PLAYER
EXPERIENCE POINTS
LEVEL
CHARACTER NAME
RACE
GENDER
SIZE
CLASS & BUILD
AGE
DEITY / RELIGION
SKIN
BACKGROUND
EYES
HAIR
HEIGHT
WEIGHT
LANGUAGES
IDEALS
FLAWS
BONDS
PERSONALITY TRAITS
AL
I GNME NT
CHARACTER PORTRAIT
BONUS
ENCUMBERED (HEAVY)
SPEED DROPS BY 10ft /3m /2sq EACH
SPEED
ABILITY SCORES
PROFICIENCY
PROFICIENCIES:
HEAVY ARMOR PENALTY
YOUR SPEED DROPS BY 10ft /3m /2sq
IF YOUR STR SCORE IS NOT ENOUGH
SOME SIMPLE INTERACTIONS WITH OBJECTS NEAR YOU CAN BE DONE IN TANDEM WITH YOUR MOVE ACTION (ASK YOUR DM).
DROP PRONE: FREE. STAND UP: COSTS HALF OF YOUR SPEED.
DIFFICULT TERRAIN: COSTS DOUBLE (STACKS). SQUEEZE: COSTS DOUBLE (STACKS).
CLIMB, SWIM or CRAWL: COSTS DOUBLE (STACKS).
LONG JUMP: IF MOVE 10ft/3m/2sq AT LEAST, LEAP STR SCORE IN FEET. OTHERWISE ONLY HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO AVOID
OBSTACLES.
HIGH JUMP: IF MOVE 10ft/3m/2sq AT LEAST, JUMP 3 + STR SCORE FEET. OTHERWISE ONLY HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO JUMP
HIGH THAN NORMAL.
MO
MO
D
SCORE
ST
R
ST
DE
SCO
RE
M
OD
CON
ST
OD
T
IN
WI
S
SCORE
MO D
ADVANTAGES & DISADVANTAGES
INITIATIVE
YOUR TURN
YOU CAN TAKE ONE ACTION
YOU CAN MOVE UP TO YOUR SPEED (CAN BREAK UP MOVEMENT)
YOU CAN TAKE ONLY ONE BONUS ACTION (IF YOU HAVE ANY)
YOU CAN TAKE ONLY ONE REACTION PER ROUND
ACTIONS IN COMBAT
ATTACK
DASH
CAST SPELL DISENGAGE
DODGE
HELP
HIDE
READY
SEARCH
USE OBJECT
FAIL CHECKS INVOLVING HEARING.
* SOME ARMORS IMPOSE DISADVANTAGE ON DEXTERITY (STEALTH) CHECKS
ATTACKS
F FRIGHTENED
WEAPON / SPELL
USES / AMMUNITIONS
HIT BONUS
SKILLS
DAMAGE
TYPE
PROFICIENCY & ADVANTAGE
P
A
CANNOT TAKE ACTIONS OR REACTIONS.
F INVISIBLE
CANNOT BE SEEN (NORMALLY); ATTACKS
HAVE ADV; ENEMY ATTACKS HAVE
DISADV.
P
A
P
F PARALYZED
BECOME INCAPACITATED; FAIL STR AND
DEX SAVING THROWS; ENEMY ATTACKS
HAVE ADV; ENEMY ATTACKS WITHIN
5ft/1.5m/1sq IS A CRITICAL HIT; CANNOT
SPEAK, MOVE OR TAKE PHYSICAL
ACTIONS.
P
A
P
A
P
A
F PETRIFIED
BECOME
INCAPACITATED;
BECOME
PARALYZED; GAIN RESISTANCE TO ALL
DAMAGE; STOP AGING; IMMUNE TO
POISON OR DISEASE; WEIGHT INCREASE
BY A FACTOR OF 10.
A
P
IN-COMBAT FEATURES
FEAT / TRAIT / ITEM
USES
MAX USES
NOTES
A
P
A
P
ABILITY CHECKS HAVE DISADV; ATTACKS
HAVE DISADV;
A
P
F PRONE
ONLY MOVE BY CRAWLING OR STAND UP;
ATTACKS HAVE DISADV; ENEMY ATTACKS
HAVE ADV IF WITHIN 5ft/1.5m/1sq OR
HAVE DISADV OTHERWISE.
P
A
P
A
F RESTRAINED
P
A
SPEED DROPS TO 0; ATTACKS HAVE
DISADV; ENEMY ATTACKS HAVE ADV; DEX
SAVING THROWS HAVE DISADV.
P
A
F STUNNED
BECOME INCAPACITATED; FALL PRONE
AND DROP WHAT IS HOLDING; FAIL
STR AND DEX SAVING THROWS; ENEMY
ATTACKS HAVE ADV; ENEMY ATTACKS
WITHIN 5ft/1.5m/1sq IS A CRITICAL HIT.
TOTAL
F INCAPACITATED
F UNCONSCIOUS
NOTES
F GRAPPLED
BECOME INCAPACITATED; FAIL STR AND
DEX SAVING THROWS; ENEMY ATTACKS
HAVE ADV; CANNOT MOVE; CAN ONLY
SPEAK FALTERINGLY.
REACH / RANGE
SPEED DROPS TO 0.
F POISONED
NO SHIELD
MISC
FEATURES & TRAITS
F DEAFENED
CHECK AND ATTACKS HAVE DISADV
WHEN SOURCE OF FEAR IS IN SIGHT;
CANNOT WILLINGLY MOVE CLOSER TO
THE SOURCE OF FEAR.
ENCH
NOTES:
F BLINDED
F CHARMED
SHIELD
CONDITIONS
ARMOR
MO
ST
BONUS
CANNOT
HARM
THE
CHARMER;
CHARMER HAS ADV ON ANY SOCIAL
INTERACTION.
,6
$/(57)($7
FAIL CHECKS INVOLVING SIGHT; ATTACKS
HAVE DISADV; ENEMY ATTACKS HAVE
ADV.
TOTAL
'
S AVIN G THRO
RM
NO A OR
AC
30
III
AT
H
RE
SCO
DE
A CONDITION LASTS EITHER UNTIL IT IS COUNTERED OR
FOR A DURATION SPECIFIED BY THE EFFECT THAT IMPOSE
THE CONDITION.
IF MULTIPLE EFFECT IMPOSE THE SAME CONDITION THE
CONDITION DO NOT GET WORSE BUT IT LASTS UNTIL
ALL OF THE IMPOSING EFFECTS HAVE BEEN COUNTERED
OR EXPIRED.
20
II
III
REMAINING HIT DICE
NATURAL
$'
TOTAL HIT DICE
CHA
X M OD
DE
ST
II
ARMORS
MAY DENY OR LIMIT
(AND REDUCE SPEED)
CHA
PORA RY H
WIS
ADVANTAGE
10
INT
E
OR
SC
HP
TE
M
DEX
SAVING THROW
TURN COUNTER
MAX HP
CON
DIFIER
CONDITIONS & HP NOTES
CURRENT HP
STR
MA
X
SQ UARES
SC
OR
METERS
FEE
T/
MOD
ENCH
MISC
ACROBATICS (DEX)
ANIMAL HANDLING (WIS)
ARCANA (INT)
ATHLETICS (STR)
DECEPTION (CHA)
HISTORY (INT)
INSIGHT (WIS)
INTIMIDATION (CHA)
INVESTIGATION (INT)
MEDICINE (WIS)
NATURE (INT)
PERCEPTION (WIS)
PERFORMANCE (CHA)
PERSUASION (CHA)
RELIGION (INT)
SLEIGHT OF HAND (DEX)
STEALTH (DEX) *
SURVIV$/ (WIS)
2%6(59(17)($7
NOTES
PASSIVE PERCEPTION
SPECIAL VISION / SENSES:
PTION +
10
RCE
PE
ADVENTURING GROUP
SPELLCASTING
EQUIPMENT
ITEM
QUANTITY
WEIGHT
IX
VIII
I
CASTING ABILI
TY
ELL
SP
II
S
NU
BO
SP
E
ALLIES & FOES
VI
S LO
SPELL ATTA
CK
E DC
SAV
LL
VII
III
T S - P E R - D AY
IV
S LOT S L E F T
SPELL KNOWN
EQUIPPED ITEM
LEVEL
LEVEL
PREPARED SPELL
ORGANIZATIONS
WEALTH
ATTUNED MAGIC ITEMS
1
COPPER PIECES
1cp = 1/100gp
SPELL KNOWN
SILVER PIECES
1sp = 1/10gp
ELECTRUM PIECES
1ep = 1/2gp
GOLD PIECES
1gp = 1gp
MAX 3 ITEMS
PLATINUM PIECES
1pp = 10gp
OTHER CARRIED WEALTHS:
OE J
V N
RLQ V
F
LQ
FR
DRAG - L
SH IFT
PU
STORED WEALTHS:
CARRYING CAPACITY x 2
WHILE PUSHING OR DRAGGING MORE WEIGHT THAN
CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq
DOWNTIME
CARRIED WEALTH
CARRIED COINS
YING CAPAC
RR
ITY
CA
CARRIED EQUIP
ENCUMBRANCE
ACTIVITIES
PRACTICING A PROFESSION
CRAFTING
RECUPERATING
RESEARCH
TRAINING
SPELLCASTING SERVICE
CATCHING-UP
ENT LOAD
CURR
DA
YS TO SPEN D
CAMPAIGN NOTES
ENCUMBERED THRESHOLD*
6756&25([OE
SPEED DROPS BY 10ft/3m/2sq
STR SCORE x 2.5kg
HEAVY ENCUMBERED THRESHOLD*
6756&25([OE
SPEED DROPS BY 20ft/6m/4sq
DISADV ON ABILITY CHECKS, ATTACK ROLLS AND
SAVING THROWS ON STR, DEX OR CON
STR SCORE x 5kg
* Optional rules
6756&25([OE
STR SCORE x 7.5kg
NOTE:
HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.