CL)
RENEGADE LEGION
LEGIONN AIRE
E 1G PDD: DSS a) Ge) Wea GAMETABLE OF CONTENTS
Roleplaying
‘What the Dice Are For
‘Types of Adventures
‘The Rest of The Book
Designing Characters
Character Attributes
Primary Asributes
Agility (AG)
Charisma (CH)
Consiuion 2X)
Denssity (OX)
Intelligence (IQ)
Luck (LK)
Speed (SP)
Stengih (ST)
Subjective Auibates
Name
Allegiance
Career Pa
Species
Age
Sex
Physical Description
Speciel Atribuces
The Bége
Prestige
Filling the charactor shoot
Name, Allegiance and Career Path
Aributes
Description
Amor
Prestige / Prestige Used
age / age Used
APs
Talents (7)
Skils
Weapons
Provisions
Alien Characters
‘Attibute Moditirs
(Culurally-Taught Skits
Difficult Sits
Bausria
KesiRith
Menelvagerean
Naam
Seon
Vuvasae
208
Inrerbreeding
———
Prestige and Fame
‘Generating Initial Prestige
Family Prestige (Options!)
Unit Prestige (Optional)
Earning Prestige
‘The Uses of Prestige
‘Awards and Promotions
‘Demerits ané Demotions
Generating Fame
How Famous Am 77
Skills
How you get your skis
How Skills Work
Optional Skill Rates
‘Staring Out Better
Bat | Learned To Do That As A Kid
Ski List
Index of Skits.
Career Packages
(Creating a Custom Package
‘Free Trader Careers
[Navel Carver Path
Fleet
Fighter/Small Craft
‘Technical Support
Marines
Legion Career Paths
‘Combat Arms
‘Technical Support
Fighter/Small Craft
Intettigence Career Paths
Deep Cover Agent
Insurgency/Counter-Insurgency Agent
Courier
Rank
Rank Points
Ground Organization
‘TOG Legion Organization
RL and CW Organization
Naval Organization
Bateship Squadron Organization
Fighter Wing Organization
Intelligence Organization
Previous Experience
Previous Injuries
Wourd inensity
Hit Location
Effect of the Injury
Alien Hit Locations
RBRSSSSRRESESSSLSSSSSSS RRR REL ESLOSIORN
gEquipment
Power
‘Armor
Combat Helmets
Armored Suits
Space Suits
Small Arms and Melee Weaponry
Knifes
Blades
Chabs
Staves
Bows
Cascless PstolSMGs
Spike. Slug and OMNI Weaponry
‘OMNI Class Rifles
Spike Weapons.
Slug Weapens
Explosives
Grenade Launchers
Anti Personnel Mines
Morars
TVLG
Lases Pistols ond Rifles
Expert Systems
Boosters
Miscellaneous Equipment
Civilian Ground Cars
lian Gray Vehicles
‘Commercial Freighters
Miliary Vehicles
Combat Sleds
ances
Cheetah
Spiculum
Penetrtor
Ghacius
Flurtering Petal
Cingulum
Pegasus
Pharetra
Solstice
Lupis
NahTikal (Viper)
Aeneas
Bata Revo (Wolverine)
Horatius
Liberator
Playing the Game
‘Skill Checks
‘The Number of Dice Rolled
Depress of Success and Failure
‘Selecting the Right Ausibute(s)
Selecting the Right Skills)
‘Automatic Suecess and Failure
Improving Skills
Unqualified Skill Use
Opposed Checks
a
SSYSSERRRERSLE ESSERE
‘Combat
Initiative
Preemptive Strikes
Surprise
Movement
Melee Hit Determination
Martial Arts
Pulling & Punch
Ranged Hit Determination
Cover
‘Automatic Fire
‘Ammunition and Power
‘Weapon Failures
Damage Determination
‘Aimed Hit Location
‘Armor
‘Armor and Encumiprance
‘Target Numbers Less than 0
‘Area Effect Weapons
Scatter of Thrown Objects
Scatter of Fired Weapons
Painting Lasers and ingiect Fire
Explosive Damage
Random Hit Location
‘erolicro-G Action
Ze1o-G Still Checks
Zer0-G Movement
Simustional Damage
Drowning
“Toxic Atmospheres
Exposure to Vacuum
Falling Damage
‘Wounds and Healing
Tajury Location
Consciousness Check
Optional Artribute Damage
Wound Intensity
Stabilization
Mobilization
Length of Unconsciousness
Megadeath Luck Saving Rell
Simpler Options
Optional injury Effects
Healing
Accelerated Healing
Budding
Budding Time and Cost
(Cybemetic Replacements
Damage to Replacements
Cosmetic Repairs
Space Travel
Inucrstaar Travel
How T-Space Works
Spood: Fast vs, Slow
T-Space Velocity
Player Knowledge
Fleet Actions
100
100
100
101
101
101
iL
101
m2
102
102
103
103
103,
104
104
104
104
108
103
10s
10s
105
106
106
106
106
107
m7
107
108
108
108
108
109
109
109
109
no
110
1
MI
a
i
12
112
112
12
13
11s
115Detection
T-Space Detection
N-Spce Detection
Fuel Usage
overeat In @ Solar System
System Defenses
Vehicle Combat
Spice Combat
Spacecraft Record Sheets
Comba Resolution
Fly-Ry Anacks
Ground Combat
Ground Vehicle Record Sheets
Combat Resolution
Dismounted Intaniry Squacs
Arillary
Thor
Characters Vs, Vehicles
‘Chariciers Shooting at Vehicles
‘Vehicles Shocting ai Characters
Weapon Damage Points
Using InterceptorCeneurion
Vehicle Conversien
Adventure Points
Awarding APS
APs For Mission Completion
As “Along the Way
APS for Roleplaying
SDS Rolls
SSDS Rolls in Combat
Spending APS
Eeming Prestige
‘Mastering the Game
Begining the Campaign
Scenario Design
‘Shoot anu Loot
(Character Runs
Plats
Contier
Motives
Subpioss
‘Architecture and Personnel
(Characiers and Personatiies
During the Run
Renegale Legion Sceuatios
Alien Raves Table
Urban Encounters
Moca Table
Wiklemess Encounters
‘The Universe of the Renogade Legions
“The History of Mankind
Scientific Advances
T-Space
[Link]
Gravity Shields
T-Doppler
The Snow Plague
Slavery and Revoit
I
us
us
Ms
16
us
16
ns
us
ug
us
ng
120
Ro
m1
ai
1
121
121
I
2
12
123
123
a
Ra
124
14
24
125
125
123
1s
126
126
126
126
126
126
27
128
BL
BI
a
m2
135
135
136
136
136
8
140
40
140
140
140
ut
142
142
VLCA
Trajan’ Legions
Divide and Conquer
The Commonwealth
The New Roman Republic
The End of Trajan’s Era
TOG
Warlord Constantin and Buntani Caesar
Renegades
TOG is Established
Current Events
Tos
Imperial Offices,
Senators
Civil Service
Shadow Government
‘The Populace
cers
Plebians
Slaves
Aliens
The Military
Legions
Navy
‘The Commonwealth
"Tae Goverment
‘Tre Populace
‘The Military
BYekkal (Naram)
Kesshith
Bautria
Vauveae
CAF Service Branches
Free Traders
Religion?
‘Market Segments
‘Why Do They Stil Exis:?
Baufrin
KessRith
Menelvagoreans
Naram
‘sora
Vauvasar
og
Shannedam County
History
‘The Roots of the County
"TOC ncussions
The Current Situation
World Descriptions
Business Mission
Carats
Cir
Defiance
Gasav
‘Thapsus
Tiven
Glossary
'sRegret
142
va
143,
143
143
as
145
143
146
147;
147
4a
148
ak
148
149
130
130
150
150
15h
ist
1st
Ist
132
ise
Is?
132
153
158
133
153
153
ist
134
135
155
136
139
162
168
168,
im
a
7
7
m”
m
178
im
m
180
Ist
84
186
187
190
191Design
Michael 4, Stackpole
James "Bear" Peters
Additional Design
Sam Lewis
Blaine Pardo
Development
Blaine Pardoe
Sam Lewis
David Ladyman
Lighting the Fuse
‘Whitten by Kent Silt
Playtesters
BAW, Weber
Steve Dunternan
Bryon Howland
Patrick Muce\
Kevin Willams
Bill Webb
Christine Smith
Phillip Scharner
Meltisa Schumer
Eric. Smith
Rick Cox
Gene McDonald
Bruce Storm
Pe Hatl
Finn Washborn
Kevin Pierce
Mike Kear
Grams Bayless
RENEGADE LE
Copyright © 1990 FASA Corporation, All Rights Reserved
Printed in the United States of Amecica
LEGIONNAIRE
Editorial Saft
Senior Eivor
Donna Ippolito
Assistant Editor
Kent Stolt
Penject Editor
David Ladyman
Proofreading
‘Martha Ladyman
Production Stat
‘Act Director
Dana Knutson
Production Manager
San Lewis
CoverAct
Roger Loveless
Cover Desig
nel iste
Miwsration
‘Allen Nuns
Denis Nelson
Joel Biske
Jef Laubenstein
Jim Nelson
im Bradstreet
Cor Plates
Jim Holloway
Inidal Universe Design
Jordan Weisman,
Ross Babsook 1
Sam Lewis
David Wylie
Jeff Laubensien
JON, INTERCEPTOR, and CENTLRIONare Trademarks of FASA Comoration registered inthe
(U.S Patent and Trademark Office. LEVIATHAN, TOO and LEGIONNAIRE are trademarks of FASA Corporation
Published by
FASA Corporation
P.O. Box 6930)
Chiesgo, I. 60680,
iTEC CEN TLC LETTE
ERR ERE mmr
ROLEPLAYING
Roleplaying games are a social accivity very similar to improvise
tional plays. They ae a form of recreation in which the people involves
have to think on their fet. These player (you!) are presented with visions
of alien worlds and cixcumstances, and your panicipation belps further
define these worlds, making them more “real.” You have to react
‘appropriately to strange and wonderful situations, and to the cultre in
which you are playing. You help create a shared fantasy worlé—with
“fantasy” used here to dencte anything truly fantastic, not just worlds
‘oimning with magic and dragons.
‘The Gamemaster—the person who organizes the game—becomes
director, eet designer end all the extra cast members in this ongoing
‘creation. Its is (or her) job to set the scene‘for the players. He must
provide descriptions, plots, and challenges forthe game. He alsoacts out
the part of all the extra characters inyolved—everyote from lowly
bbepgarsand shopkeepers toslien warriors and planetary warlords. Itis aot
recesiarily an eusy job, but performing it well enough that the others
enjoy themselves is very rewarding.
"The players, usually two toeightofthem, each adoptsand enters this
‘world through the persona ofa character he creates. This character could
be anything from anormal human to a bizare aien with multiple imps
andbony armor. Characters also have divergent hackreunds and hidden
‘motivations—often the only thing you know about another playst's
‘characteris whathetells youhimself, nd tat doesn’ thavetobethetruth.
Players may end up playing a charicer of cifferent sex, species, age or
‘background, and i's theirjob to make their character act as appropriately
as they can,
Inplaying the game istf the Gamemaster provides the players with
all the descriptions and clues needed for their characters to explore the
‘world he has cretted. He also desemines when dice come into play
WHAT THE DICE ARE FOR
Dice are handy because they help answer any question not already
‘known by the Gamemaste. Can you hit your targer? Whereis he target,
anyway? What happens if you miss—where does the bullet ricochet?
Dive provide an clement of chance: plans and theories are good for
deciding what should happen, but only the playing fleld—where random
‘chance pleys an impertantpart—can determine what realy happens.
Tachess,forexample, we allknow that ark can tke apie on the
same row of coluran provided no other piece blocks its line of attack,
‘There is no chance that the attacked piece, be it « Queen or lowly pavn,
‘ean somehow fight the alack off. The result of each move in chess is
already predetermined,
na roleplaying game, onthe other hand, things are not clear cut
Yes itis tue that alone character armed with a rifle showld be unable to
‘bring down a strafing ueroupace ighter—butifhis hand is steady, his aim
‘tue andthe dice are kind, it might happen. It would bea truly nerpicevent
and heroic events are the heart of roleplaying games.
TYPES OF ADVENTURES
At times the game consists of litle more than a “shoot and loot”
adventure, where characters only need lo shoot straight, whether explor-
ing a new planet or lberating an old ally from an Imperial siave camp.
Danger runs high in these adventures, aud a great deal of the Fun i in
seeing how closely you can skate 10 the brink of disaster before pulling
through successfully.
Other roleplaying adventures are less bloodthirsty, but not any less
‘enteraining. Often dubbed “charater runs," calmer adventures revolve
around you ability w actin character and wo accomplish things without
‘violence. Adventures of thistype range from conning an Imperial fficial
into ening you seeclasifed plans—while pretending to bea member of
«super-secret Imperial tsk force, which explains why he’s never heard
‘of you-or simply playing out an evening at the Centurions’ Club.
‘Characie runs help define and develop the personalities ofthe characters
‘being played. This is important, because character development is the
soul ofa rok playing game, just asi is ina play on stage.
“Most adventures combine both combat missions and character runs
‘nto one or more guming sessions. Typically these adventures begin with
character play that pets the players i the position of wanting or needing
‘to complete a certain mission, While ata cocktail party, you overhear sn
incautious conversation regarding blueprints fora secret weapon. You'll
need trai a renegade base onthe nearby moon to get the blueprints, s0
you have to"zequire” a ship. somehow. Then you'll set up the rid and
work your way throwgh security. And finally, you want to locate your
prize and escape in one piece.
Dangerous stuff
Orisir
Thatdepends on how you approach the problem. Some players just
strap on their lasers and head cut for a savage series of battles. Other
playerstalk ther way onto ashipand ino he base bluffing someone mio
{giving them the blueprints. Most players, however. choose a middie
‘course: something along the lines of talking their way onto a ship, then
covertly infiltrating the base and stealing the prints without anyone (sil
living! being the wiser.
THE REST OF THIS BOOK
[Ac you read through this rulebook you'l be taken step-by-step
‘hough the process of creating characters, learing how to use sills and
tearing how wkat you want to dotranlates int the game meckanics of
the Gh century. Later in the book you'll be shown how 10 crete
scenarisof your own, and you'll be givenplentyofbackground informa
tion to make that possible, Throughout, you'll beabletofoliow the career
of Brennus Africanus (a TOG pilot) and Altea Connor (a Renegade
agen’). two character ho willbe used a exarpls to belp you along,
‘Welcome tothe worlds of the Renegade Legion!
ILIGHTING THE FUSE
With the lst snap of detonator wire into the cable, all he explosive
charges were finally set in place. Trough tall, re Century of Deliverees
ofthe 2567 Renegade Legion ha remained quit, Now the tale of the
«women stooped to finish using the lstceramicplateback in place, while
the other one scanned the rca for any movement. The black clothing and
‘camoutlage makeup hid them wel, All his time an untrained eye Would
have seen nothing unusual. Justa formation of grav-tanks laagered hull-
ddowa for the night. It wouldn't be until sometime tomorrow that the
steering cables would disintegrate from the detonations, causing tons of
titanium-armored tanks to careen uecontrollably to certain death.
‘Suddealy the lookout'slight-enhancing gogales picked up a bret
shaftof ight cuting into the darkness forty meters away. Itwasthebatle-
red glow from the imesior ofa tank, showing fr just a second as a atc
‘opened and closed. Aczeoted procedure called for ahalt of operations
any movement was deteced within the lager, but thelookout saw that his
partner had only few more centimeters go and chose to let him finish.
‘Withthe thin beam of thermal raditioncontinuingrosilerly meld armor,
the lookout pulled out his Smum needle pistol aud gripped ic ighly.
The last tank's control plate was almost secure now. The slow
precision ofthe man’s work meant more time out in the open, butt also
helped ensure that no one would dewet any tampering later on. In fact,
only ifthey knew exactly what to Took for would anyone ever see thatthe
protective plates had been removed.
‘Then the lookout saw his mistake. The safety lock on his pistol
should have been checked hefore they went out. He thumbed the safery
‘bunon off and the loud click startled both men,
The taller man saw the drawn gun and immediately tumedtoface the
darkness. The lookout nervously swiveled his head buck and forth across
the laager,even though the reading from the goggles remained negative,
With the lst corner of the titanium plate onthe Deliverer sil red-
fot, te taller man wearily gathered up his equipment and motioned for
them to start walking back o their Equus grav-sled, Another job done. But
something was wrong thistime, Alteady they had been too careless: the
noise, te safety lock, the fectthateven now they were walking away from
the laager slowly lke they had nothing t9 worry about, A man of hie
‘experience knew that saci mistakes could be unforgiving, Furious ai
himself forhaving allowed his, the taller man reached withhis righthand
‘and drew his oun weapon. He signalled for his lookcutto watch theirright
‘lan, while he quartered the dim outline of ground wo thei ef, method
cally checking dne section at atime for any danger.
‘The barren, wind-swept erTain rose up stexply from the lager, then
dipped down in a convenient litte fold, A distance of 100 meters
separated the Renogede tarks and the hidden grav-sled that mesnt
successful escupe.
Fifty meters from the sled, the tll man’s eye caught a shadowy
movement just off to the lef an ar hurting something inthe ar. In that
split-second, his eyes sirsined to see more in the pit of night. Then
‘everything burned white. The blaring flash from the grenade rocked hie
‘body’ and seared his vision. Just like that it was over. All the Imense
‘raining all the previous success had come down this. One mistake too
‘many.
‘Flechet: rounds ripping into him, the saboteur let outa valiant ery
and squeezed off as many rounds ashe could inthe diceetion ofthat one
‘movement. A'TOG soldicro the very end, atleast he knew he would not
die alone,
‘Testaering cables onthe grev-tanks down below would seeto thst,naire player must fistcreaic a character. Inmost cases
the character will be an active member of either the TOG, Commen-
‘wealth, of Renegade Legion military. This character, through whom the
player will adventure in the universe is defined by numbers that corre-
spond ioa vatiety of stitutes arx skills. These attributes and skills, in
‘um, determine how able aad capable the characters to perform all sorts
fof tasks during his adventures. Adding personal details for the character,
‘which is helped along by the Career and Fare sections ofthe rules, will
round the charter oul, making him more interesting and likely to
succeed,
(A short note here, regarding perscnal pronouns. In general, “he,”
‘his” and “nim” willbe used when referring to players orcharacier. This
isa’t intended to suggest that women (or female character) can't or
shoulda’: play Legionnaire—we hope they do, the more the merrier.
However, “himmer;**s/ho;"“hisser" and alterating usage of “she” and
“be” seem more distracting than they ae socially relevant, Please assume
we mean everyone, repardess of the pronoun, and please do. not be
offended by it.)
‘When designing a long-term campaign, the Gamemaster (GM)
usually will have w specific type of charactor in mind for play. Tati to
say. the GM might want (0 fun scenarios tat are beter suited for
Legionary infantry, rather than Naval officers. Some campaigns are
‘designed for Intelligence operatives, rather than Interceptor pilots. The
(GM shold inform hisplayers, befor hey start creating characters, what
types of characers he's Tooking for.
‘Legionnaire assumes thatall payer-designed characters have mili-
tary traning and are part of an active military unit. Tis is a dangerous
universe that they live in, aad such skills are required for almost any
adventure, In fact, previous military experience plays a lage part in
character reation. However a GM stot reared 0 active servicemen,
tod if he wishes he can have his players’ characters (or “player charc-
tern” often abbreviated *PCs") rete fom the military and tke on
civilian roles in soci.
‘Character creation requires several things. The first and most impor-
tumtare pete anda piece of paper. Photocopying the Character Record
‘Sheet rom the back af the rules)isa ood ides because itcan beused to
‘evow the inal choles you make with yor character. Until thos ial
choices ae made, howere, wring things down onscrap paper mightbe
aigeod eu, Aneaseron tha peeiimightsome in hand swell Lastly.
Yyou'lneed two I0-sied dice. ishoukl be notedthat te Oona 10-ided
dies alvays ead a & 10) Threugh ou these rules, one TOG and one
Renegade charac wl b wed for example purposes
Creaingacharacterisamattcrofsevera single eps-tsimportan,
that bese be followed in ther ised order. The ep ars fllows:
1) Determine Primary Atibuics (Agility, Charisma, Consition,
Denteity nelgene, Lick Speed and Sirengt) Subjective Atribues
(Qvame, Sox, Species, Alloiance, aver ath, ad Stating Age, Special
“Attbutes (the Edge and Prestige), snd Physical Descripion pp 10-15).
‘Modifications in these attributes for playing Alien Characters are
esti on pp. 1617
2) Select your charcier’s Skills (pp. 2433), possibly osing
prodesigned package (pp.34-3)
5) Determine your chamcter’seading Rank (op. 40-4).
4) Roll on the Experience Charts (pp. 48-54) until your character
reaches het coding Ran cocking fer njrios when nedessary (pp. SS-
56).
'5) Using your Prestige (pp. 8-2!) and anything ele your GM gives
you, outfit your character with Equipment (sted on p. 57-93)
iCHARACTER ATTRIBUTES
In Legionnaire, each character has eight primary atitutes, six
subjective attributes that ae assigned by the player, and two special
anibures.
‘Theprimmary atibutes—~Agiity (AG), Charisma C1), Constiution
ICN), Dexserity (DX), Ineligence (1Q), Luck (LXO, Speed (SP), and
Strengils(ST)—reflect your character's inherent abilities. f your charac~
teris an sien, some of these will be modified; for example, four-legged
alcn ie likely tobe significantly fastorthan abipedal human, hence have
1 grease speed valve, These attibates wil also be modified by sls
during play and will help determine in which sills your character will be
‘most adept. These atribates wil be explained more fully below.
“The subjective atributes~—-Name, Sex, Species, Career Path, Ali
lance, and Age—aze chosen by yout any time you wish, They greatly
help to round out your character.
‘The first special attribute is calle the Edve andisareflectionof that
inzangible difference betweon ruc heroes aad normal individuals (gener.
ally refered to as "Non-Player Cnaracters” or "NPC's"). The Edge will
tallow your characters some freedom from the whims of chance, but it
‘annotbe counted upon tosave thea fron their ow, or hetplaycrs,lack
of perception in every situation.
‘The second special atrbate is Prestige. In its present form it was
evelopedbby David L. Ameson, and is used with his permission. Prestige
reflects a character's reputation amoag others in the Renegade Legion
‘universe I aoerues from family background, military unit and service,
sand success on adventures. Prestige can win you that audience with the
Planciary Governor, or it can be your downfall whea former comrades
from the unit you betrayed come hanting for you.
Your military rank is determined later in the character creation
process,
PRIMARY ATTRIBUTES
‘You can chose your character's primary attributes in one of two
ways. The first method isto roll two 10-sided dice (hereafter “2D10").
‘Add together the two numbers you roll (giving a value between 2and 20)
‘andthatbeconmesthe basi value forthat particular tribute. Thismethod
{injects a random element into the process and is very qulck.
“The second method istobegin with pool of points and allcetethem
to the various attributes as you wish. I this method is chosen, you have
88 points tocivide among theeight stitutes from Agility i Suength. No
aatebute can havea value helow Sor above 17ifthismethod is used. Note
‘that the 88 points you have hete is exacily the number of points you get
by multiplying (he numberof primary attributes) by 11 (theaverage rll
(of 2D10)—the advantage this method is that you can tailor acharacter
{ora particular mission or campeign. An infantryman is generally more
‘useful if he can shoot straight and take lots of damage than if he were a
‘charismatic egg-head.
Players need nt restrict themselves to one method over the other.
Randomly roling attributes can produce some unlikely combinations
resulting in interesting character. As noted above, deliberate consurue-
‘ionofa characiermeans always having an individual suited toaparticular
‘mission, Alternating methods as needed is also a gocd idea.
Each primary attribute is explained below.
AGILITY (AG)
Agility detemnines a character's ability with gross motor skills. This
‘covers everything from performing correctly ata ceremonial dance and
‘martial arts to dodging laser fire on foot or in a spaceship.
Brennus’ 11 sags him as exactly average in his category. Althea’
16 males her worse yet: rollerskating, team sports and driving grav
vehicles are not het long suits.(CHARISMA (CH)
CCharismais the atibue that measures both physical atractiveness
(especially within your own species) and fore ornate of personality in
‘general. While only amosher could love a KessRith, anyone can appre
Cate the wisdom af ne oftheir leaers. The alien species have Charisma
modifier because the game is see fom a human viewpeiat and mos
Jnumans have adistste for anything alien. Stil, itshould be realized that
these modifiers donot apply between wo member of the same species,
andmightcasily be tumed back upoa humans o sec how they ae Viewed
from the other direction,
At 10eoch, Brennus and Althea ere average looting, and they have
‘no personolity ait that would offend or antract a member of amy other
‘sepient race,
CONSTITUTION (CN)
‘The curreat level of x character's constitution is importa because
it determines if a character is dead or alive, conscious o*|
‘Given the state of weapons technology in the 69th century, nly good
‘body armor stands between an individaal anddeath when hit by military
‘weapon. When rifles shoot projectiles designed to penetrate a Grav tank,
there's not much in a human body that will even slow the slug down.
‘Once a character's CN has dropped tO or les, that character
becomes unconscious and is possibly dying. Fortunately, given the state
‘of medical technology, death may only be a temporary state. depending
‘0m the circumstances. With «sufficiently skilled doctor and the proper
feeiltes, a character can recover from almost anything. He might not
‘corse away with ll ofthe pats hehad atirth, but hel be sliveand most
‘of those parts can be regrown.
Brennus has a CN of 1. This isa reflection of his proper diet and
exercise when raised in a wealthy fomily, ax well as his fe military
training. He can take some damage before he's out ofthe fight which, in
‘is chosen profession, isnot a bad thing, Althea has aN of 10 which is
touch below average. This could bea problem, as mans weapens kick
‘ont enough damage to kill her instantly. Luckily for her, personal body
‘armor is avilable 10 prevent that sort of thing jrom happening ail the
‘ime
DEXTERITY (DX)
Dexterity defines acharacter's abilities with fine motor skills. ILis
basic wo determining how well the character shoots a weapon, rewires a
‘computer ar performs the microsurgery necessary o reattach a severed
mb to the body i came from.
Bronnus's 18 in DX, as determined bya random rollof2D10,means
‘he's a crackerjack shot with a hand-held weapon or when piloting his
Spicutum space fighter. Althea’s 16is byno means shabby, andsshe's ot
‘cool hand when using 4 personal weapon. She, however, puts her
Dexterity 10 use asa technician who can tae apart or put back together
(with modifications) almost any piece of haréware she can gether hands
INTELLIGENCE (1Q)
1Q determines what kis « character may select sal skills have
sinimum 1Q requirements before they are available ti also the base
‘Yale for he Perception sil, successful vse of which can point out what
the GM's subile clues have failed to reveal
Brennus again proves tobe rauherexceptionalwithhis \Dof18. This
‘places him firmly in the geniasclass and means there isltle he is unable
(to understand. Althea’ s 14 marks her as incredibly bright as wel, and
‘mates her a valued asset to the Renegade Underground.
[A quick note should be made here about character intelligence
‘versus player intelligence A Caumernasier ay find there ure times when
the players are off their game and thei normally briliant characters wre
not picking up even blatant clues. Those are the times 10 employ a
Perception skill check to give them the inferration they need forthe geme
to continue. On thei side ofthat coin, having asmart player take on the
role ofa les gifted character can he great fun, especially ifthe player is
willing iobithistongue and follow along whea the othersmake incorrect
assumptions based on the evidence provided.
LUCK (LK)
LLuckistheatrbute which covers everything from Divine Interven-
‘don wo Karmic Retribution, I separates the living from the injured ox dead
‘vhena heavy Commonwealth fighter waltzes through on a strafing nn.
Idetermines how well a character fares ata gambling house or if he geis
‘enco those “Funny felings" when about 0 sep into an ambush Luckcan
make or break military careers of a person’s life.
Brens once again provestobe exceptional (bad in hs category
[Link] manifests) in hiscase, whens wingman
sufers an engine ailare just asthe enemy fighes clase or when a pilot
wipesout the fighter recovery bays onacapta ship right before Brennus
lands, Althea, onthe other hand, has. a Lack of 4, which helps explain
tow she has surivedasa Renegade agent in very hostile territory fr as
long ae she ha.
SPRED (SP)
speed reflects character's lat out land speed and reaction time. In
_mattempttoctuce pursuers it hasits obvious uses as well. When adic rol
is needed to determine if # character has time 19 react to a surprise
situation, this is dhe atrbute wo check against. Note: Some of the alien
species have Speed modifiers that are followed by an L.” or “R”, These
stand for Land Speed or Reaction Speed and mean that the modifier only
adjusts that aspect of Speed.
Brenaus has a3 for SP, which makes him fairly quick, ut Althea's
{17 puss kim to shame. [t doesnot meanshe can play pattycakewithatiger,
cor always natch he dinner awayfrom acobra,but she isfastand, as long
4s she's mot running an obstacte course (where her AG would come ino
(play) she‘ be hard to catch.STRENGTH (ST)
‘Strengihindicatas how strong acharacer is and how mach force he
‘an exert when peaferming a ask. Ithes troe specific Functions:
Lifting—Muliplying ST by 5 gives the mass (in kilograms) a
cheractercanlifton anermal | gravity world where akilogramisroughly
2 pounds).
TThrowing—Multiplying ST by 3 gives the distance (in meters)
character caa throw @ I hilogram object on a normal I gravity wor'd. He
‘can throw half akilogram twice as far, and two kilograms half that far.
Jumping Multiplying ST by 1/2 gives the distance Gin meters) &
‘heracter can jump with a running start, on & normal 1 gravity world.
Without a running star, characters can jump half that far.
‘Most occupied worlds in the Renegade Legion universe have s level
of gravity very near to the Terran nor, On those which dont all tree
‘file above factors are proportionally adjasted. For example, on 2 2.
fravity world, muliply ST by 2.5 (act 3) 10 Find the mass a character can
Tif, multiply ST'by 15 inot3)to Find how far be can throw one kilogram,
and divide ST by (ot) tofind how Farhe can jump witha running star.
ronnas’s Strength ef 13 ie a bit abose average, bu that sappropr-
‘ate for arable who has the suey of being able wo train for his carcer ix
the military. Althea’ strenathof 10 is just a hair below average, but not
‘enough that anyone would netice. Please note that Althea did nct lose
Strength because she is female—Togeies might uot consider females
equal, but these rules do,
SUBJECTIVE ATTRIBUTES
‘Your character's subjective attributes are up to you, subject to the
approval of the GM.
There ae no particular advantages w one choice or another In these
categories but knowing what they ar helpsestablish the character in your
mind aad helps you roleplay the character.
NAME
‘Ths is an obvious but important deal of any character. The style,
complexity and sound of s character's name can convey important details
shout his personality and status ina culture. Romanized names are used
in TOG by theupperclass. Slaves normaly only have asinglename. The
sume can bs said of the Commonwealth. A character named Reginald
Alexi Ramoran TV will more than likely have sprung fron some Com
‘monwealth aristocratic family, while Blind Joe is probably a member of
the underclass.
The two characters who are used in the examples come from
Afferent backgrounds, and theiensmes reflect thit Brennus Africans is
{rom a rater famous TOG family. heace the romanization of bis mare.
[Althea Cemmor is from a more common hurnan family onthe same wor'd
‘3 Bronnus. Her family is unusual in one respect, however, and thatisthat
they ae connected with the Renegade Underground and actively work 0
bring TOG to its knees,
ALLEGIANCE
In Legionnaire characters can either hold allegiance to TOG, the
‘Commonsveath, the Renegade Legions, or (rarely) 1 some other entity,
suchas the Free Tides. For character generation purposes, aRenegade
Legion characteris treated the sare as a Commonwetlth character:
Allegiance should be used as a general guide to 2 character's
sympathies rather than a goad to force player to toe the pary line.
«harictr’s loyalty is to TOG, for example, it does not mean ne must or
il immediately comply withthe wishes of anyone directly above him
inthe chain of command, Few TOG warriors would risk certain death ust
1o win their Centurion another commendation.
‘And\etthore beno question about it allegiance can shift during the
course ofa campaign.
Brennns! allegiance isto TOG, Althea «allegiance is tothe Rene
ade Legions.
CAREER PATH
layers should determine at his point what path their carers are
zing follow. The GM should haveinput here. For example, ie wants
to run a campaign where the players are members of an Iaerocptor
squadron, he will prefer that his player chose Naval rather than Legion
careers for their characters.
This helps you create your character since it provides some rough
{dea as to what sills and career packages he may have. also provides
some depth to characters, reflecting ther goals and ambitions within the
military or intoligence services. Farher the career path You selected is
‘important in determining your character's cveatual rank in that branch of
the military
eqX
PERSE EES REEErErnaNes
Nearly all career paths can be chosen by a character of any alle-
‘slance—the Renegade Legions, TOG, or the Commonwealth. (If your
character's allegiance is, for example, with the Free Traders. pick the
TOG, CW or RL branch in which he received his initial military training,
fhe did not tran with any of these three, you'l| have 19 work out the
details with your GM.) The paths ae as foliows:
Navy
Fleet
Fighter
“Marine Aerospace Corps (Commonwealth Only)
‘Technical Suppor
Legion
Combat Arme
‘Techical Support
Fighter (T0G Only)
Intelligence Services
‘Deep Cover Agent
Insurgency/Counter-Insurgency Agent
Courier
Since all characters are sumed to have some militry background,
even players that ar considering civilian characters should select the
career path that their character followed when in the service
Brennus selects the Nary(Righter) as his career path, wanting (0
pilotfighters in space bates lo exiend the mighi of TOG in space. Althea
has elected Insurgency/Counter-Insurgency as her path, hoping that it
will provide her withthe backeround and skills for later work in the
Renegade Underground.
SPECIES
‘This is a very important subjective attbute, one that will have a
direct effect on your character. It determines to which ofthe Hurian or
alien races yourcharacter belongs. Humans get no attribute adjustments,
since attributes are figured on 4 human-normal scale. Alien characters
‘have xenobiological modifirs thar incresse or decrease paricularatrib-
utes, These modifiers are discussed more fully in Allen Characters.
Brennas and Althea forthe soke of simplicity,are bh uma. This
ives them an advantage while operating in TOG space as TOG is
‘xenophobic, with reason, as noted in the brief history
AGE
‘The age of yourcharacer canbe an impontntatribute since ithelps
determine some of the things he can and cannot do. AL its most basic,
charter who is underage (as determined by the laws on eoch particular
‘world) could be unable to conduct business or go certain places.
Running. characier through the character generatien process (pa
‘icalarly the Carcer Tables) will udd to his age, so characters start the
seneration process at 17 years old (Terran Standard). Note that the
‘election of skill package (ee Career Packages) also age: = charactor.
‘The GM can make exceptionsif player wantstoplaya character younger
‘or older than thet.
For the moment, before they're bothrun through the Career Tables,
Bremsus and Althea will start the process at 17 years of age.
id
SEX
This attribute is very important because’TOG does not reat women
asequals. Wormen are by law not allowed torise very high in TOG society
and itis prefered that they stay home to raise children. This canbe traced
‘back tothe fact that 2000 years ago. around 5000 (give or take a century)
the Snow Plague wiped out 80% of Humanity and most of the survivers
were conquered by the KessRith and the Ssorz. It took more than 1300
years formarkind to throw off their alien masters, Asa result, most ofthe
‘TOG citizenry ae xenophobic and are very concemed about maining
a sufficient population base to insure that Humanity never again falls
‘under alicn dominance. Thus th idea of any woman staying long in the
miliary i anathema to them. Tae Commonwealth, and toa lesser extent
the Renegades, havea more liberal attitude conceming both alien species
and wont.
Brews is male and Althea is female
PHYSICAL DESCRIPTION
‘Your charicier also needs to te “Peshed out” in a physical sense.
Give itseme consideration, then write down hisheight,mass, hairand eye
colors, andany unusual features, Because the Renegade Legion universe
‘ssuch a diverse place, do not be afraid to add interesting detail 1 your
character, such as their hair being worn in a peculiar style or that,
‘according wo tradition, this character always wears & black glove on his
ight hard, Small details Ike tha: help make a character more real and
distinctive. You might not know why the character wears that glove, but
{You can probably figure it out somewhere along the fine and et that fact
terich your game world
—_——— JX
N
I
p> eosemmem mene
Even though we're only parpvay through the character creation
process, you car tell certain things about our two sample characters
‘ready, and star to build in yourmind what they ook like and what thelr
personalities are lite.
‘Physically, Bren Africas i slightly under average height but
‘has normal mass (167m and 85 kilos) He's small butstocty to represent
his relaively high Strength and Constitution and sill make him suitable
tobeapitot. He's gor brown har, brown eyes [Link] aguiline Romanos
(without benef of sureers!), Aside from bis hawienose, he' snot got any
noticeable physical trait or scars. As isthe style, he iclean shaven
‘Brennus is a deadeye shot with any weapon he's been trained with,
His high intelligence is important, but because he comes froma famous
family (0 fact that would normally be worked out between you and your
(GM), hes somewhat arrogant. Ther again he isa TOG loyalist, so that's
‘not sofa rom average, anyway. However, hisimellectis often reflecied
Im curiosity, and that's not always a good thing.
Althea isa tll slender red-head (170 cm and 60 kilos) who still
moves witha gawky colishnest, asf she is not yet used 0 her adult body
(accounting for her poor AG). Her eyes are an unusual shade of blue
{green, not enough to make her remarkable, but a memorable feature
She's gor a quick mind and wi-—almoss an animal canaing—and she is
‘avery good judge ofcharacter. Her ack haskepther safe in brushes with
706 security personnel, and has even gotten her hired to repair some of
their equipment when the bureaucracy moves 100 siowly forthe local
‘commander's likin.
Quick with her hands, her intelligence makes her very good at
spouting trouble, hath inside machines she's to repair and out in the real
world, Her reaction time is excellent and, coupled with her dexterity.
‘he's one 0f the Jew people capable of successfully drawing 4 weapon
‘against a foe who bas the drop on her and actually geting an accurate
shot of first
SPECIAL ATTRIBUTES
‘THE EDGE
Once primary aurbutes have beendetermined itis time to figure
ava forthe Edge. The Bilge always given a value by staring withthe
rollof2D10. Thetwo dic ar rolled once only ‘what you seis what you
fet. As with tac osher attributes its possible oinrease the Edge over the
‘course of play, bu to begia with you san with nero of2D10. From that
roll submaet 13, The rewling munbes, pusiive or negative is your
character's inital Ee value
"The Edge reflects the difference between player character and
[NPCS-—ine iference betweenheroes andthe eso ws. Each point ofthe
Edge can “bay anew ce roll uring a game. The limitations on this are
a follows: only ne rere canbe bough at any onetime, andthe number
Of rerols than can be perchesed in any gaming session is imted the
Sarng vale of a characi's Edge, Rerolls cannot be purchased for
another characer. AGM, ifhe finds himself breaking an adrentare into
‘mukiple sessions pla, may decide to stetcha single cycle of Ee ase
throughout te adventure, rgardlse of the number of sessions the
‘averture takes, though he must spell this out at the beginning of de
‘event players n't squander all oftheir Edge inthe fst session
Edgeuse simple. A characterncedsiorolla 10 cress tohita target.
He sollsa 12. Buming one Edge point. he reroll the dice and gets is 10
He could then rll fori location om his arget and elie cid not gt
the head shot he wanced, provided he had another Edge point burn
‘When Edge points are used, they only go away until theend ofthe session.
oradventare. (Yes, aGamemaster could allow Bdge regeneration in mid-
stream, but that would be soley up toi; if he does, players should take
that as a warning that their characters are in way over their heads!)
Brennus,tike mostcharacters sartswitha negative Edge. Hisis 1
(adice rol of 12, minus 13) and doesnot mean thatthe GM can call back
‘acrucial die roll the player has made and force him to make another. It
[just means that Brenrus has to eara his way upto positive Edge, Althea,
‘on the other hand. has an edge of +2 (having rolled a 13), TBts helps
‘account for how she has survived with her poor Agility.
‘acharacter successfully completes more and more mission, his Prestige
will increase. During the course of a game the character can use his
Prestige to get addtional help, equipment or other aid from his superiors,
He can also sake his repuration on completing a mission in onder 10
increase the normal Prestige sward, See Prestige for more on how itis
scquired, used, and awarded in the game,
‘A starting character's Prestige always hegins a0. Thiscan increase
cover the course ofthe character gencration process, but itis possible that
‘your character will begin play with no Prestige.
FILLING THE CHARACTER SHEET
NAME, ALLEGIANCE AND CAREER PATH
Lit your character's name inthe first blank. “Allegiance” is either
to TOG, the Commonwealth the Renegade Legions or (rarely) to some
‘other entry, such as the Free Trader.
ATTRIBUTES
For each primary atribut, list is current value (modified by any
alien species modifier}
DESCRIPTION
This section lists the subjective attributes you choose for your
character, and is self-explanatory.
ARMOR
‘This is the place where you note what typeof anor your character
is wearing. Fquipment list the armored combat suite available. andthe
‘character sheet reflects the AF (Armor Facion) protection cach suit can
‘provide tothe Head, Upper Torso. Lower Torso, Arms and Legs of a
‘character, Because personal hody armor isso important, itisbesttomake
sure, atthe beginning of each adventure, that you update your character
sheet with whatever your characteris using
PRESTIGE/PRESTIGE USED
“Prestige” lists the amount of prestige you have available at any
‘ime; tis wil change from adventure to adventure. “Prestige Used" ists
the prestige that you currently have at risk, usually in the form of
‘oquipment that has boca checked cut or bortowed from company stores.
“Prestige Used” can never be higher than “Prestige.”
EDGH/EDGE USED
“Eadge” lists the current value of your Edge, This number may be
‘egative, until your character has improved it through experience. “Edge
eSUsed"liststhe number ftimesyou haveused you Edgcin this adventure
to get reroll for your character. “Edge Used” can never be higher than
“Bdge,” if "Edge” is negative, you can not use any Edge at al.
APs
[APs is the abbreviation for Adventure Points. Inthe course of the
‘ame your character wil earn adventure points for successfully secom-
plishing missions and for roleplaying within the adventure. As you will
learn in Adventure Points, characters are allowed to increase atritutes
and skills because of their Adventure Point totals, which reflect their
growth and the learning experiences of their adventures.
TALENTS (T)
‘This refers to the amount of money your character has available to
spend. This, in essence, your liquid capital or small change, depending
"upon your perspective, To determine the stating valve, rol) 2D10 and
‘muliply the result by 10C0. If you happen to Fol! doubles (the same
‘umber on each die) the amounts still multiplied by 1000, but represents
‘monthly income from a family trust fund, « goverment stipend or some
ther source of money—possibly including payments from enemy gov-
femaments or crganizations
Brennus and Althea start out with T17,000 and T12,000, respec-
tively.
SKILLS
‘This section lists all the skills your character knows. List exch sil,
long wiih your inidal level of abiliy in it, “SDS Rolls” refers 10
“Sulficieniy Difficult Successful Rolls"To impreve your levelina skill
‘you must frstuse it well a certain number of umes, Each ime you do 30,
you'll note that use in this column. "Sufficienly Difficult Successful
Rolls are more completely described in Adventure Points.
WEAPONS:
‘This section lists the weaponry your characteris carrying. Allof the
details about each weapon, including
‘the amount of damage it does,
*the number of shots thas per clipand the number of ses already
used in the current clip,
+ its modifiers to offensive and defensive rolls (i any),
* the target modifiers for Short (S), Medium (M) at Long (1)
Ranges (for ranged weapons), :
and any eter details must be now here. As wal, Uf ve Hern Is
‘supposed o be hidden, tke a knife in a boot, or a small gun in ankle
holatr, the location on the body should be given here.
PROVISIONS
[Nore dowa here all ofthe items your charactorownscrhasbeen
{ssved. As you progress in the game, this ist can get rather long, soit is
‘often limited to the items he would normally have on his person (except
armor and weapons, which are listed elsewhere), Longer and more
detailed lists of equipment being used on a specific adventure, or stored
inthe trunk ofa Grav car or onthe family esa can be kept on separate
sheetso paper. itisntlisted somewhere, yourGM may notlet youhsve
fan item when you most need it
Often the provisions available toa party of characters are governed
by what is avilable fr a particular mission 2s well as other factors, such
asthe characters" PrestigeALIEN CHARACTERS
(One ofthe more interesting aspects of meny roleplaying games is the
ability to cteate and fun characters that are not human, Alien species
provide characters with diferent abilities, perspectives and goals. The
seven non-human races are described more ally on pp. 156-176, with
‘emaphesis on the culture of each species, but the generation of alc
‘charters is covered here, slong witha brief descripion ofeach race.
Playingan alten character looks lke an easy way to get extn points
inthe auribuies most importantto you, and that its. However, will also
bedcmanding of you esa player becaussthe Gamemaster wil be looking
for you trun the character appropriately wo hls race. While a Human or
Zog character could casily aide polite insults al a cocktall party, &
KessRith or Menclvagorean couldn't, That's not to say that neither
restraint nor an understanding of politics is posible for those races, but
the way they extain themselves, or what they do later to the person wo
insulted them, should be differen fiom a Human’s approach tothe same
situation
ATTRIBUTE MODIFIERS
First, alien creatures differ from Humans in that their staring
tributes receive horuses or penatics because of their diferent phy-
Siologies. An increuse or decrease in an attribute dows not make an alien
(character better or worse than a Human chasscter vyerall—just beter
sited to doing certain things or handling certain situations.
'A pleyer should decide to create an alion creature before he starts
rolling atrbutes orassigning points to attributes. Try oavoid auwometi-
cally turning §T 19 or 20 characters into, KessRith jut because the
KessRitn's 45 ST bonus gives sucha character 4 damage points in hand
to-band combat. Accentuating the positive atibutes of an alien is &
‘natural tendency, but the game will be more fun if you allow aliens the
‘same variations in attributes tat hursans have.
‘The Attribute Modifier Table ist the seven alien races described
fn this book, and the modifiers associated witheach of hem. The numbers
indicate how the staring atrituic should be modified to aan she true
inital value.
‘Once the modified value hasbeen determined use that numberinall
{aturecalculations,‘nciuding the calculation toimprove the atte. For
‘example « Baufrin’s origina tributes of CN 11 and CH 1 are modified
to CN 16(11 + 5) and CH 6 (11 - 5). When he wants to improve nis
‘Constitution by one point (o 17) he'll have 1 pay 34 2x 17) Adventare
Points, On the other hand, when he wants to improve his Charisma by 1
point (10 7), he'll only have to pay 14 (2x 7) Adventure Point
‘Several the Spred modifiershave (L)or(R) attached. (L) indicates
that this modifier applies only to Land speed; (R) indicazes tat this
‘modifier applies only to Reactionspeed. When improving analien'ssplit-
value Speed anribure, average the 'wovalues (modified and unmodified),
and pay the cost of improving that average value. fa Ssoran’s Speed is,
11,15 (+4) for Reaction, average 11 and IS (giving you 13) and pay the
‘ost to improve from 13 to 14 (28; 2x 14).
ATTRIBUTE MODIFIER TABLE
Race AG CH CN DX IQ LK SP ST
Baufrin #8. ed wo deosies atta:
KessRith 323 3 8 + 3 aes
Meneivagorean 3-3 = BB
Naam rst hliea \oasoninca a baba
Ssore «3 3 aw
Vauvusar 3s 3 mS
og 833.8: 3-8
CULTURALLY-TAUGHT SKILLS
‘The following are skills tat come nawrally to each rave. All
‘charactersof araceare assumed to havelevel Lineach skill listed for that
ince. This fist level docs not costa skill point—it was leamed at nearly
age, before the character reached maturity. This means thet an orphan
Baufiinraised by humana inthe Commonwealth will nthave Electonics
‘raRepair Tech skill for fee. On the other hand, an oxphan human raised
by Baulrin monks would acquire those skills (and, ifthe player can put
together a goo story, possibly one or two others).
Baxfin Electronics, Repair Tech (choice)
KessRith Blade, Tactics (choice)
Menelvagorean Martial Ars (choice)
‘Nara Seduction
Ssora Bureancracy, Protocol, Swindling
Vawsusar "Negotiation, Protocol, Scuba, StrstegyDIFFICULT SKILLS
‘Onthe other hand, the following are skis that individual mceshave
difficulty with, This reflects such things athe inability of a KessRith to
seduce very much of anything, (even anther KessRith, most ofthe time),
of the Narums" phobis of living in urban metropoli. When checking any
ofthe skills listed for your alin character's race (oe when modifying any
target number withthe levels of one of these skis), yours ad aa ad-
ditional die to your roll. Ifyou learns difficultskill for yourrace. note that
that skill is“+1 die” on your characte: sheet, so tha you won’t forget it
Bayfrin Brawling/Pugilism, Martial Arts, Wresting/
Club
KessRith Bounce Pack Operstions, Seduction, Carrove,
‘Swimming, Zer0-G Ops, Zero-G Martial Arts
Menelvagorean Research, Xenoviology
Navan Interogation, Urban Environmental Survival
Stora Cryptography, Mountaineering/Climbing,
Swimming
Vonvnsor Ambush, Seduction, Swindling
0g ‘Negotiation, Research, Seduction, Swindling
BAUFRIN
“The Baafiin are an insectoid people with mandibles, six eyes, and
‘ivepsin of mobile limbs. They are,insany respects. a human nightmare
‘cutting along onthe six lower legs, which they usefor movement. Their
head and thorax are connected 10 their abdomen ai an upwari-bending
right angle 00 they take on contaur-or KeeeRith like appearance. The
upper two pars of limbs function like hands—ae wpper pair being wed
for delicate close work while the longer. lower par is used for work
requixing strength, Their 3 pairs of eyes are each sensitive toa different
range of ligh, so they can see better than humans, but their ear sacs are
less developed, so thir hearing is poocer than human hearing,
KESSRITH
‘Build a burly centaur from the bey ofa rhinoceros, ald the head of
‘a Tyrannosaurus, cover it with te skin of an aligatr, and you've got 2
‘KessRith. Bony plates cover him from head to tail, including his back,
‘breast and arms (treat as An armor Factor of 2). Dark gray to grecn it
color, his smile is lined with sharilike feeth—making this incredibly
strong cceature very fearsome to lock at. From a clan-based society,
KKessRith are warriors who adhere to code as srict and strange athe
Japanese code of Bushido. They are consummate warriors and fierce
cencmics of the Empire.
MENELVAGOREANS
Menelvagoreans are tll, blue-skimied creatures with bony skin
(akin to that ofan armadillo), three eyes, and a tail. They are very long-
lived warriors, if they don't die in combat fist. Their eyes ean seein the
ultraviolet range. Each hand has tre: fingers anx thumb, all ending in
razored talons. They are tacturn and dislike worlds where the normal
temperature is below 120° F. Their homeworld lus inthe remnants of
‘a nebula, 4 its night sky is as almost as bright as the daytime—which
‘means they are abit uneasy in the dark.
NARAM
‘The Naram ace a very Human-like race. Genetally taller, more
slender and more attractive than the average human, only expensive and
ificult DNA mapping can actually distinguish between Humans and
Naram. Whileevidenccon both planets suggests that Humans and Navam
‘evolved independently the fact tha they caninterbreed and look somuct
alike has fueled debate concerning ecomion ancestor for thetwospecies.
SSORA
‘These bipedal cresturs lack mach ike intelligent terrestrial dino
‘saurs. The Ssora have two thee-fingeted hands and a prehensile, forked
tail. Ssora believe in strong central contol and organization—as is
evidenced by the Tacx that these egg-laying creatures pai fr life. This
‘makes the social order in'TOG very attractive to e Ssora, though they
‘have trouble dealing vith TOG's general xenophobia. Oftendescribed as
‘evlous, Ssorz are unswervingly loyal w frien, which makes them one
‘of the more dependable species.
VAUVUSAR
The Vauvusar ae foar-armed, bipedal aliens with a ail. Their eyes
le set on ether side oftheir enormous bead, much like a hammerbead
shark. Because they evolyed from amphibious creatures used to grazing
‘on surface floating creatures, their“hoad” islargely mouth—their bruins
‘tin he upperpartoftheirchests. A Vauvusar’s arms are not particularly
trong, ba they are capable of quick movement—so quick. i fact, that
wise human play in card game with a Vauyusar dealer.
20G
Zogs, an exiremely rare species today, have been likened toa short
sgovill upholstered in Gila monsier skin. Zogs have strength out of
proportion with their small size. Their threc-fingered hands are suitable
{formanipolatiag controls created for humans. While fierce-looking, Zogs
are know for being laid-back; some individuals mistake this ability to
‘ignore a hurnan's emotional trades for stupidity, Zogs are, in fact, quite
‘bright yetthey tend tobe secretive about thei race—which are known 19
molt every 16-20 years in apsinful and private ceremony.
INTERBREEDING
‘The only species capable of interbreeding are Humans and Nara.
In the case of such & hybrid, rll IDIO. If t comes up odd, the child
rasembles the father, even, it takes after its mosher. It will have the
appropriate aurioute modifiers (if any) for whichever species it most
resembles.
EEnh
BRM Mm
PRESTIGE AND FAME
‘Two attributes in Legionnaire sre Prestige and Fame, They are
developed from a concept by Dave Amescn,
reslige Points measure how well reganled a character is by those
who serve with him aad above him. Several factors might influence a
characor's beginning prestige. nthe game, those fuciors can affect his
Prestige Poins, usualy for the bevier: his family’s prestige, his unit's
prestige, and the steps his career took prior tothe start ofthe game
Furthermore a character can increase his Prestige during play.
Fame Points measure a character's notoriety —bow welle isknown
‘outside his military unt. Many characters especially thove working in the
Underground, may have a great deal of Prestige, but very lite Fame,
They aretrying very hard okeep ir that way—fame and recognition spell
death for such characters. On the other hand, some charactors’ flashy
exploits (on or off the batletield!) may have boaght them widespread
Fame, but they have litle or no Prestige within their unit because their
exploits are moze fash than worthwhile or commendable,
Sars
Oe
.
,
What good are Prestige and Fame in the Renegade Legions un
verse? Character can vse their Prestige Points to borrow specialized
{equipment or suppert; Prestige Point can also lead to promotions and
commendations. Fame is net as directly useful, unless a characteris
preparing for acareer in politics tis more of a roleplaying tool to help
{he GM and players measure ther character’ popularity ouside of the
miliary. Fame might he useful, when rallying a popatace to insurection;
itmight be harmful, if a characteris recognized while undercover.
GENERATING INITIAL PRESTIGE
Atthe star of play, charsctors have no Prestige Poinis. Thisisalcred
as the characters passthrough the Previous Experience tables), where
‘they can aitain recognition ané begin to build up prestige. In addition,
there are upto 1wo other ways to develop Prestige—dhrough Family and
‘Unit Prestige—but only if the GM chooses to use either or both of the
following optional rales.
(Characters can gain prestige prior tothe stat of « campaign simply
because they ar riding the coat-inil"of well-known relatives, using the
fanily recognition to increase their own Prestige. Being assigned vo a
widely recognized and acclaimed military unit can add to a character's
Prestige as well. While unit assignment is at the discretion of the
‘Gamemasier, characters who are fortunate enough may benefit great
deal from being part of & famous unit.
FAMILY PRESTIGE (OPTIONAL)
layers who wish to may rol] 2D 10 onthe chart below to determine
‘what Prestige, if any, their characters gain from their families’ back:
round. Ifthe Gamemaster allows it, players may make aLack Rell prior
‘orelling on the Family Fame Table, A successful rll indicates that the
player may then add an additional 42 to his roll onthe table.
Note thet two of the entries actually remove Prestige. This indicate
such adverse and unstable family conditions thatthe character actually is
deterred and held ack from attaining Prestige in later life. With such a
result it might be that thecharacter was raisedinan impoverished refugee
‘camp or ghetto, where the chances of beceming well-known are drast-
cally diminished,
FAMILY PRESTIGE TABLE
Roll Prestige Points Added or Removed
24 2
37 a
a6 0
17 “1
18 2
0 a
20-21 s
a +110 (minimam addition +5)UNIT PRESTIGE (OPTIONAL)
‘The prestige of certain miliary unit hata character belongs tocan
tls ada to thot character's Prestige. To determine the addition, add the
character's Rank Number (See Rank) to the modifier listed below and
vide by $ (rounding down) to determine the aditional Prestige Points
Modifier Unit
RENEGADE LEGIONS
2 2567th Infantry Legion (Provisional)
42. S20 \etHoavy Armored Minorva Legion (The Frocasd Equals)
+3. 203istSinike Legion (The Legion from Omega 10)
+4. 115ist ntercepsor Wing (The Immortals)
+4 364th Renegade Ammered Legion
+5. 672ad Minerva Parsuit Wing (The Witches of Defiance)
COMMONWEALTH
‘+1 932 Air Mobile (The Bug Squasters)
+1 325th Naram B'ekkal
‘+4 360% Noram Fighter Wing (The Grand Jaguars)
+5 345th Commonwealth Carier Wing (The Pride of Xiphiss)
S_ 2od Anored Calvary Regiment (2nd ACR)
TOG
4 Assignment to any TOG Penal Unit
+2 BlGth Strike Legion (The Avengers of 8164h)
+2. 999%th Infantry Legion
+2 986Sth Infantry Legion
+2. 991s Caricr Fighter Wing (The Deferlers ofthe 5th Empire)
43. 302Ist Interior Wing (The Blood Eagles)
+3. 102th Carier Fighter Wing (Sword of Caesar Juianss)
+4 3241st Strike Legion
+4 149th Practorian Guards
+6 13379 Swike Legion (The Harbingers of Death)
+6. 689th imerceptor Wing (The Death Express)
ADDITIONAL
42 Assignment to any Special Forces Unit
For example, Renegade character with Rank 5 i essigned 1 the
‘5791st Minerva Legion (modifier of +2), $4 2-=7. 7/4 = 1. Thus the
‘Character could add 1 Fume Point.
EARNING PRESTIGE
Every 5 Adventure Points (APs) earned for doing your job well(as
‘opposed to roleplaying well) are also worth 1 point of Prestige. This
increase in Prestige i in addition to the APs earned; it dosen't cost APs
to buy Prestige. (infact, you can’t buy Prestige wilh APs—you can only
‘eam it in this way.) Keep tack oFhow many APs a character has been
warded (for Mission Completion or “Along the Way") in the “APs for
Prestige” blank oa his character sheet Each time totals Sor more, reduce
itby 5 and increase Prestige by 1.
‘[Link] for roleplaying don't count toward Prestige, since
“good roleplaying” is not the type of thing that earns prestige for 2
character from his colleagues.
THE USES OF PRESTIGE
Arthebegloning of anadvenure cr scenario, character may use Bis
Prestige i “borrow” additonal goods or services fr hismision. Based
on the character's prestige, someone in authority ees ft to release a
certain amoust of equipment for his us. In gare tems, this means that,
‘temporarily enovert Prestige Poitsito Talents (money) to check ont
‘or bcrow equipment Forexarple. ackaractersentonasabotage mission
say wishto have Grav Tank (and is crew) provide some extra support
‘orcover during the opeation, Thistankhas Talent value, and the player
‘would have w convert his Presige Poin iu Taleas wo “borow" the
tak and crew forthe mission.
‘When Prestige Points are used in this manner cord them inthe
"Prestige Used” blank on the charicter sheet. Obviously, a character
can't use more Prestige than ho has; Prestige Used can never exceed
“Prestige,” These points are ot permaneaaly sutra frm the char-
acter as long asthe borowed equipment or service is retuned in good
condition. At the begining of every adventure, charicers can convert
thei Prestige into equipment.
Ifthe goods or services are damaged, lst, killed, ruined, or other-
wine hur, the charac loses some of his prestige with whomever
authorized him to use the equipment the Prestige Points expendedon the
‘toms are permanently removed from that character's shect. (He will of
course, gun more Prestige in fuer adventures.) Thus if characters
spend 4 Prestige Points 10 check out 2 weapon st the beginning of an
Adveatre, thea lose the gun (even for the best of reasons!, they will
permanently Ise these 4 points.
‘Characters on a mistion iogether may poo her Prestige Points, of
they may spend themindividually. The availabilty of specific eauipmeat
is entirely atthe discretion of the Garnemastr.
Each Prestige Pint is good forthe temporary use of equipment
‘worth 10,000 Talents. Tas characer with a Prestige of 3 could borrow
«qipment wrth up 0.000 Talents That's otesough fora Grav Tank,
‘ui could be used 1 have an NPC assigned tothe group for added
firepomer.
Since charactors may add thir Prestige together, they have oxi
Aeibiity, A group of five players with 15 Prestige Points between them
‘would he able omasier 150,000 Talents woth of equipment This would
allow them to requisitions Scamp Armored Cu, ifthe GM inicated that
To put things in perepective if the characters want an Irwn Duke
Batleship (Costin Talents, with crew, 32,015,967 403) tocover them on
clandestine mission, they would have cohave 3,201,597 Prestige Poinis
among them! On the other hund, a Liberator Grav Tank (at 1,526,350
‘Talens), would roqure 164 Prestige Points, somewhat more reasonable.
All equipment hae Talent value accigned to it. The following tle
lists «few more frequeatly requested services and pexsonnel. Their coms
may be modified by the Gamemaster.
Talents tem
10000 1 Civilian Body Guard
25000 1 Armed Infantry Soldicr
32000 1 Intelligence Agent
1,$00,000 1 Armed Bounce Infaniry Squad
2,000,000 1 Ther Orbital Bombardment
pee SYAWARDS AND PROMOTIONS
Asacharacter'sPrestigeinoreases, theres he possibility of medal
commendations and increases in rank, Every time a chanicer’s Presi
reackes « multiple of five (ie. at 5, 10, 13, et), roll 1D10 on
following tebe, (It ba resches two multiples a once, say by going from
4910, roll wice on the table, bur the second rll i a2.)
Roll Impact of Increased Prestige
1-4 Awarded a medal for Gallaniry, Meritorious Service,
Hunwr, Bravery. ct, determined by the Gamemae
er
58 Commendation and medal are presente tothe char
acter, This could mean a large award cewemony oF
social fanetion, as wells abetter shot at Future pro.
motions. Characters with a Commerdation get a 42
on their next rol on this lable
9-10 Promotion. Chavacte is increased one level in rank
DEMERITS AND DEMOTIONS
OF course. noi all changes in Prestige are positive. Any time &
character's Prestige drops and falls below multiple ofS (ie, at 4, 9, 14
te.) there isa chance he will be reprmarded. (Measure this drop only
aficr the conclusion ofa mission, when equipment hasbeen returned and
‘Adventure Points awarded, facharactr stars a mission with 6 Prestige
Points, then loses 2 points worthof equipmentbut gains | Point of Prestige
from the sdventure, he has $ Prestige Points (6 - 2 +1) and isn't
reprimands.)
[Note tha tis possible for each characte to lose the same amount of
Prestige, yet only some of them will fall below « multiple ofS. That’ the
‘breaks. The unlucky characters are the ones the Supply Sergeant and the
‘Commanding Officer target for their wrath *
Each character whe meets these unfortunate criteria must roll 1D10
‘nthe following table.
Roll Impact of Lost Prestige
14 Batra KP or Drill, but no permanent record
S8 Permanent mark placed on record. Two awards or
‘one commendation will aulify this mark. Until itis
nullified, all rolls on the Awards table are a
cumulative with other such maths)
9-10 Loss of one evel in rank.G]O]O}G)5)0)6
GENERATING FAME
Anytime a character ears Prestige Points, be might eam Pare
Points 2s well In each case, the GM must decide whether the increased
prestige also indistes greater fame. For instance, family prestige probs
bly translates into an identical eve! of fame. Similarly, unit prestige also
translates into fame, at least while the character en hat wnt’ uniform,
“These unl ae just as famousasthey are prestigioas. On the ether hand,
prestige from & successful undercover mission probably doesn't generate
ny Fame Points no-one knows who cidit, even if they were impressed
‘at what was done.
For each Prestige Point thats earned, the GM rnust decide whether
1 Fame Poiat is also eared. However, Fame Points aren't lost when
Prestige Points arelost—a character doesa’t become ay less famous for
‘having botched an assignment. The only way acharactr might lose fame
[sf he leaves the area in which he is famous.
HOW FAMOUS AMI?
Fame is 2 diffu concept Wo grasp given the sheer size and
‘magnitude of the galaxy. Whea compared to other characters, a pilot
‘might havea largenumber of Fame Points, hence grea deal of fame. Bu
beyond the city or coatinemt ware th character ives und Fights however,
he can be virtally unknown,
“The following scale is designed te provides very rough estimate of
fame levels in the Renegade Legion universe, mostly co help characters
espa valid perspective af where they stand in society. These are only
roagh examples to provide some insight as to popularity and recognition
intemms of Fume Points.
Ifa character leaves the area in which he i well known, his Fame
creases comespordingly. For example, someone with 20 poinis of
Fame who is transferred tothe front in another County bas very litle if
any) recegnition among the new population. Its up 1 dhe GM and bis,
players as to how carefully and rigorously they keep track of who is
Famous whore
Points Example
1:10 Thistepresentsrecognition oma less than contnen-
talbasi Anexampe of this mightbe alocal clevid
news aticle onthe character's recent acceptance 10
military academy
11-30 This indicates that a character is well known on a
planetary level. War heroes given extensive news,
coverage would quilify,as would characters given
awards by local celebrities. The character's face
‘would be known, butt might take some time fer an.
[NPC to fully remember who the character is and
what he did,
31-60 Throughout « planet, the charscler would be well
known and easily recognizes, almost as quickly a5
ny vid-star or high level politician. The commen
‘person on the steet would at least know thenarie of
‘the character, fot able torecogrize him instant.
61-120 County-Wide Recognition. This tange of Fame
Points indicates thatthe characteris well emownand
recognized inaregionof 40 or so planets, His name
casily sparks recogrition withthe average being on
the street. High level politicians an ranking {he
ric) military officers often fall within this evel of
ame.
121-200 Diikedom-Wide Recogrition. The name or face of
the character is recognizable on several hundred
‘worlds, Without alterations or concealment, the
character would not be able to move freely on a
‘world in tat region without being spouted and ac-
knowledged. é
201-500 Disirio Wide Revogoiion. A character that stains
such 2 level would be known throughout Naram
Space, the KessRith Empire, or the Common-
‘wealth. This might include ambassador, diplo-
mats, or Overlords
‘SOL+—Virually unattainable by any character this would
‘amount to galaxy-spanning recognition and nowrt-
eySKILLS
Skills serve two purposes in Legionnaire. First they help define
your characters, giving them depih ard rounding them out. The skills
lisiedon tenex! few pages reflect areas of expense within the Revegade
Legion universe, makeing your characters fit more realistically and fully
Imo the world. And second, they make integration of your characters into
the board games of Interceptor, Centurion and Leviathan possibie.
‘When beginning «campaign, the Gamemaster should sate the types
stalls an characters that will Dennost useful, This should have aston,
bearing cn any skil packages the players select. Ifthe GM is running
‘overt inelligence gathering campaign, creating a team of Interceptor
pilots will not help a great cea It may spell the end of tne mission before
it begins. Thus the Gamemaster should provide seme direction to the
player characces as vo what wo select for their characters.
‘Skill fll nto two classes: Combat and Non-Combat sills, Combat
skills deal wit variows aspects of interpersonal or mechanized warfare
For the most part, these skills are available 10 everyone. In the case of
personal combet skills, high imlligence is not need 19 master them.
More dificult skills, like Target Acquisition, do require it of inteti-
ence 10 master.
Most of the non-combat skills require intelligence, but some have
physical aspects as wel. Sleight of Hand, forexample, requires not only
‘knowledge ofthe iricks performed, but also « decent Dexterity, or the
performance will fail. .
‘Clearly there would be no way to publish an exhaustive list of
possibie skills ia the 6th cenury. For example,a case could be made that
Environmental Survival ought to come based not only-on climate, bat on
specific workls as well. To facilitate this sometimes important spliting of
‘irs two “umbrella” skills have been included: Career Skillsand Special
Intoresta, Carer Sills tks the form of “CS: Stonemason”. Thefirstleve!
‘of such skill elects approalmately a year spent in 2 traning course or
in an apprenticeship of some sort, giving the character the rudiments of
that skill Likewise, Special Interests (SI: Renegade Legion, forexample)
‘denote a particular subject, not listed elsewhere in the ski ist, that the
character has studied in detail
‘Skillsall have level number associated with them. As you use your
stills, you practice them. Skils increase in levels to mark the improve-
‘ment in that area by your character. The higher the level the better, with
regard to sills
HOW YOU GET YOUR SKILLS
Characters start the geme with skill points equal to their IQplus3 (21
{for Brenmus and 17 for Althea) Skill points are used to purchaoe skills
from thelist that begins on page 24. Itcoss 1 skill point to purchase & skill
atlevel 1, Extrasklllovels can be purchased atacoe, in skill points, equal
{o the sum ofthe levels upto-and including that level. level 2costs 2
more points, for total of 3 points. Level 3 costs 6 points (1+24+3) 3
pointsimore than kevel2. Level 8 costs 8 points more than evel 7,ratotal
(0f36 points.
‘Allsklls have minimarn 1Q requirements, For example, oucannot
Jeara an Q 10 skill unless your!Q is 10 or beter, In addition, sore skills
have ther minimum requirements: if so, that requirement is listed with
the skill description. A charactermay nottakeskills or packages for which
Ihe does aot have the prerequisite primary atributs.
Begining characters [Link] advantage when buying sills because
they may aso purchase packages of skills at a reduced cost. A package
(alle a career package) reflects intensive training or schooling of 2
special nature, usually ata military acedemy or similar institution. On the
‘other hand, if package is chosen, the entire package nus’ be bought. You
‘can't buy a 10-pointpackage for 9 points by discarding asl fom it that
‘you don’t realy want
Buying skills ads toa character's age. Eaccareer package lists the
length in time required to lear it If you're not buying a career package,
‘vide te numberof sil points used by 2 (rounding down), ans add that
‘number to your characters heginning age.
“The career packages can be found on pp. 34-29.With both Brennus and Althea the skills selection process is fairly
‘imple. Brennus takes advantage of the Naval, FighterSmall Craft
Oficer package as wel as adding several additional sis, and ends upp
with the following skills for his 21 skill points
Asironasigation: 1
Brawling’ Pugitism: |
Drop Pol Operations: }
CCM I
Electronics: |
Gunnery Fighter! Smal Craft: 3
Laser Firearms: 1
Leadership: 1
Martial Aets, Brustinepegiism: 2
Projectile Firearms: 1
Pilot FighterSmall Cra: 3
Protocol: 1
Tactics. FighteriSmall Craft: 1
2ere-G Operations: 1
Brennus i now 23 years old
In general, Brennas has a good selection of sill for « military
Character caming oui ofa famity with political connections. Acquiring
‘both Karate and Brawling! Pugilism reflects the fact thar Brenns use
‘one of them (Martial Arts as 4 form of exercine.
Altea does not use the package available for her career path and
selects the fllowing sills:
ActingiMtinic: 1
Bureaucracy Masters: 1
Computer Security: 1
Disguise: |
CCM: 1
Electronics: 2
Gambling: 1
Projectile Firearms: 1
Repair Tech, Ground: |
Research: }
Scavenger'Tinkes:
Security Tech: 1
Swimming: |
Tracking? 1
Lrhan Survival: 1
Althea age i325
Althea’s skills are suitable for a local member of the Renegade
Underground. She obviously mates a living repairing electronics and
computers, The Acting Mimic and Disguise are stilis she's picked up by
participating ina local theater group. but she puts them to better use as
‘a member of the underground.
Inthe nextsection you'l find thelist of skills available in the gure,
‘and seme guidelines for the Gamemaster 0 be able 10 put together
‘package deals ether than those listed inthe skils section
HOW SKILLS WORK
‘Skills work rather simply. They serve as modifiers for stitutes
when cenain ros are made. Two characters might both have Laser
Firearms: 4, indicating both of them have level 4 proficiency in thet kil
However, the one with the beter DX will bea beter shot.
Brennushas a Dexterity of 18 and Gunnery, Fightev!Small Cra: 3,
When tryin 10 ita target from his fighter, Brennus adds his Gamery
stallto is Desteriyto determine histarget number. This makes histarget
221 (DX18 + shill3), which i: good, since combat willonlyuse ID 10 for
‘resolution. tn short, Brennus tds to Me what he aims at, unless his prey
is very xood at avoiding damage.
Skills are not chained to one atsbtc, even ifan attrbute minimum
is required to purchase that skill. Gunnery skill could be used to modify
s character’ IQ ifthe Gamemaster calls fora roll figure out what sort
of weapon las done damage 102 derelict fighter found drifting in space,
Likewise. Gunnery skill could modify a character's Charisma if
someone is out to hite alot shot gunner forhis Flutering Petal. Brcanws
ends up with an 11 (CH 10+ skill 1), making him not quite as attractive
ss someone else, perhaps.
sal possible for more than one skill o be applied to « particular
problem. Suppose a character hs the sill I. KessRith Combat Tactics:
[Link] with Fighter Gunnery, Fighter/Small Craft 2and anIQ of 12, ard
that be wants 1 figure curif KessRith were the ones to cripple the drifting
fighter mentcned shove. In this eate his target would become 17 (1Q 12
+ skill 3+ skill2), which would give hima tasty good chance a making
82D100r5DIOskill check. The key, inthis ease is hat thetwoskills have
an overlapping area when applied tothe particular problem at hand,
UUnimately, the level numberof ay skill can be used to modify any
tribute for ary saving rll where it seems logical to theGamemastr that
the skill would apply Itisup tothe playcrto preseot thease fr stacking
skills like that 10 the GM. Ifthe reasoning is sound, the Gamemaster
should allow it. In some cases, the GM might allow “partial credit" ihe
feels that a skil applies somewhat, bt not completely. For isiance, (2
continue our previous example, ifthe character also has SI. Meteor
‘Activity: 3, and thedeifting wreck was found nearan asteroidbelt,the GM
:ightallow him another +1 (foratocalof 18) since hecan figure out which
of the marks cn the fighter were caused by random meteoric collisions
after the ship was billed,
‘The GM is always the final judge of where and how skills and
attbutes can be combined.
Skill leves cannot be combined with the Edge 1 influence tin any
‘vay, but skills are still applicable on repeats saving rlls caused by use
of the Edge
Delailed rules for skill use are found on page 6.
OPTIONAL SKILL RULES
STARTING OUT BETTER
‘Occasionally, player will want to star character cut “hot” "his
means he wants his character to begia life with higher scores i certain
sis han s generally found in new characters. Theos! obvious answer
to this request 0 send the new characier though the Career Genera-
tion tables several mere times than required. These tables will ad some
tothe life experiences ofthe character and will help increas sills at the
risk of additional injuries.
BUTI LEARNED 10 DO THAT AS A KID
‘A good background story fora charsctarcan be rewarded granting
the charactera kil or wo for fee, Generally this largess aailableonly
through the generosity of a GM and should be limited to two skill points
‘worth of skills,
———————————?_SKILL LIST
Below isthe lst of skills available in Legioanaire
The wisest course in selecting stills runs neaily between ie two
extremesdeserined above, The skils are ised by the IQ needed iomaster
them. Recall that players start with skill points equal to their 1Q plus 3.1t
isprobably bestopick al ofthe skills you want at level |, before Duying
entra (and more expensive Ievels in any of ther Meech skill isalways
useful if you have any points leftover.
Hecause of specialized training regimens, like those offered in a
Militacy Academy. itis possible purchase skills as packages. Following
‘the skill st itself you can find the packages of skills. Gamemasters might
liketoexpand thiscollacion of package dealsasthey develop school and
‘waining academies for their own comer ofthe universe.
Some entries are actually clusters of skills. For example, Repair
‘Tech is actually five skills
Repair Tech, Small Equipment;
Repair Tech, FighterSmall Cra:
Repair Tech, Gray Vehicks;
Repair Tech, NonGrav Vehicles: and
Repair Teoh, Capital Ships.
‘Thus a character might have Repair Tech, Grav Vehicles: Land Repair
‘Tech, Fighter/Small Craft: 3. Each isa separate and individual sil
1Q2 SKILLS
ACTING/MIMIC
‘A character with this skillen assume @ role and act out apart. The
level number serves as an 1Q modifier in determining how well the
‘character aacumes the role he has beor given, whetherits Shakespeare'e
Hamlet, or Overlord Gracci Maximus (whom the characters have mut-
ered and disposed of on his estate). Level S, if the character i a
professional actor, represents high talent.
ARCHERY
‘A character withthisskillhasa workingknowledgeoflong bows and
‘rossbows. The level aumber represents DX modifier foruse in combat.
Tnaddition itean be used as an IQmodifer when a characteris attempting
to identity te ype of crossbow arrow being firedby an enemy. Itcanalso
fonction as an 1Q modifier when the chanscier attempts to jury-rig. &
‘damaged weapon.
BLADE,
|Acheracter withthisskillcan wield a shor swordorlong sword. The
level is a DX/AG modifier in combat, In most cultures this is treated as
Fencing skill, or asthe KessRith refer toi, “Burs-Shaka.”
BRAWLING/PUGILISM
‘Acheracter withthisskillhas undergone intensive training inthe use
‘of fists, eet and head for fighting purposes. The level numberisa DX/AG
‘modifier in combat, While this is technically taught as “the art of self-
defeme,” instructors often include taining in the use of eesti, brass
knuckles ofa particularly nasty form that street fighters favor in shadier
quarters,
KNIFE/KNIFE THROWING
‘Accharacter with this skill can use a dagger or lacertiletto. The
level number is a DX/AG modifier in combat whea wsed a a hand-beld
‘wexpon Usinga knifeinonehand anda sword intheotherrequiresamini-
‘mum DX of 14 and allows two attacks, but only one skill can be wsed to
‘modify AG inthis case, When throwing a knife, the level number is wed
1 DX modifier to soe ifthe target ix hit Effective range is 10 meters.
‘The level number can modify 1Q for laser stiet repair atlemprs.
LASER FIREARMS:
'A character with this skill has a working knowledge of hand-held
team weaponry. Ths includes laser rifles, carbines, and pistols. These
power-hungry but very effective weapons are designed primarily for use
in 7er0-G combat, since they produce no recoil.
‘The level number represents a DX modifier for use in eomat. In
addition itcan be used as an 1Q modifier when a character is attempting
to identify 2 weapon in the hands of an enemy, or when selecting
‘Geanium-Arsenic erystls to fix the [Link] also function asanIQ
modifier when th character attempts to dlagnose or jury-rig @ damaged
weapon.1Q3 SKILLS
POLE WEAPONS
"A character with his skill can use aspear, javelin laser pilum, sta,
stun-staff or ident in combat. It also covers the use ofthe SsoranIthica,
a trident -like weapon. The level numberis a DX/AC modifier in combat.
‘This course of taining includes practice in throwing 2 balanced pole
weapon. (Nete: tidents cannot be used as thrown weapons.) When
Mowing, te level number is a DX modifi
i the target
PROJECTILE FIREARMS
‘A character with tis skill has a working knowledge of hand-held,
projectile shooting earms.
Projectile frearms cover a wide range of weapons, Their scope
includesall personal projectile armsused in Legionnaire, including slug
rifles, carbines, pistols, and ther spike throwing counterparts
“The level number represents a DX modifier in combat. In addition
itcan be used. an IQ modifier when a characteris stempting to identify
‘awweapon ia the hands ofan enemy. Itcan also function as an |Q modifier
‘when the character cttempts to diagnose and clear fouled weapon. In the
ese of spike weapons, it can also be used as an 1Q modifi to detect
defective polymer blocks
‘SWIMMING
‘A character with this skit knows how avoid drowning whet
tessedintowater of greaterdeph thin his height. The level number serves
san IQ moifierto war characters off from watcr that runs oo quickly
for thenstoceps, s LK modifier oavoid herocks whendiving intomuriy
water, or a modifier to avoid drowning.
WRESTLING/CLUB
‘A character with this skill ows. variety of ways fo incapacitating
‘an indvidval without killing them. The level numbers a DX/AG modi-
‘erin combat. In addition, itcan be used as a modifier when aempting
1 proemptive srike. If preemptive strike roll is missed while using
Wrestling/Club skill, the attacker's Agility will only suffer a 25%
reduction, net # 50% reduction as it would oerwise
‘When an attacker is atomprting «"preempsive sks” from surprise
‘withactab, the number ofthe ski level should beused as amuliplier for
the damage dane tothe target (Lz. with skill level 3, multiply a club's
normal damage by 3 to determine the amount of CN los.) All ofthis
and Injuries Charts. When a character
{8 assignegta rank (elie randomly ory the GM), he should note down
the Renk Points numer for that rank. Charséters in the intelligence
services have no rank but sil roll for Rank Points off Rank Table 6.
Arennus, as an Avchikeloustes, most get6 Remh Points when rlling
‘on the Previous Experience and Inury Charts in order to complete nis
‘chanacter generation
‘Althea didn’ use career package. Asan undercover operative, he
rellson Rank Table (far intelligence careers) and gets a0, meaning that
“she must get 7 Rank Points before she stops rolling.
RANK TABLE 1
TOG NAVY
Fleet
Fighter'Small Craft
(includes TOG Legion Fighters)
“Technical Support
(Marines use Rank Table 3)
RLNAVY
Fleet
Fighter(Small Ceaft
“Technical Support
(Marines use Rank Table 3)
Roll Points, Rank
Ealisted Ranks
Bork [afte Junior Grade
4 2 Nanis
5 4 Diopos
6 4 Keleestos Junior Grade
+ 5 Kelevstes
Officer Ranks
old 6 Archikeleustes
15-16 1 Plutarchos Junior Grade
1720 8 Plutarchos
21-23 9 Navarchos
24 10 Commodor
25 n Rear Admiral
2% Vice Adminat
n B Admiral
8 14 Grand AdmiralRANK TABLE 2
CWROVAL NAVY,
CWROYAL ABROSPACE CORP
Fleet
Fighter(Small Craft
‘Technical Support
(Marines use Rank Table 5)
Roll Points Naval Rank/Aerospace Rank
Enlisted Rants
Doles 1 ‘Ordinary Seaman/Acfocraftman
3 2 ‘Abie Scaman/Leading Aerosraftman
4 3 Lead Rting!Corporal
5 4 Poty Office/Sergeant
6 5 (Chiet Pelty Ofticer/Flight Sergeant
18 6 ‘Warrant Officer/Warrant Officer
Officer Ranks
913 1 ‘Sub-Lieutenant/Pilot Officer
14s 5 Tieatenany/Flying Officer
16-18 9 Lt, CommanderiFiying Lieutenant
19 10 Commander/Squncren Leader
20 n Captain/Wing Commander
2 2 Commedore 2nd C1 /Group Commander
2 B ‘Commedore 1st Class/Aero Commander
R 14 Rear Acmiral/Aero Commander
4 Is Vice Admital/Vice Aero Marshal
» 16 ‘Admira/Aero Marshal
26 v7 ‘Adal of he FleeVChiet Aero Marshal
” 18 Grand Admira/Grand Mershal
28 9 Sky Adimiral/Sky Marsal
RANK TABLE 3
‘TOG LEGIONS
Rank
Tanti
Principes
Masta
Sergeant
Opito
Centurion
Centurion Maxinws
Legatus
‘Legatus Maximus
Prefect ofthe Legion
Brigadier General
Majoe Genoral
Liewenant General
General
Grand General
COMMONWEALTH ARMED FORCES
‘Combat Arms
Technical Support
TOG NAVY
Marines
RLLEGIONS
Combat Arms
‘Technical Support
RLNAVY
Marines
Roll Points
Enlisted Ranks
locks 1
2 2
M4 3
57 4
Officer Ranks
sn 3
1.44 6
1517 7
1819 8
20.23 9
a 0
25 "
26 2
2 B
* ia
29 Is
RANK TABLE 4
‘Combat Arms
‘Technical Support
Roll Poinis
Enlisted Ranks
locks 1
2 2
3 3
45 4
6 5
7 6
Officer Ranks
8 7
913 8
15 9
1617 10
no
22 12
2B B
4 4
25 1s
26 16
n 1
ey
18
Private
‘Corporal
Sergeant
Sergeant Major
Staff Sergeant Major
Warrank
2nd Lieutenant
Lieutenant
Capiain
Major
Lieutenant Colone!
Colonel
Brigadicr
Major General
Lieutenant General
General
Field Marchal
Grand MarsbalRANK TABLES
COMMONWEALTH NAVY
Marine Corps
Roll Points—-Rank
Enlived Ranks
Torles 1 Marine
2 2 Lance Corporal
3 3 Corporal
4 4 Color Sergeant
36 5 (Quartermaster Sergeant
78 6 ‘Warrant Officer
Officer Rarks
ol 1 2ng Liewtenan:
ary s Licatenant
13-16 9 Captain
1810 Major
12000 Lieutenant Colone!
2212 —Covonel
Bad 8 Brigadier
2526 © 14 Major General
a 5 Lieutenant General
28 16 General
» 17 Grand Marsal
RANK TABLE 6
INTELLIGENCE CAREERS
Roll Points
eres 3
4s 3
68 7
ou 8
Ing 9
151710
12000
21-04 2
25 B
GROUND ORGANIZATION
‘After ulreds of yeas of war sos all armies have adopted the
‘up of ie Platoone and one Headquarters Platoon. The line Plitoons are
rade ofthe venicles and/or personne! fecded to cary out its mission, If
‘the Century isa Signal unit the line Platoons will be made up of Signal
‘mils, Anmor Platoons use Armored vehicles. The Headquarters Platoon
provides supply, Maintenance and Battlefield Recovery assets.
“Thee vehicles make up a Platoon. Ifthe Platoon has infantry. they
‘are auranged iato squads of 8 men cach, with a vehicle assigned to
transpont each squad,
‘Combat Centuries contain both infaniry and tanks, along with some
‘ype of indirect fire weapon, such as a morar. The typical Armored
‘Century has two platooas of tanks and one platoon of amore infantry,
‘AmAmmored lnfantry Century reverses that ato, wo platoons of infantry
and one piatoon of tanks.
‘A Headquaners platoon has three vehicles: one Supply, one Main:
tenance, and one Recovery. A Headquarters Century has thee platoons:
‘one Supply (with recovery vehicles), one Command platoon (made of of
‘converted combat vehicles that exchange their weapons for communica
tions equipment) and one Medical Evse platoon. A Headquarters Cohort
has various Centuries assigned [Link] TOG and Renegade organizations
there is an Administraive Ceatary, a Command Century, an Intelligence
‘Century, anda Liaison Century (For coordinating activities withthe Navy
and any atiached ground support Wings).
“The numbering sysien) used to identify units is also fuirlystandard-
‘ged throughou' the Galaxy. Unitsare entific by the designation ofthe
‘Century, its Cohort number and then it Legion number. For example the
fourth Century ofthe thiré Cohort ofthe 9999 Infgntry Legion would
be written as “TV Century 3/9999th Infantry”. Commonwealth desizna-
tions follow a similar patter, but Arabic aumeras are used throughout
and sometimes a letter is used to designate the Century
‘TOG LEGION ORGANIZATION
“The basic ground forces unit is the Legiot. Modeled afer the earty
Imperial Roman legions (vith some variation to account forthe cmplex-
ity of mademn equipment) they all share the same basic structure.
‘A TOG Legion consistsof 10 combat Cohors,a supporting arillery
Manus, a supply Manus, « Military police Cohort, a Signal Cohort. an
Engineer Cohort, and Headquarters unis. The Legion is commanded by
1 Prefect of the Legion and has a Logatus Maximus as his executive
officer.
“The striking arm of the Legion are is 10 combat Cohorts. The Ist
Cohort ie always manned by the best combat troops in the Legion and are
issued heaviereqaipment than the other Coherts. The first Cohort consists
‘of aHeadquaters Century of9 support vehicles. and 10 combat Centuries,
“The other 9 Cohorts control only 6combat Centuries each, along with &
Headquarers Century. Cohort are commande! by a Cenuurion Maxi-
‘mus, while a Century is commanded by a Centurion,
“The combat Cohorts are grouped for specific missions into tempo-
‘ary detachments of to 5 Cobons, each called Manus. Depending on
the Manus? mission, the Legion's Prefect can assign itseppoct anits from
ime anillery, signal, supply, MP, or enginecr elements, A Legion has
sifficient addtional Headquarters Centuriesto orm 5 seperate Manus. A
‘Manus is commanded by a Legatus.
The Artillery Manas ofthe Legion consist of Cohons of Artliry,
1 Air Defense Coho, and a Rocket Century. The Rocket Centary is
capable of launching satellites (primarily Thors 0 Observationsutellites)
into aplanetary ertit. Artillery Cohorts are assigned to a Manus as intact
‘uitsthey are never broken up, The Air Defense Cohorts Centuries are
‘assigned piccemeal 10 individual Manus or to rear arca defense. The
Rocket Century is always directly controlled by the Legion's Headquar-
ters Cobort.
‘The Supply Manus controls the activities of the Legion's mainte
‘nance, supply, medial, and ether administraive units. These elements
arenormaly assigned ss needed io support the operations ofthe different
Manas.
‘The Signal Cohon is responsible forall aspects of communications.
“Theyinsurethat Legion Headquarters is able to communicate with its ar-
flung Manus, support unite and higher Headquanes. This mission in-
‘cludes the use and maintenance of commanications satclites, though
launching i the respoaibilty ofthe Rocket Century. The Signal Cohort
$$ ————is also responsible for signal intelligence, signal security and electronic
coumer-measures. Signal units are assigned by individual platoons 19
various Headquariers as needed,
‘The Enginser Cohort is responsible forthe constuction and main-
tenance of any permanent Legion facilites, clearing or reducing 0b-
stacles, eveting barricades, and constructing fortifications. The Cohort
has 3 combat engineer Centuries and 3 construction engineer Centuries.
‘The Combat engincer Centuries are assigned to Manus as needed, while
the Consiruetion Engineers normally are used to coestruct and fortify
supply of maintenance depots in the rear areas.
‘The Miltary Police Cohort consists of ine Centuries and functions
asa rar arca security force, Additionally it is used 10 maintain military
discipline within the Legion. The MP Cohort is under the direct controt
of the Legion commander and only rarely is it divided up to support
Manus operations
Depending on itsmission + Lezion can be assigned a Wing of sup-
porting space craftand/oran auxiliary unit known as an Ausilia. An Aut
Ilia has 4106 Cohors of specta oops, such as Penal Infantry. Military
Police, Marine Assault Troops, ar Population Control Troops (+t po
lice), An Auailia is about the size of a Manus. Unlike a Manas it has
organie support tros assigned to it. This allows the Auxili to operate
\without additional support troops fora limited time. tn contrast, Manas
is totally dependent on Legion suppor units so maintain i inthe fel.
LEGION DESIGNATIONS
‘There are 8 million TOG Legions along with innumerable special
ized Aunilia, The majority of TOG legions are designated a: Strike,
Infantry, or Garrison Legions. All follow the basic Legion structure, but
there is some deviation both in organizational structure and the in type of
Cobort assigned.
STRIKE LEGION
Strike Legions are the front line combat troops of TOG. Their
rission isto destroy al enemy forces that they encounter, They are not
‘expected to garrison a planet, just seize it
A Sirike Legion consist of 1 Heavy Grav Annor Cohort and 9
Medium Grav Armor Cohorts (this mixture may vary). The Heavy Grav
‘Anmor Cohort is the fint Cohort and consist of 4 Heavy Centuries, 3
‘Medium Centuries and 3 Light Centuries of Grav Armor.
“The Medium Cohorts each contain 3 Medium and 3 Light Grav
‘Armor Cobonts. .
Allvehiclesn he Strike Legion areequipped with Grav drives. This
allows the Legion o use the strategic and tactical advaniages of Grav
‘ives to their fallest extent, because their logistical wail is as maneuver-
ble a the combat elements.
‘A Strike Legion is almost always permanently assigned Space
Fighter Wing, o provide it with organic ground support and local sit}
space superiority. The Strike Legionorts Fighter Wing does nothave any
organic interstellar capabilies. All imerseliartranspons are under the
direct control of the Imperial Navy
“The Strike Legion has tremendous offensive fire power available,
but tis very deficient in combat infantry. Thisisrectified by assigning the
Strike Legion an Auxilia of some typeof infantry. The Strike Legion has
‘only 1536 combat infanurymcn, while an Infantry Auxilia typically bas
‘over 2000 iegicnnaires. Depending on the type of combat expected and
the likelihood of opposition by the population at larg, a entre Infantry
‘0r Garrison Legion might be atached to support the trike Legion.
ag
3 7
TOG Strike LegionINFANTRY LEGION
Infantry Legions ere viewed by the TOG high command 2: dofensive
troops whose mission isto hold the ground won by the Strike Legions
‘A typical Infantry Legion has 1 Heavy Grav Armor Cohort, 2
Cohorts of Medium Grav Armorand7 Cohers of Gray Armored infantry
‘All vehicles in a frontline Infantry Legion use Gray crives. The
Supply and Acillery Maris lnfntry Legions assigned i rearareas use
_ground vehicles for transportation. This means these second linc units ae
tied to a relatively fixed logistical tain, but the cost of raising and
‘maintaining the secondline units are ess. Ifa secondlin infantry Legion
is assigned to the front, is suppor sn artillery vehicles are ustally
replaced with Grav Vehicles.
‘An Infantry Legion can be assigned a Space Fighter Wing, but
normally itis not, leaving ground support and space supeciorty to Naval
‘Auxilia are assigned to the Infantry Legion as noeded. Typical
Auilia sxsignments include Grav Amor. Air/Space Defense. 0” Con
suction units
‘All of TOG's 286 Praetorian Guard units ee Infantry Legions. All
Practorian unite are composed of | Heavy Grav Armor Cohort, 2Cobons
of Medium Grav Annor and 7 Cohons of Grav Ammored Infantry. All
infantry are caried in medium Grav APCs. Every Cohort contains 10
(Centuries ratherthan6. They permanently havean Auxilinof Heavy Grav
‘Armor attached, along with a permanent reinforced Fighter Wing.
GARRISON LEGION
Garrison Legions are the most numerous Legions in the TOG
military. GartsenLegion'sprimary mision is poplatonconirl, over
and above normal civilian police activites. TOG doctrine calls or the
stationing of | Garson Legion pe Ilion population that aplaveths.
‘Whi iis capable of fighting tnionsy wgsis! an invading Strike or
Infantry Legon, its lack of mobility and te lower quality of its legion-
naires guararezs that twill eventually be defected by Grav mounted
troops
‘A typical Garrison Legion bas I Heavy Armor Cohort (again the
FistCohon), | Coton of Medium Armer,and 8 Cohorts of Armored or
Airmobile Inantry. The Miltary Police Cobont is up-aded to Manas
size nd contains | Miltary Police Cohort and 3 Cohons of Rot Control
‘Troops. The Engineet Coon fas only ree Centuries of construction
troops and he Anillery Manus exchanges 2 Coons of Anmoredanillery
for2 Air Defense Cohons.
‘The Garson Legion does not posses any organic grav veces. ll
ofthe Legion's vehicle ar either hover, wheeled or tracked. This makes
the Garrison Legion very mobil in comparison vo conventional
mittary anit, but Kees is costs low. The vulnerability ofthe Garson
Legion's logistical bass are recognized by the TOG High Command
Two addtional Air Defense Cohorts are assigned ro redress he balance
semevshat, though atthe cost of losing 23 of their ground artillery
suppor.
"Normally a Garrison Lepion isnot assigned any ground support
spacecraft If ground suppon is needed the local Navy coramande is
expected to provide it
guerilla activity is especialy large. the Garison Lepion might
have a Grav or Heavy VTOL Transport Ausilin assigned 10 it This
Alia is capable ofsimaltanecusl hing Infatry Cohorts along with
thei onganic vehicles.
(0) G)0)0)6)6)0)6)0)6)6
‘TOG PENAL INFANTRY AUXILIA
‘TOG maintains Penal Infantry Auxilia as-a means to discipline
soldiers who have commiterimes thatnormally would aye sentenced
them to prison at hard. labor. Rather than lose the services of combat
‘veterans, TOG offers thers a chance to redeem themselves. Service ina
Penal infantgy unit is for one carmpaign only. no mauicr what de actual
sentence was, Survivors ofthe campuignarere-nstated at their old ranks.
though assigned 1o new units, Given the 785 ensuality rat shat most
eo ity uns sur, no one who sures one campaign Pena
Infantry unit wans 0 be eassigned again,
‘Some ines called Volunteer Assault wits, Penal Infntryunits re
assigned to Strike Legions which have to fightin built-up aress such as
cites oF fortified depors. ll Hesdquarters and suppor units aremounted
onGrav vehicles, The Penal ants are carried in urannioted grout trans-
ports nan assault, the Centuries re broken up by squads ané ride on the
‘side of tne attacking Grav aoks intothe city. ce there they dismount
and fight on foot. They nosally ae not equipped with bounce packs.
Discipline is maintained by a Cohort of MPs mounted in Medium
Gray tanks and APCs. Many ofthese MP units are composed vf Sora.
‘Their racial tendencies make ther unlikely to sympathize with the
prisoners.
RL AND CW ORGANIZATION
Renegade Legion groued forces are organized in the same manner
‘as TOG Legions, with 1Ocombst Cohorts, ae aillery Manusand support
‘ugops. Rank structures ae the same, as is une ongunization ofthe various
types of Cohorts and Centuries. Many Renegade Legions have foregone
the Stike of Infanty designations for other more romantic designations,
sgh ts the 932d Air Mobile Renegade Legion (organizedas aftons tine
“TOG Infantry Legion).or the 5791st Heavy Armored Minerva Legion
(orgiiced like a TOG Suike Legion), There area few key differences
Deiween the Renegade's Legion structure and their TOG counterparts
Organizational, the combat Cohorts are permanently assigned to
lone of 4 Manas, The ls Manus (or Manus Primys)conuiasthe 1stCohort
tnd thre ether Cahors. "The other 3 Manus ae assigned 2 Cohor's each.
The vehicles ofthe fh Mans are used to supplement the Headquarters
cements of the Manus Primus. Support troops are assigned as-nccded
from the support elements
“This organization allows the Comnbat Cohors wo develop the team
work necessary to become a well-integrated fighting force. while a the
umn tne gives the Preleet of the Legion the tactical flexibility to tailor
‘a Manas foF 4 specific combat mission ty assigning it support elements.
‘Another major difference is thatthe military police unit of a Rene~
_gade Legion i omly at Cntury rather than Cohort strength, Renegade and
‘Commionvealth units seem to have fewer reararea security and discipline
‘problems than their TOG counterparts
“The Renegade ground forces number 300,000 Legions long with =
significant umber of Auxiis. Auxilis and Fighter Wings are assigned to
the Legion inthe same manner as TOG assignments. Of the Renegade
Legionsthree are classified as Praetorian: the Sst, the 65thard the 109th.
Unlike TOG forces there are no Renegade Garrison Legiors.
“There are 200,000 Legions inthe Commonwealin’s Ammed Forces
(CAF Half ofthese Legions are organized and operated onthe Renegade
model. The other half represent a wide varity planetary and racial
‘military orgenizations and nomenclature, One predominant nomencl-
ture difference i that Maru are called Brigades, Auxilia are known as
Regiments, Cohorts are Baralions, and Centuries are Companies.
———— EFcoho Hg.
‘The most common nor-Kenegade CAF organizations are the Bau
fin, B'ekkal, and Kessich
“Bautrin” units are only Regimental size. They are sel sufficient at
the battalion evel and havea very decentralized command structure. A
typical Baufrin Armored Regiment consists of 4 Medium Armored Bat-
tallons of 3 ine Companies each. The Bayalion has an organic Aniliery
‘Company. andhas organie maintenance, medica, signal, MPand supply
plaioons.
‘A“Brekkal” unit is patlemed alter the typical Naram military
‘organization. They are highly mobile, lightly armored, and equal in size
toa Legion, A B ekksl Legion contains 3 permanent Brigades cach with
4 Ratlalions ofthe came size and type. There are never any Heavy Tasks
‘assigned to @ B’exkal Legion, though a KessRith Annor Regiment might
be attached. The majority ofa B’ckal Butalicn’s mobile units are Light
armored vehicles while the remainder are Mediums, Supporting units are
the same as fora Renegade Legion,
‘A “KessRith” unit follows the organizaiionsl structure of the
Kesskith Empire. They are heavily armored, powerful and relaively
slow. KessRiths organize in groups of four. There are 4 line Companies
toa Battalion, 4 line Batalionsto. Brigade and line ReidgestoaLegion.
‘There are a few deviations to this rue, but for the must part itis very
sirictly adhered to, A KessRith Battalion has an organic Artillery Platoon,
unlike cther military organizations
Renegade Strike Legion
NARAM SPECIAL FORCES REGIMENT
‘A Naram Special Fores Regiment i trtined in non-conventional
warfare and employed in general sabotage and reconaaissance missions.
“They also are able to raise, rain, an lead guerilla forces fom the local
population on occupied planets. They are excelent stay-behind forces on
plane ovesrun by TOO.
‘The Regimentismace upof4 line Battaions, wih line Companies
‘cach. Theline Companieshave fourlin Platoonseack. Supply and Signal
companies ae tached atthe Regimental level.
‘The Regiment has no organic vehicles. All equipment is man
packed, thougi by the use of bounce packs and ant-grev cargo skids
rmobiltyisfairvhigh. Never-the-lessalequipmentusedby theRegirent
‘can be broken down iio man-sze londs and cartied without the use of
ani-grav devices.
In rid operations the Regiment is inserted by drop pod or landed
sircetly on the target by ship. Raids are condacied by forees ofa east
‘Company size ormore. ifthe raiders landed ina vehicle they are extracted
inthe samme manner. Extraction to orbital vehicles is much moe dffcuk
snd many ties the raiders willbreak into squad-size units and vanish nto
the countryside to wage a guerilla war.
Gveslla operations by the Regiment are carried out in a slightly
diferent manner. Insertion is by drop pod, or the Regiment can be
‘deployed as stay behind force prio to TOG occupation. The Regament
Leen ne EEEi
(a) Ga Naram Special
[ra }
Forces Regiment
operates as individual squads, with each squad reporting to its higher
headquaners. Squad members have no knowledge of the locations or
operational orders of other tquads or headquarters. This cell type opera-
tion insures that TOG security forces are unable to eliminate more than
‘one unit at atime.
Beyond standard infantry and weapons training, each member of a
Special Forces squad s tained in some military specially such as
‘medicine, communications, engineering, maintenance, etc. They also are
heavily cross-rained in the use of enemy weapons and construction of|
field-expedient equipment. A squad is expected iobeabletotrainandlesd
«4 Company-sized unit of local guerlles.
[Naram Special Forces units can operate easily on any Human or
Naram world, SSora, Baufrin and KessRith Special Forces units alsoexist
tw operate on TOG worlds where those ces predomiaate,
VAUVUSAR VOLUNTEER MARINE BATTALION
‘There are only a few Vauvusar units operating withthe Common
wealth. Allofthese unis are composed volunteers fromthe Magellanic
Republic since the Republic itself is neutral in the conflicts that are
‘occurring in the Milky Way.
‘Vauvusar Marines, as are all Marine forces. are controlled directiy
by the Navy and have three missions: shipboacd security, ship-to-ship
boarding actions and seizure of planetary bridgeheads. The Battalion has
Companies: 3 Companies of Bounce Infantry. | Company of Assault
bouts, | Aniliery Company, | Engineer Company, x Supply Company,
and ¢ Headquarters Company.
“The Infantry Companies are organized normally, with 3 line Pla
oy
Ge ooo
‘Vauvusar Volunteer Marine Battalion
(G)G]O)0)0)0)0)6)6)6)6)6
toons and a Headquarters Company, but they have no organic vehicles,
All heavy equipment is mounied on unarmored grav sleds, while the
Infantry are equipped with bounce packs. In addition to traditional
infantry tactics, Marines are trained in zero-G/vacuum combat, drop pod
‘operations, and shipboard assaults
“The Assault Boat Company is composed of 12 small streamlined
‘space shuttles capable of lifting I squad or piece of equipment each. The
boats have very litte weaponry, buthavchigh shieldratings, thickarmor,
and good acceleration, The boats are designed to land their cango safely
inthe face of sif opposition. They can provide limited air suppor. but
itisalmostatwaysinferior i dat ofa fighter. The Assault boetsallow the
Rattalion 10 land a weinforced Company in one lift. f the Marine
‘Companies land in drop pods, the Battalion can lang al of its combat
‘elements in one wave,
‘The Artillery Company consists of a Headquarters Platoon, 2 Pia-
tons of conventional artillery and one air defense Platoon. Like the
‘infantry. all ofthe artillery pices are mounted on unarmored gra sleds.
Each Assault boat can carry one arilloy picce and its crew.
“The Engineer Company is composed of 3 Piaioons of construction
‘engineers. The construction engineers are used to rapidly fortify a
bridgetead captured by the Infaury, The Platoons include three squads
of construction engineers, and their necessary equipment. Again all
‘equipment is Grav sled mounted.
NAVAL ORGANIZATION
[Naval organization is based on the Battleship Squadron, This foree
is powerlul enough to handle most missions and serves as the basic
‘building block for larger formations, In the navies of the Renegade
Legion universe, there are hundreds of thousands of these Squadrons.
‘Like their coumterparss on the ground, the vast majority of these are
reserve fleets.
‘A Battleship Squadron is usualy stationed atamajer naval base and
spends most ofits ime st 2 docking focility or ina stable orbit. Its active
duty consists of pails lsting 2 month oF two. Only rarely are ships
reassigned o another squadron. Smallerships se extensive independent
courier duty atthe order ofthe Squadron commander.
BATTLESHIP SQUADRON ORGANIZATION
aval eepinization it based on the Battleship Squahos. though
‘other Squadron organizations exist. A typical Batleship Squadron is
‘composed ofa single Batleship acting as the flagship. single cruiser,
to frigates, four destroyers and two patrol class ships, normally escort
Class ships, A Battleship Squadron can operat a Wing of fighters and
carry anywhere fom aCobort toa Aula of Marines, Squadrons operate
independently orn Groups hata made up oft 5ifferent Squadrons.
E
E
B
Typical BattleShip SquadronDE mn A\0)6)6)G)6)6)6)0)0)G)6)6)G)6)6)6)6)
aN
FIGHTER WING ORGANIZATION NAVAL TERMINOLOGY,
“The bnsichuilding block of any Fighter Wingisthe Squadron, which Abbr. Cass ‘Abbr, Class
coiteolotguensveleeialeaiparcesattoervanch 8, Belo RCV eC Carr
forthe individual fighters and some administrative persomel, Four oY aes FETE as corer
‘Squadrons make up a Flight which lo hs adminisirave are mainte Gy SanGuese: “fe pew
nance personel asad Thee Figs area Group, nave Groups Dp. Desroyer Fev Exon Clas Car
trake pa Wing, fr teal of 20 fighters ina typical Fahl Wing n BDV Destoye Cl Carier FOG Gunter
‘xtxion tonormal resimncnace aed supply fortoaceT te Wig hs other FG Frigate eT Spice Capable
assets asigned 10 All Groups have 4 Century of Marne, of ae
fecurypeeconl bo provide cunt forte i'netlains Als at PIGITERNAVAL UNIT COMMANDS
‘Wing Headquarters there is normally a detchmen: of ineigence an TOGIRemgade CW Navy CW Acrompace
Isat who are responsible for providing the unit with timely tactical ermal Crat Aritekuses SubLeweamnt ix Ofer
imelgenc.I th Wing ports ot ofa sytem, rahe thanx large PAKTES@t”[Link] hing Ofer
‘carrier or Battleship Group, a Squadron or cven a Group of light patrol Seperate Violets: SaSeeeentaty: Sa eee:
; Fight Boe omeeie ame
chiccaracerecinalyieipedicThe Wi commmnibrnarratty Ua EMBER) ci SOREN Baar,
allocates tes sips tospeclesqundonsthn equi TSpecapabit-—Pigier Groups
Ties order 1 accomplish thee missions ‘Sousdrons, —Connoloe Commodore FC_ Group Cir
rome few Admit Wie Ata
u GxouND uNrr commanos
7 TOGRengade— Koystarmy CW Marne:
les Prt MaprOonrl MajrOewal
— 8] Mane
d Tegineet__ Laie Merimee Cul" Caml
Manosridege — Lepans Colon Colrel
CovoBataten Cenuion Maxims Lz Coonel Lote
CCentr/Company Cenen Gunn Canale
Pre ome Se Ulpaee Softies”
cw] SE] a Cacteet | Spee Sa aaa
Ach so ey
‘Sumbol §= Unit Tyne
Fighter Wing SS Medium Grav Armor
[SS] tev Gee Aer
\TELLIGENCE ORGANIZATION perenne
[eB] tec ey
Tnclicae opie momar ace ately poapn
dumintc Gees SS)
Pec sagkimeeayhoonmace Meson) FE Arr Gy
Vfviclly meat wi the oprave oe ceruncalies might be sce
Dlsedwamenaga dpe dlorlndesiogP Cormcommunicons. [a7] Bow nary
Tas pony ion whic or illest le
‘minimize the damage. It is ascurmed that all operatives will be caught and Ba Feral tndeatry
faced wed Cepia te icy Lave. Ta ila gi eal ioe 2
enoush information oaccomplish Ur mission, and at timeseven some] Soe & Air Dek
Sian Fpl totter EE) mie
“The organization for tnsurgency/Coumterkasurgency agers is more A 7] sen
formalized. Typically it follows 2 military organization like the Naram aes] Fighter
poser re dohply: doesnt eee Ig - sells!
Teheloalvials perme gate witiaarhone tng rpccanarin [=] semi Fomes we)
ope field and cross tained in one othe. Like Intelligence operatives, Maa ‘Aatirav Trampor
ae as Se) shes nine
Se TOS ual cain al tennen
having minimal contact with other teams onthe plant.
‘Combat Bounce EnginoersPREVIOUS EXPERIENCE
These charts provide background for a beginning character. He
makes several pastes through them. Each pass represents abouts yea
Dring a pass his skills and attributes may be raised, and he may gam
Prestige. injury is posible, but he won’ tie.
To begin, oli 2D10 on Experience Chart. Mos ofthe tine, one
‘pass is simply one rll on Chart | However, if directed todo so then roll
2D1O on elther Chart 2A (TOQ) or 2B (RL. and CW). From there, you
‘might be sent ontoCharis34 (TOG). 3B (RL and CW), oF 3 (all forces).
‘Along ihe way, you are tolé how to adjust his sills, ateioutes, Prestige,
and accumulated Rank Points
“Throughout the charts, there ae instructions to add Rank Points. At
the sian ofthese charts, all characters have zero Rank Points. As yourell
onthe chars, keep a running toil ofthe Rank Points you gain. You roll
anil youhave a least ae meny Rank Points your character's Final rank
that he Ranks chapter calle for f you get more than enough, you don't
receive a higher rank
Inour wo examples, Bren, with a rank of Archikeleuses, must
accumulate i least 6 RarkPoinsson the Experience Charts. Althea must
tot at feast 7 Rank Potats onthe charts
Before each passthrough the charts, you must make a few choices.
‘You must éesignate
+A primary and u seconlary «kill you are Tocking to improve.
‘Occasionally, ouwillbe told raise ashil’slevel. The instructions will
designate cithera primary skill (P, « secondary shill (S) oran other skill
(0). Therefore, you must know beforehand whichis your primary cll
‘and which is your secondary skill. The primary and secondary skills
‘cannot be the ame skill, but they may be relate (such as Pilot, Fighter!
‘Small Craftand Gunaczy, Fighter/Small Craft), Noskill canbe reisedpast
level 10 with these chars.
+ A primary and secondary basic atvibute you are looking 10
Improve, No auribute may be raised past level 18 with these chats
(Prestige and the Edge are not basic attributes, though Prestige may get
‘4 boos! frum time to time.)
If told to raise an other skill (O) or attribute, choose one a random
from those which aren't curently primary or secondary choices. I the
note “(x2)” is aded, raise wo random skills, rather than jus en.
Hefore any passthrough the chars, you may change citer or both
‘of your choices, switch them, or keep them the same.
‘Occasionally you will he told to makea saving rll. Saving rolls are
expltined in Playing the Game; these abbreviated instructions will et
{you use the charts here, Rll the number of dice indicated and etal them.
Tf you roll the value ofthe atribute mentioned, or below it, you have
succeeded. I'you roll over the value of the atrbute, you have missed the
roll. Ifyou missed, recoré the number by Which you missed and follow the
instructions,
‘Characters inthe intelligence services should also roll on the charts
and modify their scores. However, they shoal ignore most of the text
‘descriptions which are more descriptive ofa uniformed soldier's ifethan
that ofan intelligence operative
‘Some descriptions canbe workedintoa character's backround and
developed asthe character progrestes. For example, with he result, “You
let an enemy you had a your mercy escape,” the enemy could have been
hhumiinted and want revenge, or could return the faver. If itis possible,
both GM and player should ty to work the more interesting descriptive
results into the game.
Brennus aud Althea each ran through the career charts for 8 years
(Soll) before they anained heirranks of and 7. Theyalsonow are 31
and 33, respectively, and came amuy a bit more experienced, Brennus
begins play with Pilot, Fighuer'Small Craft 3: Gunnery, Fighter!Small
Crajt8; Leadership 3 and one point added ois Agility (making ita 12).
Althea, working coverly against TOG, now tas Computer Security 10(!)
‘and Repair Tech, Small Equipment 5, She also earned poin of Prestige
{for ber service tothe Underground.EXPERIENCE CHART 1
Roll
0
Result
You were involved in a secret operation for which you got special maining,
22 P st +25 sill +10 stil +1 Preitie +1 Rank Point
‘You managed to avoid capture by enemy forces, despite dhe fat that the enemy had your forces vitally
cutoff.
skit 28 sill 61 Rank Poin
‘You ran into unexpected trouble ina supposedly sae rone,
$2 Sshill 410M +2 Rank Points
‘You reseived ucvenced trtning daring the year
42 P still
Rell an Experience Chari 2A (TOG) or 98 (RL and CW).
A couple f skimishes widh enemy forces gave you a ste of real life Uaring the yea.
+1 P still +18 skill +1 Rank Pein
‘You put the yea to good use, working haré at your taining,
HIP stil +13 skill
You've had a more exciting time watching clouds form than you dil in this year of service
+1 stil
Life's either “Hurry up!” or “Wait.” This year it wes “Wait
HS sill
Roll on Experience Chart 2A (TOG) or 28 (RL and CW),
If boredom was an ore, you hit the Mother Lode this year
+15 shill
The closest you came to serious harm in this year was nearly dying of boredom,
HP skill
"Run and Cun" series of fights gave you a chance to put your skills to good use.
+1P stil £18 skill +4 Rank Peis
Anastionin which you figured prominently made the medis broadzasts. You'rea star! More importantly
so were Your superior oficers!
+1 P stil 4] Sshily 1 Prestige +5 Rank Points
‘ell on Experience Chari 2A (TOG) or 28 (RL and CW).
During a planetary pacification acticn you saw atrocities you know you will never forget.
#2 still
Pressed into service in a position you [Link] normally occupy, you perform admirably.
hil 10 skill
Captured by enemy forces, you managed to escape and retum 10 your unit afer few misadventures.
#2 P sill 425 sill 41 Prestige +4 Rank Points
‘Valor under fire got you notes by the bras.
+2P sill +28 shill, +20shill 4+ Prestige. 45 Rank PoinsEXPERIENCE CHART 2A (TOG)
Roll
2
wo
u
2
20
Result
Alien loving scum overrun your position. Make a 3D10 Saving roll against Luck. Ifyou miss, remember your roll ané goto
Note 1, atthe top of page 55. If you make the Luck Roll, +7 Rark Points if you fail, +2 Rank Points
42 P skill 428 shill +10 skill 42Prestige +1 Pattribute—+7/42 Rank Points
‘Heavy fighting devestates your unit. Make « 2D10 Saving roll egeinst Luck. Ifyou miss, remember your roll and goto Note
‘Sal the fop of page 53. If you make the Luck Roll, +5 Rank Points; if you fall; +1 Rark Poi.
42 P skill 42S still 42 Prestige +1 Pattribute +6141 Rank Points
For a certain amount of time you were listed as Missing In Action. Make a 1D10 Seving roll against Luck. Ifyou miss,
remember your roll and go to Note I, at the top of page 5S.
42S still 41 0 skit 41 Prestige +1 Sautribute +3 Rank Poimts
By hard work you scored» particularly spectacular coup on your rival. a
42 skill ‘Prestige +1 Pattibute +5 Rank Points
Roll on Experience Chart 3A (TOG)
Heroic action durg te year brought you tothe aienion of your superiors.
+) P skid “+1 Sifts +1 Saitibute +7 Rank Points
‘This was definitely a strange year that did not go atall as you expected. A fellow fighter wrongly accused you of saboage
and it took almost a year to clear your name.
41S skill 41.0 skill 41 P attribute +3 Rank Points
‘hile not very exciting this tour of duty di put you through your paces,
+I P skill +1 Pattibute +4 Rank Points
‘You found this a boring vour of duty if not for make-work, you'd have bad nothing to do all year.
+1 S still +! Sacribure +3 Rank Points
Roll on Experience Chart 3C (all forces)
‘Yeats like this make you titk you've made a setious vocational errr.
+) S skill, ‘+1 Sattribute 43 Rank Points
‘War is ell, bu this tour wouldn't even qualify as heck.
+1 P stil +12 atiibute +3 Rank Points
A series of transfers and bureavcratic screw-aps characterize this tou of duty for you.
+1 S skill +1 0 skil +1 Pattribuce +4 Rank Poinas
‘You participate ina rather dangerous mission, but escape unscathed.
+1 still 41 Skill +1Sauribute +5 Rank Points
Rollon Experience Chan 3A (TOG)
Intense fighting leaves you with no scars, bt plenty of experience
42 stil +) Prestige +1 Patrbute «6 Rank Points
Unexpeciedsif resistance bythe enemy makes you work hard forthe victories you manage during the yea. Make a 1D10
Saving rll against Luck. Ifyou mss, remember your oll and goto Note 1, atthe op of page 58. If you make the Lack ol,
“+6 Rank Points if you fl the ol, +1 Rank Poin
+28 shill +10 still +1Presize _+1/Sanribue —_+6:+1 Rank Points
surprise enemy offersivsuikesatyour homme base, Forcing you to defend asst youcan. Make 42D 10Seving ollaglast,
1Q If you mis, remember your roll and goto Note 3, athe top of page 5S
+2P shit +28 sil +2Prestie =! Patribute 45 RankPoints
Scum-sucking, sict-lving tivo to humanly hand your uit a defeat and frc> & ful reget. Make ¢ 3D10 Saving rl!
agunst 10. Ifyou mis. member your roll ard goo Now I. atthe topo page $4. Ifyou make the 10 rol. +6 Raak Pots:
if you fal the oll 4 Rank Points.
+2 sit 4250s +70sut +2Prewige 41 Fauribue 40:44 Rank Potsi
eT Ee s > AqosananosoSoo5EH
X
EXPERIENCE CHART 2B (COMMONWEALTH AND RENEGADE LEGIONS)
Roll Resalt
2 Xenophobic scum overren your position. Make a 310 Saving roll against Luck. If you miss, remember your rll and go
to Note 1, at the top of page $5, I you make the Luck Roll, +0 Rank Pos; if you fail the roll, +2 Rank Points.
+2 P still +25 shill, +10 skill. +2Prestige +! Patribue —+9'+2 Rank Points
3 Heavy fighting devastates your unit. Make 2 2D10 Saving roll against Luck. IT you miss remember your roll and goto Note
3, atthe top of page SS
$2 P still +28 still +2Presige +1 Pauribue +7 Rank Points
4 Fierce hating in vicious reak corms forces you survive by your wits when yeu getcat of from your forces. Make a IDIO
Saving roll against Luck. f you miss, remember your rll and goto Note 1, atthe wp of page 55.
+28 shill +10 skill +1 Prestiye +1 Sattrbute +5 Rank Points
5 Heroic action on your pat saves «small convoy of refugees fleeing the enemy. $
HP stil ti Prestige +1 Patribute +8 Rank Polras
6 Rollon Experience Chart 18 (Commonwealth and Renegade Legions)
7 —-Youate given special ining for a secret mission.
+P stil +1 Soil +1 Sauribure +5 Rank Points
% The year's chaotic progrest promised action and adveatare, bt never seemed to deliver.
+1 5still +10 ski +1 airibute +3 Rank Poiris
9 The continual drits during this tour keep your skills sharp
+1 still 41 P attribute +3 Rark Points
10 [Link] sums up the excitement inthis tour of duty
+1 Still +1 Sattribute +3 Rank Points
11 Rollon Expevience Chart 3C (all forces)
12 Fighting to keep your rations down isthe most battling do you in this tour.
+1 Stil 41 Sattribate +3 Rank Points
13 If practice makes perfect, you figure you're about as close a you're ever going wo get
+P stil +1 P attribute +3 Rank Points
14 Freqocat shuffling of forces never lets you settle into any place for more than 2 months, disrupting your taining schedule
umety.
41 Sahil +1 0 stil 41 P atribute 43 Rank Points
13 Yousucceeded in eluding an enemy force out hunting for you when you got rapped behind the lines.
+IP still #1 S stl +1Satribute +6 Rank Peints
16 Rallou Experience Char 3B (Commonweal and Renegade Legions).
17 Youpulled off «risky maneuver tht sntched the brass fat oat of the fe.
{AP ati 4) Pratige +1 Partnbute +0 Ronk Pint
18 Swit enemy advances put your anit under extzeme presses: Make a 1D10 Savingroll against Lack. I'yu mis remember
yourrolland gotoNete athe top of age SS. you make the Lack ol, +7 Rank Pins if vou til hel +2 Kark Points.
12Sahi {LO sil +] Prestige +1Satrbuie 17142 Ronk Points
19 AbrutaTOGotfesivecrushesyouruni. You send aconsiderable amount of ime sunning fom Lictor before you manage
your ecsape. Make a 2010 Saving roll aguine IQ. yous, remember Jour ol and goto Note 3. te toy of ape $5
S2Pstil—+2Sslilly +2 Prestige +f Parbute +5 RankPoints
20, Though cartred ty TOG forees you puttogcthsra massive break hal g's you cuto ther ands an back onder
foyes- Mahe 2D10 Saving ol eainet Lack. Ifyou miss, wenembor yur rll and go Not 1 the top of page 5S
s2Pstil— $25shile 10st ~~~ +2 Prestige = +1 Paurdue +7Runk PointsEXPERIENCE CHART 3A (TOG)
alt
2
0
Leen UE
Result
“The media crows recording « batle happened to caich your erucial maneuver that snatched viewry from the jaws of defeat it was
broudcast everywhere Make a SD10 Saving roll