100% found this document useful (1 vote)
2K views5 pages

Ideo Product Development Case

IDEO is an innovative product design firm known for its rigorous development process. They were approached by Handspring to design the Visor PDA on a tight timeline. This presented challenges as IDEO's process emphasized research and prototyping while Handspring wanted to rush to market. The project lead recommended requesting more time to follow IDEO's process but taking the project even without it to preserve their relationship. Critics later noted design flaws in the Visor that may have been avoided with more development time.

Uploaded by

Dipesh Walia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
2K views5 pages

Ideo Product Development Case

IDEO is an innovative product design firm known for its rigorous development process. They were approached by Handspring to design the Visor PDA on a tight timeline. This presented challenges as IDEO's process emphasized research and prototyping while Handspring wanted to rush to market. The project lead recommended requesting more time to follow IDEO's process but taking the project even without it to preserve their relationship. Critics later noted design flaws in the Visor that may have been avoided with more development time.

Uploaded by

Dipesh Walia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Maggie Jones 1

IDEO Product Development



Executive Summary
IDEO is a design and innovation consulting firm founded in 1991 with the merger of ID Two,
Matrix, and David Kelly Design whose, founder, David Kelly, became CEO. The resulting company had
the ability to design, develop, and manufacture new products and thus pioneered the design version of
concurrent engineering combining art and engineering to produce products that were both
aesthetically pleasing and technically competent. IDEO established itself as a leader in the field and
consistent recipient of industry awards.
IDEOs culture could be described as eccentric, fun, creative, and innovative. The outside-the-
box working styles and shifting of working groups help to keep thinkers fresh and constantly on their
toes. In the early 1990s, the organization was flat to the point of creating occasional ambiguity for staff
and management, but this was seen as providing fertile conditions for the generation of innovative
thinking and ideas. By the late 1990s, IDEOs culture had become slightly more bureaucratic, to the
chagrin of the executives and founders.
IDEOs innovation process was also unique. Prototyping and brainstorming were both central to
the product development process which followed several phases. Phase 0, the Understand/ Observe
phase sought to develop a comprehensive understanding of the clients business and product feasibility.
The closely related Phase I, Visualize/ Realize focused on choosing a product direction based on
ideas, technologies, and market perceptions and culminated in a rough three-dimensional model of the
product and a general idea of the manufacturing strategy that would be used. During Phase II,
Evaluating/ Refining, the focus shifted to engineering and the team enhanced the design prototypes
through testing functional prototypes. At the end of this phase the team had a functional model as well
IDEO Product Development Maggie Jones 2

as a look alike design model. The team completed product design and verified the feasibility of
manufacturing during Phase III, Implement/ Detailed Engineering. In the final phase, Phase IV,
Implement/ Manufacturing Liaison, the team ensured a smooth product release to manufacturing.
In 1996, IDEO was hired to work on the design of Palm V for 3Com. Senior project leader
Dennis Boyle was chosen to lead development for IDEO with the goal of creating a slim, more
sophisticated, colorful and sleek design that would appeal to customers emotions more than their desire
for cutting edge technology. Phase 0 began at the end of 1996 and the Palm V was released to market in
February 1999.
In 1998, concurrent with the design of the Palm V, Jeff Hawkins and Donna Dubinsky from
3Com created a company called Handspring with the intent to create lower-cost, more user-friendly, and
colorful PDAs with expansion ports and the ability to synchronize with personal computers. The
company wanted to launch its first product, the Visor, in late 1999, before the holiday shopping season.
Because of time pressures and cost goals, Handspring wanted to truncate the early phases of IDEOs
development process and rely on market research that had already been conducted for the Palm V.
Dennis Boyle was called in to submit a proposal for the project, although because of the close ties to the
competitor Palm, details of the project would have to be kept relatively secret and he would have to
develop the product nearly twice as quickly as the Palm V.
i


Analysis
David Boyle must decide whether or not to put aside his companys tradition of spending
substantial amounts of time and energy on the design phase of a product in order to rush the Visor
PDA to market. Visor would meet Handsprings requirement of being less expensive than the Palm
IDEO Product Development Maggie Jones 3

V and would have more potential for expanding functionality, but would lack the trade mark high-
quality and well-researched design that had made IDEOs innovation legendary in the industry.
In many ways, the priorities of IDEO and Handspring were at odds with each other. IDEOs
focus was on creating innovative, high-quality products that were successful and effective due to
thoughtful, creative design. The rigorous, customer-centered development, design, and refining stages,
as well as the comprehensive use of creativity in the office and in team development underscore IDEOs
commitment to creating the best design possible. Deadlines were not a primary concern, as the company
had a good track record for delivering their world-class designs under tight schedules. Handspring,
despite being consumer-focused and according to Hawkins, wanting to make this work well for the
consumer, felt it unnecessary to engage in market research or time-intensive experimentation in a
fundamental departure from IDEOs process.
IDEO had worked long and hard to create a supportive culture for creativity and innovation, one
that was continually rewarded with recognition for its cutting edge products and design. There was
potential that their reputation could be damaged by taking on a product that has such tight cost and time
constraints. Boyle knew that more development time would translate into a superior product but one
which would not meet one of his clients primary requirements of time to market.

Evaluation of Alternatives
Boyle has three alternatives for approaching the Visor project: he can decline the project, he can
move forward with the project without a thorough Phase 0 and Phase I as requested by Handspring, or
he can request additional time to complete the project using IDEOs established design process. The
advantages of the first option are that IDEO would not risk being associated with a sub-par design.
However, they would also lose the opportunity to spearhead an exciting new project and would lose the
IDEO Product Development Maggie Jones 4

revenue associated with that project. Additionally, theres the possibility that declining to work on the
project would jeopardize the close relationship between the IDEO and Handspring teams and prevent
future collaboration.
Boyle also has the option of accepting Handsprings timeline and constraints and moving
forward with a modified product development process. The advantages of this alternative are that
they would be satisfying one of their clients primary requirements. Also, the early release may
help position Handspring as a leader in the PDA industry with opportunities for future product
development. The main disadvantage to following this course of action is associating the IDEO
brand with a possibly inferior product. Boyle already noted that that Visor would have to sacrifice
style and settle on an inexpensive plastic housing, and on AAA batteries instead of the
rechargeable lithium-ion battery found in the Palm V.
ii

The third alternative would be to ask Handspring management to delay the release so that more
time could be spent indulging in experimentation and the early phases of IDEOs legendary
development process. These processes were designed to encourage creativity and Boyle was confident
that they could create a superior product under these conditions. The disadvantage of this option is
missing the window for optimum market entry which could cut into profits or allow competitors
time to gain control of the market.

Recommendation
I would recommend that Boyle pursue the third option and request additional time to fully
engage in Phases 0 and I of IDEOs product development process. Because the price point for the Visor
is less than half that of the Palm V, the target market and use cases are likely to be significantly different
such that the research conducted as part of the Palm V development may not be relevant. Similarly, the
IDEO Product Development Maggie Jones 5

Springboard functionality of the proposed device was completely new and the potential uses were
unexplored. New research and customer modeling should be done to understand the opportunities and
pitfalls of this new audience and new technology.
If Handspring is unwilling to delay release until after the holidays, Boyle should nevertheless
accept the project. Although the first release of Visor may not showcase IDEOs trademark superior
design, the relationship with Handspring will provide future opportunities for innovation in the PDA
industry.

Case Update
The Visor was released in September 1999 as desired by Handspring. While the release date was
met, critics noted that the lack of rubber between the buttons and metal contacts made the buttons harder
to press. There were also complaints that the screen cover was not connected, making it easy to lose,
despite its ability to attach onto the back of the Visor exactly as it attached to the front.
iii
One cant help
but wonder if these design flaws could have been avoided if IDEO had been able to spend more time on
the early phases of product development.


i
Thomke, Stefan and Nimgade, Ashok. IDEO Product Development. Boston: Harvard Business School, 16 April 2007.
ii
Ibid. p. 13.
iii
Handspring Visor Deluxe. The Center for Computing History. n.d. Retrieved 23 October 2011 from
http://www.computinghistory.org.uk/det/5781/Handspring-Visor-deluxe/.

Common questions

Powered by AI

IDEO faced several strategic choices with the Palm V project: they could adhere strictly to their traditional, thorough design phases, or modify their process to suit the client's requirements for a quicker market release. The potential consequences of these strategies varied: sticking to their thorough design might lead to a superior product but at the risk of a delayed market entry, whereas adapting their process acknowledged the client's timeline but risked delivering an inferior product. A successful adaptation could reinforce client confidence in IDEO’s flexibility, whereas failure could harm their reputation .

The Visor project differed significantly from previous IDEO projects primarily in its timeline and scope. Handspring required a much faster development timeline, which necessitated skipping or drastically shortening IDEO’s extensive design phases such as 'Understand/Observe' and 'Visualize/Realize'. This deviation from IDEO's typical process meant potentially compromising design quality. The implications were significant: failing to exhibit IDEO's hallmark quality could damage their reputation; however, successfully meeting Handspring's stringent timeline could strengthen their relationship and open doors for future innovation collaborations .

Working on the Palm V and Visor projects simultaneously posed significant challenges to IDEO's design philosophy, which emphasized thorough research and creative freedom. The Palm V project benefited from these principles, resulting in a high-quality and well-received product. Conversely, the Visor project imposed constraints that truncated IDEO’s typical processes, challenging their philosophy. IDEO had to navigate maintaining their standards while meeting the different demands and timelines of both clients, potentially leading to internal conflicts on resource allocation and prioritization of core values .

IDEO’s existing relationship with Handspring likely played a significant role in handling the Visor project. Maintaining a strong partnership could offer IDEO significant future opportunities in the rapidly growing PDA market. Deciding to proceed with Handspring's tight schedule, IDEO balanced the risk of compromising on their design values with the potential to fortify this relationship. This decision could be seen as prioritizing long-term collaboration benefits while risking short-term reputation setbacks due to possible quality compromises .

Dennis Boyle faced several challenges with the Visor project, mainly balancing IDEO's commitment to high-quality and innovative design against Handspring's pressing need for a quick market entry. He had to consider the potential damage to IDEO's reputation from rushing a potentially sub-par product versus the risk of harming the working relationship with Handspring if he declined or requested more time. The challenge lay in making a decision that balanced IDEO's standard design process with the client's need for rapid product development .

IDEO’s innovative processes, such as extensive prototyping and brainstorming phases, benefited the Palm V project by ensuring a product that was both functionally and aesthetically superior. However, with the Visor project, these processes were truncated to meet Handspring's demands for a faster timeline. As a result, IDEO could not fully engage in the in-depth market research and design explorations they typically relied on, potentially resulting in a less refined product in terms of both design and usability .

The trade-offs for IDEO in modifying their development process to meet Handspring's timeline included prioritizing speed over depth in design analysis and creativity. While this approach risked yielding a product with compromised design quality, it aligned with the client’s strategic market entry goals. It served to strengthen the IDEO-Handspring partnership for future projects, but potentially at the cost of IDEO's reputation for quality. The decision underscores IDEO's need to balance between client demands and their design principles, impacting their future negotiating power and market perception .

IDEO's culture of being eccentric, fun, creative, and innovative played a crucial role in their approach to design. The company's flat organizational structure encouraged an environment of ambiguity that served as a fertile ground for innovative thinking and ideas. This culture allowed for flexible working styles and the formation of shifting working groups, keeping team members constantly challenged and fresh. Such a dynamic environment supported IDEO's success in producing products that were both aesthetically pleasing and technically competent .

The decision to skip the early design phases had a noticeable impact on the final Visor product, as evidenced by several criticized features. Critics noted that the screen cover's lack of connection made it prone to loss, and the lack of rubber between the buttons and metal contacts made them difficult to press. These design flaws suggest that additional time in the early phases could have addressed these issues, potentially resulting in a better product experience that mirrored IDEO's typical high-quality standards .

IDEO's approach to innovation was distinguished by its unique combination of art and engineering, along with an unusual organizational culture promoting creativity and non-linear thinking. Unlike many firms that might prioritize efficiency or technical proficiency alone, IDEO's methods were rooted in concurrent engineering to achieve both aesthetic and technical excellence. Their culture encouraged experimentation and cross-disciplinary collaboration, setting them apart in their ability to produce award-winning designs and maintain industry leadership .

You might also like