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Pathfinder Character Sheet Overview

The document contains character sheet information for an Oread female scholar of the ancients named Rize, including her abilities, skills, equipment, spells, and other details like her familiar. She is a 3rd level Zen Archer and 6th level Witch with abilities focused on intelligence and wisdom. The sheet provides a detailed breakdown of her combat abilities, spells, and inventory for use in playing a tabletop roleplaying game.

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Cristian York
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0% found this document useful (0 votes)
100 views3 pages

Pathfinder Character Sheet Overview

The document contains character sheet information for an Oread female scholar of the ancients named Rize, including her abilities, skills, equipment, spells, and other details like her familiar. She is a 3rd level Zen Archer and 6th level Witch with abilities focused on intelligence and wisdom. The sheet provides a detailed breakdown of her combat abilities, spells, and inventory for use in playing a tabletop roleplaying game.

Uploaded by

Cristian York
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Rize

CLEAR PLAYER INFORMATION

Ugggh

RESET CHARACTER SHEET

player

Medium

race & la

Female

size

70

Lawful Evil

age

4'9"

gender

height

None

alignment

155

weight

1.1.2

Oread

neceros.com

character

Scholar of the Ancients

deity

background occupation

Common, Terran, Elven, Dwarven, Halfling, Undercommon, Thassilonian

Forms by JamesTheBard (1.0.8) - www.jamesthebard.net

languages

HITPOINTS

CLEAR CHARACTER STATS

ability score

total

mod

base

strength

STR

15

+2

13

dexterity

DEX

11

11

constitution

CON

16

+3

16

intelligence

INT

19

+4

19

wisdom

WIS

21

+5

19

CHA

-2

-2

charisma
ability score notes & racial notes

inherent enhance

misc

current hp

CLASS RECORDER

CLEAR CHARACTER VITALS

hp gained

hd

class name

bab

skills

fort

ref

will

levels

21

Zen Archer

12

Witch

+3

12

Con

Favored

temporary hp

total hp

33

favored class:

miscellanious tracking

qqqqq

qqqqq

qqqqq

qqqqq

totals +2

Monk

qqqqq

ATTACKS & DEFENSE

CLEAR COMBAT STATS

total

armor class

AC

17

TOUCH
armor class

16

10 +

FLAT-FOOT
armor class

17

10 +

saving throws

total

class base

ability

FORT

+6

+3

+3

Darkvision: 60ft

REF

+3

+3

+2 racial bonus on Acrobatics made to cross narrow

WILL

+8

+3

+5

ledges and on saves against altitude fatigue and sickness.

10 +

armor

shield

dex

size

dodge

natural

deflect

+1

+1

+5

armor
penalty

+1

+5

max
dex

--

+1

+5

spell
failure

0
0

+1

combat notes & modifiers

fortitude
reflex

willpower
attacks

total

base attack bonus

ability

MELEE

+4

+2

+2

RANGED

+2

+2

CMB

+4

+2

+2

CMD

+19

attack modifier
attack modifier
to attack
to defend

10 +

+2

CLEAR NOTES

+5 AC/CMD from monk +1 Nat AC Skin

enhance

0
+2
dex
str

0%

Native Outsider Base Move: 20ft

Honeyed Words: +1 DC of calm charms & +1 Diplomacy

size

Fast Move: +10ft

Monk Bonus AC: 0 +5 Wis

+5

Hex Save: 15 DC (10 + int mod + 1/2 witch level)

FEATS & FEATURES

total

dex
int
cha
str
int
int
cha
dex
cha
dex
dex
cha
wis
cha
int
int
int
int
int
int
int
wis
cha
wis
dex
wis
dex
int
dex
wis
str
cha

class features, racial features, feats and character features

q Disable Device w
q Disguise
q Escape Artist w

q Fly w

q Handle Animal
q Heal

q Intimidate

q Kn: History

q Kn: Religion

q Kn: Arcana

q Kn: Nature

q Kn: Planes

q Kn: Local
q Linguistics
q Perception

q Perform

q Profession:

1W. Slumber (DC 16)

1M. Precise Shot: Fire into melee

2W. Misfortune: Fuck Code

2M. Deflect Arrows: Deflect 1 ranged attack per round

4W. Cackle: Move action to add one turn to mis/fortune

3. Accursed Hex: Hex again if saved the first time

6W. Flight

5. Deadly Aim: -1 Atk +2 Dam

8W. Cauldron: Brew Potion Feat and +4 on Alchemy


10W. Witch's Charge: One target per (all)day, 30ft touching range

7. Clustered Shots: Add up damage before DR

12W. Ice Tomb: 3d8 (half if Fort) cold, paralyzed & unconscious

9. Ability Focus: Slumber DC +2

14W. Cook People: Yummy!

q
q
q

1
0
0
0

0
4
-2
2

3
0
0
0

8
4
-1

1
0
0

4
4
-2

3
0
0

--2
0
4
-9

0
0
0
1
0
1

0
-2
0
0
-2
5

0
0
0
3
0
3

-2
9
8
11

0
1
1
3

-2
4
4
4

0
3
3
3

8
--11
-2
-0

1
0
0
3
0
0
0

4
4
4
5
-2
5
0

3
0
0
3
0
0
0

CHA

0
3
3
0
0
3
0

0
4
0
5
2
-2
-2

0
3
3
0
0
3
0

CHA

-2

-2

1
1

CHA
-2
0
-2
0
mark a q to show a class skill. class skills with ranks gain a +3 trained bonus.
skills marked with w are applied armor check penalties
CLEAR EXPERIENCE

experience

slow q

medium q

INIT

16W.

4
4
-2
2

q Swim w

q Use Magic Device

6M. Parting Shot: Once per fight withdraw and attack

armor
24 RANKS
penalty
ranks ability trained

-10
6
5
2
4
-2

q Sleight of Hand w
q Spellcraft

q Stealth w

q Survival

1. Pointblank Shot: +1 Atk/Dam within 30ft

10M. Imp Crit: Comp Longbow 19-20 x3

q Appraise
q Bluff
q Climb w

q Craft: Alchemy

q Craft:
q Diplomacy

q Ride w

q Sense Motive

CLEAR FEATS AND FEATURES

+3 +3

SKILLS

CLEAR SKILLS

class

q Acrobatics w

armor class

24

initiative

fast q
speed

30

fly

swim

climb

DR

11. Split Hex: Hex 2 targets within 30ft of eachother

damage reduction

13. Quicken Spell

SR

spell resist

14M. Dodge

Wis = Attack instead of Dex for bows

15. Fortune Hex

Weapon Focus: Comp Long Bow +1 Attack

AP

action points

Ki

17.

1/2 his monk level + his Wisdom

resistances

Perfect Strike: Monk level times per day(and extra every 4 levels)
Roll twice on an attack and take the better (2 times per day)
CLEAR ARMOR AND SHIELD

Armor

armor & shield

enhance ac bonus max dex penatly spell fail

type

size

resistances

proficiencies

material

Monk's Outfit

longbows, shortbows, comp longbows, and comp shortbows

Shield

CLEAR WEAPONS

attack modifiers
3rd 4th 5th 6th

damage

crit

range

type

ammo & notes

Masterwork Composite Longbow(2 STR) Attack

10

1d8+3

x3

110 Med

50 Arrows

Flurry Masterwork Composite Longbow(2 STR)

9/9

1d8+3

x3

110 Med

weapons & attacks

enhance 1st

2nd

7th

size

40 Blunt Arrows

20 Large Arrows

20 Large Blunt Arrows


created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.

qty

EQUIPMENT

item

Bedroll

MAGIC ITEMS

CLEAR

weight

CLEAR

item

SPECIAL ABILITIES

uses &
charges

CLEAR

name

uses/day

1 Medusa's Mask: +4 bonus on all saving

Silk Rope (50 ft.)

Waterskin

throws against visual effects, once per day

standard action DC15 Fort save or 1 minute

Trail Rations

duration Flesh to Stone. Head Slot

Grappling Arrow

1 Ring of Protection +1 Deflection

Uncle Sigurd's Homemade Fire Arrows

1 Wand cure light wounds 1d8+1

Blanket

Spell Component Pouch

41

light
load

WORN EQUIPMENT

LOADS & LIFT

medium
load

heavy
load

lift off
ground

drag &
push

CLEAR

equipment slots for magic items

head

CLEAR

lift above
head

Medusa's Mask

currency

WEALTH

CLEAR

treasure

face
throat
shoulders

2,253

62

body

other

torso
arms
hands
ring

Ring of Protection +1

BAGS & CONTAINERS

container

BAG OF HOLDING

volume

CLEAR

weight

Type 4

ring
waist

total weight

feet

NOTES

CLEAR

Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day,
they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.

Quest Kill Paladin

Healing: 2ndremove fear, 4thlesser restoration, 6thremove disease, 8threstoration, 10thcleanse, 12thpillar of life, 14thgreater restoration, 16thmass cure critical wounds, 18thtrue resurrection.

These get added to my spells per day and list to prepare from
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.

ABILITY DCs

maximum spells per day


class
ability
total
bonus
bonus

save dc

level

14

15

1st

16

2nd

FAMILIAR & COMPANION

CLEAR

total known

Scorpion

name

INT

+4 init for witch

race/template

Tiny

class

level/hd

ability

total

defenses

total

STR

AC

armor class

18

16

FORT

fortitude

3rd

4th

dexterity

5th

constitution

6th

7th

8th

charisma

9th

short:
25ft +
5ft / 2 lvl

strength

DEX

CON

class

long:
400ft +
40ft / lvl

ability

10

REF
reflex

INT

intelligence

WILL

willpower

wisdom

WIS

10

SPD
speed

30

CHA

modifier

CMB

CMD

CHA

medium:
100ft +
10ft / lvl
total

CLEAR

special qualities

other

modifier

attack

1st

total

HP

hit points

attack bonuses
2nd
3rd

4th

damage & crit

points used

POWER
points

CLEAR GROUP
CLEAR GROUP

0 m Mending
Read Magic
0 m
Spark: A faster flint and steel in any weather
0 m
m
1
Cure Light Wounds: 1d8+3
Mage Armor: +4 AC
1 m

Enlarge Person
1 m
m
1 Hex Vulnerability
1 m Comprehend Languages

3 m Dispel Magic
3 m Fly
3 m Heroism
3 m Remove Disease
3 m Remove Curse

level

CLEAR

name & description

caster
level
sr

pg

m
1 Min

m
m

30 Min

m
m

3 Hour
3 Min

3 Rnd

2 m Cure Moderate Wounds 2d8+3


2 m False Life
Limp Lash
2 m
m
2

2 m
3 m Remove Blindness/Deafness

4 m Death Ward
4 m Cure Serious Wounds

4 m Neutralize Poison
4 m Dimension Door
6 m Dispel Magic, Greater
6 m Heroism, Greater

5 m
5 m

6 m Raise Dead
6 m True Seeing

5 m
7 m Heal
7 m

6 m Transformation
8 m Resurrection

7 m
7 m

save dc

8 m
8 m

8 m
8 m

CLEAR GROUP

m
m

created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.

CLEAR

CLEAR GROUP

CLEAR GROUP

CLEAR GROUP

pg

CLEAR GROUP

CLEAR GROUP

sr

5 m Cure Critical Wounds


5 m

7 m
m

CLEAR

SPELLS & POWERS

CLEAR GROUP

CLEAR GROUP

Detect Magic: 60ft


0 m

0 m Dancing Lights: Up to 4 light 10ft radius

save dc

CLEAR GROUP

CLEAR GROUP

name & description

CLEAR GROUP

CLEAR GROUP

level

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