Gms Guide To Creating Challenging Encounters
Gms Guide To Creating Challenging Encounters
NOTE: EFFECTIVE 02/03/2014 THIS GUIDE WILL NO LONGER BE UPDATED. IT WILL NOT BE REMOVED. STARTING 2/10/14, THIS GUIDES CONTENT WILL BE EXPANED UPON IN BLOG-FORMAT AT THE NEW EVERYMAN GAMING BLOG. EVERYMAN GAMING IS UPDATED WEEKLY ON MONDAYS, WEDNESDAYS, AND FRIDAYS. NO INFORMATION IN THIS GUIDE WILL BE COPY/PASTED ONTO THE BLOG; IT WILL BE WRITTEN ENTIRELY FROM SCRATCH AND WILL CONTAIN AT LEAST 69% BETTER GRAMMAR AND PUNCTUATION. The Paizo thread will continue to function if you wish to discuss these changes. The Everyman Gaming blog also contains a Facebook page (there is a link at the bottom of each page on the blog. If you would like to submit ideas for future articles, please PM the author at the Everyman Gaming Facebook Page.
YoumaynowreturnyourregularscheduledGuideViewing. ~AlexanderAugunas
Table of Contents
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Glossary DebunkingMyths TheActionEconomy TheMathBehindCR RecappingtheProcess CalculatingaPlayersCR DeployingtheLinearGuild RevengeoftheRecap MythicMathematicsDesigningEncountersforMythicAdventures DesigningEffectiveBossMonsters PracticeWhatWePreachTheHauntingofHarrowstone TakingAdvantageofTerrainandWeather TheRealGoal MiscellaneousTipsandTricks Summary
Glossary
[Link],thisiswhereyou shouldgoodtoreferencethoseterms. GMGameMasterthepersonwhorunsthegameyoureplaying. PCPlayerCharacterthepeopleplayinginthegamethatisbeingrun. APLAveragePartyLevelthisistheaveragelevelofyourparty. CRChallengeRatingthisishowdifficultthemonsteris. XPExperiencePointsanumericalsystemthatdetermineswhenPCslevelupisalsoused todetermineamonstersCR. DepletableResourcesAnythingthataplayercanloseasaresultofparticipatinginan [Link],abilityscores,spellsperday, magicitemcharges,dailyuseabilities,andsoon.
Debunking Myths
Beforewegetstartedonthisguide,theresomeimportantmythsthatneeddispelling. [Link],andonly [Link] downaspecificplotorstorylinewithoutgivingthemanychoiceortheillusionofchoice. Designingencountersinadvancecansometimesberailroading,butitisnotasuresignof [Link] spontaneitylater. [Link] [Link],andtheproblemisthatit stemsdirectlyfromtheCoreRulebook,whichstatesthatyoudonotneedtoadjustapartys [Link] balancedandhowthegamesactioneconomyworks. [Link],[Link] youreadtheCoreRulebook,aCR4encountershouldonlydrainroughly25%oftheanAPL4 [Link],itisan averageencounter. [Link]?Imansweringthis [Link] doesnottalkaboutthecreativeaspectofdesigningencounters,andbelieveitornotbutitisnt [Link],youcanbetaughtMathematicsandtechniquesforhowto [Link] [Link],GMsomegames,playinsomegames,andearnexperience [Link] hownewsomeoneis,agoodencounterdesigner(andagoodGM)knowsthatthereare lessonstolearnfromeveryexperienceheacquires. [Link]/Magus/ZenArcherisbroken!Imwillingtobetthat90%oftheGMs [Link] [Link],anyplayeroptionisonlyasbrokenasyou [Link],thethreeclassesIvelistedarethecommonsubjectsof complaintswhenitcomesto,Isthisclassbroken?Honestly,itmakesmelaughbecause [BrokenNova]classthreadsalmostalwaysexistalongside[Martialssuckcomparedto spellcasters]threads,andyettwoofthreemostcommonlycomplainedaboutclasseshave [Link]! InordertobeasuccessfulGM,youneedtobefamiliarenoughwiththerulesthatyoucan
[Link] misconceptionbyRPGGamersnowadaysthattheFirstPartyPublisher(Hint:Paizo)is allpowerfulandallknowingandisthegoldenstandardbywhichalllesserproductsshouldbe [Link],[Link],andoftenthat [Link] iconicpartyoffour,[Link] norm,theharderoreasiertheadventurebecomes. [Link], theGunslinger,Magus,[Link] [Link], butyouneedtoA)useavarietyofencountersandB)notewhichtypeofencountersyour playersarechallengedby. Tldr:AdventurePaths(andeventheXPtables,toacertaindegree)arebalancedassuming thatyourplayersareapartyoffourconsistingofaCoreWizard,aCoreCleric,aCore Rogue,[Link],themore [Link] encountersharder,andmostofthemarebackwardscompatibletowardsmakingencounters [Link]!
The Action Economy, or the Real Reason Your Encounters Are Trivial
IamnotgoingtogoindepthontheActionEconomyhereinthisguideitisquiteliterallyatopic thatdeservesitsownguide,suchasthefabulousguidewrittenbytheGeekIndustrialComplex [Link] guidetotheActionEconomy. [Link]?Putsimply,theactioneconomyisthenumberofactions [Link],everycharacterin acombathasaccesstothreeactionsaStandardAction,aMoveAction,andaSwiftAction. YoucanalsocombinetheStandardandMoveactionstogetherintoaFullRoundAction,with themostcommonofthoseactionsbeingtheFullAttackActionandtheFullMovementAction. [Link]?Yourplayersaregoingtoconstantlylookforways [Link]?Thosespellsspent buffingarestandardactionsthatdonotneedtobecastduringthecombat,whichnetsthe [Link] ActionEconomy,[Link] shouldneverallowthePCstobuffbeforeanencounter,butyouneedtobeawarethatthe playersusingoutofcombattimetocastbuffsmeansthattheyaregoingtobeableto dedicatemoreoftheircombatactionstorippingapartyourmonsters. [Link]?TheveryrealconceptoftheAction Economyisbasicallywhatmakestheiconicbossmonstersoincrediblyeasytodefeat unlesssaidbossmonstersignificantlyoverpowersthePCsintermsofitsCRtotheirAPL. Insteadofaroleplayinggame,[Link] youplaceanAPL4partyoffouradventurersagainstaCR4monster,bothsidesofthe [Link],becausetherearefourPCstoone CR4monster,thePCssideiseffectivelytakingfourturnstheyaremakingfourmovesto [Link] [Link] designedwiththisinmind,soifyouwanttodesignadifficultencounter,youneedtoevenout thechessboardsomewhat,whichwillalwaysmeananencounterofahigherCR.
Character LvL
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20
CR1
50 100 150 200 300 400 600 800 1,200 1,600 2,400 3,200 4,800 6,400 9,600 12,800 19,200 25,600 38,400 51,200
CR+0
100 150 200 300 400 600 800 1,200 1,600 2,400 3,200 4,800 6,400 9,600 12,800 19,200 25,600 38,400 51,200 76,800
CR+1
150 200 300 400 600 800 1,200 1,600 2,400 3,200 4,800 6,400 9,600 12,800 19,200 25,600 38,400 51,200 76,800 102,400
CR+2
200 300 400 600 800 1,200 1,600 2,400 3,200 4,800 6,400 9,600 12,800 19,200 25,600 38,400 51,200 76,800 102,400 153,600
CR+3
300 400 600 800 1,200 1,600 2,400 3,200 4,800 6,400 9,600 12,800 19,200 25,600 38,400 51,200 76,800
CR+4
400 600 800 1,200 1,600 2,400 3,200 4,800 6,400 9,600 12,800 19,200 25,600 38,400 51,200 76,800 102,400
CR+5
600 800 1,200 1,600 2,400 3,200 4,800 6,400 9,600 12,800 19,200 25,600 38,400 51,200 76,800 102,400 153,600 205,800 307,200 409,600
Calculating a Players CR
Ifyourereadingthisguide,[Link] dothat,[Link] concept,right?PlacingaCRontoyourplayerswhentheyrenotmonstersthatdoyourbidding? Well,youllbehappytoknowthatisquitepossibletodoifyouknowtherulesfordeterminingthe CRofhumanoidopponents. ClassLevels:WhendeterminingahumanoidsCR,useitstotalPCclasslevel1asitsCR. Forexample,[Link],useitstotalNPC [Link],[Link] classesandPCclassesismessyCRwiseavoiditifpossible. Equipment:[Link] wealthappropriateforitslevel,[Link], [Link],increaseitsCRby1. ThismeansthatifacharacterhasallPCclasslevelsandisequippedappropriatelyfora PCofitslevel,[Link] importantifyoudonotkeepyourPCsuptodatewithtreasure,youactuallyreducethequalityof thechallengesthatyourpartycanfacebecauselikethetotalnumberofplayersinyourparty,the gamemakesassumptionsabouthowwellequippedyourplayersare.
[Link],aCR8encounterisworth4,800XPaccordingtotheCore [Link],thisexampleperfectlyfollowstheHighCREquivalencies tableintheCoreRulebook,whichstatesthataddingfourmonstersofthesameCRincreasethe [Link],[Link] frombeingausefultoolforcalculatinghowmuchapartycanhandle,thisvalidatesthattheCR systemisdesignedfora4Personparty. IfwetakealloftheinformationfromtheLinearGuildexercise,thenittellsusthatifyouwantto designanencounterwherethePCsareevenlymatchedtotheiropponent,theencounterneeds tohaveaCRequaltoAPL+[Link],theopponentsshouldbeabletomatchthePCsone foroneintermsofresources,andonlywhenyougettoAPL+5encountersdotheoddstruly [Link] baseourchallengingencounters.
oftheirMythicTiers).Accordingtothebook,onethirdoftheencountersshouldassumethat theplayersAPLis5,onethirdshouldassumeanAPL7party,andonethirdshouldassumean APL6party(somewherebetweenthosetwo). 5)Inaccordancewith#4,youshouldbevaryingencountersupinordertoproperly [Link],youcanuseaChallengingencounter(+1CR)appropriate forthePCsactuallevel(CR6intheaboveexample),theyreMythiclevel(CR8),orsomewhere inbetween(CR7). Inordertopullthisoff,weneedsomesortofbaselinetoworkfromwhendesigningMythic [Link],anold3.5Edition book(IbelieveitwastheDMG)mentionedthatonaverage,ittakes13encountersinorderto reachanewlevelassumingthat50%ofyourencountersareofanappropriateAPL,andtherest [Link],butitsgoodenoughforwhatwere goingtodiscuss. So,ifwetakethe13encountersnumberasfactual(itsentirelyopinionbased)thenwecan dissectthatnumberdownintotwosmallerparts:APLappropriateencountersandAPLvaried [Link],wehave6encountersthatshouldhaveaCRequaltoyourAPL,6 encountersthatshouldbevaried,and1or2leftoverencountersthatshouldgowhereveryou feellike. [Link],IamawarethatI [Link],were assumingthatyourpartyisa5thLevelpartyoffourplayers. APLAppropriate(NonMythic,50%) APLVaried(NonMythic,50%) Leftover SixCR5encounters Sixencounters,rangingfromCR4toCR8. 1to2encounters(any)
APLAppropriate(Mythic,50%) APLVaried(Mythic,50%)
TwoCR5,TwoCR6,TwoCR5to6. TwoEncountersrangingfromCR4toCR8
So,howdoesthisallaffectyouastheGM? [Link],[Link],asthe GM,tothrowbiggerchallengessooneratyourplayers,andeventuallyitwillallowthemto [Link] newcaliburofhero,andifyouimplementMythicexpectingtokeepthestatusquo,youllbe [Link]. 1)[Link] [Link] THETIME.YouknowthatCR12dragonandboggardencounterwewantedtothrowatourPCs earlierontheguide?IfyourPCsareMythic,thatencountercouldbeamaximumofaCR13. Nowallofyoupeoplewhocomplainedaboutmewantingtothrow20frogpeopleatmyplayers canrejoicebecauseallofthosefrogpeoplenowgotONEEXTRACLASSLEVEL!Theyreliving largeandincharge!Orbetteryet,theyallgotPCWEALTH!Yourplayerswanttreasure?MAKE THEMDIEFORIT! Inaddition,MythicTiersdonotimproveyourBaseAttackBonus,soyoumightactuallymiss someofthosereallyhighACmonstersconsideringthateventhoughyoureMythic,yourAPLis still4levelslowerthanyouropponentsCR. 2)[Link] bonusestosavingthrowsoutsideofdaysperusepowersandacoupleofreallyhandy,really [Link] withsomecoolabilities,buttheyrestilleasilyaffectedbythenastypowersofthoseHighCR [Link],butletsfaceit,arentthe highpoweredbattlesthecoolestpartofmovieslikeSpartaandClashoftheTitans?Beforeyou complainaboutMythic,rememberwhatMythicistryingtohelpyouemulate:theMythicGreek andRomanheroesofold. Inaddition,MythicTiersdonotimproveyourACoutsideofahandfulofcoolGuardianPath abilities,sothosehighCRmonstersthatyourenowfightingwillprobablygettoattackyouon theirturn.
Aftersubtractingthedragonfromourbudget,wehave25,600XPtoworkwith. [Link],sowedecideto [Link] boggards,somaybetheGreenDragonisbeingworshipedasalivinggodbyalocalboggard [Link] [Link],ifIbuildabunchof4thlevelboggard fightersandequipthemasappropriatefor4thlevelPCs,eachboggardhasaCRof4.ACR4 boggardisworth1,200XP,sosomequickdivisionrevealsthatIcanpurchase21CR4 boggardsandonlyhave400XPleftoverIcaneitherdiscountthat,addsomerandomswamp animalstothecombat(afterall,thegreendragonmighthaveempathywiththeswamps serpentsortheboggardsmighthavegiantfrogsasmounts),orspenditonatrapornatural hazard. Youmightbeaskingyourself,[Link] seconddragoninsteadofanarmyofeasytokillfrogpeople?Theanswer,myfriends,isAction [Link],youhavetheactioneconomyifyouare fightingwith22opponents(onedragon,plus21boggards).Atypicalpartyhasfouradventurers. Eachadventurewilltypicallyhaveninespacesadjacenttoit,meaningatotalof36creaturescan [Link] movementwillberestricted,[Link] willhavetheACofagodsomewillbewizardsandroguesandeventheCR4boggardwould haveachancetohitthem.Andeverycreaturehasa5%chanceofautomaticallyhittingwitha natural20simplemathstatesthatbyrestrictinghowthePCsmoveandbypullingresources awayfromthedragon,theboggardsaremoreofahassleandmaketheencounterchallenging withoutmakingitimpossibleinthewaythattwodragonsmight. ThisisjustoneexampleofhowyoucanmakeanencountermoredifficultbyworkingtheAction Economyinyourfavor.
youaregoingtowanttoraisetheencounterofthisCRtoisprobablyCR7,anincreaseof+1 [Link] [Link]+4encounter,ourtableshowsusthatwehave800XPper playertoworkwith,foratotalof3,200XP.TheSplatterManhimselfisworth2,400XP,foratotal of800extraXPtomaketheencountermorechallengingfortheplayers. #[Link] [Link],wecouldapplytheyoungcreaturetemplatetothe [Link] [Link],youdontneedto describetheSplatterManasbeingthesizeofahalflinginordertoapplythepenaltiesforbeing [Link] [Link],theSplatterMansCR isnowCR5,meaningheisworth1,600XP.Thismeansyoufreedup800XPtoworthwith,just likeinthefirstexample. Soregardlessofwhichofmytwosuggestionsyoutook,wenowhave800XPtoworkwith.(Isnt mathematicsAWESOME?!)So,youmightbeaskingyourself,WhatsortofmonsterscanIuse tomakethisencountermorechallenging?[Link],how miserabledoyouwanttomakeyourplayersusingthose800XP?Herearesomepointers: Pointer#[Link],NOWHY?!Heresthereason:using undeadwillNOTaffectyourplayersactioneconomyiftheyhaveacharactercapableof channelingpositiveenergy.AndImwillingtobetthat90%ofpartiesgoingthroughthisAdventure [Link]?Um,[Link] meansthatsaidchannelenergycharactercanhurtyourbossmonsterANDtheundeadinthe samemanner,andbecauseyouonlyhave800xp,theyrelikelytokillyourextramonsterson Turn1withnodifficultywithchannelenergy.Mathematicallyspeakingtheyhavea50%chance todoso,sodontpickthingsthatsharetheSplatterMansweakness. Pointer#2Pickcheapmonsterswithdefensesagainsttheplayersthatarent [Link] againstmostoftheplayersattacksandtakeahitortwo,[Link] that?Becauseifyourmonsterscannotbekilledsomewhateasily,yourplayersarelesslikelyto [Link],yourplayerswilldestroylowlevel [Link] twotothreeroundsawayfromyourplayersisplentywhenmakingachallengingencounter. Dontbegreedy. So,whoareourcandidatesforgoodmonsters?Well,heresmypersonalpick: BloodoftheSplatterMan:Soforthefirstchoice,[Link] [Link],itprovides
deliciousbenefitslikethedistractionability(makeyourcasterscry!),automaticdamageifyou areinitsspace,achancetobecomestaggeredjustforbeinginitsspace,andontopofallthis, ittakeshalfdamagefromallweaponattacksandcantbedirectlyaffectedbyspellsthatdeclare [Link](Hint:theend),yourspellcastersarentlikelygoingto havemanyareaattacksleft,meaningthatyourfightersaregoingtoneedtoeffectivelydeal14 [Link] mattersworseforyourplayers,[Link] morethanoneoozeswarmmightbeoverkill,butitisasurefirewaytodamageyourplayers actioneconomyduringtheSplatterManencounter. GruesomeEntry:SinceCarrionCrownisallabouthorror,Iwouldntstarttheencounter [Link],addtheoozeatthebottomofinitiativeduringa roundaplayerA)dealsdamagetotheSplatterManorB)isdealtdamagebytheSplatterMan. Usecreepyimagerysuchas,Themomentyourbloodtouchestheair,[Link] Mangrinsasyourredichorentershisareaofinfluenceandyourbloodanimalsintohundredsof small,amorphousblobsthatswarmtheroom,attemptingtosiphonevenmoreofyourblood fromyourwitheringveins. HowMany:At135XPperswarm,itmightbetemptingtothrowallofyourXPintooodlesof [Link] dontso,[Link] ofallofthenegativeeffectstheoozeshave,itllquicklygrowfromachallengingencountertoa [Link] thatisverywellequippedtodealingwithoozesand/orswarms. Monster2EctoplasmicElemental:AlsofromCarrionCrownsownbestiaryisthe [Link] alotofsenseforanectoplasmic,amorphouscreaturetoappearfromnowhere.AtCR2,itsa [Link],sotheDR/ slashingwillnotbeextremelypowerful.TheelementalsHitDicedropfromd10stod8s,butit gains1extrahitpointperHitDie,[Link],ifyoupickFire Elemental,yougettokeeptheburnattack,[Link] agiantmanifestationofboiling,ectoplasmicbloodtomatchtheoozesthemeandbasicallyuse ittotryanddebuffasmanyPCsaspossiblewiththeshakenconditionusingitshorrifyingooze [Link],lowWill savefoesiskey,becauseitsattackbonusisgoingtobeprettyterribleandyouwanttomake themshakenifpossible. HowMany:Youcanaffordnomorethanone. Inshort,[Link] goesovermyXPlimitby70points,Iwouldthrowtwosanguineoozeswarmsandan [Link] immunetomostoftheweaknessesoftheSplatterManandcanchallengetheopponentswho aremostlikelytohurthim,[Link] abletohurtincorporealcreaturessomethingtodowhileforcingspellcasterstorelyonmartial
Aquatic Terrain
AquaticTerrainisanythingwaterbased,specificallyanythingwhereyourcharacterisfully [Link],youcanfightunderwaterorfighterabovewaterinto [Link]. Encounter:Inanencounter,theaquaticterraincarrieswithitmorepenaltiesthananyother [Link],moving,[Link] playersarenotpreparedforit,[Link],ifyou giveyourplayerstimetoprepareforit,[Link]
reason,[Link] [Link] playerswillforgetthattheyareallfightinginathreedimensionalbattlefieldunderwater,souse [Link](and smartest)tacticthataGMcanrelyonistheabilitytoremoveaplayerspreciousunderwater [Link] spell,[Link] destruction,[Link] whileunderwaterandunabletobreathrequiresamonstrouslyhighconcentrationcheck,afterall. Ifyoudontkillyourspellcastersoutright,youforcethemtowasteanentireturncastingwater breathingagaininordertopreventtheirowndeathswhilerewardingthecharacterssmart [Link] them,butnever,[Link], youwantedchallenging,right?
Bog/Marsh/Swamp Terrain
Thistypeofterrainisanysortofwateryenvironmentthatislandboundandnomorethan [Link],bogscanbeincrediblynastybecausemostplayers [Link]?Of [Link]?Pssst,no,why wouldIneedTHATspell!Inshort,useaquaticterrainforstoryandbogterraintoactually challengeplayerswithwater. Encounter:[Link] halfifyoureMediumorlargerandtheyforceyoutoswimthroughpartofitifyouareSmallor [Link],ambushinginaswampischildsplay,andentirespeciesofanimalsevolved [Link]:[Link],capitalizeon [Link] animalscanholdtheirbreathlongerthanyourplayerscanandwillliterallyattempttograppleand [Link] usingthisstrategygrabthemandusethefactthattheycanholdtheirbreathlongerthanyouto [Link],theyllgoafterwhateverisnoisiest/closest/shiniestbutcreatures likelizardfolkareintelligentandwillhideoutinthemuck,waitingtoambushunsuspectingPCs. Likealways,whenambushinggoforthelightlyarmored/physicallyweakerguysfirstand [Link] andisntmetagamingagainstyourwizards,althoughtheycertainlywontfeellikegodswhen theyrepinnedunderseveralfeetofmud,chokingtocastaspellwhilealizardfolkissmashing theirskullintotheground. Terrain:[Link] friend,andwhileitismean,havingyourlizardfolk/boggardsidentifyquicksandandposition themselvessotherearepitsofitbetweenthemattheopponentstheyareattackingisan [Link],youarecontrollingyourplayersabilitytoactbyeither forcingthetwohandedgreatswordtottingfighterwhonoticesthequicksandtofeeblywastehis
Desert Terrain
[Link] deserts,[Link],because [Link] aresult,youmightbeabletocatchthepartyfighterpantsdownandarmoroff,sotospeak. Encounter:[Link] slipperyicetoshiftingsand,[Link] guesswhat?ChancesarethatonlyyourswashbucklingroguePCtookranksinthem,asmost oftheheavyarmoredguysignoreAcrobaticsbecausethatattackllneverhitmeandmost rangedcharactersandspellcasterschimein,Illneverbeinmeleerange!Thisiswhereyou [Link],desertsdontalteranencounterasmuchasother [Link]. Terrain:Illgetthisoutoftheway,[Link] least,[Link],theyregoingtostockuponallofthewatertheycan beforeheadingout,andsomeofthesavvyonesmighteveninvestinadecanterofendless [Link],[Link] forgetthattherecommendedamountofwaterfordailyconsumptionis8cups,orhalfagallonof [Link],soyourplayersprobablywontcarrytoomuchofitor [Link],[Link], [Link] makeWillsaves(DC10+thenumberofdaysinthedesert)anddescribeinexcrutiatingdetail [Link], [Link] surprisedhowquicklyyoullgetintoyourplayersheads,andwehaventevenstartedtalking aboutdunesyet! [Link]:Climateaffectsadesertmorethananythingelsebecauseofconditionslike [Link],as youcaneasyslapthefatiguedandsickenedconditionsonmultiplepartymembersatonce, eitherforcingthemtostopandrest(andtherebysettingthemupforanambush)orforcethem [Link],butboy [Link],[Link] deserts,yourPCsaregoingtobeassaultedfrombelowbyburrowingcreaturesandatnight. [Link] contrast,enemiesaregoingtooftenadaptthemselvestousuallyfrigidenvironmentbyusing camouflageandstayinginthesunduringthedayandretreatingtowarmerdensandburrowsat [Link],exceptthe ThreeBeatsarecorneringtheminthedankcave.
Forest Terrain
[Link],hotorcold,orany [Link] theyareusedcorrectly,namely,theyallowbothplayersandenemiesthatareableclimbersto fightinthreedimensionssomewhateasilywhilemakingitmoredifficulttoflyinusingaflyspell, assumingthatyourforestisdense. Encounter:Likemarshesandbogs,forestsareexcellentplacestosetupambushes. Forestcreaturesoftengetjustasmanybonusesforhidinginthewoodsasmarshcreaturesdo, [Link],forestswithahigh [Link],asyou [Link], [Link] concealmenttoanyenemieshidingwithinthemwhileprovidinglittletonobenefittothePCs beingpeltedwitharrows,bullets,[Link],ahightreedensitycanmakeflyingintrees nearlyimpossibleanditisntafarstretchtogiveflierstheblindedconditionwhiletryingtoflyina [Link],mostfliesarerestrictedtobelowthebranchlineoraboveit, [Link],andlucklyfor youasaGM,[Link], [Link] extremelyusefulspellslikespiderclimbonceflyisacquired. Terrain:Forestterraincanoftenbeincrediblydarkinregionswheretreesgrowdensely together,[Link] andwhatsortoftreesgrowthere,[Link],dontexpecttoplaythelowlightcardif youareplayinginaforestofpinetrees,thosebranchesdontspreadwideenoughorthick [Link],[Link] isdifficulttochargeinaforest,especiallywhenthegroundiscoveredinroots,andanyonewho haseverbeenhikingwillagreethatitisverypracticaltorequireAcrobaticscheckstomove [Link],dontforgetthatwhenweretalkingabout attackingfromthetrees,theattackerisalwaysgoingtoreceiveahighergroundbonus,whichis alsoaveryniceperk. [Link]:[Link] forestsareusuallyjungles,[Link] alittlebitlesspunishing,butadoublewhammyofasnowstormplusaforestcanquicklyleadto lost,[Link],junglesaregoingtoaffectyourencountersmuchmorethan coldclimateswill,butbothofthemhavenastywaystosoftenupyourPCsiftheyplanonstaying foralongtime.
toabsolutelydestroyyourplayers,[Link] wasbiased,[Link], intheCombatisnttheObjectivesection,becausewelldesigned,intelligent,andequippedPCs willbeatyourplanningwhenitcomestocombat. Butwhatiftherewasawrenchintheworks? OneofthebestexamplesthatIveeverreadaboutthissubjectcomesfromWizardsofthe [Link],oneofthesamplevillainsgeneratedforthePCswasan [Link],[Link]. Thatis,[Link],[Link] lookinginUltimateEquipmenteither,[Link] [Link],occupyingallofhis flankingspaces,wereeightneardeadchildrenthathebeatandtorturedforhisownamusement. AndthatrightthereisoneofthehardestencountersinthegameforaspecifictypeofPCgroup. Howdoyouhithim?ThechildrenprovidehimwithacoverbonustohisACagainstranged attacks,[Link] thebelt(whichmighthavebeenreinforcedwitharcanelock,ifIrememberright).Attackinghim withanythinglessthanareachweaponwouldsimplybeuseless,andheusedareachweapon [Link],givehimSelectiveChanneling,andhecannuketheparty whilemakingattacksofopportunityagainstthePCswhousetheirroundstryingtofreethe [Link],thebestsolutionIveseenistotryanddestroythosechains,butatthatpoint [Link],andthatisexactly [Link] combatsthatmesswithyourPCs(andtheirplayers)senseofmorality. ThisisntsomethingIcanteachyou,[Link],butnowitsupto [Link] press,andiftheydontoryoudontwanttogothere,maybethisisnttheencountertypeforyou. Butitisguaranteedtomakeamemorable,challengingencounterbecauseinsteadoftesting yourplayersbrains,[Link],oryourplayerswill [Link],inwhichcasestufflikethisis partofthebaggage.
generallylasttwo,maybethreeencountersdependinguponhowquicklythePCssearchthe areaormoveontotheirnextchallenge,andhour/levelspellsenduplastingformostoftheday, [Link],take advantageofthatwithantimagiczoneandgoodolddispelmagic. [Link]:Quickbitofinfo,IdefineaMunchkinasaplayerwhoutilizes systemmasterytobuildacharacterwhooverpowershischaracterforaspecificaspectofthe gameusually,[Link],thereisadifferencebetweensomeone whobuildsastrongcharacterandsomeonewhobuildsaMunchkincharactertheMunchkin charactertypicallyhasaverynarrowfocusanddoesnotcollaboratewiththeteamplayspiritof [Link] andratherthanexcellingintheirgivensituation,theMunchkindominatesittothepointwhereno [Link] yourgamingexperienceistorampupthedifficultyofyourencounterstocompensateforhis presenceninetimesofoutten,aplayerwithsystemmasterywillrisetothechallenge,butthe [Link] [Link],I designedmycharactertoplowthroughanythingyoucoulddoandyouaretakingthatawayfrom [Link],[Link] likebeingoutdesigned. So,[Link]?Ifthisisntaplayeryouwishtocontinueto gamewith,[Link]. Sinceyourereadingthisguide,Icanassumeyoudontmindadaptingyourgametoproblems [Link],usingtheActionEconomyagainsttheMunchkinisthemost [Link] challengehim,anditsokayiftheMunchkinsucceedsdespiteyourattemptsyouwanttoinstill theideathatsystemmasteryintermsoftacticsismoreenjoyablethanbuildingridiculously [Link],however, [Link] gamerstalkaboutforyearstocome,afterall!
Gunslinger
OfallthenewPathfinderclasses,Ivepersonallyfoundthatthegunslingeristhehardestto [Link],whichIwilldelveintohere: 1>TheGunslingerusesafullbaseattackbonus. 2>TheGunslingerneedstohittheirtargetstouchAC,whichisusuallyalowvalue. 3>BecausetheGunslingerusesahighbonustostrikealowAC,theGunslingersgameplayis basedaroundtakingpenaltiesonattackrollsinordertoincreaseitsdamageoutputthrough featslikeDeadlyAimandRapidShot. Becauseofthesethreerulesaswellashowthegunslingerclassoperates,mostgunslingershit [Link] thefirstfewlevelsgrabbingDeadlyAim,RapidReload,andRapidShot,usuallyinthatorder becauseRapidReloadisnotimportantuntil6thlevelorsowhenthegunslingerneedsthisfeatin ordertosuccessfullymakeiterativeattacks. Itsatthatpoint,whenthegunslingercanmakeiterativeattacks,thatGMsusuallystart [Link],thistrend [Link],monstersgenerallygetbigger,andbig monsterstypicallyhavehighnaturalarmorandlowDexterityscores,leadingtomanymonsters [Link] multipleattacksdoesnthurtthegunslingerasmuchasithurts,say,thefighter,anditiseasyto seewhythegunslingermakessuchquickworkoutofSingleMonsterencounters. Asidefromtheadvicepresentedinthisguide(Hint:minimizesinglemonsterencountersand neverusethemforclimaticbattles),thebestwaytodealwiththegunslingeristohittheminthe [Link],gunslingersareallabouttheextranumbersandattacks,so [Link] thegunslingerisaYojimboshebasicallyshootsmoneyatenemieswithhowexpensiveitisto [Link] [Link] toomanybullets,andeveniftheyhaveabagofholdingitsstillamoveactiontoretrieveastored item(thisisespeciallynoticeableforalchemicalcartridges).Finally,incorporealmonstersare amazingchoicesagainstgunslingersastheytypicallyhavestrongtouchACsthankstothe incorporealtraitthatallowsthemtoaddtheirCharismatotheirtouchACaswellastheir [Link]
wasthemostchallengingmonstermygunslingerplayereverdealtwith!
Magus
[Link] enough,[Link],Nova meansthatyouarespendingabunchofresourcesatonceinordertoproduceamassiveeffect. [Link] [Link]. Counteringamagus,however,isfairlyeasyifyourememberthecardinalruleofthespellstrike classfeature:[Link] thespellstillprovokesanattackofopportunityandiftheattackofopportunitylands,thereisa [Link] threewaysaroundthisthatyourmagusplaymight(andshould)employ:castingdefensively, holdingthecharge,andwhatIamgoingtostartcalling,springcasting. CastingDefensively:Whenaspellcastercastsdefensively,thespelldoesntprovokeanattack ofopportunity,[Link] casterismoreconcernedwithkeepingtheirguardupagainstthedragonsbitethangettingthe spelloffsuccessfully,[Link] combatwithoutmakinghimcastdefensively,youreessentiallymissingoutonachancetohurt thePCsactioneconomyanddrainresourcesfromaplayer(apreparedspellandpotentiallythe arcanepointstorecallitviaspellrecall). HoldingtheCharge:Whenyouholdthecharge,thisessentiallymeansthattheplayeris [Link] magusmightcastthespellfarawayfromenemiesandthenrushintodeliverthespellvia [Link] tacticistheinabilitytousespellcombat,[Link] so,thisdoesmeanthatyourplayerissacrificingsomedamagepotentialtomakesuretheydont getclobberedorlosetheirpreviousspell,sointheendthetacticshavestemmedthemaguss damagesomewhat. SpringCasting:SpellshoutouttoReyGarzaforpointingthisoneouttome,Page185ofthe CoreRulebooknotesthataspellcastercandeliveratouchspellasafreeactionatanypoint [Link], moveuptohisspeedwithinrangeofanopponent,[Link] averyneattrick(andoneyourmagusplayershouldcertainlyemploy)butthiscomeswiththe samebasicdrawbackasholdingthechargeyourmagusispreventinganychancefromtaking damageorlosinghispreciousspellinexchangeforputtingacapontheamountofdamagethe charactercandoduringtheturn.
Summary
Letssummarizewhatyouhavelearnedhere. [Link] [Link]. [Link] partiesthatfaceit,namelythatfourcharactersarepresentandeachplayersharesthe amountofresourcesdepletedevenly. [Link] arefourpartymemberspresent,wecandividethetotalXPAwardforagivenCRby4to determinehowmuchXPacharacterwhoselevelequalsthegivenCRisexpectedto contributetoaparty. [Link],anditisnt untilCR+[Link] canprovethisbecauseplacingapartyagainstaLinearGuildpartyisalwaysaCR+4 encounter. [Link] [Link] orthePCsactionsarerestricted,encountersarechallenging.