A Complete Guide To Playing Badminton
A Complete Guide To Playing Badminton
Badminton
CONTENTS
Student Notes Teacher Notes INTRODUCTION TO THE MODULE SKILLS DEVELOPMENT SHEET Prepared for the Royal Navy in association with the Badminton Association of England Limited and produced by Education and Youth Limited, London. If there is any support you feel the Royal Navy can give regarding this project please contact 0870 333 0423. UNIT 1 UNIT 2 UNIT 3 UNIT 4 INTRODUCTION TO THE PACK INTRODUCTION TO THE GAME DEVELOPING THE GAME ASSESSMENT OF BADMINTON THE FORMAL GAME PHYSICAL CONDITIONING MENTAL PREPARATION HEALTH AND FITNESS 3 4 5 6 22 26 28 31 34 35
Acknowledgements
The Royal Navy wish to thank the Badminton Association of England Limited for their co-operation in this project. Authors: Barbara Jones Cert.Ed., Harry Jarvis M.Ed. Technical Editor: Phyl Edwards M.A.
THE HISTORY AND THE STRUCTURE OF BADMINTON 36 CURRENT ISSUES AWARD SCHEMES CODE OF CONDUCT 38 39 40 41 41
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Message from the Badminton Association of England Limited
A major objective of the Badminton Association of England is: To promote and encourage the game of badminton; and to further the growth and development of the game of badminton. For this reason the Badminton Association of England welcomes this initiative of the Royal Navy in its efforts to encourage the further development of badminton in schools. The purpose of this resource pack is to provide teachers with some basic ideas and practical methods which can be used to provide meaningful badminton experiences and knowledge for boys and girls following a GCSE or equivalent examination course. The pack includes information on a wide variety of badminton related topics, e.g. fitness, injuries, drugs. Additional information can be obtained from the Badminton Association of England and from the references at the back of this pack.
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Skills Development Sheet
The beginning stage of learning Badminton is the exploratory phase, where the player is attempting to learn the correct sequence of movements of all the basic skills e.g. serve, return of serve, overhead shot. A number of errors may be made and players will need feedback to recognise and correct these errors. Initially a player may find it difficult to rally and have limited stroke range. During the intermediate stage a player will be performing more consistently and with more quality e.g. good length. Timing and anticipation will improve although skills may break down under pressure in a game situation. At the advanced stage all the basic skills are performed with quality and flair . Players are able to concentrate on more detailed aspects of the skills and the tactics required, producing surprise elements if needed.
Badminton High serve, low serve, full serve. Receiving service. Overhead strokes, forecourt strokes, defensive and counter attack strokes (page 13-21). Maintaining balanced position to play shots; producing a good quality and variety of shots; fitness and ability to remain calm (page 22). Play to strengths and opponents weaknessess; maintaining consistency, accuracy, variety and deception; playing shuttle low on the other side of net; developing aggressive approach; getting the shuttle early (page 24) Balance, flexibility, power, agility, speed, stamina, anearobic power, muscular endurance (page 31-33); mental attitude (page 35). See Laws of Badminton by the Badminton Association of England (BAE). Address (page 41).
Game-play Skills
Tactical Skills
Training Skills
Rules
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UNIT 1 Introduction to the Pack
This resource pack is provided to assist teachers in the organisation of a programme of badminton relating to the teaching and assessment of the subject within GCSE physical education or equivalent. The pack is for guidance only, and further resources are recommended. Additional information may be obtained from the governing body whose contact address is found at the end of the pack. Introduction to the Sport Badminton is played throughout the world from beginner to international level by boys, girls, men and women. It is played by able-bodied and disabled people. Provision is made for ethnic groups and for women-only groups. It can be a simple game for beginners or a dynamic game for top athletes. Badminton Association of England (BAE) Objectives The Governing Body of the sport is the Badminton Association of England; it has a clearly defined set of objectives by which it rules and manages the sport. 1. To act as the governing body for the sport and recreation of badminton in England, the Isle of Man and the Channel Islands. To promote and encourage the game, and to further its growth and development. 2. To contribute to national and international goodwill, friendship and understanding in co-operation with the IBF and other bodies. 3. To affiliate to the IBF and adopt its current laws of the game. 4. To make and enforce the by-laws, regulations and guidelines for the game. 5. To protect the interests of the game and to work for improved facilities. 6. To create and promote by publicity and education an informed and interested public opinion of the value and importance of the game. 7. To promote and organise international matches and tournaments, exhibitions and other events. 8. To select, train and administer competitors to represent the association. 9. To provide courses of instruction in badminton skills and techniques, and in the teaching of these skills. 10. To act as an information source on the game.
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UNIT 2 Introduction to the Game
Prior to starting to plan a badminton module it is important that staff should KNOW all information necessary to ensure the safety and wellbeing of the students. SAFETY It is important that staff should check both local authority rules and BAE Safety Guidelines, details of which are included at the end of the pack. Check simple points such as: The Playing Environment
Court Areas
Check the condition of the floor. Remove spare shuttles lying around. Playing Equipment
Rear Court
Check for nets with torn, enlarged holes. Ensure that students are wearing suitable footwear. Lesson Organisation
Midcourt
Ensure that the class warms up and cools down. Control group activity. These are only simple points, but are the types of things which take little time to check, but a great deal of time to put right should problems arise.
THE GAME The game of badminton may be divided into the components shown right. Principles of the game: Badminton is not a possession game but a problem sending and solving game, played on a divided court. Skills of the game: The player uses moving and hitting skills to send the shuttlecock over the net into the opponents court. Areas of the court (see Figure 2.1), net height and choice of strokes become strategically important as players try to outmanoeuvre eachother to win the game.
P
M
O
O N E
N
T
S
Midcourt
Racket Skills
Body Skills
Figure 2.1
Aim
To keep the rally continuous.
P2 P4 P2 P4 P6
Use space between courts for extra players. Short nets can be fixed to adjacent posts.
P1 P3 P1 P3 P5
Activity
In twos maintain a rally with partner by hitting the shuttle over the net (see Figures 2.2 and 2.3). As above but the players rotate at intervals on either a time or a number of hits basis, for example, when first pair achieves set target number. N.B. If only one court is available, the layout in Figure 2.4 could be used.
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Figure 2.4
Possible use of Single Court Facility P P P P P P
Net
Net
Observation Points
Players return to the ready position between shots (racket in front of body, hand cocked, legs flexed and alert). Eyes track the shuttle and focus on contact. Racket contacts the shuttle in front of the body.
N.B. If there are more skilful players in the group use them as helpers.
Points to check
Accuracy Consistency Co-ordination
Who checks?
Teacher Self Other student* * If using another student, (s)he could be off court and in a position to see the whole stroke; for example, when working in a group of three. Forehand Grip
RACKET FACE CONTROL In order to achieve this the grip is important. There are 4 basic grips (see Figure 2.5). N.B. Always ensure that the racket handle is held mainly in the fingers as well as in the palm, and that the shuttle is hit with a flat racket face. Task 2
Backhand Grip To hit the shuttle over the net using the correct grip. As Task 1, but players practise forehand and backhand separately before mixing at will, hitting the shuttle from and to different areas around the body, changing to the appropriate grip and trying to outmanoeuvre each other within defined court areas. For weaker students: Start by using a hand feed. Progress to a racket feed, one hit stop recover repeat. Progress to a continuous racket feed. A short badminton racket may help students with co-ordination problems.
Aim Activity
Multi-purpose Grip
Staff Notes
Shortened Grip
Figure 2.5
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Guided Discussion Staff Notes
Which part of the hand do you feel is guiding the racket face on forehand and backhand? Palm of hand behind the handle on the forehand side. Pad of thumb behind the handle on the backhand side.
RACKET HEAD CONTROL: HITTING ACTIONS All strokes can be played with one of the hitting actions illustrated in Figure 2.6. Stroke development can be relatively easy if some time is spent in each lesson getting the feel of the actions. Task 3
To keep the shuttle going low over the net. Rally with a partner using the feeling of a push action. Guide the shuttle by pushing the racket head along the line of flight. Step towards the shuttle on the racket foot. (N.B. right handed player right foot, left handed left foot.)
Push Action
Development
Players start in the midcourt position and then gradually reduce the length and change the angle of the push until the partner is brought from midcourt closer to the forecourt.
Task 4
To make the shuttle travel fast between the players. Rally with partner using the feeling of a tap action. Hit from and to the midcourt areas. Check that the hand uncocks with a sharp tap along the line of flight, with a quick rebound recovery of the racket head to cock the hand again. Try to make the shuttle skim the net.
Tap Action
Development
Figure 2.6
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Task 5
Aim Activity
To hit upwards with force over the net, using the feeling of a whip action. In twos (see Figure 2.7) Player 1 hand feeds low over the net to the forecourt. Player 2 uses an underarm whip action to send the shuttle towards the rear court. The feeder can run backwards to catch the shuttle. For accurate placement, Player 2 tries to make the feeder move back to the tramlines to catch the shuttle.
Development
Task 6
Aim Activity
To hit upwards or downwards over the net with force, using the whip action. In threes (see Figure 2.8) Hand feed to Player 1 who uses the feeling of an underarm whip action to send the shuttle up to Player 2 who uses the feeling of an overarm whip action to hit down over the net. Player 1, having hit the shuttle upwards, moves back to midcourt and defends by pushing the shuttle low over the net to the feeder. Check the quality of the feed in all practices. Encourage players to use the self analysis approach, by getting them to focus on how well they are performing specific actions. After co-operative experience, tasks may become competitive; scoring systems can be devised. Give players the opportunity to use these skills in a game form by playing half-court singles. Use the badminton scoring system which is similar to volleyball and squash, i.e. a point can only be won by the side serving. In half-court games the players do not have to be concerned about right and left hand courts.
Development
Staff Notes
Figure 2.7
P2
BODY SKILLS Body skills are as important as racket skills, and should be incorporated into every lesson. Figure 2.9 below shows an analysis of the basic body skills.
P1
BODY SKILLS
Ways of Moving (Travelling) Walking Running Chassing Jumping Common Skills Posture Balance Centre of gravity awareness Directions of Movement Forwards Backwards Sideways Diagonally Upwards Downwards Function in Game Integral part of stroke cycle First stage in reply Gets player to new position Assists in action (example trunk turn) Aids recovery Quality of Movement Lightness Control Economy Speed
Special Skills Starting/Stopping Extended step (lunge) Change of direction Jumping/Landing Crossover step Rebounding Spin jumps Rear court backhand corner approach Scissor jump (switch feet in flight)
P1
P2
Figure 2.9
Body skills can be included in many activities, but it is important always to pay attention to quality of movement.
Figure 2.8
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DEVELOPING THE QUALITY OF BODY SKILLS Figure 2.10 below illustrates ways of developing body skills: c) Split step A small jump onto two feet at the same time.
Aim
To load muscles ready to move in next direction, pushing from both feet.
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Pressure Practice
1
Warm up
4
Shadow Badminton
2
Fun Run
Feet land simultaneously 4
3
Travel and Step Practice
Figure 2.10
(1) Warm Up The warm up should always be specific to the game or the activity which is to follow. Experience different methods and directions of moving. Examples: a) Chass step
2
Small jump
Figure 2.13
d) Running steps (forwards and backwards) e) A combination of ways
2 4 6
(2) Fun Run (See Figure 2.14) Move on the lines only. 2-6 players at one end of the court. Player 1 holding the shuttle is it and chases other players until able to touch one of them with the shuttle which is still held in the hand. The touched player is now it. Try different ways of moving, for example walking, running, chassing, running and jumping or any combination of these. (3) Travel and Step
Net
Figure 2.11
b) Crossover step
1 3 5
Figure 2.14
X IT
Figure 2.12
Step onto racket foot and recover. Do this forwards, sideways, backwards to forehand and backhand side.
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b) Travel and step practices
Net
2 1 2 Run backwards and turn 1 2 3 4 Turn and chass 2 1 4 3 5 Run forwards Chass forwards Step and turn the back to net 2 1 2 1 3 Chass and turn 3 1
Net
Net
Staff Notes
Keep the emphasis on technique, not fitness. Note the opportunities for use of flexed legs and both legs working together for power; load the muscles.
Guided Discussion
What are the various ways of moving? What advantages do they have? What is meant by Quality of movement? What methods of changing direction can be used? How can speed be increased? What are the effects of increased speed? How can you use your centre of gravity for control?
Aim Activity
To improve movement around the court. Use same area as in fun run, or half of it (see Figure 2.16). Player moves around the area playing against the world champion, simulating strokes in all parts of the area. An alternative could be for players to face each other across the net, in opposite areas. One moves as above, the other mirrors the movement.
Figure 2.16
(5) Pressure Practices When the player is under pressure is the time when skills may break down; keeping skills together under pressure will enhance performance. Task 8
Activity
Hand feed shuttles to forecourt player who moves quickly to a balanced hitting position, plays specified stroke to target area, for example net kill into tramlines, and returns to base (see Figure 2.17). Feeding can be in a fixed order, then random. 6-12 shuttles, followed by a rest.
HF
Developments
Experiment with ways of changing direction smoothly and quickly. Combine ways of moving, e.g. run/lunge chass/lunge chass/jump run/jump. Explore ways of starting quickly, stopping effectively, changing pace.
P Base
Observation Points
Check posture and balance head up, back straight, trunk vertical. Listen for lightness.
Figure 2.17
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Task 9
Staff Notes
Hand feed to sides, using two feeders (see Figure 2.18). This can be built up in stages: feed to forehand, feed to backhand, feed alternate sides, feed at random. Player hits to nominated area, e.g. straight drive to rear court.
Lay emphasis on footwork. Practise footwork in isolation before adding a stroke. Constantly check the quality of the feed, which is a skill in itself and may need practice.
Activity
HF1
HF2
THE STROKE CYCLE All strokes are made up of the following cycle:
Ready
P Base
Recover
Prepare
Hit
Figure 2.18
Key: HF = hand feed P = player Figure 2.20 below illustrates the full range of strokes.
N.B. Ensure feeders cannot be hit in the face by a returning shuttle. Task 10
Activity
Use racket feeder for longer hit from the rearcourt; let the player recover to base before feeding next shuttle (see Figure 2.19). Player hits to specified targets, e.g. smash to mid court.
OV
HE ER
AD
ROUND H
EAD
OV ER H
D EA
D
S ID E
SIDE ARM
RF
UN
DE
RA
RM
D UN
ER
Figure 2.20
P Base
Figure 2.19
RM
ARM
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THE STROKES AS MOVES IN THE GAME In this section emphasis is put on the use of strokes as opening moves (serve/return of serve) and as subsequent moves in the game. Stroke: The High Serve (Singles)
Description Aim
See Figure 2.21. To make the opponent move as far back in the court as possible.
Check that the player is using a full underarm throw with a whip action. After executing a high serve in a game of singles, the player moves to the appropriate court position (see Figure 2.23). This player has served close to the centre line, and so has taken up position straddling the centre line.
Activity
The player works alone using the high serve and (see Figure 2.22) aims for the targets on the other side of the net.
Figure 2.23
Singles Service Targets Server
Students should understand the principle of returning to base and facing the shuttle, alert and ready for the next move in the game.
Figure 2.22
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Task 12: Serve and Receive of Serve (see Figure 2.24) Task 13: Target Serve (Low)
Activity
In order to make the teaching of the serve more realistic, students combine the serving practice with a receiving practice. In twos Player 1 serves high to Player 2 who returns with a downward hit. Player 1 plays a return to move Player 2 into a space; (a) stop and repeat (b) play out the rally.
Aim Activity
To develop accuracy of serve. The player works alone serving to 3 targets (see Figure 2.27).
Low Service Targets
Server
Server on Base
A conditioned game. Play singles starting each rally with the low serve only. Consider the relative values of the high and low serves in singles.
A deceptive serve played with just sufficient height to clear the receiver. To put an opponent, who is threatening the low serve, under pressure. (Mainly in doubles game.) The approach should be identical to the low serve. The uncocking of the hand should be left as late as possible.
Description Aim
Forehand Serve (see Figure 2.25) and Backhand Serve (see Figure 2.26). To force the opponent to play a lifted return.
Figure 2.25
Figure 2.26
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Task 14
Activity Development
Place targets just inside the doubles service line for practising this stroke. a) In twos Practise serve and receive, using low or flick serves. b) Play doubles starting each rally with a low or flick serve.
All overhead strokes should be approached in the same way. The aim should be to threaten as if to smash and then, as late as possible, adjustments should be made to play another shot, for example a drop.
Student Check
Body in balance behind the shuttle. Grip. Cocked hand. Eye on shuttle.
OVERHEAD STROKES There are three overhead strokes, each of which has different methods of application. Smash Drop Clear long/steep fast/slow defensive/standard/attacking Stroke: The Smash
Angle of racket face. Where to strike the shuttle in relation to the body. Weight transference. Follow through. Recovery of racket and body. The player should be aware of the effect of the shot on their opponents game.
All of these can be played on the forehand or backhand. See Figure 2.28 below:
Description Aim
See Figure 2.29. To play a winning shot or to get a weak reply or to get a predictable reply.
Long smash
Steep smash
Slow drop
Figure 2.28
Figure 2.29
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Task 15 Task 17 Player 1 high serves, Player 2 smashes to hit target, e.g. swimming floats standing vertically (see Figure 2.30).
P2 Target P1
Activity
In twos Player 1 serves high, Player 2 practises high clear. Ensure that the players use a fast overarm throw with the feeling of a whip action. Consider the aims of this shot. Which type of clear would you use to achieve each one? (see Figure 2.28) Play singles with the high serve and the clear as the opening moves.
Development
Description
2
Aim
P1 Target P2
Guided Discussion
Consider these aspects of the smash: angle: flat or steep placement: at the body or into space power: full or part.
Development
Play singles with the high serve and the smash as the opening moves.
Aims
To play a winning shot. To make an opponent reach down low with their racket. To open up a space for the next shot.
Figure 2.31b
Shuttle position. Racket up at tape height for attack. Grip finger control hand cocked. Small racket head action.
Task 16
Player 1 serves high, Player 2 hits downwards to mid or forecourt. Remind students to prepare as for smash; then use tap or push action. What advantages can be gained by preparing as if to play a smash? Play singles with the high serve and the drop shot as the opening moves. Task 18
Body alert and balanced. Where to strike the shuttle in relation to the body.
Hand feed using an underarm throw to provide the opportunity of a net kill. Encourage a small hitting action to create the feeling of a tap with a rebound action. Consider the laws of the game relevant to this stroke.
Aims
To move opponent into rearcourt, so as to open up a space for the next shot. To put player under pressure in the rearcourt. To create time.
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P2
Student Check
Grip. Meeting the shuttle early by stepping towards it on the racket foot. Angle of the racket face. Action of the racket head.
P3
Task 19
In twos Player 1 hand feeds the shuttle to make Player 2 hit from just below net height. Teach backhand first. Use a tap action. How would you draw your opponent into a position that would enable you to use the attacking lob effectively? Try out your ideas in a game of singles.
Development
P1
Stroke: The Net Shot
Description Aim
Description Aim
See Figure 2.33 a/b. To get the shuttle into the rear court, behind the opponent.
Figure 2.34
Task 20
Activity
In threes Players 1 & 2 hand feed from close to the net for Player 3 to play: a backhand net shot, a forehand net shot.
P3
P1
P2
Figure 2.33a
18
Staff Notes
Encourage players to push the shuttle gently upwards and forwards from close to the top of the tape. Compare the angle of the racket face for a straight net shot and a cross-court net shot. Play 2 v 1 using a low serve followed by play limited to the area between the net and the front service line (see Figure 2.35). Task 21
In twos Player 1 hand feeds to make Player 2 contact the shuttle low down in the forecourt. Encourage the feeling of an underarm whip action. Where and how would you position yourself on court after playing the defensive lob? In twos Player 1 is the feeder in the rearcourt who uses overhead strokes to move Player 2 in the opposite half court. Player 2 must hit the shuttle back to Player 1, trying to make full use of the defensive lob and clear to create time.
DEFENSIVE AND COUNTER-ATTACK STROKES In playing these strokes there is a basic defensive stance (see Figure 2.36).
Student Check
Hold racket in the ready position. Wait with backhand grip. Step onto racket foot for shuttles wide to right or left. Play off the nearest foot for shuttles close to body. Get low for the shuttle, using a balanced lunge out sideways or a half squat from in front.
Description Aim
See Figure 2.38 a/b. To return an opponents attacking stroke low over the net with the objective of regaining the attack.
Figure 2.38b
Defensive Stance
Figure 2.38a
Figure 2.36
Stroke: The Defensive Lob
Description Aim
Figure 2.37
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Task 22 Task 23 In twos Player 1 hand feeds, throwing the shuttle downwards at the hitter in the midcourt who pushes the shuttle back low over the net to the feeder. Check that: player blocks with the racket head above the hand player hits shuttles from in front of the body on the backhand face of the racket player changes to forehand grip as necessary.
Activity
Activity
Staff Notes
In twos Player 1 hand feeds using a dart type throw along the side tramlines. Player 2 turns from the centre of the court and steps onto the racket foot to hit the shuttle flat and fast over the net and then returns to the centre of the court. The feeder should crouch, kneel or sit with eyes below net height, to avoid being hit in the eye. Examine the starting position for the backhand drive to ensure that the forearm rotates in the hitting action (see Figure 2.40). Player 1 serves high to Player 2 who replies with a strong downwards hit. Player 1 drives the shuttle back across the net and the rally continues until the point is won. The shuttle must not be lifted except for the preliminary serve.
Development
Why is it important to wait with a backhand grip? In twos Player 1 serves high to Player 2 who hits downwards with a steep angle. Player 1 blocks the shuttle back low over the net. Player 2 travels towards the forecourt and plays a net shot. The practice can either stop and be restarted, or can become a continuous drill with the shuttle being lobbed up towards the rear court.
Description Aim
See Figures 2.39, 2.40, 2.41. To return an attacking stroke low over the net to make an opponent hit the shuttle from low in the rear court.
Figure 2.40
See Figure 2.41. To return an attacking stroke low over the net to make the opponent hit the shuttle from below net height in the midcourt.
Block
Push
Drive
Figure 2.41
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Task 24
In twos rally from midcourt to midcourt, hitting the shuttle along the side tramlines. Prepare as for drive. Push the racket head along the line of flight. Discuss the value of this shot against two opponents in the attacking formation. In fours take up an attacking formation (front/ back) on both sides. The front players begin to rally as in the practice above, but make subtle changes in the length of the push to try to tempt both opponents to go for the same shuttle.
STROKES PLAYED FROM THE REAR COURT BACKHAND SIDE These strokes can be played: a) Round the head (see Figure 2.42). Footwork
1. Step Left
Figure 2.42
b) With an overhead backhand (see Figure 2.43).
Prepare
Hit
Forearm Rotation
Figure 2.43
21
Staff Notes
If using round the head hitting action, the shuttle is hit off the non-racket foot. For backhand strokes played from behind the body, a multi-purpose grip is used. When developing these strokes, as with the other strokes, they may be taught: in isolation to practise good technique; in a modified game-related practice to understand the effect.
Description
Figure 2.44
Activity
To develop this skill students should experiment with the alternative to hitting the shuttle with the racket face flat, i.e. at right angles to the intended flight pathway. This is to strike the shuttle with an angled racket face (see Figure 2.45).
Figure 2.45
Staff Notes
Before moving on to the above, students should master the basic flat-faced action.
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UNIT 3 Developing the Game
TACTICS The basic principle of tactics is to play the right shot to the right place at the right time. Tactics will vary according to the level of skills of the players. Tactics are based on: the position of the shuttle the stroke options open to the player(s) the reasons for stroke selection the effect of the shot on opponent(s).
THE SINGLES GAME Awareness of the effect of the shots (tactics) can be developed in a feeder/worker practice in which the feeder is constantly making decisions in a non-pressure situation. Task 1
Activity
The feeder in the rear court moves the player around in the opposing half court. The player must hit the shuttle back to the feeder. The feeder selects shots to prolong the rally and makes mental notes about the worker. For example:
STRENGTHS Covers the court easily Gets into a balanced position to play the shots Maintains quality of shot, i.e. good length Is fit Stays calm
WEAKNESSES Struggles to cover the court Has poor balance in some areas of the court Struggles to hit a good length from some areas Tires easily Shows frustration
Task 2
Activity
As in Task 1, but the feeder tries to win the rally at the first opportunity and notes the effect on the opponent. The feeder can use deception to try to wrong-foot the player. What is involved in producing deceptive shots?
Guided Discussion
Tasks 3 and 4 as for 1 and 2 except: The feeder operates from the midcourt so that the player has to hit down, flat or low. Task 5
Activity Development
Play a game adopting a plan to play to own strengths and opponents weaknesses. Half court singles is a useful development game in which players learn to exploit an opponent using the length of the court. Timed games followed by rotating one half-court can ensure a variety of opponents, and results can help in matching players of similar ability for full-court singles.
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THE DOUBLES GAME Players may need to slow the game down and play co-operation doubles to learn court positioning in relation to: a) the intention of the shot played from their side; b) positioning with partner to cover possible replies. Sections of the game with appropriate court positioning can be rehearsed and then put back into the whole game. For areas of responsibility for players in attacking and defensive formations see Figure 3.1.
D C B A A B C D
D1
J E E
A1
A2
D2
Staff Notes
For starting positions in tasks 6-9 see Figure 3.2. Task 6 Task 7
Figure 3.1
Activity
Player 1 serves high and takes up a sides defensive position with Player 2. Players 3 and 4 move from receiving serve positions to an attacking front/back formation and must play a downward shot. Players 1 & 2 try to hit low into a space.
Activity
Player 1 serves low and takes up a front attacking role with Player 2 behind. Player 3 returns with a low placement. The rally continues for 4 shots.
P4
Receiver P3
Guided Discussion
Discuss the merits of the various positions it is possible to adopt after the return of serve. Task 8
Staff Notes
Each player has 5 successive serves. The practice stops after the 4th shot in each rally.
Guided Discussion
Which side had the advantage after the 4th shot and what position had that side taken up?
Activity
Player 1 serves low and looks for replies around the net area. Player 3 replies with a net shot. A cooperative net rally follows until Player 1 lobs the shuttle high to the rear court and takes up a defensive role in one half-court. Player 2 moves into the adjacent half-court. Stop the rally after the lob; check all positions (see Figure 3.3).
P4
P1 Server P 2
Development
Play the rallies out. (Tasks 6-10)
Figure 3.3
In defence, players should take up a position so that they are equidistant from the shuttle within the angle of returns, facing the shuttle. Angle of return with line dividing the angle of return
P1 P3
Figure 3.2
P2
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Guided Discussion
To which side should Player 1 move back? Task 10 MIXED DOUBLES In attack In defence
Activity
All 4 players rally flat in a sides position until Player 1 blocks low over the net to the centre and follows in.
Girls role:
Drop back to cover the cross court smash. Move back into the front part of the court at the first opportunity of regaining the attack.
Girls role:
Cover the front part of the court. Keep the shuttle low on the opponents side of the net. Kill at the net whenever possible. Try to get a lifted shuttle for partner.
Staff Notes
Player moves back to the nearest half-court. From a central court position, the player moves diagonally away from the lifted shuttle. Lifting the shuttle diagonally gives the player longer to retreat and may attract a reply to a partner under less pressure. This is useful if the partner has a better defence.
Guided Discussion
Why does Player 1 follow in? What are the advantages of blocking to the centre?
Boys role:
Be ready to cover the straight smash. Play a shot to regain the attack.
Staff Notes
Player 1 now covers quickest replies. Doing this may cause the opponents to hesitate. A reply down the sides is not so easy because of the angle.
Boys role:
Hit down whenever possible. Placement shots should be used to create spaces. Use power to create a winning shot or to get a weak reply for partner.
Practices can be set up to develop the specialist skills required by each player.
Task 9
Activity
Player 1 serves low. Player 3 lobs the shuttle to the rear court. Player 2 clears the shuttle.
REMEMBER The basic principles: Whenever possible get the shuttle low on the other side of the net (see Figure 3.4). Develop an aggressive approach, but vary placement and power. Treat good shots with respect, but try to reply with a good shot from your side to increase your chances of winning. Be prepared to rally until you get the chance to play a winning shot. Get to the shuttle early.
Guided Discussion
Examine the court positioning after each shot and discuss the advantages to be gained from the different positions.
Attempt to develop the above principles both in serve and receive practice and in practice games. Once doubles players have developed a basic understanding of attack and defence principles, the game can be played faster and with a competitive rather than a co-operative approach.
P2 P1
P3 P4
Figure 3.4
Areas to attack in doubles when receiving a low serve.
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DECEPTION Deceptive play with a shuttle (parachute) differs from that with a ball (sphere), but it is still possible to create problems for opponents, and could include: disguising intention of stroke sending wrong signals wrong-footing opponents deception on use of length and width of court use of racket face (flat or angled) change of pace of moving and of hitting. Task 14
Activity
Use of paired shots as illustrated in Figure 3.5. For example straight clear to T1, cross-court drop to T2. P1 takes up position in rear court and clears to opponent, selecting appropriate time to hit deceptive cross-court drop. P2 returns all shots to P1 position.
T1
THE COMPETITIVE GAME It is useful to have a match plan, particularly if you are playing stronger players. An example of a match plan might be: To analyse relative strengths and weaknesses in terms of: a) the overall game, e.g. skills, fitness; b) any key part of the game, e.g. serve, backhand. Draw on information: a) from previous encounters; b) from observation of opponents against other players; c) from astute observers, e.g. ask coach/teacher for advice.
The light racket is suitable for various forms of deception. The effective part of the stroke can be left as late as possible; additionally, parts of the body can be used in deception. Some forms of deception can increase errors. Ideally when using deception the player should be: balanced relaxed watching the shuttle carefully.
T2
P2
Pay particular attention to service, for example: a) length in singles; b) accurate low serve in doubles combined with deceptive flick serve. In doubles work out with partner: a) how to outmanoeuvre opponents; b) the relative strengths of each individual opponent.
P1
Deception in a game context is more effective if used sparingly, combined with bread and butter play. Task 11
Activity
Hit a variety of overhead forehand shots with identical preparation. Test the effect against an opponent, e.g. clears, then drop (use of length). Task 12 Key: T = target P = player
Students should be made aware that game plans must be flexible, and capable of change if they do not work.
Figure 3.5
Activity
Deliberately over-emphasise a signal; for example, prepare for big smash, then play drop shot. Task 13
Activity
Play overhead rally from rear court to opponent in opposite forecourt. Try to get shuttle on floor in opponents area, using a variety of straight and cross-court deceptive shots (use of width).
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UNIT 4 Assessment of Badminton
Areas to be assessed: Technique racket and body skills Tactical awareness Laws Scoring Fair play Knowledge of the game Means of assessment: Projects, knowledge relating to the game Worksheets, on topics such as the laws of the game Practical work Levels of Practical Assessment Students will fall within different grades or levels of ability. Grading students in practical work is a highly skilled task, and the following are suggested guidelines which may help staff to categorise their students into different groups. EXCELLENT Can perform all strokes and movement with quality. Shows a clear understanding and has the flair to produce surprise elements if needed. VERY GOOD Applies strokes, movement and tactics in the game, but sometimes lacks consistency. GOOD Can perform strokes, movement and tactics in continuous controlled practices, but in the game, although tactically aware, skills break down under pressure. AVERAGE Can demonstrate strokes and movement in isolation, but has limited success in the game. BELOW AVERAGE Can hit on forehand and backhand, but with a limited stroke range, and lacks quality of movement. Has little success in the game. WEAK Limited and erratic skills, clumsy, poor co-ordination, finds it difficult to rally. POOR Makes little effort.
PRACTICAL ASSESSMENT It is possible to assess boys and girls in the same groups although relative strengths may make a difference to the outcome of a game. Players with early experience of the game may have to be considered, and it is therefore desirable to group players into similar-ability groups for assessment. Teacher knowledge plus results from competition play should make this possible. Time may not permit assessment in all three disciplines of the game, and so it is suggested that a player is assessed in singles and either level or mixed doubles.
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Task 1 Assessment can be made in a feeder/worker situation, or in a half-court co-operation rally. Task 5 Level or Mixed Doubles
Task 6 Scoring/Laws
Aim
To show an understanding of the use of strokes and movement when combining with another player.
Staff Notes
This can be done in conjunction with Task 5 by an off-court player. This allows the on-court players to concentrate on the game.
Aim
To keep the rally going.
Staff Notes
Players should compete in fours of similar ability.
Staff Notes
Players should rotate to play with different players from within their ability group to allow for equal opportunity. Task 2 Competitive Singles
ONGOING ASSESSMENT During both curriculum time and in club and other activities, the following guidelines may be used as part of continuous assessment of student progress and performance. CATEGORIES APPEARANCE PERFORMANCE CRITERIA Smartness Alertness Appropriate clothing Personal hygiene Positive/committed Interested/enthusiastic Takes initiative Has sense of humour Takes care Calm Active Confident Friendly/co-operative Helpful Receptive Patient/tolerant Gets on easily with others COMMENTS/ADVICE
Aim
To show effectiveness of movement, strokes and tactics under the pressure of competition.
Aim
To show a practical application of fair play.
Task 4 Scoring/Laws
Aim
To demonstrate the knowledge of the scoring system and the laws of the game. BODY SKILL
Range of strokes Racket control Stroke cycle Style/fluency Accuracy/control/consistency Range of movement Control Style/fluency/lightness, gracefulness/mobility, smoothness/quickness/agility
Staff Notes
This can be assessed in conjunction with Task 2 with a third player scoring.
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UNIT 5 The Formal Game
SINGLES 2 players of the same sex compete. LEVEL DOUBLES 2 pairs of players (same sex) compete against each other. MIXED DOUBLES 1 male and 1 female combine as a team to play against another mixed pair.
The Court
130 (3.96m)
66 (1.98m)
26 (0.76m)
26 (0.76m) 16 0.46m
200 (6.10m)
170 (5.18m)
Rear court
Forecourt
Midcourt
Net
16 0.46m
Figure 5.1
MATCH PLAY Matches are played as follows:
Scoring Only the serving side can score a point. One player serves until their side loses a rally. In doubles the side serving at the start of the game is allowed only one server first time round. After that each side has a first and second server. Service begins from the right service court, and that person serves or receives from the right hand court whenever their score is an even number, and from the left service court whenever their score is an odd number.
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Setting In a game of 15 points, setting is available at 14-14. The side which first reached 14 points has a choice: (a) to continue the game to 15 points i.e. not to set the game or (b) to set the game to 17 points i.e. three more points.
POINTS IN GAME 21 15 11
SETTING AT 20 20 14 14 10 10
Setting declined in the first instance is permitted in the same game should a second opportunity arise. Setting is not permitted in a handicap competition when one side gives a start to another side. Rackets These can be purchased by the school or by the individual and should take into consideration the needs of the purchaser and the player. Lightweight rackets with a slightly flexible shaft and firm strings as opposed to heavy rackets with soggy strings will increase the players ability to improve their performances. Shuttles Many schools, clubs and leagues use plastic shuttles, although top competition is with feather shuttles. A coloured band indicates the speed of synthetic shuttles: blue for medium speed and red for a faster speed used in colder conditions. The speed of feather shuttles is indicated by the number of grains (weight). To test the speed of a shuttle it should be hit with a full underhand stroke, the contact being made above the back boundary line. The shuttle must be hit at an upward angle and in a direction parallel to the side lines. A shuttle of correct pace will land not less than 530mm and not more than 990mm short of the other back boundary line (see Figure 5.2).
Figure 5.2
Clothing Tournament regulations stipulate whether all-white clothing must be worn, or coloured clothing is allowed. Footwear Each individual must choose according to personal taste, but in general badminton shoes should be light in weight, give adequate support and protection and provide flexibility and grip.
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OFFICIALS Referee Directs tournament and has the final decision in settling any disputes. Manager of Umpires Appoints umpires and service judges to individual matches. Umpire Checks that posts and nets are correctly placed. Supervises the toss. Reports to the referee any violation regarding clothing and advertising. Supervises the testing of shuttles. Checks that officials for the match are correctly placed and know their duties. Decides on by-laws regarding the shuttles hitting an obstruction. Announces the match. Records and calls the score, calling the servers score first. Watches the receiver of serve and calls any fault relating to the receiver. Controls play and players. Service Judge Responsible for judging that the server delivers a correct service. (For signals see Figure 5.3.) Line Judges Responsible for the line(s) assigned. (For signals see Figure 5.4.) Instructions to Service Judges 5.1 The Service Judge shall sit on a low chair by the post, preferably opposite the Umpire. 5.2 The Service Judge is responsible for judging that the server delivers a correct service (Law 11.1). If not, call fault loudly and use the approved hand signal to indicate the type of infringement. 5.3 The approved hand signals are:
Law 11.1.3 The initial point of contact with the shuttle not on the base of the shuttle.
Law 11.1.3 Whole of the shuttle not below the servers waist at the moment of being struck.
Law 11.1.4 At the instant of the shuttles being hit, the shaft of the racket was not pointing in a downward direction to such an extent that the whole of the head of the racket is discernibly below the whole of the servers hand holding the racket. Law 11.1.1,11.2 and 11.1.5 Undue delay in the delivery of the service. Once the players have taken their positions the first forward movement of the servers racket head is the start of the service. The movement must continue forwards.
Law 11.1.2 Some part of both feet not in the service court and in a stationary position until the service is delivered.
Figure 5.3
SIGNALS FOR LINE JUDGES Shuttle is out If the shuttle lands out, no matter how far, call out promptly in a clear voice, loud enough to be heard by the players and the spectators and, at the same time, signal by extending both arms horizontally so that the umpire can see clearly. Shuttle is in If the shuttle falls in, say nothing, but point to the line with your right hand. If unsighted If unsighted, inform the umpire immediately by holding your hands to cover your eyes.
Figure 5.4
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UNIT 6 Physical Conditioning
For factors influencing performance, see Figure 6.1.
Mental attitude
Anaerobic threshold
Flexibility
Stamina
Nutrition
Speed Agility
Figure 6.1
PERFORMANCE COMPONENTS
Power
Within any game or sport there are different components which are specific to the activity taking place. Component Balance Game Requirements Integral part of all activity. Related to the floor but can also apply to jumping. Influences balance and recovery. Poor posture may lead to injury. Ability to perform full range of strokes with accuracy, consistency, economy, delicacy, power and deception to and from all parts of the court. Needed in turning, twisting, reaching, bending, power hitting. Particularly valuable when attempting difficult returns. Long rallies or constant attack puts strain on arm and shoulder muscles and legs. Training Advice Develop practical awareness of: centre of gravity, placement of feet, weight distribution. Incorporate into skill training. Develop awareness of body parts. Build up from simple co-operative situations to more complex game-like competitive practices. Integrate with other skills, e.g. body skills. Establish a daily routine, even if no other work is done. Essential for efficiency and injury avoidance. Circuit training. Resistance work with light weights, high repetitions. Multi-shuttle feeds. Shadow badminton. Resistance work with heavier weights and fewer repetitions. Multi-shuttle feed.
Posture
Hitting skills
Flexibility
Used to create explosive action, e.g. fast start, speed to shuttle, stopping from fast movements, jumps, sudden changes of direction.
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Component Stamina (cardiovascular endurance) Game Requirements Needed to withstand long, repeated rallies, which in tournaments will be followed by further games. Training Advice Off-court running, hill running , co-operation singles, non-stop games, shadow badminton, shuttle runs. Build up tolerance to anaerobic bursts through game-related interval speed work. Develop awareness of pace, effect on self and opponent, and ability to play accurately under pressure. Speed (largely inherited but has skill components) Speed of whole body movement round court. Change of pace. Getting to the shuttle early. Speed of limb or body-part movement. Reading the game and quick decision making. Agility (controlled change of direction). Practise alertness, fast moving and attacking hitting, with control. Work on relevant body parts and whole stroke cycle. Groove in responses by suitable practices, e.g. multi-shuttle feed. Develop anticipation through realistic practice. Study the signals and responses of opponents.
Anaerobic threshold
Repeated fast rallies with short intervals push players into anaerobic activity.
For students (1116 years) it is advisable to concentrate on skills and tactics, and to develop fitness through play. Beyond this age, additional fitness can be included. Weight training will require specialist advice and guidance. Periodisation of Training All training for sport should be designed around the different cycles of the competitive year, which is divided into different periods depending on the number and importance of the scheduled competitions. The example below (Figure 6.2) is for a double periodised year, which is planned for a player aiming to peak for the all-England championship in mid-March. Periodisation refers to the division of the year into periods of specific training. The actual year may be a stage in a longer programme, e.g. 5-year plan. Badminton is played throughout the year, but the tournament calendar in England is based on the game as a winter sport, September April. International players may be expected to peak at different times, according to when tournaments are held, and some may be playing throughout the year. Such players eventually have to take longer rests to recover; otherwise injuries are likely to occur. A common system with high-level players is to identify a target tournament (e.g. World Championships) and to work backwards from that point, in order to plan their build-up programme. A carefully designed programme will even allow for minor setbacks such as injury or illness. The aims within a programme may be:
2
IO
gaining a competitive advantage gaining optimum improvement in performance preparing for build-up competition preparing for an identified competition climax.
Recreation Period
JU
L APRI
MAY
P
Major Peak
C O MP ET IT IO
MA R
CH
NE
FEBRU ARY
These would be as an individual, as a member of a doubles partnership, or on behalf of a team. These different contexts may influence the programme, and make it necessary to consider and work with other players. Periods of preparation may be broken down further into: macrocycles (46 weeks) and microcycles (1 week), where the daily programme is detailed. It is impossible to perform continuously at peak level, and so target dates must be identified, when the player aims to achieve maximum performance.
JULY
UARY JAN
AUG U
ST
SE PT E
R BE
Minor Peak
O D R I P E
C O M P E T I T I O N
R BE
OBER OCT
1
NOVEM BER
DE C
Figure 6.2
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The year is divided into phases, each with its own emphasis: Basic Training Period 1 Basic conditioning period for core fitness: a) Developing stamina, strength, flexibility Off-court work (e.g. hill running) Co-operation singles Changing technique Testing monitoring progress b) Developing speed, flexibility Interval work Multi-shuttle activity Stabilising technique Practice games Work on tactics/ partnerships Competition Period 1 Minor tournament period: Basic Training Period 2 Competition Period 2 Minor tournaments period building to a major peak, e.g. National Championships Further minor tournaments Planning Mental tuning Pressure training Recreation Period Rest and recuperation period: Change of activity Maintaining condition Flexibility Evaluation Planning for next season
Reduced competition period: Includes minor peak, e.g. Short rest county championships Work on conditioning, where team selection polishing technique, may be decided speed and tactics, according to lessons Continue to work on learnt in previous periods speed, accuracy consistency Match analysis
The example below is of a 12-week programme for a county level player under 18: Factors involved Lifestyle management Time Other interests Facilities available Access Convenience Cost Basic Training Period 1 Weeks 1 6 Emphasis on 1. Aerobic training 2. Anaerobic training 3. Strength training 4. Technique training 5. Flexibility 6. Mental training 7. Occasional games Weeks 7 10 Emphasis on 1. Aerobic training 2. Anaerobic training 3. Strength training 4. Technique training 5. Flexibility 6. Mental training 7. Games Weeks 11 12 Emphasis on 1. Anaerobic training 2. Speed training 3. Technique training 4. Match play 5. Flexibility
Game specific
Game specific
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UNIT 7 Mental Preparation
MENTAL PREPARATION The players mental condition is very important both in training and in competition. This subject might be divided into two major areas: STRESS AND PEAK PERFORMANCE There is a clear relationship between stress and peak performance, and while some players are stress resistant, if a player does suffer from stress which creates problems both in training and competition there are techniques which can be adopted, and which staff and player can discuss and apply. It is important to note that mental training is highly individual, and each player will respond differently to different techniques. The ones described below are but a few of the more generally accepted methods.
MENTAL ATTITUDE Be positive Pay attention to the next part of the rally or game Concentrate on basic aspects of skills Enjoy the contest and the expression of skills Stay relaxed, so that muscles can work effectively and with less risk of injury If things go wrong, stay calm and concentrate on basics In doubles, work as a team, always support each other, accept responsibility for poor play, and then work to avoid repeating it Dont be put off by mistakes; concentrate on avoiding more of them Set high standards on and off the court Prepare beforehand training, equipment, warm-up.
STRESS REDUCTION TECHNIQUES 1 Model training Simulate the conditions which cause stress. 2 Relaxation techniques Tense then relax the muscles. 3 Stress management; desensitisation techniques Imagine being in the stress situation and coping well. 4 Mental rehearsal Create a mental picture of producing a badminton stroke. 5 Positive affirmations (what the player says to himself) For example, Im fit and feel good and Im going to win. 6 Satisfaction of psychological needs One player may like to be in a group, another may like to be alone. 7 The warm-up Use the warm-up to prepare both physically and mentally.
MENTAL TOUGHNESS Whatever the problems, try to overcome them Keep skills together under pressure Dominate the rallies, and the course of the game If its hurting me, its hurting them more Champions are capable of tolerating discomfort Exploit their weaknesses; protect your own Be even more determined to win the long, tough rallies Having gained an advantage, do not lower your standard Even if it seems impossible to win, I will still gain something from the event.
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UNIT 8 Health and Fitness
Badminton players need to be fit to play the game at their level. It is important that training and competition are appropriate to the age and needs of the player. The following chart is a suggested guideline of components which can be safely incorporated into a development programme for young people. Age Under 10 10 12 12 14 Post-puberty Racket and body skills, fun games, short badminton Racket and body skills, flexibility, modified games, games Racket and body skills, flexibility, aerobic and anaerobic work, games Racket and body skills, flexibility, aerobic and anaerobic work, strength, games BADMINTON INJURIES Badminton is a relatively safe game with a low injury record but awareness of game-related problems is still required. The game is characterised by fast, explosive movements, quick twisting movements, maximum efforts, long periods of play, likelihood of fatigue, and intermittent play in a match and between matches. It is a duel of skills, of physical and mental effort and of counter attack. There are particular stresses on knees, ankles, shoulders, calf muscles, thigh muscles and back muscles. Hard training and continuous play can lead to over-use injury. Techniques involve explosive leg work, continued quick movements, stress on muscles and tendons (both immediate and through fatigue) created by frequent direction changing, twisting movements, off-balance play, the search for early shuttles, the search for height and the stretching for distant shuttles. Hard floors, slippery surfaces, different court textures and poor visibility which leads to late movement are potential problems, as is a swinging racket and a hard-hit shuttle. Injuries may be encountered which would require medical treatment; as such they are not relevant to a text of this type. If considering providing first aid treatment for such injuries, it is important that this falls in line with both local authority and the schools own health and safety regulations.
There are certain benefits to be obtained from playing badminton: Physical health: Improved fitness Mental health: Enjoyment and pride in performance can have a positive effect and improve self esteem.
As with all other sports, however, injuries can arise from: Poor technique Inappropriate equipment e.g. heavy rackets, poor footwear Unsafe environments e.g. slippery floor Incorrect training programme Poor preparation e.g. inadequate warm-up/stretching Lack of skill Lack of experience not knowing how far to go/when to stop Stress personal life, unrealistic games/goals Poor diet Insufficient rest/sleep Over-use Imbalanced body development predominantly one-sided sport Lifestyle total physical involvement
As prevention is better than cure the following steps should be taken: Development of efficient hitting and moving techniques Gradual build up of intensity Awareness of the players growth spurt Adherence to safety rules and guidelines
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UNIT 9 The History and the Structure of Badminton
The origins of the game are obscure, but badminton is probably based on the human enjoyment derived from hitting or kicking missiles with hands, bats or feet as depicted in ancient pottery and carvings, and later engravings, pictures and drawings. Numerous games and pastimes evolved, usually on a continuous rebound principle or passing between partners. Where competition was involved, codes and laws had to be agreed, firstly at local level and then, as travel became easier, at national and then international level. Badminton emerged as a gentle parlour game, but has developed to a level where the worlds top players are superb, highly trained athletes. The characteristics of the modern game are created by the uniqueness of the shuttlecock, the court area, the height of the net and the light rackets. THE HISTORY 2000 years ago a game with a shuttle was played in ancient Greece and China. The shuttle was hit with feet or bats. Medieval England 1898 Peasants batted a shuttlecock to each other. 1899 First open tournament held at Guildford. First All England Championships held at the LondonScottish drill hall at Buckingham Gate in London. Since 1949, they have been played at the Empire Pool, Wembley. From this date onwards the game developed in Britain, Europe, the USA and Asia. The standard court of today was adopted. The International Badminton Federation (IBF) was formed. The first Thomas Cup competition was held, a mens international team competition for a trophy presented by Sir George Thomas. The first Uber Cup competition was held, a ladies international team competition for a trophy presented by Mrs Betty Uber. First world championships held in Malmo, Sweden. Open badminton the first open professional tournament, the Friends Provident Masters, was held at the Albert Hall, London in September. After nearly half a century based at an office in Bromley, Kent, the Badminton Association of England moved to its headquarters at Milton Keynes. The National Badminton Centre has 8,500 square feet of building set in over 134 acres of land. The land around the headquarters has been developed as a national training centre with purpose-built badminton facilities and a hostel. Olympic badminton. Badminton was seen as an Olympic sport for the first time at the Barcelona Olympics.
17th Century Battledore a game for the leisured classes. 19th Century Shuttlecock and Battledore was played in many English country houses. 1850s At Badminton House, home of the Duke of Beaufort, badminton was a popular game, being played in the front hall. Army officers on leave from India, staying at Badminton House, stretched a cord across a large room at shoulder height and started to play what is now known as badminton. Although the base lines were the width of the room, it had two large doors opening inwards on the side walls, and in order to allow people to enter and leave the room without disturbing the game in progress, the court was narrowed considerably at the net, making the original court hourglass shaped. It was usual to play 3 or 4 a side, singles being unknown. First set of rules of the game were devised in Poona, where the game was played outdoors. An officers badminton club was formed at Folkestone; from then on clubs were formed in Southern England and the London area. Rules were formulated by Lieutenant H.O. Selby in Karachi. They were revised in 1887, 1890 and 1893. The Badminton Association of England was founded in Southsea at a meeting of the representatives of fourteen badminton clubs. A uniform set of laws of the game was agreed at this meeting. 1992 1980 1900 1901 1934 1949
1870s
1956/57
1977 1979
1873 1875
1877 1893
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THE STRUCTURE OF THE SPORT (WORLDWIDE) The game of badminton is organised on both an international and a national basis, and Figures 9.1 and 9.2 illustrate the organisational structures.
International Badminton Federation (IBF) founded 5 July 1934 EBU ABC PBC
Council
Executive Director
Key EBU European Badminton Union ABC Asian Badminton Confederation PBC Panamerican Badminton Confederation
Professional Staff
Standing Committees: International Championships and Tournaments, Finance, Development, Open Badminton, Rules and Laws, Business, Publicity Sub Committees: Technical, Umpires, Medical, Referees, Awards, Strategy, Computer
Figure 9.1
THE STRUCTURE OF THE SPORT (ENGLAND) Organisation and Administration of the Badminton Association of England Limited (BAE) (Founded 1893)
Professional Staff
Representatives to: IBF, EBU, BOC, ANOC, CGC, BUAE, CCPR, ESBA
Standing Committees: Emergency, Executive, Finance, Events, Coaching and Technical, Development and Planning
Badminton Umpires Association of England English Schools Badminton Association Central Council for Physical Recreation British Olympic Committee Commonwealth Games Council for England
Members
Figure 9.2
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UNIT 10 Current Issues
DRUG ABUSE The situation: Drug taking to enhance performance is condemned in sport by governments, the International Olympic Committee, the International Badminton Federation, the Sports Council and the Badminton Association of England. The reasons: Performance-enhancing drugs are banned in sport because they can harm health and cause death, and because they give an unfair advantage to athletes, i.e. using drugs is cheating. Who is affected? All competition badminton players, regardless of age, will be liable for testing at competitive and squad training events. Who is responsible? Each player has the responsibility to make sure that they are not taking any drug which is on the banned list. The presence of a drug in the urine constitutes an offence, irrespective of how it got there. If players are ill or injured it may be necessary for them to take prescribed drugs which are not banned to ease pain and / or aid recovery and players should make sure that their doctor prescibes one of these. Other Information Players should be aware that excessive amounts of caffeine can cause a competitor to break the IOC doping rules. Coffee, instant coffee, tea and original coca cola contain varying amounts of caffeine, and the advice from the British Olympic Association is to avoid drinking any beverage unknown to you, unless you are certain that it does not contain any substance which could cause you to break the IOC doping rules. No competitor should drink more than three cups of tea or coffee prior to an event. BADMINTON FOR DISABLED PEOPLE Society as a whole is becoming more aware of the need for people with physical or mental disabilities to have the same opportunities as other people to participate and achieve in sport with dignity. There are seven disability organisations working to this end. Advice ranges from counselling for sport suitability to training and competitive opportunities. Disabled badminton players may participate socially, but for those who wish to compete, the laws have been amended according to the category of disability. Ambulant: People requiring no mechanical aid to perambulate. No change in the laws. For example deaf players, for whom National, European and World championships are held. Semi-ambulant: People capable of erect perambulation, but only with mechanical aid, e.g. crutch(es), stick(s), support frame, leg brace(s), artificial leg(s). Non-ambulant: People whose disabilities dictate that they adopt a sedentary position using support, e.g. chair, wheelchair, stool. Amendments are made to court dimensions and to certain laws. THE MEDIA Badminton became increasingly popular in the 1960s with the availability of multi-court sports halls, but the media in England has failed to recognize the public interest. Newspapers give little coverage, and television interest is intermittent. Other sports such as soccer, boxing, athletics and golf attract big television audiences and have an abundance of star names. Major television companies lack air time for minor sports, and other companies may have air time, but not the money. The possibility of badmintons financing its own television coverage is remote, as this means finding sufficient money to fund the broadcasts, and to place the programme on one of the channels. There is ongoing investigation into the presentation of the sport, including camera angles, scoring format and match presentation. The scene is different in some other countries; for example in Indonesia and Malaysia, where badminton dominates media coverage. In the 1992 and 1996 Olympic Games, Indonesia, Malaysia, Korea and China dominated the badminton medals table, ensuring increased interest and sponsorship in those countries.
For up-to-date information regarding banned drugs and treatment guidelines contact: UK Sports Council, Ethics and Anti-Doping Control Unit Walkden House 10 Milton Street London NW1 2EB Telephone: 020 7380 8030 REMEMBER: YOU ARE RESPONSIBLE
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UNIT 11 Award Schemes
BAE COACHING AWARDS AWARD Short Badminton Leaders Award Leaders Award (disabilities) Badminton Leaders Teachers Award DURATION (HOURS) 9 12 9 12 ASSESSMENT Ongoing Ongoing Ongoing Ongoing AGE Over 18 Over 18 Over 16 Over 18 For teachers and students in teacher training education NOTES
28 25
Over 18 Over 18 Final assessment after 8 weeks coaching practice Includes BAE practical modules + optional NCF theory modules
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Over 18
NVQ
The training and accreditation of coaches will undergo changes throughout the introduction of National Vocational Qualifications. This could have an effect on career pathways, differential rates of pay, mobility (within Europe) and greater public recognition of the coachs role. Implementation will be by National Governing Bodies in conjunction with the National Coaching Foundation.
sixteen year olds but can easily be adapted to coaching groups. The Supreme Award is for students who achieve a Key Stage 4 Gold Award and also satisfactorily complete 2 written Badminton related topics. Students with special needs may be assessed accordingly.
Key Stage 2 Pack The Awards are aimed at Key Stage 2 pupils i.e. 7 to 11 year olds and would normally be used within schools. They incorporate National Curriculum tasks. The pack contains workcards describing the tasks that have to be completed to obtain each of the three Awards, Gold, Silver, Bronze. Also in the pack are Teacher Information sheets with suggestions on how groups could be organised to enable the tasks to be completed. There are record sheets for both individuals and classes, as well as workcards describing group activities which could help enhance the skills needed to play racket sports and badminton in particular.
The pack contains full details of each Award and workcards for each of the individual skills of badminton, with notes for the Teachers and Coaches on possible ways of introducing them into a lesson. National Curriculum levels are suggested. Also in the pack are record sheets, safety hints, ESBAs Code of Conduct, notes on how to organise various forms of competition, warm up/cool down etc. For all the Awards, certificates and badges can be purchased from ESBA.
ESBA Key Stage 3/4 Pack These Awards are intended for use both within schools and in other coaching situations. The First and Intermediate Awards are for people of all ages who have only just started to play badminton and can therefore be used by both Teachers and Coaches. The three Awards, Gold, Silver and Bronze are practically based Awards aimed mainly at Key Stages 3 and 4 in schools, i.e. eleven to For up to date details of whats happening in the world of junior badminton join ESBA. Details may be obtained from the ESBA secretary, National Badminton Centre, Bradwell Road, Loughton Lodge, Milton Keynes, MK8 9LA. Phone 01908 268400 Fax 01908 268412. Website: http://homepages.nildram.co.uk/~esba E-mail: [email protected]
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UNIT 12 Code of Conduct
Participation in badminton should give young people the opportunity to co-operate and compete in a rewarding physical activity. The Badminton Association of England, the English Schools Badminton Association and the National Coaching Foundation have suggested guidelines covering different circumstances but with the common aim of providing a safe and healthy environment in which the individual can develop both as a player and as a person.
The Ten Commandments (ESBA) 1. In attitude be serious, competitive, pleasant and well mannered. 2. There will always be stronger and weaker players than yourself. Treat them with equal respect and courtesy. 3. Win or lose graciously, accepting your victory or defeat with dignity. Bad temper and melodrama have no place in our sport. 4. Irritating time-wasting, off-putting tactics are totally unacceptable. 5. Bad line calls and fault serving create ill feeling very quickly. Make sure that YOU are always scrupulously fair. 6. Make sure you understand the Laws. A few are obscure, but most are straightforward. 7. Should you be faulted by an Umpire or Service Judge and you genuinely do not know why ask politely. Then acknowledge the answer. At the end of a match, as well as thanking your opponent, always thank both the Umpire and Service Judge. Should you also have linesmen, a cheery wave of thanks is a pleasant gesture. 8. In a game without an Umpire, should you feel that you are being cheated by your opponent DO NOT GET ANGRY. Quietly report to the Referee and explain the situation. 9. Always remember that many eyes and ears are watching and listening. Your reputation is in your own hands, but never forget that you are an advertisement not only for yourself, but for your parents, teachers and coaches. 10. One further essential ENJOY YOUR SPORT! In conclusion: In order to make it possible for you to play: Many officials have given freely of their time and experience to organise events. Your teachers and coaches do likewise to help you. Most parents make financial sacrifices to enable you to travel and compete. An appreciation of these facts, an attitude of co-operation, and a simple thank you to all the above, are the signs of a pleasant, mature competitor.
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USEFUL ADDRESSES Badminton Association of England Ltd National Badminton Centre Bradwell Road Loughton Lodge Milton Keynes MK8 9LA Telephone : 01908 268400 English Schools Badminton Association as above International Badminton Federation Manor Park Place Rutherford Way Cheltenham Gloucestershire GL51 9TU Telephone : 01242 234904 (24 hour) 517157 (day) The National Coaching Foundation 114 Cardigan Road Headingley Leeds LS6 3BJ Telephone : 0113 274 4802 Scottish Badminton Union Cockburn Centre 40 Bogmoor Place Glasgow Scottland G51 4TQ Telephone: 0141 44 51218
RECOMMENDED READING Badminton Association of England Ltd Annual Handbook Badminton Association of England Ltd (BAE) Laws of Badminton BAE Instructors Manual (for coaches) BAE Fair Play for Children in Sport NCF/BAE Take Up Badminton Barbara Jones, 1989, Springfield Books Limited Badminton in a Week Barbara Jones, 1992, Headway Hodder and Stoughton Winning Badminton Singles Jake Downey, EP 1982 Winning Badminton Doubles Jake Downey, A&C Black 1984 Play Short Badminton (Handbook) NCF 1993 Badminton History Bernard Adams, B.B.C. 1989 Safety Guidelines BAE, May 1992 Code of Ethics and Code of Conduct BAE Get Fit for Badminton Downey, J & Brodie, D, Pelham Books 1980 Sporting Body, Sporting Mind Connolly. C & Syer. J, CUP 1987 VIDEOS: IBF Coaching Videos Basic Footwork
Basic Strokes
IBF & BAE Videos
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