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Ability Benchmarks

The document outlines ability benchmarks and object toughness scales ranging from disabled to cosmic levels of ability. It provides modifiers for ability scores and lists examples of damage various weapons can cause against different materials like paper, wood, stone, iron, and titanium. The highest levels include weapons like nuclear warheads that can damage objects as tough as anti-tank mines or super alloys.

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Guthrie Ward
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0% found this document useful (0 votes)
70 views1 page

Ability Benchmarks

The document outlines ability benchmarks and object toughness scales ranging from disabled to cosmic levels of ability. It provides modifiers for ability scores and lists examples of damage various weapons can cause against different materials like paper, wood, stone, iron, and titanium. The highest levels include weapons like nuclear warheads that can damage objects as tough as anti-tank mines or super alloys.

Uploaded by

Guthrie Ward
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ability Benchmarks, Damage by Weapon & Object Toughness Ability Score 1 2-3 4-5 6-7 8-9 10-11 12-13

14-15 16-17 18-19 20-21 Required Sup-Str Object Toughness

Modifier -5 -4 -3 -2 -1 +0 +1 +2 +3 +4 +5

Description Disabled/Inept Weak (Infant) Younger Child Child, Elderly, Impaired Below Average (Teenager) Adult (Average) Adult (Above Average) Adult (Well Above Average) Adult (Gifted) Adult (Highly Gifted) Adult (Best in a Nation)

Damage by Weapon

Paper, Soil Glass, Ice, Rope

1 2 3

Wood

Stone

22-23 24-25 26-27 28-29 30-31 32-33 34-35 36-37 38-39 40-41 42-43 44-45 46-47 48-49 50-51 52-53 54-55 56-57 58-59 60-61 62-63 64-65 66-67 68-69 70-71 72-73 74-75 76-77 78-79 80-81 82-83 84-85 86-87 88-89 90-91

+6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 +23 +24 +25 +26 +27 +28 +29 +30 +31 +32 +33 +34 +35 +36 +37 +38 +39 +40

Adult (Best in the World) Adult (Peak Human) Enhanced Human (Average) Enhanced Human (Above Average) Enhanced Human (Well Above Average) Enhanced Human (Gifted) Enhanced Human (Highly Gifted) Enhanced Human (Peak) Superhuman (Average) Superhuman (Above Average) Superhuman (Well Above Average) Superhuman (Gifted) Superhuman (Highly Gifted) Superhuman (Peak) Metahuman (Average) Metahuman (Above Average) Metahuman (Well Above Average) Metahuman (Gifted) Metahuman (Highly Gifted) Metahuman (Peak) Godlike (Average) Godlike (Above Average) Godlike (Well Above Average) Godlike (Gifted) Godlike (Highly Gifted) Godlike (Peak) Cosmic (Average) Cosmic (Above Average) Cosmic (Well Above Average) Cosmic (Gifted) Cosmic (Highly Gifted) Cosmic (Peak)

4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38

Iron Steel

Whip. Brass Knuckles, Knife, Shuriken, Tonfa. Boomerang, Chain, Club, Holdout Pistol, Javelin, Nunchaku, Quarterstaff. Battleaxe, Bow/Crossbox, Light/Machine Pistol, Spear, Sword, Warhammer. Bolas (Snar), Flashbang (Dazzle), Heavy Pistol, Submachine Gun, Tear Gas (Dazzle, Nauseate). Anti-Personnel Landmine, Assault/Sniper Rifle, Blaster Pistol, Dynamite, Grenade, High Explosive, Light Machine Gun, Shotgun, Taser (Stun). Chainsaw, Flamethrower, Medium Machine Gun. Heavy Machine Gun. Blaster Rifle. Anti-Tank Landmine (M-Kill), Plastic Explosive, Rocket Launcher.

Titanium

Super-Alloys

Anti-Tank Landmine (K-Kill).

Nuclear Warhead.

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