pragcon
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VOL. XXIX NUMBER 4
CONTENTS
SAMURAI VS. KNIGHT
One fought for enor, wore cook
armor wielded finely ough
weapems, ard struck fear into the
heats of those who apposed him,
Dh wait. so dd the other one. Find
‘out who weld win in this histo
«al deathmatch!
FORGOTTEN REALMS:
DEMON STONE
foliywood talentand epic sto
ryteling unite to redefine the
Realms, Check out never before
ean images and am exc!
Interview with R.A. Sslvatoe,
SEVEN DEADLY DOMAINS
Greed, envy, phutony, slot, Tus,
pride, wrath —the seven decay
sins presented as cleric domains,
inclading new spel.
SEE NO EVIL
What i€your paladin couldatt
detect evil’ What Faabody could?
Check out the spells that give yout
‘new options in games thal blur the
line between black end whitea ee ON THE COVER
Daca Unleasbed! Dan Scott reveals
06 FROM THE EDITOR the new face-of Duscon, proving that
Unleash the wrrm! Matt welzemes you to Daacon’s new forma, sou cast contain a great ver
08 FIRST WATCH
Previews, notes, and news for gamers.
| 12 SCALEMAIL
Birthday wishes, troop suppor, and movie hopes,
20 PLAYERINITIATIVE
The scoop on ganer lif,
24 UNDER COMMAND
CChyese the best Daagoneyecommander or tally your PC's alles,
30 ANOVEL APPROACH
Seer: of the Spiriterpet The first in DELD's new kid-iendly ook ine.
34 SILICON SORCERY
Big, Yellow: Diferent. Final Fantasy’s chocobo comes to D&D.
38 COMICS
LES
74 ECOLOGY
Lamm the sees othe choker
78 SPELLCRAFT
Use the force, Lake! News Inrce spell,
82. GAINING PRESTIGE
Gall on sprit to gale you sith the pint speaker
86 THE MAGIC SHOP
Ikeasures of the dvaeven holds
90 HEROIC FEATS
[New feats to survive beth sand ane tid,
92 WINNING RACES
Know te fatute and Hight the past asa qetopean.
96 CLASS ACTS.
“Tipe and tricks for yeu favo
108 PLAYER TIPS
Define your character with exluire
109 ADVENTURER TRICKS
Norogue? No problent!
110 SAGE ADVICE
“The sige answers yur ales questions
130 COUP DE GRACE
Ed Stale esphins how 4 DED book comes to be.DRAGON UNLEASHED
ns sue is cferent andl unless this
isthe fitttime youve picked up
Dascon, you probably noice that
fact, What you hold inyour hands repre-
sent new vision for the magazine, both
‘nits appearance and function. This new
vision cameabout because we wan >
rake the best RPG magazine better. We
vant lomake the D&D magazine that
appeals to you. whether yousea frsttime
phyer oF « gamer ho has been rallinga
«40 fee Soveas.
‘When we set out fo improve Diacon,
the frst hing we considered was vader
‘feedack, (Fo leners, online message
board, atl recent reader surveys, We
alko took how readers se the mepazine
lino consideration. Many Daxcow cead
‘om pidcup the magezine to be enter
tanod ty ike to read about DRD and
are interested in the detalls ofthe fantasy
‘ofthe gsme, Other readers use the maga
ine as 2 connmutiy gatering point
vay fr then 1p touch hase with what
other Enea D&D aredaing, Still more
Deacow readers wantthe magvare 0
bea monthly DED sourcebook, filled to
the brim with newmnles, Most reudens are
cemixofthe three. Westruck upon.
thin now vention of Drscow ana vy to
Appel th everyone,
In the new Dancow, exch issue
presents aniches of now feat, epee
and magic items. In addition, every
Jsiuecontains a new nionster playable
2a PC race and a new prestige ls,
Not looking for new rales? Dorit wor
Daaciow now offers an "Ecology"
article in every iste, which prosents
nove information about a D&D mor
ste oth inspiration for how to ase it
and advice for pliyers facing it. Fach
Issueo! the new DeaGow also presents
roleplaying and play advice in a“Plarer
Tips" article, aelventuring tactics in an
“adhenuces Tricks" article, aid eleven
‘Class Nats articles, providing new
rales, insight, or inspiration fer each
oF the core classes, Alo, every mew
Isste includes “A Novel Approsch,
Sillcon Sorcery," and "Under Com
rnvane." which take inspiration from
novel, an electronic patne, a the BED
miniatures to provide new ideae foe
D&D roleplaying,
But wait, there’ more!
Daacow still precents great feature
anticls that give you innovative new
rales, ideas fox your game or character,
aévire and insight, apd new fiction. We
also wanted to take this opportunity t>
rake Deacon your go-to source for
Information about D&D and the RPG
indusir,. Tha why Deacox now
presents « “Coup de Grace” column
\wetten by one ofthe folks responsible
for bringlag you D&D,a "Hest Watel?
section thit give you owe about evel
neve taleases, the “Scale Mail” letters
column that gives you a place te peas
fot and “PI
you in on some of the things other
phyers are doing and gives a glimpse
Init,” which Inte
ffthe wider world of gaming
Tis issue slso represents an oppor
tunsy for you to help make Deacon
sd Hbrongh it, se Ie
tus kaow what you think, Tel us what
youliked ard what sou dist, what you
‘yan to see mote of and what you dik?
sco bUL Wane 1 Sos inthe fanure. Then,
check out our new Wiitere Guidelines
nailable at wwycpaizo.comjdragon. and
send us soe ides fa wha you'd like
tite. With eo many aries in each
new issue, ou have an unprecedented
‘opportunily to conte someting of
yourseto the magezine and tothe bis:
tory of D&D.
‘Wehhope you enjoy tis issue ad those
to come. Tiwasajey bringingtta you,
Good gaming!
HNedheawr bosch —
Matthew Sere
Editonin-Chiee
wht you an
DRAGON NEXT MONTH
The Shadow Over D&D
HP tpweracetens hve teen
creping no DED Fr decades. Find ut
‘nhc af our sorte ons oa
‘rom the nine of ne mse apereat
‘alr
Living Nightmares
ith Ese crestor of nent, senbes
‘ghtmarsk nanvers Fon Eareson's
‘esl of deine, Seep
Exorcising Equipment
Uber’ eo esprg the dead dow
Hanwoofen takes ond Fore Ene
out wistyaunerdte bing ret ine
yeu nrtons miorg
Building a Better Zombie
Cai ere nr
ese a oye. i000
fits gethe et ndesd ne
A Chill in the Bones.
The eanfot horn fears thew lng
creases bj rating he secrets 0 hexe
clase monsters
‘A Novel Approach:
American Gods
sl Gaiman's noel of miedo yh
posides hepion fr DED exes
Plus!
"The Ecology fhe Nantes
usin Spl" Mole Sr
Cursed rong Races Opp
‘Caring Presig: Sor Soyer "*Pave
“Tips! “AeventierTiels thse Aes”
ard ial
DRAGON'23. September 200%PREVIEWS, NOTES, AND
NEWS FOR GAMERS
FROMIBURK
From nearly bars with cool
ideas far your D&D game, The fist
chapters tresnure trove of concepts
DMs can ise to make the players
nest encounter with cold a fantaitc
experience, Along with edvice and
quien to help PCs
Frigid extromea, playors might alse
find the unique Fests, prestige claeses,
and spells useful for making inerest-
ig characters. OF cova, the book.
‘wouldnt be complete without new
monsters, jncunling new modern aud
prehistoric animale like the ee), pols
bear glyptodon, and megaleceros
When thambing through the
book, don’t be thrown by many
mentions of “the Frostiell ox
Frostfell environments, Its not
ptticular place in any eampaign
vwarld that's just the book's short-
hhand for referring to places of
extreme cold, whether that’s at the
(op of the werld or a single reom
in a dungeon,
Frosthurn releass this month.
NOT ANY SHORTER ON
The frat wo books of Robert Jordans
hed of Tine seresaremon avail
be (ons Atul Relssanee wars.
aufioremsssancecem) ssaudioCD
sets You can also purchase che prequel
looks New Spring i audio fost. Tae
‘hied and fourth books should rake
‘ner wayto tne audiosecton af book
stores sometime in Noverber this
year Ando Renaissance reece the
tenth book, Crostoais of figs, bcc
jn 2003, and the trong performance of
thst product apparently praoked the
‘urent poducin funy of tie olde:
Wel of Tins books.
Did we renton the books are
unabridya® Theis book, Fe ofthe
Wari comorin a twenty fveC
‘witha fot rentime of about 31 hows.
Iheoats bout $60, she ober banks
coat mars cr les depending on bw
many CDs ae needed, youre 2 ist
reas, buying le pnt ook eight
thea beter investment but ifyouhaves
sgumer ‘tend whe doesn ke 1 ead or
you need aerneing te listen toa you
rive acreestheconnty, S250 gee CD
igh ek ren good
MONSTER MANUAL Ill
A multitude of monsters ansityont
between the covers of Moser Marval
Ml taside, lasses Like the kek an
Find sre joined by imovstive new cre
tues ke the wath plat gis that
traded their sals for power ad now
veh the sonlsof the dying into wailing
clovas of protective spits thar survourd
ach member afthe race) and grsgal
lich-uil consirc’ formed fom spell
booksand deplered riage items
cat dove the foolhardy mad oven aor
the golemts destruction). The bookcalso
afferselpful ips © DMs oF Esixnos
apd Forcorrin Rear campaigns, a
‘ng niosmaticn about certain monsters
ashi in those worlds, Ofcourse,
BID 301.00 325 super 2004
imerestog plhyerorionted eters ek
Iuvlewithin, Monster Manual If presents
smanyrnesy creatures suitable for use asa
PC races, mounts, anil companions,
and cohoris, Be sce to cieek on the
monsters adoote [rom the pages
Daxsos, suchas Desz0n Associate
Fditor James Jails’: spinors ul
frequent contnbutor bic Cage's alehem
‘eal, hangman, mud and web golems
[Necel miiotures for your fivorite
Monster Mazvat fd pouster? Check
the “Under Gonmand! articles in
Daacox for previews of the miniatures
youl seein future sets of the Duy:
Grows « Drscons Miniatowelioe
‘Monster anual 1 releases tis monthFUN KD GRIMES
Signed aet from
the famed painter
Lavty Eloore
should now be
available in your
Jocal game or
comic sore—il yout
‘open the right pack:
of cards. Thats ight,
Flmore's artis gracing
artist trading cards once
again, Like his 1994 and
1995 sets, The Art of Lamy
Hlmoreand Colossi, the New
Beginnings ct features autographed
‘oud hidden in certain packs, this,
time with she promise of one in each,
iaplay bor. Unlike alien acts, the
New Baginniugs cards also eve buyers
‘a chance to download game stats for
the characiers and monsters depicted
‘onthe carés. Each ofthe 90 cards in
the set has unique website address
that offers a PDF download that pecs
TACTFUL TLE,
You may have seen these coal tle boards
salves in previousissus uf Dunc.
Tuts by RC Predlues, ae 10ineh
squares oF ough polsiyene plastic
sridtpetpetiel dae grisea
‘le, Theyns available from BC Prods
‘website, wunube prodactsnet, These stil
plastic bourds comme ni of twelve toa
kage, ane sel for $400 $50,
The high-ploss wosking side ofthe
boards hs the permanent Minch gid
tha doe rome sf when wining sway
ryerase ink. Gn ofthe cooler aspects of
it Tieisthat the grid also has daser
Fines paced 2-inehes apart, Since these
inet squares each represent 10fo0t
increments finding range during combat
fs much eater A lenghowe hae a range of
To darker squares, or 100 fort. Irs simple!
uly d20 statistics.
In addition, one
card per 400 packs
is acard you can
cece to receive
signed lithe:
graph of a Lacey
Elmore painting.
Not a fan of
Emore's an?
Consider picking,
bop a pack far self
defense ‘The thick, heary-cards
make ercellonthit inocsens-looking
thrown weapons, youre fan of
Hyore'art your selFdefense options
ssi probably he finited to doubles and
your losing prize redemption cus
(which have the Open Geme License
‘onthe bec), Just Te care where you
‘throw them, t's. fin and games
‘uns someone gets bust. Then it jw
sames—on knw because ofthe webs
site with the stats
“The moot seh epee of Tat Tis,
however is thei versatility Bach board is
square with pazeb-plecellke edges that
allow them to link bgetncr fr stability
“The way the tabs and slots are structed,
the Tacs pleces oly ink ogetber La
fone Fashion, melking plseing new sls
ensy and tee of esroror confusion. This
abil to restucture ean be vial vas,
epmving vor ane dungeons, where
the uacitional squaes and rectangles
bate matsyet in the way. Once
the PCs move offoxe edge ofthe map,
‘smply move nowunusea te from the
already explored aca, wipeitolf witha
hy rog. and draw
The onlylownsice lo Tec esis that
they ate to
3 w dean, Thatinight
‘uni ocldanti yout o dm» or
plan beforenand and realize witha ciinge
as you unpack your andullpdawn maps
hat erm ofthe tc rte in
‘rans Comat and fequentrrinaures
_movearents can wipe aff the dry erase inky
as can zecidentl brashing fiom clothes,
ssck bgs,and eter gare paraphernee
Tia, However not having to use water and
advippy ng tocleanof yourbatle map
‘ain has tsadveniages.
DUNGEON THIS MONTH
The Birth of a New Eral
“This mont ete ff anew fr Dan
eorith toss citing etree
Mad God's Key
by son Buh
ee ee
fom tesveesoft= at o'Giejhak to
the Toi of nd Eerlainginthe ese
Sos Cars il A Ug Genco
Fatle alent fr level ches.
Torrents of Dread
by CoeVaughan
peter rclisocerit er rac
dee, snc aise dnaaune we the
lest oF th wates ie opie igs
ff Nor. Tnevilages sorta ade, We
Zombie wiser hos gone missing ad
Ine deal Fo de aes ind
thviloge matath les ac, nursed
by Feroun san Bhat ie menece arats
Inthe oodedvatacombs below? id ou
nihisalvendie Or bteel rarer,
“ton the nfo se of Die
Thirteen Cages
by chis Thomasson
“Abs he roe te down th ah
tus Cogn or fase in
thelr dep bnsan he lero o Cal
thon, Bie who cece lads the Triten,
dhol fl ean ent or
lies? A Shaded iy Novena Path
scenario hbo iret
Backdrop:
‘The Isle of Dread
cur an
Oi erst has poste
Seon seen
Reta
E-Sancstndcngpe sine ae
ale doops ds 1D doa
Sor cUlveayonwer
Plus!
Monte Cook’ “Dungenrenit 1
heatons Mt Sons Oxi
‘Sottonk ardanal-rew ora!
Sexton 2004 onacon 2s EILETTERS
Tell uswhot youn of ion. Senda sate
pine, ae
ALSRUUTE 10 DBD PLAYERS
Thad euite a few memories retm to
rie of my days in the U.S, Navy when
I read last iszuc's letter rom the
young man who served in Afghan
Sian I served from 1988 to 1998, aad
just like him, | played RD mos! of
the time | was in the Nave. Most of
my inue friends have been my gaunt
ing buddies, We had to fight she neg.
ativity of the tines, and we were not
0 Iucky’as to have the support of our
command... something abou! times
past when some sailors used a ship
in the Navy a8 adiingeen. (Crap!)
Myself and the steadfast groups |
led numbered fvom three t hflees
ver the course of 10 yeats and three
diflerent ships, We bad ta dodge our
supervisors until} became a supe
son Sd played au Be floorialersae
spaces, troop spaces that were empty
when our Marines were not attached,
fr jaistabout anywhere alse—inchud
Ing the Comat tnformation Center,
Ducing the first Gulf War, when we
deployed for almost ten months
gumning was the only outlet many of
tus had te get out ofthe real word,
even iffora few hous, L would sa
tol the players and Ms who are
sersing in the best military in the
‘world: You deserve the titnes you
shave, You work so hard anu ed
life most dort understand and nove
DRAGON 323. Sustombor 2004
se piecor Plane cde your
will. Geep calling the bones and tal
ing on the bad gus
George Bridson
Adlets withheld
TRIGGER UNHAPPY
While | enjoyed your recentartiele,
The Way of the Gun," in Daacow
4321, I question your decision
about the reloading time for the
various firearms, | understand
the need far rales sinaphiity and
consistency, but your reloading
times for those firearme are far teo
lenient. You state that reloading
gunponder frearmnis a standard
action, Wow! That’s one-third of
even the best ceload times of the
American Civil War era, and vats
under good circumstances with
cap-and-bal silles! All weapons you
desctibe ave of the ‘lindock, wheel:
eek, or matchlock variety, which
‘would! have made reloading a neat
impossibility in melee and require
reloading times of 4 10 5 rounds
at least (24110 40 seconds). IFyou
recall the history of that era, anyone
fighting toe-te-tne would generally
throw down his pistol or commence
using the butt of his rifle instead
bf reloading, which took entirely
two lung when there was someone
‘coming at you armed and with bad
BLAST FROM THE PAST
981, TAR onesie fa ld
fess edhenttefer 264 ersten ofthe
B&D game. C1 Th ie ead Ae
the ret athe madeles designed fr
Lbgu's Epon oe of aes, rhe eof
rea presented a challenge or cnarac:
{ere lols 3699, certain fle
bucky ound nbormation peraning
the seutnernmainlans of he Knows
ord oer called Mveraun) neudirg
blsdtandeytite ray arlehng fom
lant inthe ronthsathe Thareroth
Bechipelag (whch lade! the a
of Dread) nthe south The module
fetaled he isle and ieuced several
traps ofkey ications In aditon
Beeionl nail of tet gi
monsiets sated actos ts sue,
Tye se of Dead wvoduced arenes,
aptiepharstans ad tact the
ED ues
Di aimost worked better as supple
rent shan at chertce The ole’
Peronhstsingl apts 99
{sting te pieay Sanding rear the
‘ameroftte ele. The cert satay
eansinad sn aoosod gol ah,
ait ies, hella 0 Mantra He
feta corer othe aventre:Taboo
nl Rune
Fam anode
‘inj Fors lee
fae thesrare
30 goer
Ox yeuyeryow of
shinorany ote
‘Sgumecttely tees
Ass, cokoutish
Dragon rims
Talk 2
an orile in sport ofa porscvlor seiting
wills prios, bus labeling on article as
Foncozrrw Reatsts er Oriental Adven:
tures turns away some readers (regardless
tf how eally dhe articles con be adopted)
witha garmeting a commenurately large
new auonce, fue #315 1a hey exa
ph of world xpos ents nat deaving
‘anew audience, Despite covering nearly
every afcial compnign setng ged ss
snormovs popularity among reader, he
Compaign Classes issue produced average
soles numbers, and no porieulor seitng
recived enough supe from readers te
worantrepulor coverage in the magazine
The audience jor D&D serrsto be divided
intaa thousand plece by the campaign
wari fiom TSR and Wieara of the
Cost, the many d2€ carapaign slings
that hou beer preduced, nd harnebrew
ompuigns, DRAGON can best 21 thee
diverse oudience by presenting material
‘hat evenarie ca eal use
KNOWLEDGE
CHECK
Question: Conan, whit s
ScenieSCALE MAIL
Sen Kean
ReMi ttelt0):1-5)
Lenteek te
Diacon spot
Fale Founatey
tna ote i
std virey
sible fom we
eer
Cee
ofr diseases,
‘raed, elm
T a and kr of
10 00 ag
Laon ansaid x our joy 59
ree time you ned an uth show
Sprieone ou cre Gio Comte flaps
ATS FLEWENTAL
Just a quick question: What happened
to the article on balelementals in
that was supposed to be in Deacow
#821, was advertised in Dancow
#320 and did not appear Other th
that gripe, Teall enjoy the mage
Zine. The infused prestige closs in
issme #321 was grew and | intend
to try and convinge my DAF te lot me
ineoeporate it into my next character,
Riley Bull
Address withhiekl
We pus together She preview ofthe next
Fssue long before we ris, and io the
cediting, devslopment, ond design process,
‘mises somedires expand beyond our
bess estimate. Thot wes the cxse wit
‘issue #321, and the halfetemental
monsier-cass article was she easiest to
move te efosue issue, Unfortunately,
the isos inthe near future are fl Keep
a eye ou for the aac in Deawon
sometime cary next year
DARK SUN MOVIE
As | was reading through Dracon
#520, Iwas saddened to see that
Duncrons & Diacons was not
‘catching the eyes of younger people
Tam 19, and 1 would not have
started playing if not for the nudg
ing of « 32-year-old co-worker, Many
younger kide think coleplaying is
not cool and should be stopped
when you turn 16.and gers can My
friends aak me to explain the game
BET cr acen zs sje 204
to them, and as soon as [ say “dice”
for "miniatures," they dont want to
hose any more
Vin Diese isa great example of a
“cool guy" who loves to roleplay, Alter
your Dark Sun feature in Dnacon:
4319, | borrowed my trends old
books based on the setting, 1 fell in
lowe with the character Riehus, That
‘mul lied itall: Strength, friends, mul
tuple lovers, and more, Then I looked
al the cover, Rikieus jus serearwel
Vin Diese
‘ean easily eee a Dark Sun
movie. ‘That would bea winner
can see the millions of people
going to see it and finding out
that—gasp—it's based on a D&D
setting, The DYD could be filled
‘with PRD info and interviews with
the stars of DD, maybe even some
info on their D&D characters. 1
fool it would bring in countless
new players to our hobby, Pius, we
‘would havea sweet movie to brag
about. Then it would he cao to be
a nerd. Thank God I havea head
start on it
Brandon Thomas
Address withheld
Good idea, Broan! Lean se ie oo
lores of ibkrcen od gant: bugs cha
ing aver sond des ike she aliens ja Star
Ship Troopers, Road Warrior style bole,
etwesn seed ships oadea with gith, ane
gory fights with semifping mansters in
‘ladiateria arenas A Dank Sux movie
woul rack.
Ofcourse, this strategy has been
tied once before, but the Deb movie
well 2 lot of people think it could
have been better I") st to see the
sequel, but | doubt il be able vo car.
pool 0 the oot
‘AND Al RERL MOFIE
[ike to think I'ma patent man; {
Ihave bees waiting for an Allens ¥s,
Predator movie sine { wes 11, Yet
[have been wailing fora D&D ver.
ssion of that battle for alrnost as long,
Finally my patience forthe movie
hhas been rewardee with it coming
out close to my birthday, Unfortu
ately, there still isa't a D&D wor
ston. | think that that's a shame.
‘The world created from the eamnics
and the books for these two fitans af
movle-monster perfection isa world
that would give Enron a ran for
it's money. Personally, | think that
the aliens would be move of a ter:
plate then an actual monster, This
‘of tow cool (and perhaps cruel) it
would be to have high
hunt down 2 red dragon only ta find
the dragon already dead with hole
in its chest anda strange, gigantic
spiderlike skeleton thing nest to the
hheud of the dead dragon. The pred:
tors could be « neve race with theis
vel group,
‘own special weapons and classes. 1
think that Itwould be a great thing
if the grest minds at your magrsine
could thing of a way to bring these
rertues in tu hunt the érow and
infest the dwarves of DLO.
Riley Harper
Addiess withheld
Happy biehday, Riley! hove you hike the
ori. loks ety cack
There are manzterein Dad that do
the allens’shick, From the Monster
Manuals Xi, spider eaters, and red
slaad do she g-impionting, Buret-
{from-she-bod thing. The krthons fiom
the Bosk of Vila Darkness are good
andidetes far predators, as they come
with several new weopons, bur they
oul be oliens too
These Da "alens* could come from
implantation in osher Du races. Tas,
the wil cauld be from any humane,
‘and the red sca could came from
Longe hurmancids like ogres and env
eure. Of cour you could always give
the implantation abity to any D&D
Imonsier wich as gluing it toa siege or
spider to represen’ the face buggers
If youn with tis ide, let us know how
‘ie goee ond far ofthe PCs sire!
Knowledge Check
Answer
La ics see iver
brio rou, ard hear the
lamentation of the women
>, = Sa 2 taENG ae
THE SCOOP ON GAMER LIFE
GEN CON INDY REPORT
Aiteudees at this year’s Gen Con.
received « upecial test in their conven
tion bags: free copy ofthis issue of
Deacon as well as a copy of the new
Doniceo, Uvoersare, an Asiaz
INe Sront¥9 magazines. De
Duwoxon, atxl Unoee:aran offered
free Tshirts with a eubscription pur
chased atthe convention. Folks who
Bought subse:iptions to both Duacow
and Duycrox received both shits
«vchunce to win a copy of The Wer
Largest Dungeon by AEG, Draco
Eeitorin-Chief Matthew Semet
Duxoxon Fditerin Chief Erik Mona,
and Dusiexoy Assecite Editor James
Jacobs lead discussions about the new
rersions ofthe n
verte for the them, Ifyou were hick,
you cou cate a slimpse ofthe elusive
Deazox Assistant Eiitor ¥. Wesley
Schneider (vho wert Gen Con to
play rather than work) bovering near
the Paizo booth, To top itll of, the
D&D Timeline Fhibit earned both
Dsxcon and DuncEoN asan integral
part of the game's illustrious histery,
Ube mugazine blitzkrieg went giz
hocig for Unoereazao with multiclass
‘heerlende:/medals walling about ths
‘convention Baar promoting Use
rear, Edtorsn-Chiet Miche! Mikae
fan wae on lsd at the booth and at
ame tournaments to greet readers and
ansvor qustionsabout tie magazine,
Of course, the celebration of the 20th
7 of DUNGEONS & Daacoxs
droinated the convention, particularly
Wizard sol the Cose’s Epic Level D&D
Parry In the square onside the conven
tion hall Free foed al beverages were
avaiable atthe paryy along with excl
yazlnes and how to
BEY 0 s00525 sereacn zoe
Fesding this atthe convention?
‘Come by the Paizo booth and let us
anow ial you think ofthe magazines
‘Miss she fan this year? Check out
pictutes of te convention at ww,
paizo.com, and stast risking plans for
hex year
DINNGEON CRAMLING AT GEN COK
Intraduced at last year’s Gen Con, ‘True
Dungeon verurned with a venigeance
lhis yea, resulting in sold-out exes
‘hut iolved 1,500 players, Reanaring
tho village of Hommalet along with
1 host of other familiar elements of
DED's long history, True Dungeon
offered 2 loving hemage to the game
that stared ial,
f youre unfamiliar with hue Dum
eon, think of tas boing a lie like
# D&D gume show, You andsix othe
participants pick a D&D clas and play
through a ie-action adventure game
inolving puzzles riddles, and een
simulated
cembat by such means
asplaping shuffleboard, Ultimately
survivors of the dungeon have achance
towin Dwarven Forge products woet a
‘oval of, 000.
For fells reading this a1 Gest Gon
sight now, Joff Martin, president of
Dwarven Forge and creator of True
Dungeon, has this 19 say
"Prepare yourselves to experience an
‘ld-fshion D&D module by digging
ful some ald frst edition DAD books
and modules, Ifyou are a veteran
player, you should xerinisee sbou the
heady days of your gaming youth. If
you are a newcomer, try to embrace this
‘retro version of a gamie you love. Both
types should prepare fora challeng-
ing cdventure that wil tes their wits,
new, and coordination,
"Youll see some cool sueprises in
the event. [canitsay what they are,
bu they will be fting when you
remember that Gen Con is celebratingthe 20th anniversary of D&D. There
should be same ‘Oh, cool!" moments.
“tinal, | wan to make sure every
‘one knovs abont the tremendout
amount of work thst gees into present-
dngthis event. Mary people work on.
this project for months, snd still more
people work fal-time duringan entire
‘week at Gen Con Indy tomake ita
siteceas True Dungeon only happens
ren
because there sve clot afuncefish
gamers oul thece whos idea of fun is
to worl very bard forthe enjoyauent
of ethers: They ae epecial people, and
Jaskethe players to thank tem when
they yet the dance.”
PGA UPDATE
fp fon Richards, RPGA Progrom
Manager
“The RPGA (Roleplaying Gamers
Association) exists to enhance your
roleplaying experience, so you can
ply more, with more people, and
tecerve rewards for phying the
ames you already love. Wore slo
fespanding your oppostunsties wo
eet people and duiceit-out with
Duncrans ¢ Deacons Miniatures
skirmish leagues ard tournam
Allewing for ssh a massive play
fxperience requires us to make 4 fot
of decisions about hos? games, event
and people work together while main
laning s fair and consistent experience
norklwide, Sharing in this experience
vans there's sia you need know.
so grab your pick andlets ign,
WHR 1 THF REGRE
The RPGA the roleplaying atm of
ganized play at Wizards of the Coast
sleliested providing play opportunities
‘and suppor for DUNGEONS x Dracons
sand other d20 Syetens games. We want
tomake it easier for people te enjoy
the Fave to-face roleplast
Recognizing that sometirace i’ hard
finding a gaming gro. and it's 2 lot of
‘work for DMS w provide new materia
experienc
week afier week, we provie free adver
tures io members Fo our extensive
aGventute datalaseand an events
calendar featuring games all over the
‘worid, When you dewnload adventures
and set up game days or conventions,
these events sre auomatially added t0
our website's eventcalendar,
‘WA DSF Cas > Yo LET?
The RPGA olfees several styles of play
for voleghying garnet: campaigns, cla.
Seg, and interactive events
‘Campaigns:
Campaigas follow ‘aige stony ares—
‘often spanning years. To partite
in these unfolding pls, members
eveate campaigaspecific characters
slag te insructions in the camgsign
sourcebook. Back campaign lass its
‘own campsign sorrcebook. Characters
rosvin povier (gaining gold, experi=
fence, eg uipmient cad clase features) as
‘hey complete adventures. We offer Ww9
‘aimpaign styles: Lving campalpns and
DED eamnpaigns.
‘While many of te Living campaigns
fre D&D guines, they dilles from DED.
campaigns in several ways, Living
‘campaigns use adventure records, log
see's and centiiations to ttack your
chatacters progress. D&D exrnpaigns
use online tracking to chat
harices’s nveracion withthe story
‘encounters. Your damseter'sintarac
tions with the adventure encomnters
help determine the course of the plot in
DED campaigns. Fthe msjorty of pa
ties playing an achenture Xi a villain
or foil some evi scheme, that villain or
scheene ie feled ewapaign-wie. IF the
villain survives orcompletes lis pla
these consequences ave also reflected
‘nthecamprign ED campaigns
are designed fo reize
jtaking characters fiom Lst to appros
rately 28 level) Lising campaigns
ate open ended bat might feature
retirement level for characters
‘wo years
Classics
With classics, charactors ate prewit
ten as part of theadventue, Once
‘each player chooses a characte, he
sgeme begins, Classics are s great way
for both beginners and experienced
falayers to jump into action without
[ote of preparation time. Once the
‘adventure is over, ure done with the
character, We have classivs For every
thing across the board, from straight
Forward DUNGHONS & DzaGoNs to the
Grevsrvacs com paign setting 10 420
Meader ane heyone.
Interactive Byents
Interactive events eypially ature an
‘emphasison intrigue over combat prom
‘98. dopa persona, don a costume,
sand ocalie in character with ther
members Interactive events might fer-
ture pre-genersted characters, oc they
‘ight allow you to nse your campaign
‘character during the session ifthe inter
active is keyed t a specific campaign.
Characess fiom Home Campaigns
ro pay ia home com.
paigns are not allowed in earnpaiga or
lassie games, Since character crectiow
rales forthe eampsign sh
are standardized to allow everyone an
even footing, and dassic events provide
characters agpropriae tothe adventure
theres been ne avenue for incorporat-
Ing ekarzcters feom horn arn paige.
‘Yet you can use your charactor hom
your home game to get involved in tne
RPGA, RPGA merabers nay play select
ah
‘ioned events, allowing thera to earn
rewards while playing character rom
nturee from DuN@z0x aesan:
their home campaig
In order to report sour play for these
Duncson eve
play bistony, your DM requests the
adveatuces fram the RPGA website like
any tlt aden aie ($0 yous DM needs
to bea Herald DM member of the
RPGA). Instead of veceivingthe adven-
tuceas a downloaded fle, she DM uses
sara add them :9 your
the one published in
Requesting the adventure flay the
Do's account so the adventure results
can be reported ance you've played. It
smeportantte report your play so you
can eas D&D rewards
Next time well etyor knew whet
rewards the RPGA proves and how you
can cache. Unil then, sity
wizardacomy/RPGA oleae more.
seni 04 o2acon'7s ETby Mike Mearis
images provided by Wizards of the Coost
COMMAND fIND CONTROL
hen playing the Duweeaxs
ie Dracows Miniadwes gare,
choasing your warhand's com
sander is perhaps the most impor
‘antdecision you can make, Your
commander not only gives you better
‘control over your miniatures actions,
Dut also provides 4 Commander
Effect that ean tip a msteh i) your
favor [Fyau niake3 good choice. you
an create a waland greater than the
suc of its pats
This artcle looks atthe command=
ets fron Dragoneye and provides some
neva advice fo using your warbane's
leader, IL also mntracuces some new
feats avd sales for using Commander
flats in the DED zoleplaying gate.
LISING YOUR COMMANDER
‘Commanders ace tricky miniatures
to use properly. Ae some of the moxe
expensive figures in the game, they
usually sepreseata fal portion of
your warkand'e total point vsl
Fen the cheapest commancer, the
DRAGON 323. Soptenbe:-2004
Cleric of Yondalla, costs 14 poin's
Often a bit weaker than creatures of
the same cost, commanders have the
added benelit of their Commander
rating and Commander bfect. Ifyou
have a few ekitmishes under your
belt, ou might have noticed that
‘he best warbards feature individual
models that farm a greater whole.
Commanders repeesent the uljimate
sun ofthat principle, Theie Gon
imander Elfeets aupment your other
liguces, masking ther weaknesses er
unplifying their stoengths,
Usually you
mander that improves upo
swarhand!s bost tite, A Commander
Bffect eanit usually cover ether min:
aces” weaknesses, For example,
the Sword of Heironvowe grants 11
AC. While useful. a creature with
high AC gains a much larges Yen
than one with 3 low
the AC banus reduces the chance of
a creature getting hit by 5%. Redue:
ing a 10% chance of getting hit to
59% cuts the ris mal whule drop-
eft
In-essener,
th acom:
ping a 50% chance of gesting hit to
45% Is only a one-temth reduction,
During geme, keop an eye on
your commander's position, Many
players get oo caught up in keeping
their troops under command and
within the area of a Commander
fect to notice open patis for fast
creatures to swoop in for a quick
Jul. Spelleasting commanders
Deceme particulary vulnerable to
this tendency, dinew thoy usually stay
Iichind the rest of the warband io
use their magic
Finally, you should consider using
two commatnders, One commander
«can then go off on its own or lead
‘a smaller group to out‘lank your
‘opponent or atlack fron the reas. In
sédition, you spread out the risk of
am unlucky roll. A single critical hit
might slay ane oF your command
cert, bu the second commander can
then step in and keep your assault
going, Mony beginners forget they
x0 take ae many commanders as
they can afford.DRACONEYE COMMAKDERS
Each commander ne specific strength=
‘and weaknesses that make it suitable
or pasicular ypes of warbanels. While
cach faction ha ite distnet trait,
rough variely existe s» no single com
imander provides peofet fil far every
figare sharing its alignment
The following examples offer tips
for using a number af coramandess,
For ease of roforonce, each figure
appears in order ofits number within
aa set, and has ts lig
ander rating listed in parenthesis
nest toils naene
Dwarven Defender (LG, Com
mieat and Com
5 ‘mander 4): This tough
‘y bruiser provides a +4
S AG honus against
‘opponents
who move and
attack, That
Aoesrit seem
too impres
sire until you
lookeat his
low movement.
Outside of monks
‘and the Dire Lion, Lave] Good
‘warkands have few speedy Higures.
‘That means your warband probably
ansorbe a fair number of charges
Furthermore, figures with muliipte
attacks, like the Halfling Veteran, can
afford to let their opponents come
tocthem and unleash thei full aiack
factions on their rn, Figures that can
attack more than once work well with
the defender, Form a big, slow mno-
ing mob of heasily armored warriors
and steam roll your opponent with a
relentless assault,
Purple Dragon Knight (LG, Com
manger 6: This igure pro
vides good exampleof a
commander who wante
to get into the thick of
the acion but whose
Commander Beet
‘works best from the
ear The knightallows
rallying figures to
take Iheiractions
as normal rather
than lose a tam.
You might find your
ier sare et he blo
falGoed figure eat er sed
Fes Diiss ure tuoe a
cami G
eu ecaneriss Gi aa
peetlsna auleh de male
NS ac anda
ead the
jillies Oe Socemaniecta
Seeger
Selore leet ths Nagle
ee. algal ea
fill use Whi Arab Com:
she
fenomy ag long 42 you have dear
avenues to maneuver.
Copper Satnrai (6G, Coramander 2)
“The Copper Sarmucai
adds insult to injury,
as your troops ean fl:
low ap 4 critical hit
with an additional
attack, Best of all,
this atiack uses
the highest base
attack bonus,
Creatures with
‘multiple attacks
gaia the biggest
benefit from
this abibty,
since they can
follow up a critical with an addi
onal devastating attack. Weaker
‘eceatures cenit as easily take advan:
tage of the additional strike. Intui
Lively, it might seem like baving
alot of attackers would give you
‘mare chances to rall 820, but if
a figure needs an 20 to hit in the
frst place, the effect provides lithe
benefit. Iuckily, plenty of Chaotic
Good creatures have more than
fone attack, from the EIf Archer to
the Drunken Master. The Axe Sis-
ter can become a death machine
when you use this ability with her
Whirlwind Attack. Notice that the
extra attack does m0: have a spect-
fied target and thus can affect any.
tnodel within reach
Cletle of Nerull (LE, Com
mander 3):
The Clerie of
Netull makes
an excellent
leader for
a warband
stuffed with,
heavy-hit
ting Bgures:
Deathetrike
allows & slain
model one
last attack
before it leaves the hoard, Your
‘opponent might get the drop
con you with a charge, but if he
puts down a monster, he has
ta withstand ao aitack in ture
‘This allows cheap creatures to
almost always get off at least one
Sentenve 7004 onecon 35 EEUNDER COMMAND.
ateike, while your expen
sive beas's gain a parting
blow that can tip the battle
lo your advantage. Combine
the cleric with the Blood Rock
tercain tile and your Skeletons
and Zombies ean tale their
enemies to the grave with them
‘The Human Exeentioner's
attack bonus, heavy damage,
and poor AC make him a good
match for this ability, Cor
bined with his good move, the
executioner cami gain one attack
‘on a powertul opponent via a
charge. and then a perting shot
hat could easily cause a morale
cheek, With a little luck, a single
ighscast
executioner can send a
figure running for safety,
Urthok the Vieious (LE, Com.
‘mander 5); Perhaps the
j Dest choice far
a-warband filled
with cheap crea:
lures, Usthok’s
Commander
kffect can
turn bag,
bears, hob:
goblins, and
gobline i
daunting
opponents,
Bagbesre
tn particular
gain the most from the
Ht bonus on attack rolls, ae they
hhave the hit points needed to
sustain an attack oF twe before
falling. Do top of that, Lrthak's
high Commander rating makes it
more likely thot you can seize the
Initiative or rally your relatively
cheap forces. Resist the tempi
tion to throw Urehole into the
fay, even though he has good hit
poinis and a solid AC. Instead
tue him ae the hammer 0 your
bugbears’ anvil, Let your cheap
troops wale in and wear down
a big targat, and then charge
in with Urthek to finish it oft
Hf you put him at the froat and
lose him early in the game, your
entire waxband could fall apart.
BET con 325 septenner 200
i
Drow Wizand (CE, Commander 2):
frst glance, the Drow
Wizard might not
seem like much
He has plenty of
spells, bat Sailor's
sires
‘magic missile have
little chance of
wenn and
putting down an
Ogre Ravager
This figure needs
time to go through hi spells
A screening fosce of creatures
imnsine or resistant ta Cold dam
age can hog down an enemy's
advance, allowing the wizard to
unleash the fall potency of his
spells. The Abyssal Mave makes
the perfect complement to the wiz-
ard, (enever takes damuge from
his Cold spells, and he has a high
enough Corumander rating to cer
tuol it, All skeletons, the Dretch,
and the Small White Dragon are
also immune to Cold, while the
Tiefling Captain has Cold resis
tance 5, These figures can occupy
the cnemy while your wizard
unleashes volley after volley of
spells. The key te using the wizaré
effectively lies in protecting hin
Keep an eye ont for monks and
other fast, mobile epponents. &
single guard Kept noae the wizard
should keep him safe.
Tyeof Gruumush (CF, Commander}:
The Bye of
Gruumsi
night seem:
Hike the
perfect ig
ture to lea
an assault, but
its poor AC, vicious
attack ability, and Cons
mander Efeet suggest
ouherwise. Surround this
walking death machine with ores,
preferably a second commander
and a horde of cheap warriors and
spearfighter:. Ifyou have Tess than
‘twelve figures in your warband, you
night aot haye enough. The Ore
Warrior and Gre Spesrlighter have
ppood altick bonuses, malving the
15 damage they gain from the Eye
Graumsh invaluable
(Ore Druiel (CE, Commander 2):
‘The O1e Druid
presents limited
options as 2
commander: He
grants animals
and magical
boasts 9-2
bonus om attack
rolls, but he
can only bring
a few crea
ues under
command, Most
of the powerfil animals and magi
cal beasts have too high of a Dif
ficul rating for the druid to direct
them, although they stil gain his
Commander Effect. The poison
spell can wear down a creature, but
since It has a range of touch, the
druid mact comy his AC 11 and 35
Fit points adjacent to 3 potential
target. The drud’s primary weapon
ie ita swake's siftness spell, Grant
Inga creature an immediste bonus
allack can swing an entice skit~
mith in your favor, Since this spell
hhas a short range, keeping crea
tures under contro! bevemes even
more important, Difflenlt crsatires
ely charge too far alex’, While
the best targets for this spell, such
creat
use fi on them,
16s might Fall belare you esr
COMMANDER EFFECT FERTS
Connmander Effects,
ne part of the
DED Miniawres
game that dace |
appear iat the D&D F
swkplaying gain,
ce tll work with
‘your campeigns or: warlords,
bandit kings, mereenary captains,
andothor war leaders. Wilains who
rely on others to do their dirty work,
Fine the following feata ideal for their
purpeses, The goblin king might be a
\eak combatant, but the warriors he
commands make hi » formidable
opponent, Coammander Effects akoUNDER COMMAND
Tebrioe your watband fully urder com:
mand, check tthe Mitre: Moadbook
frm Wars vba Cosst Wat ten
Atatgies ties, and rules explanations
tomate te mod of your commander
id webarids he share Harbook
‘xpand on at oestarbeoed he
ad Miia ase oles While whole
Jeatons besa on using suminanes
‘other gate pasty, throw rss
Battle ules alloy youte ale war enn
speseileard of your camanasts»
ast sna of nwa a es,
Sowhtheryostw ockine er mere ideas
nd sete fer commanders of ome
ir etal re br sure cet uth
‘antires Hondionk
allow you to intoduce relatively weske
opponents into an encounter while stil
riving them the opportunity tg ave an
‘impact on its outcome,
These feats represent a char
acter’s ability to lead others in
combat, They represent 2 com:
bination of tactical training, low
comaing, ond raw charisma. A
commaniler might exhort his
followers to fight harder o:
merely inspire them to greater
levels of heroism, Note that
these feats allow you to incorpo
rate some of the aspects of the
DED Miniaiures game into your
campaign with optional rules.
Commander figures from D&D
Miniaiuces, like the Hal-Ore
Fighter, do not use these feats
These feats don't benefit the
character who takes them; they
only help his allies
—although
theresa bit of that eo,
Secre ofthe Spirbkerper presentsa
tale of och mystery and adventure. Kel
Jach (an apprentice wizard} and Dnis
kool (his younger broth fla Kellad’s
mentor Zendric lying dead in his tover
‘one morning the victim of robbery
gone bad—or voit seems, Seon, the
we boys and thei Friend Moyra dis:
cover that Zendric’s soul was stolen
svith a magic item called a spiriibeper
“The kids have only 2 day t find she
spivictenperand retum te Zendrie’s
body before the connection between
them is broken foreser. Their quest
takes ther fiom the bowels ofthe city
prison to the depthe of the Dungeon
‘of Doom, miles outside of the cit’s
fembatled walls, In iseourse, they
{= fe Sprayer io te Bt
DRAGON 323 September 2008,
‘encounter tribe of gobling, a sewage
colbeat 1 flaming headed zombie,
and an enemy far worse and much
loser to home.
ELLACH
Kellach fancies himselfas not only
an upand:coming wizard but a great
otective. To him, the two go hand in
‘hand, as beth professions involve fig
turing outhow thinga really work: fn
‘uth, he has alot of room For desta:
meat it both parsuits, but he shows
promise st both,
Kellach is tall or his age and has
blond batr aid blue eyes, His father,
‘Torin isthe Captain of he Wateh in
Curston. His mother disappeared.
around the tine of the Sundeting of
the Seal, an event thet nearly destroyed
allof Garston and stil afects the aty
to this day, Taday, he lives with his
father and his younger brother Dr
‘kollam a zebuil: part of town called the
Phocnis Quarter
tage 13. Kellach is learning be a
Istlewe wizard, Hehas yet © master his
1tlevel spas othe ebltes to summon
a familinror serbea ral shough he
technically possesses such 9
WHAT'S IN IT FOR YOI
Wieser ofthe Cons ener Ser
Be Speier cid orto ie
Foisovebools 154 nero 0 iraluce
readers bot ara ion a
the nels sfunceoNse Diacon,
IKimght no: be ss soohisteatel ste
tional fray tate, bat makes or
grat eho ype rece ro
the ere ad the game. Those acts oe
ny tls ofyourge Feros hou ey
the tart,
‘wit Weexposen in popular offen
tasyoith both Mary Petter and The Laré
ithe Rigs, thors nee: tens bator
tine ta get peoelmeresed 9 Dunceon
Deacons, you fave younger rene
‘on rethns etl Ie to gt stires oye
Duvazons€ Gracione,thenthe Mier
Stone tok preventhe pore toa, Have
st rence lanes ta the ols
ands pup themnen Deo
Blass Bish Sescbe ou this ran I
ho are, ou should save thae en trie
Fret avert
‘Asa Lungeon aster Seto he
Sprlurser eon oyu four onthe
Fepaleee a earache
oot Reus ere cantar erp
toarnnimar, Tae Fetoes ees nore an
thei thar areolar st var
Sih sichowlereshaases even be
‘race: merserscan prev anerous
Aentothal itvrthartheatn andy)
init sn fd youre wi «com group
‘ol lang somes apa ithKellach, Male Hurnan Wizard 1: CR
1 Medium humanoid {human} HD
dé hp Init=1 Spd 30% ACL (4
Dey} touch 11, farfooted 10° Base Atk
10 Gap Atk/Tull Atk 1 melee (Led
119-20, dager) oc +1 ranged (144
119-20, dagger) SA spells $Q— AL
NG, SY Fort «0, Ref +1, Will 3 Sxr9,
Dee 12, Com 1, [nt 18, Wis 12. Cha 16
Skil Concenation +8, Decipher
Script 8, Knowledge (arcana) 8,
Knowledge (history) «6, Knowledge
local) +8, Keowledge (tligion) +6,
ch 05, Spellerat 18, Spot 2
Fests: Combat Casting, Fschew Mate
tials, Scribe Secoll
anpungis: Common, Dwarven,
Elven, Gnome, Halfling,
Spels Prepared (3 sare DC 14 + spell
Jevel) Oe, fev, prsigttion
Possessions: Dagger, backpack, lantern,
torch, int and steel, spellbook, water
kin, quill, parehmene (heee sheets)
DRISKOLL
Driskoll plays Watson to Kellach's
Holmes. He collects stories of
all sorts, bit his fivoritas ae the
‘ones that tell of the adventures his
brother Kellecl and he have in Cur
ston, He's more strest smart than
Keach, who spends most of his
clays with his nese in books,
Driskoll looks up to his brother
Kellach, although he'd never say
50 to Kellach's face. He thinks his
brother is too full of himself as itis
Sull, be looks to his eléer brother
te protect him and to get them out
of whatever trouble they get into
Driskoll cam manage for himself, but
sometimes he's more comfortable in
his brother's shadow
‘AC age 10, Dulskoll is just coming
inte his own asa Latter
rently, he's jst gaining the abiy 0
est soells an he has yee discover
the fall extent of magic, He ha the
bardic knowledge and bardie music
abilities, but he doesnit hase erouphs
ranks in Perform to uae eny of the
latter's effets
Driskoll, Male Humnan Bard 1: CR
1; Medium humanoié (anion); HD
146: hp 6; Init 41: Spd 30 fe: AC TT
bare, Ca
(41 Dex), loueh 11, flat-footed 19:
Base Attack +0; Grp -1; AtkjFull AU
“I melee ({d4-1)19-20, dagen or
“+1 ranged (1d4-1;19-20, dagger’
SA —} 8Q bardic knowledge, bardic
music: AL NG: 8¥ Fort 40, Ref 43,
Will +4 Ste 9, Dec 12, Com 10, Int
12, Win 14, Cha 13,
Skits BlufT 48, Diplomacy 4,
Gather Information +7, Hide +3
Knowledge (local 5, Listen +6, Per
form (act 46, Perform (orators) +6
Perfoem jwind instrument) +6, Search
17, Sonne Motive 4,
Frais Investigatr, Negotistor.
Languoges; Coramon, Halfiing,
Spells Prpered (2 eave DC 14 + opel!
level) dancing lights. pretiigiaion.
Fosesions: Dagger, backpack, [an
teen, torch, and fit and ated
MOIRA
‘Moyra's father Breddo is a notori-
cous clef whe has been Ja and out
of jail her whele fifo. She fiat met
Drisholl and Kellsch when their
mother Jourdsia “cached out to
help Moyri’s motaer Rayma while
Beeddo was in jai. Unfortunately. i
was Torin, Jourdait’s husband, whe
put him there
Ir Daskoll thinks of himself as
ct saat, he has nothing 00
Moves, who spent mast af her life on
the streets, often a: a stooge in her
fathes’s scams. She often caitns that
all she caves abontis earning sore
money so she can nove fer and ber
mother out ofthe bole in which they
live. In trith, she's Toolcing for enme-
thing she can believe in, and maybe
ven at age 12, Mayra ita Lstlevel
rogue, The mast experienced and least
abeltered of her friends, Moyea has Fal)
neces tall of her sass ailites
Moyta, Female luman Rogue 1
1) Medium humanoid (huanent;
HD 16; hp 6; Ini: «4; Spd 30 Fh
AC L4 j44 Dex), touch 14, flarfooted
10; Baso Aik 49: Crp 1 AthjPull
Ak-1 melee (1441/19-20, dggon)
bor +4 ranged (Le4 1/19-29, dager):
SA sneak sttace +Le6: SQ —; AL
CG: SV Fort 40, Ref 48, Will 41; AL
GG: Ste 9, Dex 18, Con 10, Int 12,
Wis 12, Cha 16,
Skile Buf +7, Climb +3, Disable
Device #5, Hide +8, Inimadate +6,
Knowledge (Local 5, Move silently
+8, Open Lock +8, Search 5, Sease
Motive +3, Sleight of Hand 46, Spot
Feats Dedge, Lightening Refleves.
Lavguages: Common, Elven.
Possesions: Daggee, bacepack, las
tern, torch, flint
50 feet of ope,
snd ste! wsterskin
THE SPIRITKEEPER
This clear crystal aphore bears omate
olden rues that faintly shin
mer beneath is surface. Despive its
Innocupus appearance, « spirtheeper
has the paver to steal a persan’s soul
and store it within, The crystal can
hold one soul ata time for an inde
nite period, fit is used on someone
while t already holds a soul, the tar.
getmmust make a DC 17 Will saye or
have its soul switched with the one
in the item, Jeaving the Larger’ soul
trapped within the spiiskeeper while
the targers body is possessed by the
soul now feed from the spirikeeper,
‘Thoce who male their cave cannot
be stiected by the spintheyper again
“These effects axe permanent, bat
otherwise function the same as the
spel magico. Using the sprite
isa fulkround action that requites'a
command wor
‘Moderate necroraney CL9th
Graft Worckous lin, magi jar Pic
112000 go Weight tI
Serene 200% oAscov 5s ETby E. Wedey Schneider
images provided by Square Enix
‘and Final Faotasy Warery
Lifawarery.com)
FINAL
FANTASY
spite their share ii, there is
J] Pooting "nal about tke games
EI in tne long:rumaing Fival Fantsey
series, With hte m commen from one
to the next, what these games lack in
oesiveness they make up form pre
senting unique worlds, each utilizing,
arelteshing variety of fantasy themes
From rogal knights and monstrous ser-
ants airsnios and magi, Final Far
tuay eagerly twists familiar plots while
slalfully weaving its ow. Perhaps
no one aspect bere suramarizes the
ewe fantasy elements and imaging
sion ofthe Final Fantasy sees than the
speedy and potent ciocabo,
art sild animal, part highspeed
‘ransport, chocobos are peenless
mounts, powerful pick animals, speey
‘messengers and true companions
Wherever chacobos are found,
‘hey avifty replace borses and other
equines 2s the domesticated riding
animals of choice. Cheaper to feed,
casier te car: fos, generally mors
DRAGON 323. Soptemer 2004
friendly, and—their owners say
intelligent, chocabos eombiae all the
renggh and speed of horses with less
upkeep and stubboraess. Playhul and
cuiosie atheart, these avian quickly
sevepteshor creatures they percrive
ashaving ood intentions, and they
‘eagerly earn new abil, This has led 10
‘he rise ofsports ike chacobo racing,
which seeins a5 eagerly anticipated by
the moumis ar the jockeys and gam
bling fans. It has also made them the
mount of choke for many warriors,
as chocebos cin often travel farther
and fasterthan most horses. Howewer,
menial daily cores such as plowing ot
palling carts often hore chorabes, who
‘need wide open spaces to stretch their
scaly legs and who axe aveays eager to
Psuer the net rilge
In the wild, chocobes cam be ether
unexpected boons or dangerous theca.
‘Whether in locks often te twenty ize
‘acing the wind acoss the pins erin
smaller families nesting in aeduded for
«ts, wild chocobos are mavestic sights
tobehold, Chocebos comnenly range
‘of plaine and forests
‘whole flocks running ina vide temitory
af acveral doen sun
day and separating into sraller hrnlies
2 night, alsays tetuming othe same
sheltered groves
Creatures thal appreach with ebri
ously hostile ineniions raely get dose
toa flock of ehacobos their keen
rniles during he
senses and swift releses are alten
‘more than eaough w beep them well
out offaarmi rece, However, should 2
particulary éaring poacher ot wrangler
attempt tosteal upon family af choco
bos a night, the nteelopar must be pre
pare 1 face the creatures sharp talons
ind powerful beaks as they defend thei
home. Also, should a thiefsuczess
filly steal a choooko egg or hatchling
Aistresed chocove patents ave been
Tosi: to gather their entire flock to
hse dow the thief and ensure the
safe return oftheir stolen soung,th al Fantasy game mates song
ae af etn fantasy ems ot ve
ecules pagreses th ars general
Tal lesson wel toca evs,
inst mjterous ages ae fn
somerrorsten ae tere Perse
‘posee i fin olets Me rederine
dik koh ving sonia lig
Inepials ane ven sci daapped
frinersies Thaugh narecouscreaive
toes alge or geet than
oe ates eget Rises
‘merely sas ieng enatertxe OM
ar ler ages dea bows how tree
Seer relatives ea,
(Gessforrew weapons, mal, Fordes of
bane meostes.andcharscerzerans
Sli shicles ace weteyes tue
theseearly pares acreatie Vessuretrve
for ach DMG ad pases ale
Tio ere ates gamesin the al
Frtay eves mace frequent deparres
from the themes of radio finasy
‘eines Althcughunalts Hah ring
croUnible noses roman, gow
‘vente sae vel, ans mecns ad
‘lr soaned tetnloge fan al
ppesr ess Ayes Ga ing both
(ragicandstence cn rake vse of es
for new harein, ulpnet ade
(pote ess and wai pred hon
thi unique ms
Weer ou peter yout frcay
1 traiional wos of monaters and
Inagicor cueing-tegecombrsetons ot
sctnce are soe the Fi Fantasy
lle dole eg au eset
souve neverimap ree,
RIDING BIRD
Large Animal
Hit Dice: 4488 (26 bp)
Speed: 50, (12 aquaes)
ACH 14 (1 size. 42 Dev, +4 nateraly
Base Atack/Grapple: 13, +10
Attack: Bite 46 elec (1804)
Fall Attack: Bite 46 mele (Ld84) and
clays melee (1dr)
Spacey each: 10 y/5 fh
Special Attacks
Special Qualities: Lowlight vision,
Saves Fort 16, Ref 16, Will 4
Abilis: Su 18, Des 15, Con 14, Int 2,
Wie 16, Cha §
Skills: Jump +18, Listen 48, Spot +9
Feats: Endurance, Run
Environment: Worm plaing and frosts
SUMMONING RIDING
Ee
Akoug they have yoshi cr magic
ove hi tthe apartrovn ater a
nas riding brea non ae parte
lo respeane le nage rman ane
fal rales, hus 3985 eve when a
efor noun seri pos
Bb thet arcinghidyrones her
Ais, seunirg a atleel fore dud or
Beefs at. idng i cine
anon. Ring ideas unewer te cl
fearon nate’ ae
Organiration: Soitny, pair or lack
(8-20aduls plus 2-5 young)
Challenge Rating:
Advancement: 5-7 HD (Large), $9 HD
(Huge)
Level Adjustment
Whuc tools to be eneserpriovally
tic chicle the siae fa def hore
‘and with golden-ywtow fathers earns
Defre you. Wa tag elon,
scrote a the ground as ie hed di
abot alerls Up rticing you, ls
lis Boy nech to ane de ard es our a
sll, “Wak
aya
Riding bices
Tecok lke crosses between ovorsized
chickens and ostriches. With long
necks, golden featl ers and intelligent
leer, riding birds can often be found
Tuning Steely in Focks across great
plans or lazing fa she cool sled of
lacge annals that
isolated Invests. Natwesl ners, fos
cteatures can sprit as Fest as a niding
Died without the aid of
An average viding bird stands
nneaely 7 feet tall ad, with i’ flared
lal phanies i amas: equally Jong,
Despite facie sie, ding birds are sil
avians and usually weigh on'y about
380 pounds
(oven
Riding bivdls are wasally either shy or
Friendly, and thus dort oflen engage
in combat, Most petential predators
Teave riding bitds done in favor of
slower prey. However, when a rid
ing bité's young.o! those sts become
attached to arein canger, it makes
effective use of te ehorp beak and
powerful talons
Skis Like mest birds, ding bites
have cen eyesight, giving them a 16
‘acl bonus on Spot checks
Garrying Capacity: A light lou for
a riding bird i wp 40.200 pounds «
‘media load, 201-400 pounclss anda
heavy loa, 401-600 pounds, A riding
bird can drag 3000 pounds, Riding
birds cost 400 gp,
Bint los ADS
Farmoee rare than the standard ye
lowrfeathered siding bied is he neatly
iythical bck riding bird, Said to hurl
‘oly in the most secluded mountain
orca
controled breeding of thoroughbreds,
Diack riding binds are one of nature's
‘most prized treasaies,
lack viding bes love te exact
seme stats as siandurd riding birds,
aswell a fly speed of 9 Fee (goud),
Blavlericling birds usualy sll for 2.000
gp on the onen market
bom by chance from theKoco
Me LEAVE THE
FRIKWN TOWN?!
Lucie RITUAL,
fe ALL Tue Lucie
OFF TENG SBE ALREADY!
AA Loot ts Boor?
ED Savane 2004+2004 onscon'7s EEee
COMICS
FOUND THE FOLLOWING:
OK, GUYS. I'VE BEEN
3% OF THE TIME
GOING OVER LAST
WEEK'S SESSION.
1RETACKC THE DRAGON
iD ol
TIME SEEDING On wut HUZZAHI
AIEEFEEEE!
CRITICAL FUMBLE!
VHAVE THE WORST
DICE LUCK EVER!
THE DICE HATE Met
THE DICE HATE.
MEI
THE DICE HATE MI
THERE ' a RESOLUTELY
NO OTHER EXPLANATION
MY DICE
ROLLING SUCKS!
MY DICE SUCK! HOW
MY LU
CAN MY LUCK BE
SO INCREDIBLY
BAD?
75% OF THE TIME
COMPLAINING ABOUT
DICE ROLLS. FROM HELL'S HI
|EART.
i TAS AT THEE! ile
ce THAT Ae
2004 SHETLAND PRODUCTIONS: [email protected] WWIW.DORKTOWER.COM
DRAGON 525 September 2004rom countless werks of
F Titerature, films, and role
playing games, Iwo heroic
Baler aLCar ites a
Heda aired iwemern bight a
(eee as asd eel ste
ie es ees
Tae oer ed
asia igeiee ae hee
Tien sare ut eons
Se tee ones vecas
Mealy eved lingee stescie
thity an stl Ai om thane
finial depletions, the quertons
eke Case eeu alpine
Gas accuse sect ies
Tiers ue cede
Thee ele ako Midis ae
Gee iain eae
Be eon Sane ae se
ies anton las Eaters
hee ecu
ie oe
onion
THe scenario bow,
Ero were noold
Re lise ice ee en
ese al Sr Pe es
Cea ss nae Bo ou
ga eat e place
Pea genie 5c Bee
Fal sis oae ace
oo) eat Gace
GEL cies acres
Sec alee
colneaita anes
Fei ol GC nr
eh so aoe SST
meer
there tie aes Reo
so conse The ell ae
cote ee en eal
aoe aidan Core
Fay cata) se baer en
ee aor pearsraai tl
ai he ep memeee
Ria paaaauaice
ee ee ra ote min
that each of our ideal combatants
hag been informed about the other
and is therefore mentally prepared
‘and composed,
OFcomnae, ifs are supposing &
clash between boo “typical warrinns,
swe tnust also ask exactly what is cone
sidered typical? ‘The knights of direa
1100 C# and the samurai of crea 1200
CE were roughly evenly matelied in
equipment but the same comparative
warriors during the 1400s were quite
dissimilas. Each of the twe histori
cal warriors in question fought with
‘equivalent technologies, uncer fiels
similar climates and terrain, and for
similar reasons, but i's dificult te
think in terns ofa “generic” medic
va) knight ors *etandard” eamurai
warrior. With resgect fo a European
knight, i's aso difficult cheose
‘hich nationality and what type of
Bushido is “the way of the horse and
not “the way of the sword.”
warrior fiom which portion of the
Middle Ages to use, With the saumatai
though. we only deal with single
homogenous culture
‘As for the knight, are we assur
ing he will be 4 matl-clad! Norman
with sword and kite shield from the
year 1056? Perlaspe he could be an
English or French chevalier of 1350
in partial plate with axming sword
ready for a judicial dus] in + closed
ring? Will te be a Teutonic knight
‘of dca 1500 in s head-to-toe suit of
anticulated Gothic platearmor and
wielding a bastard sword?
‘Will she sarnurai be wearing the
older box-tike Muromachi armor
‘and armed with a tachi blade, or
will he woar the later clace-fitting
Kamakura-period do-mara armor
and use the more farillar katana?
For that matier, word the sam:
rai be allowed to use both his long
ketans and his wakivashi short
sword together?
THE WARRIORS
We can reasenably assume that the
personal attribrtes such as ind
vidual strength, speed, stamina,
age, health, and courage are fairly
cconsistont between such professional
warriois, Assuming we can sorachow
control for theve attributes, we eon
match combatants with some equal-
itp, Lig not unrealistic to believe that
neither was Tkely decisively stronger
or faster than the other: However, we
carit discount physiology as « factor,
which might be ax sdvaniage for
the European (Ioth-century samurai
‘anmot examples are sized for mien
around 59°55" while Furopean
armor trom the same period and
ccaior Gt men ranging {ror just
lunder 6” to about 6°5"), but other
jeulUdence suggests averaye European
Insights in che Léth century were just
above 5 feet, While
tive Baropean concept
‘of physical fitmess
among knights of the
15th century emph
sized the classical
Greco-Roman youthful physique of a
narrow waist and broad shoulders on
lean frame, the Japanese ideal was
fone of a more mature man having a
wider bare and broader middle—no
dlouit reflecting the natural ethno-
glapbic chasaciecistcs ofeach race,
Dut alse influencing the Fighting
techniques they employed.
‘We might also want to consider
the forms of warfare in which each
swordsman possessed experience
The early saraurai engaged in &
ritualized style of warfare where
individual champions might fight
sepirate battlefield ducls following
bslabliched protocals, ae opposed
toaster mounted archery style of
combat amid pike formations of
lesser foot seldiers, There were a
Few large scale (often disastrous)
military expeditions te Korea and
olsewhere, but most of a samurats
battles vecursed in the environment
of his home islands.Knights omphasized mounted
shock warfare with couched lances
ani—off the fielé—a concers for
uivalric and judicial duels ss well as
Inurnameats ofall kinds, The West:
ern way of war was directed more at
4 traditional battle of annihilation
a part of an overall campsign oF
‘onouest. Yet, individual challenges,
whether tothe deat or not, wore
Frequent. Knightly arms and armor
were the result of a dynamic interse
tion of Latin, Celtic, and Germanic
‘altures ae well as Thrkish and Ara
‘ion influences. ‘The environment
lights fought in were extensive
and diverse, ringing from the cold
‘of Scandinavia 10 the deserts of the
Middle East. from the plains of Wert
em Furope to the deep forest of the
Hast, and the swamps, Melis, and
smowntaine in between
Culture might also
play a role in this eon
vexisted in a hierarchical
an conformist culture
that rewarded obedi-
tence and loyalty over
individualiyy Knights existed in a
tore complex and fluid society that
emphasized sol-expression sith a
long tradition of seliance on indi=
ictal initiative, Both cultures had
experience fighting against outsid
crs and foreigners: the Europeans
encountered the Turks, Mongols
Saracens, and others the Japanese
encountered the Koreans, Chinese,
Mongols, and others, Thus, in con-
sidering the historical cecord on
cross-cultuial collisions in different
locations, we might want to give the
edge to the more socially ¢iverse
Europeans on this matten
. Semurai warione
(Dn an indivieial basis, we rmnst
consider what eff? the quality of
fatalism within the veenurat code of
Inushido might ply. or rather the res:
oluze acceptance of death that mot:
‘ajo the fereost samurai. We cannot
tverlaok the quality of piety and faith
‘hat could motirace a noble kaght to
great Feats, or of thc ideals of chivalry
that he rnight uphold to the death. (Ps
‘possible a mediewl European night
‘would have & certcin disdain and
scont for his foreign, "pagan adver
ssi, OF course, she Japanese wartior’s
‘wellknown atiuide of provd invinci
bility and readiness to ie for his lord
coulé equally mabe hian vulnerable
to an unfamiliar Be. Contempt for
life and contempt fora dangerous
sunknow 9pponien: you might under
cslimate can be a disastrous combi
ion. While cowage is important,
fighting spiniraloae is insutficient
There are surely tangles here we
cannot nieasure with any reliabilits,
These ancl other ron-quatfable,
peycholegieal fictoe: aside, we are left
with amor, weapons, and taining to
decide the vicion
Without weapons designed to
defeat plate armor, any fighter
would have difficulty.
THE ARMOR
Armor changes things in sword
play. U you've news
{you can't inane bow it afets
your movement and the execution.
of even simple acions, 1 has been
ssid that while Ftropeans designed
thetr armor to de‘eat swards, the
Japanese designel thei swords
to defeat armor Thee isa cenain
‘uth to this, but 1's 2 simplistic
‘View The beticr Japanese armor was
constructed of stall overlapping
Jaequered metal scales or plates
together with silk cords in order to
specifically resist the slicing cut of
the karana, {vallewed significant
Freedom f movasnent while offer
ing excellent probetion. 11 it pot
‘wet, however, thesill cords seaked
lp water and it became terribly
heawy. Although the earliest styles
‘of samuralsrinor were designed
sine in it,
square plates asa defense
sagsinst arrows, the later forms were
Intended prinsatily robe used by and
agit similals equipped swords
ren and to lessen the wemendoss
‘calling capacly oftheir blades. 1
swat dirable, effective, and provided
foramale movement, How would
St hold up to the stabs of a narosly
pointed knightly sword? This i an
Jmportant question
Medieval European armor was
designed and shaped more to deflect
strikes and absor) blant force blows
from lances and swords, A knight's
emer voried Gorn simple byrnios
of fine-rveted mall, which could
absomb slices and prevent cats, 1
well padded sal jackets and metal
cnats-ofplates, which were designed
to protect equally frum con
sion weapons se.well 46
penetrating thrusts. A
complete wait of fly
anticulated rigid
aumpor tequited special:
ized weapons to effectively
defeat i. Plate armor
vas constructed 10 be
invulnerable to sword cuts
ivean he surmised, those ofthe
‘exceptonally sharp katana, some
Digh-rankeing 16th century summaval
lords setlly owned piosee of cone
temporary Furopean armor, pitts
and purchases which they even wore
into bate. They iid not prize them
merely a exotiea. For foot com-
bat, this armor wae well balanced,
maneuverable, and sometimes even
rade of tempered stl, [twas well
suited for wear in combat, and i far
From the awkward, lurihering eich’
presented by Hollywocd
Without weapons designed to
defeat plate armor. ans fighier
armed with a sword alone (stan
or nel would have diffe
Indeed, full Europea plate armor
‘els mail might very well dan
age the keen edge on particularly
line katanas. Afterall, we shoutd
uo: forget dat despive the KaunasNauited cutting ability, the samurai fall-arm slashing cuts of Ken)ussu. fairly thick woed covered in leather
were able te successfully rely on Medieval short swords are prop. and asually trimmed in metal, mak
their armors as defense agains! i. erly wieldee wilh more of a throw ing them highly maneuverable and
There is every reason to imagine of thearm and aswistofthe hips difficult to cu into, More likely, a
knightly armor would have been while making passing stepe forward blade would he momentarily stuck if
just as effective if not more so. Lf or back. Both cuts and thrasts are it struck too forcefully. Unlike what
wwe therefore assume the armors 9 thrown frora behind the shield while is seen in the movies or described
Ibe more evenly matched, say mail it simmultanconsly guards, feints, in heroic titerature, chopping into
‘and partial plate for the knight as deflects. or presses. A sword an) a shied’ edge can temporarily
(asd megund 1250, ings would aiLiisa greatest overasingle usc the aword blade ly wedge 0
get more interesting. However. the sword alone. Fighting with sword the shield for just an instant and
saat dd aBen caray a ehick dig and shleld ofers awel-sounded and thereby be delayed in recovering or
SUPeMER ould frre beencquitay — seicne dafeae Ueatealsly pormliaa _seneoiog an elackurdl exposing
Usefil aginst plate, Interestingly, wide rmge of both tec and combi the altacker's arms toa countercu
ach needorpsigiy chet ued) eaten at aks Shields without metal rims were
‘aleijaoncuplerisy diguerwerlils 2 theslisld yptnoe eed init, (> | len cored braid reaces
vith ciosein grappling something ways typically shewn in moves, Kenjutsu Japanese swordsman-
not generally known about knightly video games, stage-combat of hiss ship), although cousistig of very
fein bil tones voleplayingaeganiatins, __efecive Zonntercuting action,
Fighting-against ¢ medieval shield is also has no real mdigenous provi
ae smeuo piesa bs Palling
We musk onside thick A skilled
wheiermeknigit AS a sword, the Japanese katana warrior could cer
in this hypotheti tainly improvise
cal duel will be is unmatched in its sharpness and some, but these
armed in he , unfamiliar with the
faiiar shield and cutting power. formidable effec
shor: sword sivle tiveness and ver
co wiluse only a saity of a sword
single ongeword) IFarmed with» not simply » matlor of man: and shield combination would have
Shield, we must ask what kind? Will around Ror aiming blows elsewhere, a hard time
thi Mnighl employ weedtecgrippell A void can cut quite wel om
trpe with ront umbo or one woon almost allangles sound er under’ TMG SAMHURATS SWORD
byenarme staps? Will the shield neath shield. need, since the In major battles fought br both
le the highly fective *hite"shepe shield we f 0 well guarded, the types of wacros both samurai
vrith is superb defense or one ofthe opponent isthe one limited to attack- and knights typically wilded a
smaller, more maneuverable convex ing to only ane repion—he non: sword in one or tworhands. For
“heates” styles? How about 2 thick shield side. As it comes out from the knight, the primmury weapons
steel buckles? bbohinel the shield to strike, an attack: had always been the lang lance
‘There's a reason virtually every en's weapon can be couniertimed and the swerd, and toa lessee
culture developed the chield and and counter-cut, which is an effective degree the poleare, dagger, and
why they were used for thousands tactic to employ against a shield nser, mace, ‘The sword was always the
of years: They were very effective. Yet a shield user's atticks are net at foundations! weepon of a knights
Ip 15th-century Europe, itwas only —allone sided. A shield can be used fencing training, For the samurai,
Ihe combination of the development offensively in a number of ways and however. the sword was but one
of full plate armor and two-handed at very clove range, of thee major weapons, along,
swords combined with heavy pole Katanasare powerful swords with the bow and the yari (shew
arins and powesful missike weapons used with strony techniques, but ing spear) used from horseback,
‘thet Gnally reduced the long reigo- thinking they could simply eave We should consider that, despite
ing value ofthe shield in ware, Ymough sion! medieval shield ie their later acquived reputation for
The medieval style of sword and absurc. A shisld cannot simply be swordsmanship, the samurai’s pr:
shield fighting is disiinelly different sliced through, even with a katana, mary weapon sas, in fact, not the
from the two-hand grip and quick Medieval shields were crafted of sword. ‘The sword did not becamea premier weapon of samurai cul: the “ultimate sword” some of its
ture and reach its cult status wntil ardent admizers occasionally builé
the mid-to late-170h century. when itupsas, The katana’s exceptionally
the civil warring period ended. It hard edge was prone <0 chippiag
is something of myth that every and needed frequent ve-polishing,
individasl Japanese samuraiwee and its blade could break or bend
hhimsel? an expert swordsman (no the seme as any other sword might
move true than that every Wild was not designed te take a great
West couboy wes an expert gun- deal ofabuse, and is not as flexible
fighter). Afterall, the expression _ nor intended to clrectly eppose sett
30 sseoeinted with bushido is “the or hard armor: as some forms of
vay of the horse and bow.” not medieval swords had to be.
she way of the sword.” Besides, ‘The katans’s design was n0t set
unlike knightly chivalric talew and in-stone. [twas changed and altered
combtt accounts, the majority of over the centuries like any other
single combats between samurai sword, being slowly improved or
described in feudal Japanese litora- adapted to the different needs and
ture took place with daggers and tastes ofits users im terms of cross
hot swords, For the sake of discus: section, cvzvatare, and length. [n the
sion, let ag assume both Fghters 13th enh, for instance. iis point
tise swords in this imaginary case. had to be redesigned because it as
Asa sword, the Japanese katana prone to snapping against the metal
is unmatched in
its sharpness and
tag ee ste
swell tempered and expertly polished
hnefal, Although the details of men
Facuue differed, they were made |
bay dhe same fundamental scientific
processes of heating and working
te by shaping and grinding as were
ther fine ewords around the would
throughout history,
only 2 swotd—a man-made 101 of |
THE KNIGHT'S SWORD
Having eguipped owr simurai, we
innise turn to the sword t be used
dy our knightly combatant. It must
be understood that there was a
great diversity of knightly swords
and armor types.
European swords
fawigrave European swords were, in asense, — orefinasene
Furthermore ts
paricuacly good
atentting against generalized designs.
metal (out it only
cults through other
words in wiesiip sal ideS grmnatl.. Tein favied Setudded eteisaoy
However, medieval plate armor (essentitly equivalent to Hueopean
is well known far ils resistance biigandine armor) of the Mongols
tocutting, and cutting ata mov. and Chinese. Ry the 18th century
ing target hiddea by a shield ora its blade, no longer earnestly used
igreateword is not essy. While she against armors, tended to be made
edge of a katana is very strong, with longer. lighter, and thinner for chs
fasharp cutting bevel, i isa thick ——_rcom practicing,
‘wedge shape and wtill hae to move Teue, Japanese feudal warriors did
aside material ay iteuts. Although have their own form of gieatsword
This is devastating ona draw slice in the long no dachi blades, These,
against flesh and done, isis mich however, were employed specif
less effective against armors. Real- cally by lower ranking foctsoidiers
ining this, several styles of Japanese against horses (anil presumably, on
swordamanship devised specific occasion, agains! pikes}. So, we cam.
techniques not lo cabal armor, but not draw an equivalency between,
tostaband tinust at the gopsand these and medieval groatswwords used
joints of it just ax the Fusopeans in kniphily fencing aris.or t the true
id against theit oven plate armor, tworhanders of 16th century Euro:
Exespt for major conflicts in Korea pean battlefields,
and encounters against the Mon- Overall, he katana was a very well
ols, the katana developed in com- réunded design: excellent at cuting
parative aplation and is net quite and icing, yet good at thrusting and
always specialized rather than slenveiety
rather than gen
eralized designs
There were swords
for feo! combat,
swords for horerlack, single and
double-handed swords, straight and
curved avords, swords for armored
and for unarmared Fighting, swords
for tournaments, swords for civil
jan ducling, sworde ideal just for
thrusting or jus! for cutting, and
swords only for training
‘A knight's sword wae typically
one-handed weapen originally
intended specifically for use with |
a shield. Their Hades are wide and
fairly thin, but gid, with chisellike
edges intentionally designed for cut
ting through mail armor and deep
into flesh anil bone with 2 quick,
Torcefial blow. They wore light, agile,
and sti, yet flexible enough to
withstand the stress ef use, They
voried ftom the wider Nattor kinds
to rigid, tapering, sharply pointed
varlallons well sulted for siabbingg
both plate and laminated armors‘The later wide-hased and acutely
pointed style of bastard sword was
superb at thrusting. So, even though
Japan
satne quality steel as their weapons,
nothing in its erafting mode it supe:
rior to armors European blades were
lesigned to penetrate
Although the medieval sword
and shield combination was fairly
‘common, longer blades usable in
tio hands were in widespread use
From about 1250 t0 roughly 1600
In Europe. When we talk about
iiedieval European longawoeds or
warswords (or even greatswerds),
we are not dealing with a single
wee armor wes made of the
uniform style, Some swords hed
wide, flat blades with parallel edges
well suited 0 powerful cuts. Later,
wards specifically designed for Fac
ing heavier atinor, had narrower
nach more rigid Dlades of dia-
mond ot hexagonal cross-sections
that tapered to hard, sharp points
‘They werr used to bash al armor
before stabbing and thrusting into
joints and gaps. They could also be
crnpleyed 10 theust like short spears
or clam like werhammers, yes they
‘were still capable of cutting at more
lightly ormozed opponents,
The difference betwoen these two
European blades is significant and
once more underscores the distine=
tion between the manner of using
a katana and a straight medieval
European sword, The tapering blade
form hava different conter of bal-
ance and is often lightes. Is point
of percussion is located farther
‘down the biade, and iss fine paint
's capable of making quick, acct
rate, and strong thrusts, The wider
style can make a somewhat gr
variety of sirikes and delivers more
effective ents overall. The later is
mmate agile and easier to extra a
paryy with, I can also more easily
empley its vereatle bit in binding,
trapping, and striking. lis proper
sile oF use with Its tighter move:
ments, various thncts, and infight
cle:
Farah F:
ing with the hilt is rarely depicted
with any accuragy in movies and
staged performarces.
‘The reach fact alsa cannot
be overlooked, Although a skilled
Fighter can effecively use a shor!
blade against a long blade or vice
sersa, and although neither long,
swords nor katana hed standare
ized lengths, overall the katana is
significantly shorter than European
two-handed ewords avd great
swords, 4 Tonger weapon with two:
edges does haveadvantages—espe-
cially if used by 4 man taller than
the wielder of a shorter, single:
fedueel weapon,
Surprisingly, me longeword or
greatsword is arguably a more com-
plex weapon than the katana, It has
two edger that ean be used, se well
as a versatile cressguard and pom
‘mel permitting « saciety of special
ized techniques. Another clement
to consider is thit European swords
could be used in *halfsword
techniques whone the second hand
rips the blade {sell to wield the
‘weapon in bashing, deflecting,
binding, and traxping se 9 pole-axe
‘or shor! spear cen be used. This
was especially ellective in Aighting,
net pl
‘knightly blades could be excellent
swords, but they ue offen denigrated
merely a8 crude Hunks of icon while
samuai swords we venerated atid
cxalted sometimes to the point of
absurdity by enllectors, enthusiasts,
nd fils, The bettors line is that
amediesal swords were indced well
made; light, agile fighting weapons
equally capable of delivering dismem:
bering cuts ar cleaving deep into
hay cavities, They wens far fram the
‘lumsy, heavy thnigs they often
portrayed as in pepalar media and
far far move thana more *chuh with
edges.” [mterestingly, the weight of
lkatancs comparoc to longowworde is
very clase, with each on average being
Jess than + pounes.
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THe sWeRDSMANsHIP
instead ofa shield and sword we
match a knight with + longsword
or galtst the kaa
aemed ssnnursi, thie makes a sig
nificant difference in hove we judge
the Fight, We must aot fall into tie
trap of judging
sword in terms of what we knows
about clossical Japanese fencing, 1
the madievsl long
isa mistake ta think the at
double-edged medieval sword with
cervciforra-hiltis handled like a
entved katara, While there are cor
taluly similarities and universal cons
rmonaltics between the two styles of
‘wardsmanship (sch as i stances
and cus}, there are alse significant
and fandamental differences, ‘They
fac make the sime basic seven 0.
it cuts and thusts, As a cuived
blade with an expecially keen edge
the katana 1s superior in the poten
tial use of quick, short slices, Ye
ne. long, sh
tw @ keen point, the longsword is
botierat thrusting, Additionally ts
1 blade tapering
dal edges, enabled by a graspable
pommel, allow 1 1 attack slong
roe Ti
cats. Having. twe edyes to work
with permits backedge and reverse
cuts. This allows a larger number of
strikes from diflerent angles
THe katana is oielded in a quick;
flowing manner with a torque of
the grip as well ss push of the
hips, Pulling a curved blade in this
vay makes it ste
foowork is more linear, with short
quick hopping, (even shafing) steps.
s than the eight standard
it shears, The
I contrast to the slicing slash of
a curved, single-eeged, Japanese
blade, medie
for hacking
pilmarily from the elbow and shoul-
dler and emploving wide passing
steps. The moxements are hinger
with more fast whirling actions as
Lawords wore made
the two edges are employed the
pommel alone gripped. or the hands
changed to differeat positions on the
hilt fsa straight lade, it strikes
more witha pointof-perenssion on
the 6 to 8 inches of blade down fear
the point as opposed to the curved
katana, which uses mote of the first
few inches, IF we bring into the
equation the medieval bastard sword
with compound-hilt of sidexmgs and
barguarda ap well as half grip hanulle
using various methods of holding,
this could also be a significant factor
Such hilks alow for a variety of one
cor lwo-hand gripping options and
ives superior tip control for shtust
ing or edge alignment
When contrasting these two
styles of sword we should also
leeep in mind a number of points
We classify each as longswords
and both were designed for the
same purpose: killin
between them result from the pa
ticularitios of their functions and
the ways they a
goals. We should also keep in ming
that Japanese swords and sword
arts reflect a living tradition, and
standing
pproup in the West promoting ite
study. In contrast. the medieval
ge hay for decades litd vittu
ally nothing but Hollywood Fantasy
and roleplayers representing it,
From this,
direct compstison af Enropean
Swotd 19 a Japanese one is 01 pos:
g. Differences
tote with a lor
herit
nbs seen thita
sible. They are “epples and oranges”
so to speak
As our hypothetical fight ensues
any number of things might hsp:
pen, In the course of striking at one
another a chance blow by either
side could end the fig. The katana
‘might or might net be able to make
1 Jetta! o¢ incapacitating cut (some:
hing difficult to-do against plate
shield). The knight, unfamiliar wath,
tho nature of his eppement, night
throw outa strike that makes hin
vulnerable 10 4 well-timed counter
auiack. Of course, the samurai might
alone a mail cast with aalso underestimate the power of the
medieval swore! cleaving blows
and agile rusts, even ayetinst his
armor, The average European two:
hand sword is as much a8 foot
longer than the average katana and
is telat all slow or defensive, It
hhas a versitile hilt used for binding,
Uvapping, and partying, The katana
fs aleo a fas: weapon that cuts
strongly and guards well
There exist nuinesous techniques
fr infighting weing the longewerd’s
‘hali” guards, ent there are also
aany techniques for striking wich
a shield, but then the lavana excels
atclosesn shees, OF course, against
good armor, such actions can be nege
Tigible, and Ryhting against shields
vas relatively unknown in Japan.
Soon one laind, the knight's fight
ing style—either of close-in sword
and shield clashing, or large passing
steps with long-reaching shearing
ceuts and plunging throsts with a
longsword or greatsword—might
sive him the advantage: Oo the other
hand, the intense, forused, counter:
cutting style of the sermurat with his
razor keen blade and own experience
jn wemoared fighting might instead
give him the advantage,
It could be argzel that the sami
rj by matore would have a tacieal
advantage In atimde and fortitude
tsa result ofthe psychological cle
‘ments of his training. He is well
known to have integtaied unacmed
techniguee inte hie ropertoire at well
as having a keen sense of an epao-
neti’s sirengihs and weaknesses.
Sull. much of this is intangible
and subjective, Besides, allhouph
‘not widely appreciated. Cis iow
well documented (particulary from
‘medieval Italian and German fight-
ing rmamvals) that Suropean knights
snd manat arms Bally integrated
advanced grappling, wrestling, and
disarming technigues into theis
Fighting skill. There iy no evidence
tothe myth that knighthy martial
culture was any less sophisticated
or highly descloped than its Avian.
counterparts—its traditions and
retlios only fell ut of use with
the social and tecmological changes
brought about byadvances in fire
armas and cannons,
‘Those who thine the medieval
sword and shield were just brutish,
artless armaments ane a9 tally mise
inforred se thoteho inpagine the
Jatana vas Handled in some mysiet
‘ous and secret mann six can eat
thromgh anything, While it knoe
thal the average semua! ha a lasge
inventory of unarsued fighting tech
niques at his disposal these too would
‘be unlikely bp playa part axainst a
shield. yielding warrior,
keePing eur
HUPOTHESIS BROAD
So, given the eormplesites of the
(question of what sind of knightly
arms and armor frem what period
‘ye could consider ina hypothetical
knighi-samurai excounter, it might be
‘easier to just imagine an unormored
uel, sword against sword, ithe!
shies. Lev's assume then chat our
cross-cultural gladiatorial fantasy
‘onl be fought hy two respective
15th century warriors with single
‘owords slone, In his way, we essen
tially have two fighting men exper
enced in using 4 ong sword as well
9 fighting, uname oe.
This solves a lat of questions, but
‘even bere the issue is problernatic
‘We sill need 10 ark what kind of
katana and what tind of longsward?
‘what length of blde and handle?
"There was no gerevie medel for
either weapon, afer all So. essuming
that we conse (we weapons of com:
parative dimensicns, we could cheose
the knightly longewsord of the eruci-
fonuhilted, doutleedged, slighily
tapering warily
Under ths sceaario, the katana
‘would have a slat advantage. I's
dept in unarmoned, cutanelthrust
fighting where de slightest wound
for its heen edge could perhaps
ice
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worw.cloudkingdom.som,He AUTHOR
John Clerc om oF rane’ lacing
Instore andl prasitore tesa
‘eof mace and Rensissance fen
Ing. batng ett the sub for ena
tenia yar ar esparched ne
taugh: nsx cours. He eahes nd
‘wiles 00 ised feing ful tes
_drecior FARA She Neocon or
ssance Maral (ubudeorn
“aah andauthoro'the donk, Revise
“Sermandip The Wasoen eof Rep
5 and Cbs Tiss Shor ard Water
‘Sereno luereed taonavesand
edie tot fom Paadin Pose Hie
forcornng marks ae Faria Tang
In Medion’ Wo, The Cnesvord
Fons Stich Gude and Risa
Shera: Babafld lg Fi
severa hand o® disable an ar 1
could al thrust wel and might
even threaten a prssing or shcing
draw if close in. The laleswording
techniques ofthe longaword would
alko not be nearly
as Mabie hee,
although its hilt
design might prove
useful, While the
Tengsword would be menacing in its
quick and longresching trast, its
sabbing atacks would pechaps not
be that unfamiliar te 2 crmurat used
to fang speus. Gn the other tand,
the knight would wot be wnased to
facing a curved single-edged Bade,
likly being skilled in or filer
swith the falehion,badolsir, messes,
long grossemesser, and even Toke
Ishsclmitars. So agen, the outcome
‘of the match would come down to
intangibles of personal atitide and
Individual proves
Some would suggtt thatthe sam
tal nas simply a better swerdsrman
and nice tevacious wastes and would
Iely oxt-ight his European counter
part Others argue skied, superbly
conutioved night using cnr a
sword snd shield earn
longsword or greatsword in fall mail,
or plete would be near invulnerable
and brutally overpowering. Pract
nets who ate experienced with one
Ispe of blade tend to favor whatever
tes're most famibar with,
In one sense, we are talking
about very different approaches
to armed personal defense, but
itfs all the same when reduced to
two srmed combatints facing one
anotier. ‘There are many universal
commonalities and shared funda-
mentals between both Eurapean
and Japanese feudal warriors, but
eo significant tech
nical and stylistic differences im
their respective approaches. IP n0t,
their martial histories and their
arms and armors would not have
‘been so distinct
there were
8 wet can
We REALLY KO?
CQwerall, ther» ate far too many va
ables and unknowns to decisively
judge who would win in a battle
The better fighter wins the fight.
Dotween a knight and exnvucai. The
fight cannot be reduced to any gener:
alized statements about who hal the
Iisiorieal advantage in sll or who
had the superior array of arms and
armor ll we can veally do is give
an opinion based an what we lnc
about these warttors’ means and
manners of combet.
Tefore reflesively reacting with 3
strong opinion one way or another
whan thinking about this subject,
‘we might want to stop to porder
the same Imaginary contest as held
Ibetweon two samurai, euch a: 3
samurai of the Murorzehi era ver.
susa Kamakura one. We could do
the same for the light, posing the
problem of who would defeat whom.
fan Title-centiry Flemish koight or
a Lithecentury Rurgundian one? Ry
doing this simple mental exercise,
swe ean see the inherent problems
of arguing one way oranpther over
such imoginany fights.
‘While the technigues and prin-
ciples of kenjutsu aie highly effec
tive, they might be direly pressed
to combat the proven efficacy of a
\warrioy using the sword and shield
‘method—a technique that proses
doubly effective against an opponent
with a single sword. As well, the
formidable utility and versatility of
Furopean longswords or greatswords
‘cannot be ignored, especially when
combined with European armor,
although a fine kstana can abso be a
tuuly awesome weapon.
‘There are many other factors that
could be raised when speculating on a
Iypothetical combat between a night
and a samurai, In the end though,
the question of who would win such
a duel is really unanewerable, Being 3
‘great warrior is a matter of individual
ability and technical factors that ere
not exchisive to
any one culture or
time period. The
bovter fighter wins
the fight, and
ia therefore consid
cred the better fighter—or at least the
rove fortunate.
whoever deer