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Robotics and Art: Beatles-Themed Projects

This document outlines an educational robotics project for an 8th grade thematic art class. The project involves three units: drawing a folder cover inspired by a Beatles song, painting based on Beatles lyrics, and creating an interactive robot in teams. Students will design, build, program, and present robots using materials like foam core and circuit boards. The project aims to combine art and robotics while teaching standards in production, history, and critical thinking. Students will evaluate each other's work and be graded on craftsmanship, creativity, work skills, and effort.

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0% found this document useful (0 votes)
329 views2 pages

Robotics and Art: Beatles-Themed Projects

This document outlines an educational robotics project for an 8th grade thematic art class. The project involves three units: drawing a folder cover inspired by a Beatles song, painting based on Beatles lyrics, and creating an interactive robot in teams. Students will design, build, program, and present robots using materials like foam core and circuit boards. The project aims to combine art and robotics while teaching standards in production, history, and critical thinking. Students will evaluate each other's work and be graded on craftsmanship, creativity, work skills, and effort.

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createlab
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Educational Robotics for the Classroom FINAL PROJECT By Diane Lally Visual Arts Teacher South Fayette School

District Robots and Thematic Topics BEATLESONGS 8 th grade - Thematic Art Class STUDENT ACTIVITIES/UNITSUNIT- DRAWING ACTIVITY THEMATIC ART WORK FOLDER-The art folder activity involves prior theme building activities like listening to Beatles music, watching music videos, and videos about the history of the Beatles. After some significant themebuilding students are assigned a project that is both form and function. They are making a folder to hold their loose work during the course of the 12-weeks. On the cover of this folder they are to illustrate the meaning of a Beatles song title they randomly pulled from a jar containing Beatles song titles. They draw their idea first in pencil then add color to finish their work. UNIT- PAINTING ACTIVITY- BEATLES SONG TITLE/LYRICS PAINTNG This painting assignment allows students to use acrylic paint on illustration board to create their impression about how a lyrical phrase or Beatles song title is visually portrayed. They will draw first and then add paint later. Students will look at many visual materials about the Beatles such as books, calendars, games, album covers, etc. to help inspire their ideas. There is also a picture file in the art room to find certain subject matter or students can use computers to google images that will help with their painting. UNIT- THREE-DIMENSIONAL ART ACTIVITY- ROBOT DIARIES ROBOT CREATION, ACTIVATION AND PRESENTATION BY STUDENTS WORKING IN TEAMS- This project brings art and robotics together and showcases all the great things that were part of the CMU Educational Robotics for the Classroom course and the CREATE Lab Robot Diaries program, including a look at the Ringo Beatlebot created during the class. Students will use materials like foam core, markers, hot glue guns to create a robot inspired by the theme. This robot will start out as a group project where a small group of students will work with a robot kit and Hummingbird circuit board. The robot will be created, then wired for movement, sensors, and/or lighting effects. Students will then work with software like Scratch to practice programming movement, then advance to using the special CMU

software designed to program the robots movements. Once all the components come together such as the design and creation of the robot, the building and wiring of the robot, combined with the programming aspect and combining sound if possible, students will then present their finished art/robotic project. STANDARDSPA ACADEMIC STANDARDS FOR THE ARTS AND HUMANITIES PRODUCTION, PERFORMANCE, EXHIBITION CONTEXT OF HISTORY AND CULTURE CRITICAL RESPONSE AESTHETIC RESPONSE GRADING RUBRICNEATNESS CRAFTSMANSHIP CREATIVITY/INNOVATION WORK SKILLS (Artistic/Robotic) EFFORT/MOTIVATION 4 Highest Quality Extremely Creative Excellent Extremely High 3 Good Quality Fairly Creative Good Somewhat High 2 Fair Quality Almost Creative Fair Average 1 Poor Quality Lack of creativity Poor Low

EVALUATION TOOLSStudents will evaluate themselves, each other, and be evaluated by the teacher at the end of the 12-week class. Some of the ways students will be evaluated are by group critique, quizzes that evaluate knowledge about robotics such as, Hummingbird components, set-up, and proper use when wiring a robot. Tutorials will be set up on the computers to help students learn how to program their robot using the CMU software, as well as demonstrations for their classmates. Students will also do related activities by practicing using the SCRATCH software which uses the same connective block building programming style used when programming the robot using the CMU software.

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