Learning Objectives
UECS2023 MULTIMEDIA TECHNOLOGY
Topic 1
After completing this topic, you will be able to:
1. Define common multimedia terms such as multimedia,
interactive multimedia, hypertext, hypermedia
Introduction To
Multimedia Technology
2. Discuss concepts and principles of multimedia systems
3. Explain multimedia hardware and software
4. Describe networking for multimedia
Multimedia Technology
1-1
PC Evolutions Brings Multimedia
1-2
Forces Driving The Multimedia Revolution
Previously, PC was mainly used as an office tool (word
processing, database and spreadsheet)
Today, with powerful microprocessors and hardware devices,
the PC's processing power has increased and equal to the
processing power of the supercomputers in the past
PC is capable of processing more than just text and graphics. It
is now able to process sound, animation and video as well
PC has now emerged as a multi-purpose device
The explosion of the Internet and the World Wide Web have
enabled multimedia applications to be delivered and distributed
globally
Multimedia -- One of the fastest growing and most exciting
areas in the information technology field
Multimedia Technology
Multimedia Technology
Evolution of communication and data networks:
Increasing availability of bandwidth on demand in the office,
home, road..., high-speed data modems, cable modems,
hybrid fibre-coax systems, xDSL, wireless
Ubiquitous access to network: Via local-area networks
(LAN), wireline and wireless networks, Internet, world wide
web --> "anywhere, anytime"
Fast processor and large capacity storage devices,
including 3-D hardware
1-3
Multimedia Technology
1-4
Forces Driving The Multimedia Revolution (Cont'd)
New algorithms and data structures: Compression
techniques, graphics, computer vision, speech understanding...
The digitisation of virtually any devices: Cameras, video
capture and playback devices, handwriting terminals, sound
capture, etc., together with plug-and-play standards; and the
digitization of text/audio/video documents and libraries that
allows better communications, storage, and fast access and
browsing
Multimedia Technology
1-5
History of Multimedia (Cont'd)
History of Multimedia
15,000 - Prehistoric humans paint images
13,000 BC
1702
The first English daily newspaper, The Daily Courant, begins
publication.
1914
Silent movies incorporated multiple media by using film and text
captions together.
1928
Walt Disney debuts Steamboat Willie, the second short starring a
mouse named Mickey, and the first cartoon to use synchronized
sound.
1931
Movies with sound replace silent movies.
1950s
Old black and white movies are being renewed with "colour".
1969
Network technology introduced: ARPANET, the precursor to the
Internet, is established by the U.S. Department of Defense.
1977
The Apple II changes everything. Its the first PC to use color graphics.
1979
The first commercial cellular phone system begins operation in Tokyo.
1981
IBM releases its first PC.
Multimedia Technology
1-6
What Is Multimedia?
1983
The Compact Disc is introduced.
1985
Microsoft Windows version 1.0 hits the streets
1985
The Commodore Amiga combines advanced graphics, sound and video
capabilities to create the first true multimedia computer.
1986
The Academic America Encyclopedia becomes the first CD-ROM
encyclopedia.
1991
World Wide Web is debuts: Tim Berners Lee.
1996
Disney releases Toy Story, the first feature-length movie computer
graphics (77minutes film; 4 years to make; 800,000 machine hours to
render).
1996
DVD video is introduced.
1996
Affordable digital cameras widely available.
1998
Google Search Engine operates Larry Page, Sergey Brin.
2001
Apple introduces iTunes (January) and iPod (October).
What do you think
"Multimedia" is?
Find out more on the history of Multimedia at the following URL:
http://people.ucalgary.ca/~edtech/688/hist.htm
Multimedia Technology
1-7
Multimedia Technology
1-8
What Is Multimedia? (Cont'd)
What Is Multimedia? (Cont'd)
The word 'multimedia' comes from the Latin words multus
which means 'numerous' and media which means 'middle' or
centre
The word MULTIMEDIA is composed of two parts: the prefix
multi and the root media
More recently the word 'media' (singular medium) starts to
convey the sense 'intermediary'
The word 'multimedia' may be used as
a noun (e.g. Multimedia is a new technological field)
as adjective (e.g. Multimedia document)
Multimedia therefore means 'multiple intermediaries' or
'multiple means'
MULTIMEDIA
MULTI
MEDIA
short form of multiple,
which means many
(more than 1)
the medium of communication/
the means to distribute and
represent information
Multimedia Technology
1-9
What Is Multimedia? (Cont'd)
Media is a means "to distribute and represent information"
(text, graphics, pictures, voice, sound and music, etc.)
Media includes:
Multimedia Technology
Media includes: (Cont'd)
Presentation Media (Input/Output Information)
What we see and what we hear
Text ASCII
Image BMP, JPEG, etc.
Audio PCM, etc.
Multimedia Technology
Keyboards, cameras, mouse, microphones, monitors,
speakers, etc.
Storage Media (Where is information stored)
Representation Media (How is information encoded in the
computer)
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What Is Multimedia? (Cont'd)
Perception Media (How do humans perceive information)
More in the general sense therefore means 'multiple
intermediaries' between the source and sink of
information or 'multiple means' by which information
is stored, transmitted, presented or perceived
1-11
CD, disk, etc.
Transmission Media (Which medium is used to transfer
data)
Cables, satellite
Multimedia Technology
1-12
What Is Multimedia? (Cont'd)
What Is Multimedia? (Cont'd)
In simple terms, "multimedia" means "more than one media"
or multiple media
Multimedia may be defined in multiple way, depending upon
one's perspective
Greenlaw & Hepp
(1999)
Multimedia is "information in the form of
graphics, audio, video, or movies.
A multimedia document contains a
media element other than plain text"
Brooks
(1997)
Multimedia is the "combined use of several
media, such as movies, slides, music,
and lighting, especially for the purpose of
education or entertainment"
Maddux, Johnson, &
Willis
(2001)
Multimedia comprises a computer program
that includes "text along with at least one of
the following: audio or sophisticated sound
music, video, photographs, 3-D graphics,
animation, or high-resolution graphics"
Schwartz & Beichner
(1999)
Multimedia is the "use of multiple forms of
media in a presentation"
Tag Vaghan
(2004)
Multimedia is any combination of text,
graphic art, sound, animation, and video.
It is delivered to the user by electronic or
digitally manipulated means.
1-13
What Is Multimedia? (Cont'd)
Multimedia Technology
Multimedia is a combination of content forms:
The computer controlled integration of text,
images, audio, video, graphics, animation,
and any other medium where every type of
information can be represented, processed,
stored, transmitted, produced and
presented digitally
The commonality among those definitions "involves the
integration of more than one medium into some form of
communication... Most commonly, this term now refers to the
integration of media such as text, sound, graphics, animation,
video, imaging, and spatial modeling into a computer system"
Multimedia Technology
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Multimedia -- An Overview
Typical definitions include the following: (Cont'd)
MA
(2007)
Typical definitions include the following: (Cont'd)
Typical definitions include the following:
Multimedia Technology
1-15
Multimedia Technology
Text
Audio
Still Images
Animation
Video
Interactivity
1-16
Multimedia -- An Overview (Cont'd)
Multimedia Attributes
Multimedia incorporates a variety of elements, including text,
graphics, audio, video, and animation
Multimedia elements: Text: Create words, sentences, and paragraphs
Graphics: Illustrate concepts more vividly than text
In terms of computing, there are FIVE (5) fundamental
multimedia attributes:
Digitised
All media including audio/ video are represented
in digital format
Computerised
The digital media are processed/ controlled by
computers
Animation: A graphic that has the illusion of motion
Distributed
Capture with microphone, CD-ROM, DVD-ROM, radio, or
other audio input device
The information conveyed is remote, either preproduced and stored or produced in real time
Interactive
Video: Photographic images that are played back at speeds
of 15 to 60 frames per second and provide the appearance
of full motion
It is possible to affect the information received,
and send own information, in a non-trivial way
beyond start, stop, fast forward
Integrated
The media are treated in a uniform way,
presented in an orchestrated way, but are
possible to manipulate independently
Audio: Music, speech, or any other sound
Multimedia Technology
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Digitisation
1-18
Classification of Media Types
Media elements (text, graphics, sounds animations and video)
that are captured in analogue form need to be digitised into
digital form for representation in computers
Figure below shown the conversion process between analogue
and digital form
Source:
Multimedia Technology
Neo, M., & Neo, T.K. (1999). The Multimedia Sourcebook Volume 1 Creating multimedia
content, Kuala Lumpur: Meway Computec Sdn.Bhd.
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Multimedia Technology
1-20
Classification of Media Types (Cont'd)
Classification of Media Types (Cont'd)
Captured Versus Synthesized Media
Discrete Versus Continuous Media
Captured media refers to information types captured from
real world
Examples: Still pictures, photo, video, and sound
Discrete media refers to media involving space dimension
only -- Time independent media
Discrete media is also referred to as static media or nontime-based media or non-temporal media or space-based
media
Synthesized media refers to information types synthesized by
the computers
Examples: Normal data, text, still images, and graphics
Examples: Text, graphics and computer animation
Continuous media refers to time-based media
Continuous media is also
referred to as dynamic
media or temporal media
Examples: Video, animation,
moving images, and audio
Multimedia Technology
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Multimedia System
1-22
Multimedia System (Cont'd)
Multimedia System is a system capable of processing
multimedia data and applications
A multimedia system has FOUR (4) basic characteristics:
Multimedia systems must be computer controlled
User is able to view, hear, and see using PC system
Multimedia systems are integrated
At least one discrete and one continuous media combined for
information presentation and sharing
Multimedia Technology
Multimedia Technology
1-23
A multimedia system has FOUR (4) basic characteristics:
The information they handle must be represented
digitally
Consist of various form of media i.e. text, graphics,
audio, video, and animation; created, stored, processed,
and transmitted DIGITALLY
The interface to the final presentation of media is
usually interactive
User is able to navigate, interact, create, and communicate
Multimedia Technology
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Multimedia Production
Multimedia Production
Multimedia Production
The production work is carried out by a team of
professionals equipped with the required skill and
knowledge
These professionals are called developers or
authors and the development work is called
authoring
Multimedia Technology
1-25
Multimedia Presentations
Presentations
Tutorials
Simulations
Games
Web pages
Multimedia Technology
1-26
Tutorials
Presentations are sequences of slides, also
called pages or screens, that usually
incorporate text, sound, graphics, and
animation.
Tutorials are computer-based instructions that
teach skills or procedures.
Can be used by:
Businesses to train
their employees
Schools and
colleges to teach or
review subject
matter
Used by:
Businesses to present information
Teachers or students in classrooms
More information on multimedia presentations
(slides 32- 43)
Multimedia Technology
What are the types of multimedia
productions?
1-27
Multimedia Technology
1-28
Simulations
Games
Simulations are computer-based models of reallife situations.
Can be used for:
Entertaining
Training
Can be used for:
Training
Entertaining
Informing
Multimedia Technology
1-29
Web Pages
1-30
Multimedia Presentation
Multimedia Presentation
Can be used for:
Multimedia Technology
Entertainment
Information
Training
Reference
Research
A multimedia presentation is basically a digital 'show' whose
content is expressed through various media types like text,
image, sound, video, etc.
There can be various objectives of the presentation
For example:
To deliver some information about a company's
performance (corporate presentation)
To present the facilities offered by a travel company to
the tourists (tourist kiosk)
In fact any subject matter where information may be
expressed through various visual and audio
information may be potential application area for a
multimedia presentation
Multimedia Technology
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Multimedia Technology
1-32
Characteristics of A Multimedia Presentation
(Cont'd)
Characteristics of A Multimedia Presentation
Multiple
Media
NonLinearity
Integrity
Text has been the main mode of communication for many
years during the pre-multimedia era, but it is now more and
more supplemented by other media
Interactivity
'A picture is worth a thousand words' As computer
technology progressed, in addition to text, pictures also
started being used to communicate ideas -- Pictures were
divided into two types: images and graphics
Text, images and graphics are together referred to as
static elements, because they do not change over time
Digital
Representation
Multimedia Technology
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Characteristics of A Multimedia Presentation
(Cont'd)
Multimedia Technology
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Characteristics of A Multimedia Presentation
(Cont'd)
Multiple Media (Cont'd)
With further improvement in technology, time-varying
elements like sound (or audio) and movies were used
Non-Linearity
Non-linearity is the capability of 'jumping' or navigating
from one point within a presentation to another point
Sound can comprise music, human speech or other
sound effects like breaking glass, gunshots, falling water,
etc.
Movies are essentially combinations of images and
sound -- Movies are divided into two classes: Motion
pictures or motion video and animation
A legitimate multimedia presentation should contain at
least one static media like text, image or graphics, and
at least one time-varying media like audio, video or
animation
Multimedia Technology
Multiple Media
1-35
Interactivity
To make non-linearity a possibility, a user needs to interact
with a presentation
For non-linear presentation, a user can directly navigate to
an area of interest -- Such interaction is make possible
through a set of interactivity elements embedded within the
presentation like buttons, menu items or hyperlinks
Multimedia Technology
1-36
Characteristics of A Multimedia Presentation
(Cont'd)
Multimedia Presentation: Page-Based Versus
Time-Based
Integrity
Page-Based
Although there may be several media types present and
playback simultaneously, they need to be integrated or be
part of a single entity which is the presentation
Media elements laid out in 2-D as in books or magazines
Paper-based media essentially static
Digital Representation
Multimedia requires instant access to different portions of
the presentation -- This is best done inside a digital
computer which store data on random access devices like
hard disk, and compact disc
Multimedia presentations are produced and played back
on the digital platform
Multimedia Technology
1-37
Multimedia Presentation: Page-Based Versus
Time-Based (Cont'd)
Multimedia Technology
1-38
Multimedia Presentation: Linear Versus NonLinear
Time-Based
Time-based multimedia presentation makes time the central
organizing principle
Media elements are arranged in time and presented in
sequence on a timeline
Multimedia presentation can be:
Linear
(Passive)
Presented in sequence (e.g. film, slideshow)
Non-Linear
(Interactive)
Parallelism: more than one media may be going on at
once (e.g. several video clips may be shown at the same
time, overlaid against a static image, or sound track may
play during an animation)
Synchronization: Media elements may be synchronized
(e.g. some text may be displayed as long as a video clip is
playing, or image will be displayed 10 seconds after the
beginning of a video clip)
Multimedia Technology
1-39
Multimedia Technology
1-40
10
Multimedia Presentation: Linear Versus NonLinear
Multimedia Presentation: Linear Versus NonLinear (Cont'd)
Linear
Linear (Cont'd)
The multimedia that we see on the TV and in video is referred
to as linear multimedia
Examples:
Book (Page-based): Physical arrangement of text and
pages implies a linear reading order
It is not interactive since it does not allow the user to
control the sequence of events
With linear multimedia, there is no human interaction
or intervention
Examples:
Film (Time-based): fixed order of frames defines a single
playback sequence
Non-Linear
Multimedia Technology
1-41
Multimedia Presentation: Linear Versus NonLinear (Cont'd)
Multimedia Technology
1-42
Hypertext
Non-Linear (Cont'd)
Non-linear multimedia incorporate interactivity which is the
ability for humans to interact and intervene with the course of
the presentation
The term "hypertext" was coined by Ted Nelson
in the 1960s
The term "hyper" translates simply as "link"
Examples:
Flash (Time-based): Jumps
between frames, controlled by
interactivity, permit branching
and loops
Ted Nelson
Hypermedia (Page-based):
Links between pages permit
multiple arbitrary reading
orders
Multimedia Technology
1-43
Multimedia Technology
1-44
11
Hypertext (Cont'd)
Hypertext (Cont'd)
Text becomes hypertext with the addition of links which
connect separate locations within a collection of hypertext
documents
For example, a history of hypertext, or the Webster's
definition of hypertext
Hypertext is a text contains links to other texts
In a hypertext system, users would have one or more
documents related to a hypertext appear
Hypertext is a non-linear method for displaying text
By clicking on "hotspots" in the text, the reader is
immediately transported to related material in the
document
A
"Hot spots"
Multimedia Technology
1-45
Example of Hypertext
How Hypertext Works
Multimedia Technology
1-46
Hypermedia
Screenshot from
http://www.carnet.hr/referalni/obrazovni/en/iom/examp
le
The traditional definition of term "hypertext" implies that it is a
system for dealing with plain text
Many of the current systems also include the possibility for
working with graphics and various other media
Hypermedia is not constrained to be text-based, but also
include other media, e.g., graphics, images, and especially
the continuous media (e.g. sound and video)
The key difference between hypermedia and hypertext
is that hypermedia can also include dynamic media
that cover overtime, e.g., film clips and sound
Multimedia Technology
1-47
Multimedia Technology
The World Wide Web (WWW) is the best example of
hypermedia applications
1-48
12
Hypermedia (Cont'd)
Hypermedia (Cont'd)
Hypermedia
Structure of Hypermedia
A hypermedia program typically consists of many "pages", each
of which contains objects (text, images, sounds) that are linked
to other objects or pages
Image
Display with
images, text
and hyperlinks
in text and
images
Pictures may
include
Images can be
pictures or
video or
Video can
be a movie
that
Multimedia Technology
1-49
Example of Hypermedia
Hyperlinks
are pointers
to other
places
that
Hypermedia Structure
Structure of hypermedia,
showing pages (each
rectangle) with text and
images (bold) serving as
links (arrows) pointing to
other pages
Pointers can
be any sort of
image or
test or
Multimedia Technology
1-50
Hypertext, Hypermedia and Multimedia
Hypertext, Hypermedia and Multimedia
Screenshot from http://www.bbc.com/news/
When presented using a computer system, multimedia may in
fact overlap with the term hypermedia and hypertext, if
includes non-linear interactive links, but multimedia does not
necessarily include computer usage
Hypertext and hypermedia are "electronic" concepts that
can only exist in a computer-based environment
Multimedia is a global term that in the main encompasses both
hypermedia and hypertext
Hypertext is in the majority of cases a subset of both
hypermedia and multimedia
If the hypertext has no diagrams, pictures, figures, etc.,
having only the one medium of text (non-linear text only),
then it cannot be called multimedia or hypermedia
Multimedia Technology
1-51
Multimedia Technology
1-52
13
Interactive Multimedia
Multimedia Hardware
Multimedia becomes interactive multimedia (IMM) when a user
is given the option of controlling the elements
Multimedia + Interaction
The "multimedia component" is characterised by the
presence of text, pictures, sound, animation and video;
some or all of which are organised into some coherent
program
Examples: Keyboard, Mouse, Digital Camera, Scanner, etc.
The "interactive" component refers to the process of
empowering the user to control the environment usually
by the computer
Input devices: Any hardware component that allows user to
enter data, programs, commands, and user responses into a
computer
Output devices: Any computer component capable of
conveying information to the user
Examples: CRT Monitor, LCD Monitor, Speaker, Printer, etc.
Interactivity empowers the end users by letting
them control the content and flow of information
Note: Topic : "Interactive Multimedia", covers this
topic in greater detail
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Multimedia Hardware (Cont'd)
Multimedia Technology
1-54
Multimedia Software
Storage devices:
The media on which data, instructions, and information are
kept
The devices that record and retrieve data, instructions, and
information
Examples: Hard disk, CD/DVD, etc.
Media editing software
Text editing and word processing tools,
graphics and image editing tools,
digital audio editing tools,
video editing tools,
animation creating and editing tools, etc.
Authoring software
Multimedia authoring tools, Web authoring tools, etc.
Player software
To execute multimedia applications, e.g.: Media Player,
QuickTime, Flash Player, etc.
Multimedia Technology
1-55
Multimedia Technology
1-56
14
Multimedia Software (Cont'd)
Multimedia Software (Cont'd)
Text editing and Word Processing Tools
Graphics and Image Editing Tools
A word processor is usually the first software tool computer users
learn. From letters, invoices, and storyboards to project content, your
word processor may also be your most often used tool, as you design
and build a multimedia project.
Many graphics and image editing tools are available for
creating and manipulating bitmap images and vector graphics
Examples:
Word processors such as Microsoft Word and Corels WordPerfect are
powerful applications that include spell checkers, table formatters,
thesauruses, and prebuilt templates for letters, rsums, purchase
orders, and other common documents.
Adobe Photoshop
Many developers have begun to use OpenOffice (www.openoffice.org)
for word processing, spreadsheets, presentations, graphics,
databases, and more. It can be downloaded and used completely free
of charge for any purpose and is available in many languages.
Adobe Freehand
Adobe Illustrator
Adobe Fireworks
Ulead PhotoImpact
In many word processors, you can embed multimedia elements such
as sounds, images, and video.
Multimedia Technology
1-57
Multimedia Software (Cont'd)
Multimedia Technology
1-58
Multimedia Software (Cont'd)
Graphics and Image Editing Tools (Cont'd)
Graphics and Image Editing Tools (Cont'd)
Adobe Photoshop
Adobe Illustrator
Most popular and widely-used graphics editing software
Industry standard vector graphics software
Support for both bitmap images and vector graphics using
most of the common graphics file formats and Photoshop's
proprietary PSD file format
Support 3D graphics
Support GIF animation
Ability to combine bitmap
images and vector graphics
using layers
Multimedia Technology
1-59
Multimedia Technology
1-60
15
Multimedia Software (Cont'd)
Multimedia Software (Cont'd)
Graphics and Image Editing Tools (Cont'd)
Graphics and Image Editing Tools (Cont'd)
Adobe Fireworks
Fireworks is a software for making graphics specifically for
the Web
a text and Web graphics
editing tool
It includes
support many bitmap formats
(GIF, PNG, JPEG)
bitmap editor
vector graphics editor
JavaScript generator for
buttons and rollovers
Multimedia Technology
support both pixel-based
formats & vector-based
formats
1-61
Multimedia Software (Cont'd)
1-62
Digital Audio Editing Tools
Ulead PhotoImpact
A professional image editing software
Multimedia Technology
Multimedia Technology
Multimedia Software (Cont'd)
Graphics and Image Editing Tools (Cont'd)
Adobe Freehand
Adobe Audition
Provides advanced audio
mixing, editing, and
effects-processing
capabilities
1-63
Multimedia Technology
1-64
16
Multimedia Software (Cont'd)
Multimedia Software (Cont'd)
Digital Audio Editing Tools (Cont'd)
Video Editing Tools
Sound Forge
Allow the users to edit, record, encode, and master nearly
any form of digital audio including WAV, AIFF and MP3
Adobe Premiere
Premiere is a simple, intuitive video
editing tool for non-linear editing -putting video clips into any order
Video and audio are arranged in
tracks, like a musical score
It provides a large number of video
and audio tracks, superimpositions,
and virtual clips
A large library of build-in transitions,
filters, and motions for clips allows
easy creation of effective multimedia
productions
Multimedia Technology
1-65
Multimedia Software (Cont'd)
Animation Creation and Editing Tools (Cont'd)
Advanced GIF Animator
A powerful tool for creating animated GIF images
3D Studio Max (3ds Max)
One of the most widely used off the shelf 3D animation
programs by content creation professional
Anyone can create studio quality animation with little
experience
Multimedia Technology
1-66
Multimedia Software (Cont'd)
Animation Creation and Editing Tools
Multimedia Technology
1-67
Multimedia Technology
1-68
17
Multimedia Software (Cont'd)
Multimedia Software (Cont'd)
Animation Creation and Editing Tools (Cont'd)
Animation Creation and Editing Tools (Cont'd)
3D Studio Max (3ds Max) (Cont'd)
Some examples of 3D Models created using 3ds Max
Maya
A high-end 3D computer graphics and 3D modeling
software package
Provides a number of tools for creating complex characters
and animations
Multimedia Technology
1-69
Multimedia Software (Cont'd)
1-70
Multimedia Software (Cont'd)
Animation Creation and Editing Tools (Cont'd)
Multimedia Technology
Multimedia Authoring Tools
Maya (Cont'd)
Authoring is the process of creating multimedia applications
Some examples of 3D Models created using Maya
Multimedia authoring is the creation of multimedia productions,
sometimes called "movies" or "presentations"
Multimedia authoring tools provide the important framework for
organizing and editing the elements of a multimedia project,
including graphics, sounds, animations and video clips
Authoring tools are used for designing interactivity and the user
interface, for presenting project on screen, and for assembling
diverse multimedia elements into a single, cohesive products
Various multimedia authoring tools are available; for examples:
Adobe Director, Flash, Authorware, Asymetrix Toolbook, etc.
Multimedia Technology
1-71
Multimedia Technology
1-72
18
Multimedia Software (Cont'd)
Multimedia Software (Cont'd)
Multimedia Authoring Tools (Cont'd)
Multimedia Authoring Tools (Cont'd)
Adobe Director
It allows users to build applications based on a movie
metaphor, with the user as the "director" of the movie
Formerly called Macromedia Flash and Shockwave Flash)
Flash is a dynamic multimedia program used to produce
mainly vector-based presentations, introductions and full
sites
Director is currently the de facto standard of authoring CD
titles, interactive games, kiosks and product
demonstrations
Multimedia Technology
Flash is particularly focused on delivery of rich multimedia
content to the Web
1-73
Multimedia Software (Cont'd)
Multimedia Technology
1-74
Multimedia Software (Cont'd)
Multimedia Authoring Tools (Cont'd)
Adobe (or Macromedia) Flash
Web Authoring Tools
Asymetrix Toolbook
Various tools are available for authoring WWW pages
ToolBook is an e-learning content
development application
Allows user to create Web pages without any knowledge of
HTML, CSS, JavaScript and DOM
Allows users to develop Web training,
computer-based training (CBT),
courseware, multimedia applications,
simulations for software and other
types of interactive content
Examples: Adobe DreamWeaver, Mozilla Composer, Microsoft
FrontPage, Adobe Creative Suite
Multimedia Technology
1-75
Multimedia Technology
1-76
19
Multimedia Software (Cont'd)
Multimedia Software (Cont'd)
Web Authoring Tools
Web Authoring Tools (Cont'd)
Adobe DreamWeaver
A Web development tool originally owned by Macromedia
A popular Web authoring program from Microsoft for
Windows and the Mac
Is a popular cross-platform Web authoring and site
management program
FrontPage Editor is the graphical editor for designing the
pages
Powerful tool enabling easy creation of sites containing
graphics and multimedia elements
FrontPage Explorer is the management tool that lets the
users construct and maintain the entire site
Provide users with a graphical interface for the creation of
Web pages
Multimedia Technology
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Hardware and Software Requirements
Multimedia playback
Usually requires smaller amount of resources, those
which are sufficient for viewing an existing multimedia
presentation
Multimedia production
Generally requires greater and more powerful resources
and should fulfill all requirements for designing and
developing a multimedia presentation
In both cases, storage and processing requirements are much
greater than non-multimedia PCs, because media components
like images, audio and video occupy large file sizes and require
powerful processors for manipulation and presentation
Multimedia Technology
Multimedia Technology
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Hardware and Software Requirements (Cont'd)
Hardware and Software requirements of a multimedia PC can
be categorised into TWO classes:
Microsoft FrontPage
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Multimedia Production (Cont'd)
Windows OS, drivers, plug-ins, media players etc.
Editing (or media processing) software are used to
manipulate media components to suit the developers
requirements (e.g. image editing software, audio editing
software, video editing software, and animation creation
software), authoring (or integration) software are used o
integrate all the edited media into a single presentation and
build navigational pathways for accessing the media, etc.
To display Web content, Web browsers would be required
(e.g. Chrome, Firefox, Internet Explorer, Opera, and
Safari.)
To create Web content, HTML and JavaScript editors might
be required (e.g. Microsoft FrontPage and Adobe
DreamWeaver)
Multimedia Technology
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Multimedia Delivery
Multimedia Networking
How the multimedia production is delivered from its
producer to its consumers?
TWO primary multimedia delivery media:
Optical disks: CD-ROM, DVD (Offline)
Multimedia projects often require a large amount of
digital memory -- often stored on CD-ROM or DVDs
Relies on multimedia storage (removable storage
medium)
World Wide Web or WWW (Online)
Multimedia also includes Web pages in HTML or DHTML
(XML) on the WWW, and can include rich media created
by various tools using plug-ins
Multimedia projects may require input from
many individuals working independently on their
personal computers. The integration of this work
requires a network of computers.
A network is a collection of computers
connected through a communication link to
share hardware, data, and applications.
Networks are the backbone that ties together
the work of individual developers and the
resources of their personal computers.
Relies on multimedia networking technologies
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Multimedia Technology
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Multimedia Networking (Cont'd)
Multimedia Networking (Cont'd)
Computer networks are categorized as WAN
(wide area network) or LAN (local area network).
The WAN connects computers over a wide
geographic region using the communication lines
of an outside service provider such as a
telephone or cable company.
A developer can transfer digital files via email
attachments or use file transfer protocols (FTP)
to add digital files to a remote network server.
In both cases, the computer connects to other
systems through external communication links.
The Internet is a special form of WAN. It is a
network of networks that uses Transmission Control
Protocol and Internet Protocol (TCP/IP) to send
data from one computing device to another.
Protocols, or rules for transmitting data, control the
transfer and addressing of data between each host
computer.
The Internet started in 1969 as a government
research project with four computer systems
interconnected to share system resources. Twenty
years later, the Internet exploded with possibilities
when Tim Berners-Lee developed the HTTP
(hypertext transfer protocol) protocols for the World
Wide Web (WWW).
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Multimedia Technology
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Multimedia Networking (Cont'd)
Multimedia Networking (Cont'd)
The Web introduced interactive multimedia to
the Internet. Web pages, written in HTML
(Hypertext Markup Language), display
multimedia through a browser such as Internet
Explorer or Safari.
Hyperlinks connect resources from one web
page to another location. Hyperlinks are defined
with a uniform resource locator (URL) that
identifies the path to an Internet resource such
as an image, web page, or video file.
The efficiencies of the Web are in its
client/server model for distributing data.
Server computers store and send data to a
client computer.
Client computers have software to open and
process data files. Once data is downloaded from
the server, applications on the client computer,
such as browsers and plug-ins, display or play
data content.
Client computers process data locally, which is
more efficient than processing it on a server
computer shared by thousands of users.
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Multimedia Technology
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Multimedia Networking (Cont'd)
Multimedia Networking (Cont'd)
A LAN is a series of computers connected within
an organization. Many homes now have a LAN to
share printers and access to the Internet.
Multimedia developers connect computers to
distribute files, access applications from a local
server, or share hardware devices.
Computers on a LAN can be connected using
twisted pair cable that resembles a phone line,
although wireless connectivity is increasingly
common.
Ethernet is a common set of protocols to
control the flow of data on a LAN.
Ethernet defines how files are transferred, the
speed of transfer, and the cables used to connect
the computers. Many LANs are using wireless
connections as computers become more mobile
and users desire flexible network access.
A wireless network requires an access point
(AP) that broadcasts a radio signal within a cell
area.
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Multimedia Technology
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Multimedia Networking (Cont'd)
Multimedia Networking (Cont'd)
The AP often contains a firewall to prevent
unauthorized wireless network access. The AP is
connected to a larger network system through a
cable modem or router (a switch to control data
flow on a network).
Computers need a wireless card or built-in
wireless capability to send and receive data via
radio waves.
Wi-Fi and Bluetooth are two popular wireless
LAN standards.
The Wi-Fi (wireless fidelity), or 802.11b
standard, transmits on 2.4 GHz radio frequencies.
Transmission rate is 11 Mbps up to 300 feet away
from the AP.
Distance, interference, and number of users can
adversely affect the transmission rate.
Frequent upgrades to this standard introduce higher
bandwidth and increased reliability of data transfer
within the 2.4 Ghz frequency range.
The 802.11g provides bandwidth up to 54 Mbps and
802.11n introduces newer transmission techniques
to achieve up to 100 Mbps.
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Multimedia Networking (Cont'd)
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Discussion Points
Bluetooth is designed to transfer data between
nearby computers and PDAs, or to communicate
with a nearby printer or other peripheral device.
Networks have increased the power of individual
computers and expanded the efficiency of
computer users.
Networks are also instrumental in fulfilling the
visions of Bush and Nelson to build trails from
one data point to another.
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You are a marketing director for a small
electrical company. You are considering
using multimedia to market your companys
product. Outline the benefits and drawbacks
of using a CD-ROM presentation, a
multimedia website, or a television
advertisement.
Multimedia Technology
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Summary
Summary
Multimedia is any combination of text, art, sound,
animation, and video delivered to you by computer
or other electronic or digitally manipulated means.
When you allow an end user also known as the
viewer of a multimedia project to control what
and when the elements are delivered, it is called
interactive multimedia.
When you provide a structure of linked elements
through which the user can navigate, interactive
multimedia becomes hypermedia.
Hypertext is a text contains links to other texts.
Media includes perception media, representation
media, presentation media, storage media and
transmission media.
Multimedia Technology
Five fundamental multimedia attributes
Digitised, computerised, distributed, interactive,
integrated
Classification of media types
Captured media, Synthesized media, Discrete
media, Continuous media
Four basic characteristics of a multimedia system
Multimedia systems must be computer controlled
Multimedia systems are integrated.
The info they handle must be represented
digitally
The interface to the final presentation of media
is usually interactive.
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Multimedia Technology
Summary
Summary
Multimedia productions and presentations
Five characteristics of a multimedia presentation
Multiple media, non-linearity, interactivity,
integrity, digital representation
Multimedia presentation can be linear and nonlinear.
Multimedia hardware I/O devices and storage
devices.
Multimedia software media editing software,
authoring software, player (playback) software.
Hard drives, CD and DVD drives, and solid-state
media are common peripheral devices that support
the main processing activity by storing software
and data for later processing.
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Large capacities of permanent, portable storage are
necessary to deliver the applications expected of
todays multimedia computers.
TWO primary multimedia delivery media:
Optical disks: CD-ROM, DVD (Offline)
WWW (online)
Multimedia projects may require input from many
individuals working independently on their personal
computers. The integration of this work requires a
network of computers.
Networks unite computer hardware making it
possible to share and distribute media within local
organizations or over wide geographic areas.
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