Magics of the Mind
Psionic Classes for 5e D&D
By Caoimhe Ora Snow
Version 0.1, 23 September 2014
These rules are intended as a temporary conversion to allow
play of psionic characters using the Player's Handbook until
actual psionic classes are released. The design philosophy is
to change as little as possible and to introduce as few new
rules as necessary.
The base rogue class is unchanged, except that the Psionic
Lurk is added as an archetype option.
Psionic Lurk
Psionic Classes
Psionic Class
Ardent
Psychic Warrior
Psionic Lurk
Mind Sorcerer
Soulknife
Psion
Rogue
The Psionic Lurk archetype is identical to the Arcane
Trickster archetype in all ways except for the following
changes.
Base Class
Bard
Fighter
Rogue
Sorcerer
Warlock
Wizard
Cantrips and Spells Known. Your cantrips are chosen
from the psionic spell list. Your 1st level and higher spells are
also chosen from the psionic spell list, and you are not
limited by spell school in your choices.
Sorcerer
The mind sorcerer is a variant sorcerer, and is otherwise
identical to the standard sorcerer in all ways except for the
following changes.
Bard
The Ardent is a variant bard, and is otherwise identical to the
standard bard in all ways except for the following changes.
Cantrips and Spells Known. Your cantrips and spells are
chosen from the psionic spell list.
Cantrips and Spells Known. Your cantrips and spells are
chosen from the psionic spell list.
Sorcerous Origin. There are two options that mind
sorcerers can choose: psionic bloodline or wild magic
(wilder). The wild magic sorcerous origin is unchanged.
Psionic Bloodline
Fighter
The base fighter class is unchanged, except that the Psychic
Warrior is added as an archetype option.
Psychic Warrior Archetype
The Psychic Warrior archetype is identical to the Eldritch
Knight archetype in all ways except for the following
changes.
Cantrips and Spells Known. Your cantrips are chosen
from the psionic spell list. Your 1st level and higher spells are
also chosen from the psionic spell list, and you are not
limited by spell school in your choices.
Spellcasting Ability. Your spellcasting ability is Wisdom,
not Intelligence.
Spell Save DC = 8 + your proficiency bonus +
your Wisdom modifier
Spell Attack Modifier = your proficiency bonus +
your Wisdom modifier
The Psionic Bloodline sorcerous origin is identical to the
Draconic Bloodline sorcerous origin in all ways except for
the following changes.
Psionic Ancestor. You have an ancestor from a psionic
class. Choose either force damage or psychic damage. This
replaces Draconic Ancestor.
Psionic Resilience. You gain 1 additional hit point for
each level in this class. In addition, while you are conscious,
your AC equals 13 + your Dexterity modifier. This replaces
Draconic Resilience.
Psionic Affinity. Starting at 6th level, you add your
Charisma modifier to spell damage of the type associated
with your psionic ancestry, and by spending one 1 sorcery
point, you can gain resistance to that damage type for 1
hour. This replaces Elemental Affinity.
Telekinetic Flight. At 14th level, you can take a minor
action to gain a flight speed equal to your current speed.
They last until you take a minor action to dismiss them. This
replaces Dragon Wings.
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Telepathic Presence. Beginning at 18th level, you gain
the Telepathic Presence ability, which is identical to the
Draconic Presence ability.
Psionic Feat
Warlock
Wild Talent Feat
The soulknife is a variant warlock, and is otherwise identical
to the standard warlock in all ways except for the following
changes.
You learn two cantrips of your choice from the psionic
spell list. In addition, choose one 1st level spell from the
psionic spell list; you learn that spell and can cast it at its
lowest level. You regain the ability to cast the spell when you
take a long rest. Choose either Charisma or Intelligence as
your spellcasting ability.
Otherworldly Patron. The soulknife can only choose to
create a pact with the Great Old One.
Cantrips and Spells. Your cantrips and spells are chosen
from the psionic spell list.
Pact Boon. You must choose the Pact of the Blade.
Wizard
The psion is a variant wizard, and is otherwise identical to
the standard wizard in all ways except for the following
changes.
Cantrips and Spells. Your cantrips and spells are chosen
from the psionic spell list.
Spellbook. Your spellbook takes the form of a crystal
gemstone but otherwise follows the same rules as a normal
spellbook.
Arcane Traditions. You can choose from the schools of
abjuration, divination, enchantment, or illusion.
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Psionic Spell List
Cantrips
3rd Level
6th Level
Blade Ward
Dancing Lights
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
True Strike
Blink
Clairvoyance
Daylight
Fear
Fly
Haste
Hypnotic Pattern
Major Image
Mass Healing Word
Nondetection
Sending
Slow
Tongues
Find the Path
Magic Jar
Mass Suggestion
Otto's Irresistible Dance
Programmed Illusion
Teleport
True Seeing
1st Level
Animal Friendship
Charm Person
Command
Cure Wounds
Detect Evil and Good
Detect Poison and Disease
Disguise Self
Feather Fall
Heroism
Healing Word
Jump
Mage Armor
Magic Missile
Shield
Silent Image
Sleep
Speak with Animals
Tasha's Hideous Laughter
Tenser's Floating Disk
Unseen Servant
2nd Level
Augury
Beast Sense
Blindness/Deafness
Calm Emotions
Darkness
Detect Thoughts
Enthrall
Find Traps
Hold Person
Knock
Levitate
Locate Object
Mirror Image
Misty Step
Phantasmal Force
See Invisibilit
Suggestion
4th Level
Arcane Eye
Compulsion
Confusion
Dimension Door
Dominate Beast
Fabricate
Hallucinatory Terrain
Locate Creature
Otiluke's Resilient Sphere
Phantasmal Killer
5th Level
Bigby's Hand
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Modify Memory
Rary's Telepathic Bond
Scrying
Seeming
Telekinesis
Wall of Force
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7th Level
Forcecage
Mirage Arcane
Mordenkainen's Sword
Project Image
Regenerate
Reverse Gravity
8th Level
Antipathy/Sympathy
Dominate Monster
Feeblemind
Mind Blank
Power Word Stun
Telepathy
9th Level
Astral Projection
Foresight
Power Word Kill
Time Stop
Weird
Wish