?
b. Which aspects would you need to improve (Minus)?
c. What makes the idea interesting (Interesting)?
2 You now have per idea:
a. Plus: these are the good aspects of the idea,
worth developing further (into concepts) or taking
advantage of.
b. Minus: these are bad aspects of the idea, not
worth developing further.
c. Interesting: these are interesting aspects of the
idea, but they need more development in order to
become good ideas.
vALUe
What Is vALUe?
How to Use vALUe?
The vALUe Method (Advantage, Limitation, Unique
Starting Point
Keywords
Elements) is used to evaluate a large set of early
A large number of early ideas or principal solutions
Evaluation
design ideas in a quick and systematic way. The
(20 to 50 or more).
Intuitive
Brainstorm
Idea selection
vALUe method is an inventorying method: it allows
a (team of) designer(s) to review and validate the
Expected outcome
Provide discription
A common description of early ideas.
of the problem
ideas. By explicitly writing down the ideas in terms
of advantages, limitations and unique elements,
Better understanding of the solution space, i.e. more
the ideas have a common vocabulary which makes
insight into valuable directions for solution finding.
further selection easier. After applying this method,
Better understanding of interesting and promising
the decision maker has to decide what to do next:
ideas, but also of bad ideas.
look for more ideas, or make a decision as to which
ideas will be developed into concepts.
Possible Procedure
1 Generate a large set of early ideas or principal
When Can You Use vALUe?
solutions. For idea generation techniques that can be
The vALUe method is essentially a technique used in
a brainstorm setting. Because it allows ideas to be
2 Per idea, answer the following questions:
described in common terms, the vALUe method is
a. What are the advantages of the idea (A)?
best applied in the beginning of the design process,
b. What are the limitations of the idea (L)?
during early idea
c. What are the unique elements of the idea (U)?
generation. The
How to
vALUe
used, see Creativity Techniques in section 2.2.
idea
idea
idea
idea
idea
idea
idea idea
idea
idea
20-50 or more
ideas or principal
solutions
vALUe Method
References and Further Reading
idea
works best just
Isaksen, S. et al. (1994) Creative Approaches to Problem
advantage ?
after selecting from
Solving, Dubuque: Kendall and Hunt.
disadvantage ?
among a large
unique element ?
answer following
questions per
idea
number of ideas
(20 to 50 or more
Tassoul, M. (2006) Creative Facilitation: a Delft Approach,
Delft: VSSD.
back to 7 +/- 2).
Delft Design Guide | Part 2 | Decision and Selection | vALUe
2.3
Harris Profile
What Is a Harris Profile?
Keywords
Intuitive
Concept selection
How to Use a Harris Profile?
A New Product Profile (or Harris Profile, see figure
Starting Point
2.60) is a graphic representation of the strengths and
Alternatives for a product (in some stage of
weaknesses of design concepts. Originally, a New
development).
Product Profile is applied as a useful tool to evaluate
Criteria that are applicable to the alternatives on the
and select development projects (ideas for new
specific level of development.
business activities). This method can also be used
to evaluate and decide in later phases of product
Expected Outcome
development. Per design alternative a Harris Profile is
One chosen/selected alternative from a group of
created. A number of criteria are used to evaluate the
alternatives.
design alternatives. A four-scale scoring is used for
Overview of the advantages and disadvantages of the
all criteria. The decision-maker himself/herself should
selected alternative.
interpret the meaning of the scale positions (i.e.
More understanding of the problem and criteria.
-2 = bad, -1 = moderate, etc.). Thanks to its visual
representation, decision-makers can quickly view the
overall score of each design alternative on all the
fig. 2.60 Example of a Harris Profile
concept 1
concept 2
concept 3
-2 -1 +1 +2 -2 -1 +1 +2 -2 -1 +1 +2
controlable on velocity and direction
safe
gain enough speed
basis construction simple
well accesible parts
well replacable parts
distinct
stable
compact
springs
price
criteria, and compare these easily.
Possible Procedure
1 Criteria should be selected according to which
the design alternatives should be compared (be
sure to cover all important aspects of the product
When Can You Use a
Harris Profile?
Whenever a number of alternatives
of product concepts need to
development project with the selected criteria).
2 List the criteria and create a four-point scale matrix
next to it (see figure 2.60). The scale is coded -2, -1,
+1, and +2.
be compared and consensus/
3 Create a Harris Profile for the design alternatives
an intuitive decision needs to be
you want to compare. Draw the profile by marking
reached/made, the Harris Profile
the scores in the four-point scale matrix for all the
can be used. Typically it is used
after a diverging stage of the
process.
criteria.
4 When the Harris Profiles of the design alternatives
are completed, the profiles can be compared and a
judgment can be made as to which alternative has
the best overall score.
Delft Design Guide | Part 2 | Decision and Selection | Harris Profile
2.3
Delft Design Guide | Part 2 | Decision and Selection | Harris Profile
2.3
Tips and Concerns
If possible cluster the criteria.
The four-point scale should be interpreted differently
for each criterion: the criteria cannot be compared
equally, and therefore all criteria have different
meanings on the scale. Make sure that you
standardise the meaning of the four-point scale for all
the design alternatives.
When attributing the -2 or +2 values to a criterion,
be sure to colour all the blocks in the Harris Profile.
Only then do you create a quick visual overview of
the overall score of a design alternative.
Give -2 and -1 another column than +1 and +2 in
order to create a visual overview.
References and Further Reading
Harris, J.S. (1961) New Product Profile Chart, Chemical and
Engineering News, Vol. 39, No. 16, pp.110-118.
Roozenburg, N.F.M. and Eekels, J. (1995) Product Design:
Fundamentals and Methods, Utrecht: Lemma.
Roozenburg, N. and Eekels, J. (1998, 2nd ed.) Product
Ontwerpen: Structuur en Methoden, Utrecht: Lemma.
How to
Harris Profile
-- - + ++
idea
idea
idea
idea
idea
idea
-- - + ++
-- - + ++
idea
idea
idea
idea
to help make design
choices
make a list of criteria
list criterias
make a Harris
Profile, four-point
scale matrix
compare and
judge profiles to
choose