Rize
CLEAR PLAYER INFORMATION
Ugggh
RESET CHARACTER SHEET
player
Medium
race & la
Female
size
70
Lawful Evil
age
4'9"
gender
height
None
alignment
155
weight
1.1.2
Oread
neceros.com
character
Scholar of the Ancients
deity
background occupation
Common, Terran, Elven, Dwarven, Halfling, Undercommon, Thassilonian
Forms by JamesTheBard (1.0.8) - www.jamesthebard.net
languages
HITPOINTS
CLEAR CHARACTER STATS
ability score
total
mod
base
strength
STR
15
+2
13
dexterity
DEX
11
11
constitution
CON
16
+3
16
intelligence
INT
19
+4
19
wisdom
WIS
21
+5
19
CHA
-2
-2
charisma
ability score notes & racial notes
inherent enhance
misc
current hp
CLASS RECORDER
CLEAR CHARACTER VITALS
hp gained
hd
class name
bab
skills
fort
ref
will
levels
21
Zen Archer
12
Witch
+3
12
Con
Favored
temporary hp
total hp
33
favored class:
miscellanious tracking
qqqqq
qqqqq
qqqqq
qqqqq
totals +2
Monk
qqqqq
ATTACKS & DEFENSE
CLEAR COMBAT STATS
total
armor class
AC
17
TOUCH
armor class
16
10 +
FLAT-FOOT
armor class
17
10 +
saving throws
total
class base
ability
FORT
+6
+3
+3
Darkvision: 60ft
REF
+3
+3
+2 racial bonus on Acrobatics made to cross narrow
WILL
+8
+3
+5
ledges and on saves against altitude fatigue and sickness.
10 +
armor
shield
dex
size
dodge
natural
deflect
+1
+1
+5
armor
penalty
+1
+5
max
dex
--
+1
+5
spell
failure
0
0
+1
combat notes & modifiers
fortitude
reflex
willpower
attacks
total
base attack bonus
ability
MELEE
+4
+2
+2
RANGED
+2
+2
CMB
+4
+2
+2
CMD
+19
attack modifier
attack modifier
to attack
to defend
10 +
+2
CLEAR NOTES
+5 AC/CMD from monk +1 Nat AC Skin
enhance
0
+2
dex
str
0%
Native Outsider Base Move: 20ft
Honeyed Words: +1 DC of calm charms & +1 Diplomacy
size
Fast Move: +10ft
Monk Bonus AC: 0 +5 Wis
+5
Hex Save: 15 DC (10 + int mod + 1/2 witch level)
FEATS & FEATURES
total
dex
int
cha
str
int
int
cha
dex
cha
dex
dex
cha
wis
cha
int
int
int
int
int
int
int
wis
cha
wis
dex
wis
dex
int
dex
wis
str
cha
class features, racial features, feats and character features
q Disable Device w
q Disguise
q Escape Artist w
q Fly w
q Handle Animal
q Heal
q Intimidate
q Kn: History
q Kn: Religion
q Kn: Arcana
q Kn: Nature
q Kn: Planes
q Kn: Local
q Linguistics
q Perception
q Perform
q Profession:
1W. Slumber (DC 16)
1M. Precise Shot: Fire into melee
2W. Misfortune: Fuck Code
2M. Deflect Arrows: Deflect 1 ranged attack per round
4W. Cackle: Move action to add one turn to mis/fortune
3. Accursed Hex: Hex again if saved the first time
6W. Flight
5. Deadly Aim: -1 Atk +2 Dam
8W. Cauldron: Brew Potion Feat and +4 on Alchemy
10W. Witch's Charge: One target per (all)day, 30ft touching range
7. Clustered Shots: Add up damage before DR
12W. Ice Tomb: 3d8 (half if Fort) cold, paralyzed & unconscious
9. Ability Focus: Slumber DC +2
14W. Cook People: Yummy!
q
q
q
1
0
0
0
0
4
-2
2
3
0
0
0
8
4
-1
1
0
0
4
4
-2
3
0
0
--2
0
4
-9
0
0
0
1
0
1
0
-2
0
0
-2
5
0
0
0
3
0
3
-2
9
8
11
0
1
1
3
-2
4
4
4
0
3
3
3
8
--11
-2
-0
1
0
0
3
0
0
0
4
4
4
5
-2
5
0
3
0
0
3
0
0
0
CHA
0
3
3
0
0
3
0
0
4
0
5
2
-2
-2
0
3
3
0
0
3
0
CHA
-2
-2
1
1
CHA
-2
0
-2
0
mark a q to show a class skill. class skills with ranks gain a +3 trained bonus.
skills marked with w are applied armor check penalties
CLEAR EXPERIENCE
experience
slow q
medium q
INIT
16W.
4
4
-2
2
q Swim w
q Use Magic Device
6M. Parting Shot: Once per fight withdraw and attack
armor
24 RANKS
penalty
ranks ability trained
-10
6
5
2
4
-2
q Sleight of Hand w
q Spellcraft
q Stealth w
q Survival
1. Pointblank Shot: +1 Atk/Dam within 30ft
10M. Imp Crit: Comp Longbow 19-20 x3
q Appraise
q Bluff
q Climb w
q Craft: Alchemy
q Craft:
q Diplomacy
q Ride w
q Sense Motive
CLEAR FEATS AND FEATURES
+3 +3
SKILLS
CLEAR SKILLS
class
q Acrobatics w
armor class
24
initiative
fast q
speed
30
fly
swim
climb
DR
11. Split Hex: Hex 2 targets within 30ft of eachother
damage reduction
13. Quicken Spell
SR
spell resist
14M. Dodge
Wis = Attack instead of Dex for bows
15. Fortune Hex
Weapon Focus: Comp Long Bow +1 Attack
AP
action points
Ki
17.
1/2 his monk level + his Wisdom
resistances
Perfect Strike: Monk level times per day(and extra every 4 levels)
Roll twice on an attack and take the better (2 times per day)
CLEAR ARMOR AND SHIELD
Armor
armor & shield
enhance ac bonus max dex penatly spell fail
type
size
resistances
proficiencies
material
Monk's Outfit
longbows, shortbows, comp longbows, and comp shortbows
Shield
CLEAR WEAPONS
attack modifiers
3rd 4th 5th 6th
damage
crit
range
type
ammo & notes
Masterwork Composite Longbow(2 STR) Attack
10
1d8+3
x3
110 Med
50 Arrows
Flurry Masterwork Composite Longbow(2 STR)
9/9
1d8+3
x3
110 Med
weapons & attacks
enhance 1st
2nd
7th
size
40 Blunt Arrows
20 Large Arrows
20 Large Blunt Arrows
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.
qty
EQUIPMENT
item
Bedroll
MAGIC ITEMS
CLEAR
weight
CLEAR
item
SPECIAL ABILITIES
uses &
charges
CLEAR
name
uses/day
1 Medusa's Mask: +4 bonus on all saving
Silk Rope (50 ft.)
Waterskin
throws against visual effects, once per day
standard action DC15 Fort save or 1 minute
Trail Rations
duration Flesh to Stone. Head Slot
Grappling Arrow
1 Ring of Protection +1 Deflection
Uncle Sigurd's Homemade Fire Arrows
1 Wand cure light wounds 1d8+1
Blanket
Spell Component Pouch
41
light
load
WORN EQUIPMENT
LOADS & LIFT
medium
load
heavy
load
lift off
ground
drag &
push
CLEAR
equipment slots for magic items
head
CLEAR
lift above
head
Medusa's Mask
currency
WEALTH
CLEAR
treasure
face
throat
shoulders
2,253
62
body
other
torso
arms
hands
ring
Ring of Protection +1
BAGS & CONTAINERS
container
BAG OF HOLDING
volume
CLEAR
weight
Type 4
ring
waist
total weight
feet
NOTES
CLEAR
Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day,
they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.
Quest Kill Paladin
Healing: 2ndremove fear, 4thlesser restoration, 6thremove disease, 8threstoration, 10thcleanse, 12thpillar of life, 14thgreater restoration, 16thmass cure critical wounds, 18thtrue resurrection.
These get added to my spells per day and list to prepare from
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.
ABILITY DCs
maximum spells per day
class
ability
total
bonus
bonus
save dc
level
14
15
1st
16
2nd
FAMILIAR & COMPANION
CLEAR
total known
Scorpion
name
INT
+4 init for witch
race/template
Tiny
class
level/hd
ability
total
defenses
total
STR
AC
armor class
18
16
FORT
fortitude
3rd
4th
dexterity
5th
constitution
6th
7th
8th
charisma
9th
short:
25ft +
5ft / 2 lvl
strength
DEX
CON
class
long:
400ft +
40ft / lvl
ability
10
REF
reflex
INT
intelligence
WILL
willpower
wisdom
WIS
10
SPD
speed
30
CHA
modifier
CMB
CMD
CHA
medium:
100ft +
10ft / lvl
total
CLEAR
special qualities
other
modifier
attack
1st
total
HP
hit points
attack bonuses
2nd
3rd
4th
damage & crit
points used
POWER
points
CLEAR GROUP
CLEAR GROUP
0 m Mending
Read Magic
0 m
Spark: A faster flint and steel in any weather
0 m
m
1
Cure Light Wounds: 1d8+3
Mage Armor: +4 AC
1 m
Enlarge Person
1 m
m
1 Hex Vulnerability
1 m Comprehend Languages
3 m Dispel Magic
3 m Fly
3 m Heroism
3 m Remove Disease
3 m Remove Curse
level
CLEAR
name & description
caster
level
sr
pg
m
1 Min
m
m
30 Min
m
m
3 Hour
3 Min
3 Rnd
2 m Cure Moderate Wounds 2d8+3
2 m False Life
Limp Lash
2 m
m
2
2 m
3 m Remove Blindness/Deafness
4 m Death Ward
4 m Cure Serious Wounds
4 m Neutralize Poison
4 m Dimension Door
6 m Dispel Magic, Greater
6 m Heroism, Greater
5 m
5 m
6 m Raise Dead
6 m True Seeing
5 m
7 m Heal
7 m
6 m Transformation
8 m Resurrection
7 m
7 m
save dc
8 m
8 m
8 m
8 m
CLEAR GROUP
m
m
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.
CLEAR
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
pg
CLEAR GROUP
CLEAR GROUP
sr
5 m Cure Critical Wounds
5 m
7 m
m
CLEAR
SPELLS & POWERS
CLEAR GROUP
CLEAR GROUP
Detect Magic: 60ft
0 m
0 m Dancing Lights: Up to 4 light 10ft radius
save dc
CLEAR GROUP
CLEAR GROUP
name & description
CLEAR GROUP
CLEAR GROUP
level