Chapter 3 Transport Layer
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Thanks and enjoy! JFK/KWR All material copyright 1996-2012 J.F Kurose and K.W. Ross, All Rights Reserved Transport Layer 3-1
Computer Networking: A Top Down Approach
6th edition Jim Kurose, Keith Ross Addison-Wesley March 2012
Chapter 3: Transport Layer
our goals:
understand principles behind transport layer services:
multiplexing, demultiplexing reliable data transfer flow control congestion control
learn about Internet transport layer protocols:
UDP: connectionless transport TCP: connection-oriented reliable transport TCP congestion control
Transport Layer 3-2
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.5 principles of congestion control 3.6 TCP congestion control
Transport Layer 3-3
Transport services and protocols
provide logical communication between app processes running on different hosts transport protocols run in end systems send side: breaks app messages into segments, passes to network layer rcv side: reassembles segments into messages, passes to app layer more than one transport protocol available to apps Internet: TCP and UDP
application transport network data link physical
application transport network data link physical
Transport Layer 3-4
Transport vs. network layer
network layer: logical communication between hosts transport layer: logical communication between processes
household analogy:
12 kids in Anns house sending letters to 12 kids in Bills house: hosts = houses processes = kids app messages = letters in envelopes transport protocol = Ann and Bill who demux to inhouse siblings network-layer protocol = postal service
relies on, enhances, network layer services
Transport Layer 3-5
Internet transport-layer protocols
reliable, in-order delivery (TCP)
congestion control flow control connection setup
application transport network data link physical network data link physical
network data link physical network data link physical network data link physical network data link physical application transport network data link physical
unreliable, unordered delivery: UDP
no-frills extension of best-effort IP
network data link physical
services not available:
delay guarantees bandwidth guarantees
network data link physical
Transport Layer 3-6
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.5 principles of congestion control 3.6 TCP congestion control
Transport Layer 3-7
Multiplexing/demultiplexing
multiplexing at sender: handle data from multiple sockets, add transport header (later used for demultiplexing)
application application
demultiplexing at receiver: use header info to deliver received segments to correct socket
P1
P2
application
P3
transport network link physical
transport network
P4
transport network link physical
socket process
link
physical
Transport Layer 3-8
How demultiplexing works
host receives IP datagrams
each datagram has source IP address, destination IP address each datagram carries one transport-layer segment each segment has source, destination port number
32 bits
source port # dest port #
other header fields
host uses IP addresses & port numbers to direct segment to appropriate socket
application data (payload)
TCP/UDP segment format
Transport Layer 3-9
Connectionless demultiplexing
recall: created socket has host-local port #:
DatagramSocket mySocket1 = new DatagramSocket(12534);
recall: when creating datagram to send into UDP socket, must specify
destination IP address destination port #
IP datagrams with same dest. port #, but different source IP addresses and/or source port numbers will be directed to same socket at dest
Transport Layer 3-10
when host receives UDP segment:
checks destination port # in segment directs UDP segment to socket with that port #
Connectionless demux: example
DatagramSocket mySocket2 = new DatagramSocket (9157);
application
DatagramSocket serverSocket = new DatagramSocket (6428);
application
DatagramSocket mySocket1 = new DatagramSocket (5775);
application
P1
transport
P3
transport network link physical source port: 6428 dest port: 9157 source port: ? dest port: ? network link physical
P4
transport network link physical
source port: 9157 dest port: 6428
source port: ? dest port: ?
Transport Layer 3-11
Connection-oriented demux
TCP socket identified by 4-tuple:
source IP address source port number dest IP address dest port number
server host may support many simultaneous TCP sockets:
each socket identified by its own 4-tuple
demux: receiver uses all four values to direct segment to appropriate socket
web servers have different sockets for each connecting client
non-persistent HTTP will have different socket for each request
Transport Layer 3-12
Connection-oriented demux: example
application application
P4
P5
transport
P6
application
P3
transport network link physical network
P2
P3
transport network link
link
physical
server: IP address B
source IP,port: B,80 dest IP,port: A,9157 source IP,port: A,9157 dest IP, port: B,80
physical
host: IP address A
source IP,port: C,5775 dest IP,port: B,80 source IP,port: C,9157 dest IP,port: B,80
host: IP address C
three segments, all destined to IP address: B, dest port: 80 are demultiplexed to different sockets
Transport Layer 3-13
Connection-oriented demux: example
threaded server
application application application
P3
transport network link physical
P4
transport network
P2
P3
transport network link
link
physical
server: IP address B
source IP,port: B,80 dest IP,port: A,9157 source IP,port: A,9157 dest IP, port: B,80
physical
host: IP address A
source IP,port: C,5775 dest IP,port: B,80 source IP,port: C,9157 dest IP,port: B,80
host: IP address C
Transport Layer 3-14
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.5 principles of congestion control 3.6 TCP congestion control
Transport Layer 3-15
UDP: User Datagram Protocol [RFC 768]
no frills, bare bones Internet transport protocol best effort service, UDP segments may be: lost delivered out-of-order to app connectionless: no handshaking between UDP sender, receiver each UDP segment handled independently of others
UDP use:
streaming multimedia apps (loss tolerant, rate sensitive) DNS SNMP
reliable transfer over UDP:
add reliability at application layer application-specific error recovery!
Transport Layer 3-16
UDP: segment header
32 bits
source port # length dest port # checksum length, in bytes of UDP segment, including header
why is there a UDP?
application data (payload)
UDP segment format
no connection establishment (which can add delay) simple: no connection state at sender, receiver small header size no congestion control: UDP can blast away as fast as desired
Transport Layer 3-17
UDP checksum
Goal: detect errors (e.g., flipped bits) in transmitted segment
sender:
treat segment contents, including header fields, as sequence of 16-bit integers checksum: addition (ones complement sum) of segment contents sender puts checksum value into UDP checksum field
receiver:
compute checksum of received segment check if computed checksum equals checksum field value: NO - error detected YES - no error detected. But maybe errors nonetheless? More later .
Transport Layer 3-18
Internet checksum: example
example: add two 16-bit integers
1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 wraparound 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 sum 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0 checksum 1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1
Note: when adding numbers, a carryout from the most significant bit needs to be added to the result
Transport Layer 3-19
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.6 principles of congestion control 3.7 TCP congestion control
Transport Layer 3-20
TCP: Overview
RFCs: 793,1122,1323, 2018, 2581
point-to-point:
one sender, one receiver
full duplex data:
bi-directional data flow in same connection MSS: maximum segment size
reliable, in-order byte steam:
no message boundaries
connection-oriented:
handshaking (exchange of control msgs) inits sender, receiver state before data exchange
pipelined:
TCP congestion and flow control set window size
flow controlled:
sender will not overwhelm receiver
Transport Layer 3-21
TCP segment structure
32 bits URG: urgent data (generally not used) ACK: ACK # valid PSH: push data now (generally not used) RST, SYN, FIN: connection estab (setup, teardown commands) Internet checksum (as in UDP)
source port #
dest port #
sequence number
acknowledgement number
head not UAP R S F len used
counting by bytes of data (not segments!) # bytes rcvr willing to accept
receive window Urg data pointer
checksum
options (variable length)
application data (variable length)
Transport Layer 3-22
TCP seq. numbers, ACKs
sequence numbers: byte stream number of first byte in segments data acknowledgements: seq # of next byte expected from other side cumulative ACK Q: how receiver handles out-of-order segments A: TCP spec doesnt say, - up to implementor
outgoing segment from sender
source port # dest port #
sequence number acknowledgement number rwnd
checksum urg pointer
window size
sender sequence number space
sent ACKed sent, not- usable not yet ACKed but not usable yet sent (inflight)
source port # dest port #
incoming segment to sender
sequence number acknowledgement number rwnd A
checksum urg pointer
Transport Layer 3-23
TCP seq. numbers, ACKs
Host A Host B
User types C
Seq=42, ACK=79, data = C
host ACKs receipt of echoed C
Seq=79, ACK=43, data = C
host ACKs receipt of C, echoes back C
Seq=43, ACK=80
simple telnet scenario
Transport Layer 3-24
TCP round trip time, timeout
Q: how to set TCP timeout value?
Q: how to estimate RTT?
longer than RTT
but RTT varies
too short: premature timeout, unnecessary retransmissions too long: slow reaction to segment loss
SampleRTT: measured time from segment transmission until ACK receipt ignore retransmissions SampleRTT will vary, want estimated RTT smoother average several recent measurements, not just current SampleRTT
Transport Layer 3-25
TCP round trip time, timeout
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT
exponential weighted moving average influence of past sample decreases exponentially fast typical value: = 0.125
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
350
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
RTT (milliseconds)
300
RTT (milliseconds)
250
200
sampleRTT
150
EstimatedRTT
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
100
time (seconds)
SampleRTT
time (seconnds)
Estimated RTT
Transport Layer 3-26
TCP round trip time, timeout
timeout interval: EstimatedRTT plus safety margin
large variation in EstimatedRTT -> larger safety margin
estimate SampleRTT deviation from EstimatedRTT:
DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT| (typically, = 0.25)
TimeoutInterval = EstimatedRTT + 4*DevRTT
estimated RTT
safety margin
Transport Layer 3-27
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.5 principles of congestion control 3.6 TCP congestion control
Transport Layer 3-28
TCP reliable data transfer
TCP creates rdt service on top of IPs unreliable service
pipelined segments cumulative acks single retransmission timer
lets initially consider simplified TCP sender:
ignore duplicate acks ignore flow control, congestion control
retransmissions triggered by:
timeout events duplicate acks
Transport Layer 3-29
TCP sender events:
data rcvd from app: create segment with seq # seq # is byte-stream number of first data byte in segment start timer if not already running
think of timer as for oldest unacked segment expiration interval:
TimeOutInterval
timeout: retransmit segment that caused timeout restart timer ack rcvd: if ack acknowledges previously unacked segments
update what is known to be ACKed start timer if there are still unacked segments
Transport Layer 3-30
TCP sender (simplified)
data received from application above create segment, seq. #: NextSeqNum pass segment to IP (i.e., send) NextSeqNum = NextSeqNum + length(data) if (timer currently not running) start timer
L
NextSeqNum = InitialSeqNum SendBase = InitialSeqNum
wait for event
timeout
retransmit not-yet-acked segment with smallest seq. # start timer
ACK received, with ACK field value y
if (y > SendBase) { SendBase = y /* SendBase1: last cumulatively ACKed byte */ if (there are currently not-yet-acked segments) start timer else stop timer }
Transport Layer 3-31
TCP: retransmission scenarios
Host A Host B Host A Host B
SendBase=92 Seq=92, 8 bytes of data timeout ACK=100 timeout Seq=92, 8 bytes of data Seq=100, 20 bytes of data
ACK=100 ACK=120 Seq=92, 8 bytes of data SendBase=100 ACK=100 SendBase=120 ACK=120 SendBase=120 Seq=92, 8 bytes of data
lost ACK scenario
premature timeout
Transport Layer 3-32
TCP: retransmission scenarios
Host A Host B
Seq=92, 8 bytes of data Seq=100, 20 bytes of data timeout
ACK=100
ACK=120
Seq=120, 15 bytes of data
cumulative ACK
Transport Layer 3-33
TCP ACK generation
event at receiver
arrival of in-order segment with expected seq #. All data up to expected seq # already ACKed arrival of in-order segment with expected seq #. One other segment has ACK pending arrival of out-of-order segment higher-than-expect seq. # . Gap detected arrival of segment that partially or completely fills gap
[RFC 1122, RFC 2581]
TCP receiver action
delayed ACK. Wait up to 500ms for next segment. If no next segment, send ACK immediately send single cumulative ACK, ACKing both in-order segments
immediately send duplicate ACK, indicating seq. # of next expected byte
immediate send ACK, provided that segment starts at lower end of gap
Transport Layer 3-34
TCP fast retransmit
time-out period often relatively long:
long delay before resending lost packet
TCP fast retransmit
detect lost segments via duplicate ACKs.
sender often sends many segments backto-back if segment is lost, there will likely be many duplicate ACKs.
if sender receives 3 ACKs for same data
( ( triple triple duplicate duplicate ACKs ACKs ), ),
resend unacked segment with smallest seq #
likely that unacked segment lost, so dont wait for timeout
Transport Layer 3-35
TCP fast retransmit
Host A
Host B
Seq=92, 8 bytes of data Seq=100, 20 bytes of data
X
ACK=100 timeout ACK=100 ACK=100 ACK=100 Seq=100, 20 bytes of data
fast retransmit after sender receipt of triple duplicate ACK
Transport Layer 3-36
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.5 principles of congestion control 3.6 TCP congestion control
Transport Layer 3-37
TCP flow control
application may remove data from TCP socket buffers .
slower than TCP receiver is delivering (sender is sending) application process application TCP socket receiver buffers OS
TCP code
receiver controls sender, so sender wont overflow receivers buffer by transmitting too much, too fast
flow control
IP code
from sender
receiver protocol stack
Transport Layer 3-38
TCP flow control
receiver advertises free buffer space by including rwnd value in TCP header of receiver-to-sender segments
RcvBuffer size set via socket options (typical default is 4096 bytes) many operating systems autoadjust RcvBuffer
to application process
RcvBuffer rwnd
buffered data free buffer space
sender limits amount of unacked (in-flight) data to receivers rwnd value guarantees receive buffer will not overflow
TCP segment payloads
receiver-side buffering
Transport Layer 3-39
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.5 principles of congestion control 3.6 TCP congestion control
Transport Layer 3-40
Connection Management
before exchanging data, sender/receiver handshake:
agree to establish connection (each knowing the other willing to establish connection) agree on connection parameters
application
connection state: ESTAB connection variables: seq # client-to-server server-to-client rcvBuffer size at server,client
application
connection state: ESTAB connection Variables: seq # client-to-server server-to-client rcvBuffer size at server,client
network
network
Socket clientSocket = newSocket("hostname","port number");
Socket connectionSocket = welcomeSocket.accept(); Transport Layer 3-41
Agreeing to establish a connection
2-way handshake:
Lets talk ESTAB OK ESTAB
Q: will 2-way handshake always work in network?
choose x ESTAB
req_conn(x)
acc_conn(x) ESTAB
variable delays retransmitted messages (e.g. req_conn(x)) due to message loss message reordering cant see other side
Transport Layer 3-42
Agreeing to establish a connection
2-way handshake failure scenarios:
choose x
choose x retransmit req_conn(x) ESTAB
req_conn(x)
req_conn(x) ESTAB acc_conn(x) data(x+1)
ESTAB
acc_conn(x) retransmit req_conn(x) ESTAB req_conn(x)
connection x completes
retransmit data(x+1)
server forgets x ESTAB client terminates
connection x completes
accept data(x+1)
client terminates
req_conn(x) data(x+1)
server forgets x
ESTAB accept data(x+1)
half open connection! (no client!)
Transport Layer 3-43
TCP 3-way handshake
client state
LISTEN
choose init seq num, x send TCP SYN msg
server state
LISTEN
SYNSENT
SYNbit=1, Seq=x
choose init seq num, y send TCP SYNACK SYN RCVD msg, acking SYN
received SYNACK(x) indicates server is live; ESTAB send ACK for SYNACK; this segment may contain client-to-server data
SYNbit=1, Seq=y ACKbit=1; ACKnum=x+1
ACKbit=1, ACKnum=y+1
received ACK(y) indicates client is live
ESTAB
Transport Layer 3-44
TCP 3-way handshake: FSM
closed
Socket connectionSocket = welcomeSocket.accept();
L
SYN(x)
SYNACK(seq=y,ACKnum=x+1) create new socket for communication back to client
Socket clientSocket = newSocket("hostname","port number");
listen
SYN(seq=x)
SYN rcvd ESTAB
SYN sent
SYNACK(seq=y,ACKnum=x+1)
ACK(ACKnum=y+1)
ACK(ACKnum=y+1)
L
Transport Layer 3-45
TCP: closing a connection
client, server each close their side of connection
send TCP segment with FIN bit = 1
respond to received FIN with ACK
on receiving FIN, ACK can be combined with own FIN
simultaneous FIN exchanges can be handled
Transport Layer 3-46
TCP: closing a connection
client state
ESTAB
clientSocket.close()
server state
ESTAB
can no longer send but can receive data wait for server close
FIN_WAIT_1
FINbit=1, seq=x CLOSE_WAIT ACKbit=1; ACKnum=x+1
can still send data
FIN_WAIT_2
FINbit=1, seq=y TIMED_WAIT
timed wait for 2*max segment lifetime
LAST_ACK
can no longer send data
ACKbit=1; ACKnum=y+1 CLOSED
CLOSED
Transport Layer 3-47
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.5 principles of congestion control 3.6 TCP congestion control
Transport Layer 3-48
Principles of congestion control
congestion:
informally: too many sources sending too much data too fast for network to handle different from flow control! manifestations: lost packets (buffer overflow at routers) long delays (queueing in router buffers) a top-10 problem!
Transport Layer 3-49
Causes/costs of congestion: scenario 1
two senders, two receivers one router, infinite buffers output link capacity: R no retransmission
original data: lin
Host A
throughput:
lout
unlimited shared output link buffers
Host B
R/2
lin R/2 maximum per-connection throughput: R/2
lin R/2 large delays as arrival rate, lin, approaches capacity
Transport Layer 3-50
delay
lout
Causes/costs of congestion: scenario 2
one router, finite buffers sender retransmission of timed-out packet
application-layer input = application-layer output: lin = lout transport-layer input includes retransmissions : l lin in
lin : original data l'in: original data, plus
retransmitted data Host A
lout
Host B
finite shared output link buffers
Transport Layer 3-51
Causes/costs of congestion: scenario 2
idealization: perfect knowledge sender sends only when router buffers available
R/2
lout
lin
R/2
copy
lin : original data l'in: original data, plus
retransmitted data A
lout
free buffer space!
Host B
finite shared output link buffers
Transport Layer 3-52
Causes/costs of congestion: scenario 2
Idealization: known loss
packets can be lost, dropped at router due to full buffers sender only resends if packet known to be lost
copy
lin : original data l'in: original data, plus
retransmitted data A
lout
no buffer space!
Host B
Transport Layer 3-53
Causes/costs of congestion: scenario 2
Idealization: known loss
packets can be lost, dropped at router due to full buffers sender only resends if packet known to be lost
R/2 when sending at R/2, some packets are retransmissions but asymptotic goodput is still R/2 (why?)
lout
lin
R/2
lin : original data l'in: original data, plus
retransmitted data A
lout
free buffer space!
Host B
Transport Layer 3-54
Causes/costs of congestion: scenario 2
Realistic: duplicates
packets can be lost, dropped at router due to full buffers sender times out prematurely, sending two copies, both of which are delivered
timeout copy
R/2 when sending at R/2, some packets are retransmissions including duplicated that are delivered!
lout
lin
R/2
lin l'in
A
lout
free buffer space!
Host B
Transport Layer 3-55
Causes/costs of congestion: scenario 2
Realistic: duplicates
packets can be lost, dropped at router due to full buffers sender times out prematurely, sending two copies, both of which are delivered
R/2 when sending at R/2, some packets are retransmissions including duplicated that are delivered!
lout
lin
R/2
costs of congestion:
more work (retrans) for given goodput unneeded retransmissions: link carries multiple copies of pkt decreasing goodput
Transport Layer 3-56
Causes/costs of congestion: scenario 3
four senders multihop paths timeout/retransmit
Host A
Q: what happens as lin and lin
increase ? A: as red lin increases, all arriving blue pkts at upper queue are dropped, blue throughput g 0
lout
Host B
lin : original data l'in: original data, plus
retransmitted data finite shared output link buffers
Host D Host C
Transport Layer 3-57
Causes/costs of congestion: scenario 3
C/2
lout
lin
C/2
another cost of congestion: when packet dropped, any upstream transmission capacity used for that packet was wasted!
Transport Layer 3-58
Approaches towards congestion control
two broad approaches towards congestion control:
end-end congestion control:
network-assisted congestion control:
no explicit feedback from network congestion inferred from end-system observed loss, delay approach taken by TCP
routers provide feedback to end systems single bit indicating congestion (SNA, DECbit, TCP/IP ECN, ATM) explicit rate for sender to send at
Transport Layer 3-59
Chapter 3 outline
3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 connection-oriented transport: TCP
segment structure reliable data transfer flow control connection management
3.5 principles of congestion control 3.6 TCP congestion control
Transport Layer 3-60
TCP congestion control: additive increase
multiplicative decrease
approach: sender increases transmission rate (window size), probing for usable bandwidth, until loss occurs additive increase: increase cwnd by 1 MSS every RTT until loss detected multiplicative decrease: cut cwnd in half after loss
cwnd: TCP sender congestion window size
additively increase window size . until loss occurs (then cut window in half)
AIMD saw tooth behavior: probing for bandwidth
time
Transport Layer 3-61
TCP Congestion Control: details
sender sequence number space
cwnd
last byte ACKed
sender limits transmission:
LastByteSent< cwnd LastByteAcked
sent, notyet ACKed (inflight)
last byte sent
TCP sending rate: roughly: send cwnd bytes, wait RTT for ACKS, then send more bytes
rate
~ ~
cwnd
RTT
bytes/sec
cwnd is dynamic, function of perceived network congestion
Transport Layer 3-62
TCP Slow Start
when connection begins, increase rate exponentially until first loss event:
initially cwnd = 1 MSS double cwnd every RTT done by incrementing cwnd for every ACK received
Host A
Host B
summary: initial rate is slow but ramps up exponentially fast
RTT
time
Transport Layer 3-63
TCP: detecting, reacting to loss
loss indicated by timeout:
cwnd set to 1 MSS; window then grows exponentially (as in slow start) to threshold, then grows linearly loss indicated by 3 duplicate ACKs: TCP RENO dup ACKs indicate network capable of delivering some segments cwnd is cut in half window then grows linearly TCP Tahoe always sets cwnd to 1 (timeout or 3
duplicate acks)
Transport Layer 3-64
TCP: switching from slow start to CA
Q: when should the exponential increase switch to linear? A: when cwnd gets to 1/2 of its value before timeout.
Implementation:
variable ssthresh on loss event, ssthresh is set to 1/2 of cwnd just before loss event
Transport Layer 3-65
Summary: TCP Congestion Control
duplicate ACK dupACKcount++ L cwnd = 1 MSS ssthresh = 64 KB dupACKcount = 0
New ACK!
new ACK cwnd = cwnd+MSS dupACKcount = 0 transmit new segment(s), as allowed cwnd > ssthresh L timeout ssthresh = cwnd/2 cwnd = 1 MSS dupACKcount = 0 retransmit missing segment
new ACK cwnd = cwnd + MSS (MSS/cwnd) dupACKcount = 0 transmit new segment(s), as allowed
New ACK!
slow start
congestion avoidance
duplicate ACK dupACKcount++
timeout ssthresh = cwnd/2 cwnd = 1 MSS dupACKcount = 0 retransmit missing segment
dupACKcount == 3 ssthresh= cwnd/2 cwnd = ssthresh + 3 retransmit missing segment
timeout ssthresh = cwnd/2 cwnd = 1 dupACKcount = 0 retransmit missing segment
New ACK!
New ACK cwnd = ssthresh dupACKcount = 0 dupACKcount == 3 ssthresh= cwnd/2 cwnd = ssthresh + 3 retransmit missing segment
fast recovery
duplicate ACK
cwnd = cwnd + MSS transmit new segment(s), as allowed
Transport Layer 3-66
TCP throughput
avg. TCP thruput as function of window size, RTT?
ignore slow start, assume always data to send
W: window size (measured in bytes) where loss occurs
avg. window size (# in-flight bytes) is W avg. thruput is 3/4W per RTT
avg TCP thruput =
W
3 W bytes/sec 4 RTT
W/2
Transport Layer 3-67
TCP Futures: TCP over long, fat pipes
example: 1500 byte segments, 100ms RTT, want 10 Gbps throughput requires W = 83,333 in-flight segments throughput in terms of segment loss probability, L
[Mathis 1997]:
. MSS 1.22 TCP throughput = RTT L to achieve 10 Gbps throughput, need a loss rate of L = 210-10 a very small loss rate!
new versions of TCP for high-speed
Transport Layer 3-68
TCP Fairness
fairness goal: if K TCP sessions share same bottleneck link of bandwidth R, each should have average rate of R/K
TCP connection 1
TCP connection 2
bottleneck router capacity R
Transport Layer 3-69
Why is TCP fair?
two competing sessions:
additive increase gives slope of 1, as throughout increases multiplicative decrease decreases throughput proportionally
R
equal bandwidth share
loss: decrease window by factor of 2 congestion avoidance: additive increase loss: decrease window by factor of 2 congestion avoidance: additive increase
Connection 1 throughput
R
Transport Layer 3-70
Fairness (more)
Fairness and UDP multimedia apps often do not use TCP Fairness, parallel TCP connections application can open do not want rate multiple parallel throttled by congestion connections between two control hosts instead use UDP: web browsers do this send audio/video at e.g., link of rate R with 9 constant rate, tolerate packet loss existing connections:
new app asks for 1 TCP, gets rate R/10 new app asks for 11 TCPs, gets R/2
Transport Layer 3-71
Chapter 3: summary
principles behind transport layer services: multiplexing, demultiplexing reliable data transfer flow control congestion control instantiation, implementation in the Internet
UDP TCP
next: leaving the network edge (application, transport layers) into the network core
Transport Layer 3-72