Computer Science Notes: Jeroo
• Messages and methods
o Messages can be used to:
Give an object some information
Tell an object to do something
Ask an object for information (usually about itself)
Any and all combinations of the above
o A method is something inside the object that responds to your messages
A message contains commands to do something
• Vocabulary Review
o Class: the type, or description, of an object
Jeroo classes are descriptions of:
Island, water, flower, net, Jeroo
o Constructor: a way to create an object. Comes as part of the class
definition.
o Object: an instance, or member, of a class
You can only create Jeroos in your code; all other objects must be
created visually.
o Message: something you “say” to an object, either telling it something or
asking it for information
o Parameter: information sent to a method (information inside the
parenthesis)
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