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8 January 2003
WYRM'S TURN
FROM THE EDITOR
‘When | started planning the lunchtime gladiatorial game that | run here at Paizo, | was
envisioning a grim arena, filed not only with wheediing handlers and corrupt officials
but also with more serious evil, ranging from an arch-devil gladiator to inqusiion-
like organizations of supposedly good gladiators—the kind of dark backdrop that
would let the nobility of the PCs really come to the fore. Like most plans made by
DMs, however, these expectations did not survive contact with the players.
Starting with Duvaeow Editor Chris “Can | Play a Troll” Thomasson's predictable
“can | play a troll | decided to let the players create nearly any character they
wanted. fd draw the lin, | figured, when we strayed from gladiators to big-time
‘wrestling, Two days later, Chris had changed his mind and now wanted 10 play a
dwarf, which was fine by me. Tordek would make a fine gladiator, and if Chris could
give a litle more life ro this classic character type, he'd have just the kind of
character | expected the guys to bring to the table,
Then the campaign was “orange crushed:
‘Although | didn’t know it while | was planning the campaign, Associate Editor Matt
Sernett had for years been secretly ireasuring a strangely painted miniature that he
referred to as “Orange Crush” The miniature, a top-knotted male warrior with
bright orange hair and an unfortunately skimpy outfit, was a character that Mart
had apparently wanted to play for years but had never been allowed to by various
DMs... or something tke that, Anyway, Matt gets this gleeful look in his eye and
says, “He's got a loincloth!” ike it was a seling point.
Before | could get the words "Matt, don't ever say loincloth lke that again” out of
‘my mouth, Orange Crush had invaded the campaign, and the rest of the players
raced to out-weird each other with their character concepts.
Chris Thomasson: Since Orange Crush refers fo himself in the third person, Chris,
knew his dwarf couldn't copy that schtick, but apparently it was okay to jump on the
color bandwagon because an otherwise innocuously power-gamed dwarf
fighter/rogue became The Green Mamba. When he enters the arena, Green Mamba
makes the “sign of the mamba,” raising his hands just above his head, forking two
fingers from each hand forward, and hissing. like to point out tha i's not every
day that you see a grown man hiss
Kyle Hunter: Kyle's character went from a half-orc cleric to “The Loser,” o cleric
devoted to the philosophy of defeat looking for ultimate enlightenment (read
“defeat”) in the arena, The Loser tears through the arena screaming, “Defeat me,
defeat me!’
Pierce Watters: Emphurio the human cleric was the only character that didn't
‘change from my expectations, but don’t think that Pierce is laboring with the same
vision of the arena that | started with, because | rolled up the character for him,
Erik Mona: Apparently Erik playtested the Book of Vile Darkness a litle 100
thoroughly, because his character, Sparks Imperial (2 euphoric imp from the fiend
Folio), is @ wiling servant of the forces of darkness, obsessed with unleashing his
necklace of fireballs one bead at a time to build up his reputation in the arena.
Matt Sernet: Matt, of course, started this all wth his orange crush miniature, and |
blame him,
Johnny Wilson: fd like to point out that the campaign's sixth player, Paizo
President Johnny L. Wilson, Ph. D. (also my boss) made a great character. A really
really good character. Sublime even.
Ti sure tm not the only one who's been surprised by a character concept. If
you've ever surprised your DM with an unusual character concept, or if you've
ever been surprised by your players ideas of what makes a cool character, join us
(on the Dracow message boards at www.wizards.com.
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10 January 2003,
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READERS
TALK BACK
SCALE MAI
While I was Out
Sometime last year I et my subscription
run out, mainly because my gaming,
{group broke up and the magazine was
no longer useful to me. Since then,
have realized how difficult itis to find
your magazine. | started looking for it
last June and finally found issue 4299
in September. Then I decided to pick up
issue #300. These two issues were of
far better quality then what | had been
{getting when | had my subscription. The
huge article on designing knighthoods
was definitely a step in the right
direction-a complete how-to article is
far more useful than “this worked in
the Forcorten Reaums, maybe it will
work for you.” Isue #300 was one of
the best issues to date. | found almost
every article useful, While | personally
do not use the Lina Grewia Journal
articles, | can't Fault you for including
them since GrevHawn is the official
world and deserves some support
“Elminster’s Guide to the Realms” was a
complete waste of paper, but every
other article in Deaaaw #300 was very
well written and wil ikely be useful 1o
me in the Future.
The new “For Your Campaign’ and
“For Your Character” sidebars that
you've added to most articles are a
welcome adltion-I cant believe
someone didnt think of this concept
earlier. Congratulations on having the
{guts fo publish the “mature” sealed
Section. | can just imagine some of the
responses you must be getting about
the content. Don't let any of it bother
yous none of it was bad enough to
fraumatize anyone mature enough to
play DBXD. The same thing goes for the
“How Far Should You Go” article. | had
never even thought about the evil level
for my campaign
Uhave a few comments about things |
have noticed while looking through old
issues and comparing them to the new
cones. First of all, what happened to
“Forum?” | hayent seen itn your
magazine for long time, and the last
Few issues it was there, it was relegated
L
to a sidebar with only a couple of
letters, Second, go back to the old
format for your “Table of Contents,”
like the one in issue #278, where you
reprinted the front cover on one page
and then had a nice, color-coordinated
TOC” on the other page. Lastly. why
is “Nodwick” only one page now?
Does Aaron Williams have 100 heavy a
workload to do two pages a month?
Overall, | am very impressed with
your magazine. Keep packing the
Issues like #300 and | might renew
my subscription,
Melissa Acker
Niagara Falls, ON, Canada
“Forum” left rhe magazine for two
reasons. It was a great column, but it
simply got fewer and fewer responses
as the discussions among the readers
‘moved more and more to Internet
‘message boards. With new fools for
‘communicating with the readership and
new ways for readers fo tak fo one
another, it seemed lke time for the
column fo go. i the end, we were
‘swayed when we realized that instead of
those pages of ‘Forum,
devote more pages to feature articles.
‘Also, “Forum” differed from “Scale Mai”
only in that the editors never intruded in
the issues that the readers were
discussing, and we like 10 intrude
esse Decker
Editor-in-Chief
we could
Predicting the Future
Fve realy been enjoying the “Campaign
Components” articles in your magazine.
{5 there any chance well see an
adventure in Duncz0w that ties in with
future (and past) "Campaign
Components?”
Kevin Chenevert
New Orleans, LA
‘Spooky, isn‘ i, how we can read
your minds?
‘Actually, as much as we lke to
pretend that we have superhuman
‘powers (you should see the brown capeZOG6NIA
Px KNow You ARE BOTH HAVING
SECOND-THOUGATS ABOUT Loin
"WIS TOMB, YoU TWINK WE HILL
NOT STAND A CHANCE AGAINST THE
ST UNDEAD 18 ZOGONIA..
'BUT CONSIDER THE FACTS..LICHES.
ALWAYS LE IN DEEP DUNGEONS.
[AT LEAST TEN To FIFTEEN LEVELS
DEEP. AND LiGHES ALWAYS PACK
EACH LEVEL wrth, PROGRESSIVELY
THEREFORE, 64 THE Time we
LOCATE THE LicH, wno 1S HIDING
IN THE BOTTOMMOST LEVEL, WE
WiLL Mahi Enrennces it
[BATTLING uNoEAD! conscavin,
ocTHE LICH 1S
12 January 2003
and monkey t-shirt thar Mart wears 10
work), the truth is thatthe benefits of
providing crossover material nthe two
‘magazines o support the “Campaign
Components” articles seemed obvious
The articles were just crying out for a
fiesin adventure.
The Poizo staff has been pretty
pumped up lately about our lunchtime
ladiatoral campaign (see “Wyrm’s
Turn’), and whar better way fo share
that enthusiasm with our readers than
‘by supplying them with the means to
run their own gladiator campaign,
complete with an adventure in DUNGEON
and poster maps thar could be used in
conjunction with one another (DuNOcons
premium is also two-sided: One side is @
poster-size version of the DRAGON
cover, and the other side is a map of
the bottom level of an arena). If you
haven't checked out DuNcon #96 yer,
be sure to pick up a copy before i's
{one from the shelves. By the way,
does anyone know where I can get 3
‘miniature of an Amazonian giodatrix
with a whip and a spiked shield?
Stacie Magelssen
“Associate Ediror
Touche
“Campaign Components” has done it
‘again! A very good job and an excellent
article overall, but | have a few things
Id lke to point out. The bibliography
‘was appallngly short Dale Donovan's
“Touche!” from Drécow #273 was far
more helpful as far as references to
films, fiction, and non-fiction. 'm glad |
keep all my old copies of Descow or I
would have cheated myself out of
‘numerous films to use as reference
(those interested in a good pirate fick
should rent Curthroar bland, and Robin
Hood: Prince of Thieves is also a good
reference flim).
‘As for my second point, Mr. Stout
gives reference to the article “Adding
Injury to Insults” from Descov #294,
but he neglects the prestige class from
that issue and its predecessor (the
rightsong enforcer and nightsong
Infitrator), both of which I find superb.
These prestige classes could easily fit a
swashbuckler-style campaign. Another
ood prestige class for this type of
Campaign is the Justicar from issue
#290, which is perfect for the role of
bounty hunter.
That sai, | have a few ideas of my
own for campaign and character design
using the components in the article, and
my overall grade for the article would
be an A.
Michael Schell
Philadelphia, PA
Picture Perfect
When I read the cover of Deaaow #301, |
saw the cover line about a character
sheet included inthe issue. All could
think was, "Not another character sheet.”
I scanned through the issue stopping at
Todd Harris's beautiful artwork for the
Bard's article, and | almost forgot about
the character sheet. Then | flipped to
the last page and stopped, stunned. In
lover 22 years of gaming | never thought
of using artwork blended into the actual
character sheet. | love the idea. Artwork
has always been integral to the game,
and to have a character rendition right
there on the sheet should be the norm,
Please continue fo print these character
sheets in the future, and tell the artists
[Glen Angus and Arnie Swekel thanks
{and keep them coming!
Kevin J. Liss
‘Address withheld
One Sheet to Rule Them All
The whole concept of “Campaign
Components” is wonderful, and looking
for those sidebar icons presented in
issue #301 wll make it that much easier.
1 am always looking for ways to enhance
my campaign, and this is the way to do
it Iris a concept | hope remains a part
of DRAGON for a long time to come:
The character sheet in issue #301 is
‘a wonderful idea and an excellent way
‘of making the character seem more
elegant and prestigious. However, | do
have one concern, and that isis total
usefuiness in the game. It is missing
several components that are @ must for
adventurers. There is no room for class
features, equipment, experience,
money, magical items, and the
character's appearance. Some of these
things could be squeezed in the blank
spaces that remain on the character
sheet, but these are woefully small and
not very practical. What | would
recommend is making the character
sheet two sided and instling a gender-
neutral picture that players can
tembelish to better represent their
character. Otherwise, | found the
character sheet impressive.
Shawn O'Leary
Grestview, FL
i, Tome nom eer cree na vemeopacpiing co LeePANDEMONIUM IN THE VEINS
tata
Pe Ra ea
So far, the response to the “Campaign
Components” articles fas been
‘overwhelming, and people have been
pleased with how easy itis 10
Incorporate the ideas into their own
campaigns. We're busy thinking up cool
topics and themes for furure installments
(of “Campaign Components,” but we'd
Ike 10 know what the readers want to
see. Send an email to
‘scalemailepairepublshing.com or drop
by our message boards at
www.wizards.com and let us know what
topics would interest you mast for a
*Campaign Components” article
Stacie Magelssen
A lor of people have written in to
express their enthusiasm for the
character sheets, and many of them
have mentioned that they wish the
sheet could contain more information
We do too, bur the single-page
character sheet that can contain all you
want fo know about your character and
great artis the Holy Grail of
roleplaying, and we're fresh out of
crusading knights. It might help to think
of the character sheets as character
coversheets: The essential information
about your character fits on the first
page, but spell ists, equipment
inventory, campaign notes, and other
sundries fir better on the back or on a
separate sheet.
Matthew Sernett
‘Associate Editor
Much Ado About Nothing
I just wanted to write in and say thanks
for faking a chance on the vile
darkness section in issue #300. | fee!
that the letters of complaint you
received came from people that did not
fully read the material. | have a 7th
grade brother who is 15 years younger
than me. He is encouraged by his
teachers to read Stephen King books.
The article in your magazine was no
worse than what he is able to check out
at his schoo! brary. | gave him my
copy of the magazine after | read it |
watched him to see if he would be
interested in the article. He stopped,
tried to figure out what the hoopla was
about, and moved on. Having read the
material, | would not have said anything
if he showed interest. I believe that kids
brought up with good principles will
make good decisions, and that an
article, book, movie, or video game will
not make a kid make bad decisions.
Thanks for the great magazine, and
keep the variety of content coming
Jason Schulte
Reedsburg, WI
CAPTION CONTEST.
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14 January 2003My Dracon
| suppose | need to write to you to so
that you know what [tke and don't ke
about your magazine. First, some
background information. | got my first
subscription to Daacon Magazine back
in the mid 10 late 1980s. | dropped my
subscription when FORGOTTEN REALMS
‘and and Edition dominated the pages.
‘When grd Edition came out,
resubscribed. | was preity happy at
first, but Dexoow rapidly sank back into
the mire by filling up with FoRoorreN
Reauws material. When my subscription
ran out this time, there was one thing
that made me resubscribe: “Up On a
‘Soapbox.” | love this column, and
without it, | wouldn't have 2
subscription today. I think 2nd Edition
and Foncorten Reains are D&AD's
equivalent of “Spock's Brain,” or maybe
even that movie when Kirk met God
and God needed a starship. Gygax,
however, is DEAD. | want you to know, |
was horrified when you took over the
magazine and his article wasn't in there.
| made a good guess, however, that the
transitory issue was rougher than the
others, and that Gygex’s article would
be back.
This most recent issue, #301, seems
lke a huge improvement, although I
can't figure out why or point to
anything specific. Overall it must just be
subtle layout changes that work well
together. Oh, and I ke the cartoons.
Here's how | read Okacow Magazine:
+ Step 1: Carefully peel out the
cardboard insert and put it with
the others
+ Step 2: Play with the glue that held
the cardboard insert in.
+ Step 3: Remove all of the
subscription cards.
+ Step 4: Find "Up On a Soapbox”
and read it
+ Step 5: Torment myself by starting
at the front of the magazine and
flipping pages to see what alls in it
‘until | finally reach the cartoons.
+ Step 6: Read “Wyrm’s Turn”
+ Step 7: Read any articles that
interested me when | quickly flipped
through the magazine in step 5,
+ Step 8: Give the magazine a two-
\week rotation in the bathroom for a
more thorough reading.
+ Step 9; File the magazine with all
the other past issues of Deacon.
There is one thing that | despise
about the magazine: the colored pages
Teingire aut serpin, ema gan pceptr.om (86) 397780. T conc Ka steer cancer, et saeokepopingce
‘tpraad nthe manne my cosy sng Ay a
16 January 2003
| know it looks cool and gives the
magazine a certain feel, but m a big
proponent of black text on white pases.
IFT ruled the world, Deacon Magazine
would look a lot like an issue of
Scientific American. The D&4D rd~
Edition rulebooks would look the same
way too. As for the character sheet in
the back of the latest issue: It was nice
and certainly creative, but it wasm't
practical. There is tons of information
that needs to go onto a character
sheet, and the sheet you supplied didn't
have it.I you need something to go in
the back of the magazine, I'd suggest a
“guest column,” where people can write
in funny stories about their game,
characters, and so on.
Wiliam D. Colburn
Socorro, NM
Here's how I read Deacon Magazine: |
.g72b it out of the box of frst-bounds
‘the frst Few copies that come off of
the printing press) and indulge in a mid
panic artack as |fip through the
magazine loking for production errors
or gafls made by the printer. Then |
shift the blame for whatever errors I
find to Mart Sernert
Jesse Decker
Here's how 1 would rule the world:
+ Step 1: Establish a unified code of
law, weighed heavily toward humen
rights.
* Step 2: Creare economic
incentives to invest in poorer nations
in an attempt ro increase the standard
of living worldwide
+ Step 3: Make a standardized
‘education available ro all people
for free.
+ Step 4: Develop a means to
appropriately fund medicine and
higher education in an artempr ro make
them free.
+ Step 5: Establish economic
incentives to reduce population growth
and environmental damage worldwide.
+ Step 6: Dissolve naional borders,
establish 2 world language, and support
the concept of a world culture in an
effort ro quash nationalism and
ethnocentrism.
+ Step 7: Quel the inevitable
rebellions against my magnanimous
rule in as peaceful a way as possible.
+ Step 8: Fix DEAD to suit my rastes.
+ Step 9: Make Jesse my assistant
‘and shit the blame for all my failures
to him,
Matthew Sernent
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[email protected]_http//www.dorktower.co
18 January 2003IP mene
atfipaign Components: Gladiators
by Dean Poisso -ilSBated by Marc Sasso - cartography by Amie Swekel
sladiatorial arena injects high-adrenaline adventure
‘and conflict into your campaign. Far from merely
housing a small group of melee fighters, the arena is
home to many character types, both combatants and
support personnel. I might even become the central
location for a campaign; instead of going out to
adventure, the adventure comes fo the PCs.
Clerics tend to the needs of the gladiators and their
horrific wounds, Rogues and bards size up potential
matches, broker wages, and generate publicity, and
they excel at arranging tournaments and managing
wagers and side betting. Arcane spelicasters scry on
future opponents and use spells 10 enhance their
‘companions’ abilities in battle. With their typically
high Inteligence, they make superb advisors for
navigating the intrigues of the professional fighting
world. OF course, members of all classes can
tenter the arena and fight.
Whether player or DM, you can add as much
ladiatorial combat to your campaign as you like.
Whether one smal arena in a frontier city serves as
part of a single character's background or you build
{an entire campaign that features mutiple combats and
adventures centered around the gladiatorial arena,
‘Campaign Components: Gladiators” gives you the
to0ls to shape gladiatorial combat to your character's.
‘or campaign's goals. Glorious battle and bitte, wounds
await the courageous. Ignominy and defeat await those
Unable to avoid the relentless pressures of the arena
Re: with treachery, crusty, and death, the
Palics and greed govern much
of what occurs within the arena,
Politicians use the games to raise
money for personal projects and to
‘gin prestige from sponsoring
decadent displays or hosting benefits
for the public or other nobles. The behind-
the-scenes backbitng and double-dealing can
actualy precipitate wars between regions whose
hometown stables rival one another in the arena
Palticians sire at one another through the gaditorial
stables they own or sponsor. With ths richness of
roleplaying opportunity, DMs and players ake need to
‘make sure that the issues behind the scenes in the arena
are every bit a5 exciting as the events within it
GLADIATORS OF HISTORY
JOne of the oldest myths about Roman gladiatorial
_games is that they were passed down fo the
Romans from the older Etruscan civilization.
Roman sources commonly state that the Etruscans
staged such contests as part of funeral rites for rich or
important figures. Slaves would fight to the death to
decide who would have the “honor” of accompanying,
their master info the afterlife. While this makes a good.
story, and the firs gladiatorial games in Roman times
were held as part of a funeral, there is no archeological
‘or written evidence from Etruscan sources that
substantiate that allegation. During the rise of the Roman
Empire, it evolved to become the most infamous form ofSeca i) NDNA
fA
NA ae
Lins
BS Y'public spectacle and entertainment. The
fervor of the arena bled deeply into Roman
society, an inexorable element of its politics
‘and culture.
The first Roman gladiatorial games were
held in 284 8c, when three pairs of
gladiators fought as part of a funeral
i
‘death. The event proved
extremely popular and began a spiraling escalation as
Rome's elite competed for the votes of the commoners
with more and more lavish gladiatorial exhibitions. A
century later, in 174 8, Titus Flamininus offered seventy
four gladiator matches in three days of games to honor his
father. Julius Caesar had intended ro stag
funera his daughter, Julia, but his political
pponents in the Senate passed legislation limiting the amount
cf money that could be spent on gladiatorial games. From the
origins of the games public sp
thus a political tool, was well understood.
The earliest games were highly ritualize din the
guise of religious funerary rites. Despite the ritualization of the
ames, they were extremely popular with the Roman populace
It-was tantamount 1o politcal suicide for a Senator not to hold
games upon the death of a relative. In fac be
literal than thet. There are reports of citizens in
towns threatening violence when prominent families
refused to stage games.
After the fall of the Roman Republic and the rise
PY, of the emperors, the games were even
highly regulated. The funerary aspect was de-
“a emphasized, although certain ritualistic holdovers
remained as part of the spectacle
of the games. With the
democracy of the
republ
removed, there
to vie for the popularity of the
masses, As a hereditary monarch,
the emperor and his heirs could not
allow other prominent cit
stage extravagant games or other
diversions for the populace. To allow
1 to invite others to undermine the
pularity. While the
sme were too powerful a political too! 10
be controlled by anyone but the emperor, in
the provinces, governors, rich patrons, and local
nobility were freely permitted to sponsor games,
During the Imperial period gladiatorial exhibi
became more and more grand. The larg
gladiators on record was sponsored by the emperor Trajan as
Part of a victory celebration in 107 AD and featured combat
between 5,000 pairs of gladiators during which 9,000 total
combatants were killed. When the sheer numbers of deaths in
the arena failed to entertain the crowds, the contests instead
became bizarre. In go AD, the emperor Domitian pre
PET V7 SRE
er
CRE RC Wecombats between women and dwarves.
Julius Caeser was the first editor, oF
sponsor of games, 10 stage a naval
engagement between full-sized warships
on a man-made lake. The Emperor
Claudius went one further and staged
battle between hundreds of ships
representing the navies of Rhodes and
Sicily. Reportedly some 19,000
condemned prisoners were recruited
to-man these ships. This particular
rnaumachia, or staged sea battle, was
the first and only time the salute of
“Ave Caesar! Morituri te salutemus!”
(Hail Caesar! We who are about 10
salute youl) was ever used.
‘The emperor most often associated
with gladiators is Commodus, the mad
son of the emperor Marcus Aurelius.
Commodus was actually far crazier
and far more outlandish than he was
depicted in the recent fim Gladiator.
Commodus imagined himself as the
reincarnation of Hercules, considered
the patron deity of glatiators. n order
to sate these megalomaniac fantasies,
the palace staff filled the emperor's
apartments with easily breakable
furniture, fake marbles, and false
boulders so Commodus could show
off his imagined super strength.
‘Commodus consorted with gl
showering his favorites with
extravagant gifts, training with them,
‘and practicing kiling blows on live
human targets. He was particularly
obsessed with the arena end appeared
in it 735 times. His opponents were
ostriches, sick toothless bears, old
blind lions. and gladiators armed with
‘wooden and lead weapons or mortally
wounded before the combat began. In
‘exchange for these heroic displays
Commodus paid himself as much as a
rill sesterces per appearance from
the public coffers. Having murdered
his sister Lucilla, dozens of Senators,
hundreds of gladiators, and thousands
of animals, Commodus turned on his
‘own bodyguards, the Pretorian Guard,
assembling a long death list of imagined
crimes and plots against him. The
Pretorians quickly put an end to that
plan by having Commodus strangled in
his baths.
‘Ahough Constantine the Great the
first Christian emperor, proscribed
adiatorial contests in 325 AD, they
Continued to be held until about 500,
wel into the period when Rome was a
Christian state. Such was the popularity
3,
ofthe games in spite oftheir connection
to s0 many Christian martyrs
Historical Fighting Styies
‘hare are a number of gladiatorial styles
that have been passed down through
HAIL CAESAR! WE WHO ARE ABOUT
TO DIE SALUTE YOU!
writings and archeological evidence.
Some siyles are quite baling, while
others only have scant data recorded
about them. Fighting and armor styles
for which no names have been found
have not been included here.
Bestiarus: These worriors were
trained to fight wild animals and armed
with nets, spears, and bows. They were
cone of the few types of gladiators
‘equipped to fight with ranged weapons,
and they were occesionally allowed
to fight in combination with trained
hunting dogs.
‘Myrmillo: The myrmilo, or fish man,
was named for the images of fish and
dolphins that adorned his helmet, often
in the form of a stylized crest. He was
most commonly paired against the
retaris: the fisherman versus the fish.
‘The myrmill carried a large round
shield and short sword. Because he had
to avoid entanglement in the net of the
retarius, the myrmillo's legs were left
‘unarmored for maximum agility.
Retarius: The retarius, of net
thrower, was a particularly specialized
gladiator. Armed with a weighted net
‘and a trident, he only carried armor on
his left arm and shoulder, including a
high shoulder guard, The weighted net
‘was attached to the retarius by a cord
with which he could draw the net back
for a second throw. More often the net
was not thrown, but instead used 10
“whip” around an opponent's feet to
trip him.
Thracian: The thracian gladiator is
named for a style of fighting associated
with a particular ethnic group. The
thracian carried a small round shield
called a parma and a curved short
sword called a sica. A large crested
helmet, often topped with the image of
a mythological beast, was worn. Leg
armor was worn on both legs, unlike
the samnite and hoplomachus, covering
the legs al the way up to the thighs.
‘Samniie: This was the prototype for
the glatiator. Its mix of arms and armor
were based on those of
the Samnites, one of Rome's
earliest enemies. The samnite
‘wore a large crested helmet
with a visor, carried a large
‘rectangular shield called a
scutum, and carried a sword,
His sword arm was armored
with leather or metal bands, 25
was the leg on his shield side.
‘Sometimes the leg armor was
replaced with a greave.
Hoplomachus: This gladiator
was as heavily armed and
armored as the samnite, using
‘an almost identical mix of arms
‘and armor. Archeologists are
hard pressed to understand the
exact distinctions between the
samnite and the hoplomachus
sladiators. Prior to the reign of
the first emperor Augustus (31
8c to 14 AD), all heavily armed
and armored gladiators were
called samnites, and after
his reign they were called
hoplomachi. Perhaps the most
important difference is that
the leather and armored
bands on the sword arm were
replaced with chainmail. The
name hoplomachus is derived
from the Greek word hoplte,
‘meaning armored warrior.
Secutor: The secutor, or
chaser, was heavily armored,
which might suggest that
the name comes from an
aggressive, attacking fighting
siyle rather than actually
chasing opponents around
the arena. Secutors wore a
rounded helmet meant 10
be less easily entangled
by the net of the retarivs,
and carried large shields.
They also wore a metal leg
‘guard called an ocrea on
their left sides, ond their
sword arms were well
armored with leather and
‘metal bands. For offense,
they carried short swords
or daggers.
‘Andabatus: The anadabatus
was a mounted gladiator whowore @ helmet with no eye-holes. An
‘anadabarus was supposed to find
‘opponents by sound and run them
down with his steed or strike blindly
with his weapons. This style was
reported fo be a comic diversion for
the audience,
Essedarius: These gladiators fought
from chariots like the ancient Britons.
Dimachaerius: This style of gladiator
carried two short swords and wore
little armor.
Laquerius: The laquerius was equipped
ike a retarius, only these gladiators used
rope lassos in place of nets.
Velitus: A Velius wore no armor
‘and was armed only with a spear.
The Rules and
Customs of the Historical Arena
The games held in the Colosseum of
Rome, properly called the Flavian
Amphitheater, took place over several
weeks around the summer and winter
solstices. Games began in the morning
and continued until the combat had 10
be illuminated by lamplight.
In the morning, battles between wild
beasts were presented. Starving lions
were set loose against buffalos;
elephants tortured into a rage were
unleashed against rhinaceroses. The
beastiaruses were presented next
fighting beasts imported from all over
the empire and even from beyond its
borders. Lunchtime was busied with
less interesting fare: the execution of
condemned prisoners. Some died by
the sword, others were kiled by wild
beasts, These displays were usually
performed with a minimum of drama,
although in Nero's time condemned
criminals could be forced to appear in
plays where their actual death was
called for by the script; a kind of
“snuff theatre
Inthe afternoon, combat between
gladiators began. Gladiators were often
‘appropriately paired: meaning evenly
matched, but not identically armed.
The idea was fo ensure that there would
be no competitive advantage but that
styles were different enough to keep
the fight interesting. It was this asym
metry the audience found intriguing
‘while also maintaining a sense of
fairness that the spectators desired.
When a gladiator believed he was
too wounded ro continue, he could cast
down his wedpon, drop to one knee,
and raise his index finger to signal
surrender. The editor of the games
would then make the decision whether
to spare the gladiator, often taking the
mood of the crowd into account
The defeated were expected to be
valiant even in death. The proscribed
way to die was for the losing gladiator
to grasp the thigh of the victor who
‘would then hold the loser's head or
helmet and plunge a sword into the
back of his neck for a clean, quick
death, To make sure the loser wasn't
pretending to be dead, an attendant
dressed as Mercury, messenger of the
gods, would touch him with @ red-hot
iron brand, Another attendant, dressed
as Charon, the ferryman who ushered
souls across the river Styx into the
afterlife, would finish off stil-iving
gladiators with a heavy iron hammer.
Particularly successful and popular
dadiators were often released From
slavery by the awarding of a ruts, a
ceremonial wooden sword. Only the
editor of the games could award a rutis,
‘an expensive prospect since the
gladiator school would have to be
Compensated, A freed gladiator could
return to a stable as a teacher, continue
his career in the arena as a freeman, or
become a freelance bodyguard,
Games and Matches
In most cases, gladiatorial games occur
as portions of a larger tournament.
The games within tournaments vary
according to the size and scope of the
tournament. Several common types of
matches exis.
Singles Matches: These matches are
straightforward, one-on-one matches
between two warriors. They are often
preludes to tiered tournaments,
featuring relative unknowns seeking
to better their records or standings.
On the other hand, singles matches
are the format of choice for the
grand finales of large tournaments,
‘where the most popular gladiators
bartle in grudge matches and
‘championship bouts.
Paired/Team Matches: While
historical games limited these matches
to highly specialized fights between
warriors trained 10 fight as @ duo or
‘group against other fighters or beasts,
this format is easily the most satisfying
for a DBD campaign.
Beast Fights: These matches pit
‘gladiators against one or more beasts.
Monsters are used against the greatestbeastmasters, and the spectacle is
‘always a crowd favorite.
Tiered Tournaments: In historical
times, these were the most glorious
gladiatorial games. These tournaments
are muli-gladiator events consisting of
several tiers of elimination matches.
The final two gladiators compete for
the greatest prizes and purses. Tiered
tournaments are crowd favorites, the
heart of the glory that is the Arena.
In D&XD campaigns, tiered
tournaments are best when they allow
entire adventuring groups to compere
‘against other groups of gladiators,
single monsters of great individual
power, or swarms of lesser opponents.
These games might feature preliminary
tests for unproven warriors who wish
19 be allowed to compete. independent
‘warriors competing in such events are
‘uncommon. Most tiered tournaments
‘are held in large arenas, and these
‘establishments reserve their glory for
proven gladiators who most likely
belong to a stable.
Tiered tournaments are grueling,
and access to healing, magic and fong-
lasting enhancement spels are crucial
to success in these longer events. They
sometimes require a gladiator and
_ladiatorial teams to fight more than
cone match in a given day. Tiered
tournaments usually lat three to five
days. The greatest of these tournaments,
held annually, are far and away the most
popular gladiatorial events in most
Ccampaigs. Promotional placards are
posted around the city weeks ahead of
time and eriers take 10 the streets.
Citizens ta about their Favorite Fighters
and villains, most of whom are
foreigners or gladiators who are known
for dirty tactics. The amount of money
that is exchanged during wagers is
‘phenomenal. Thousands of gold pieces
changes hands, much of it ending up in
the coffers of the stables themselves.
Chariot Races: These frenetic
‘competitions run a close second to
tiered tournaments in popularity. Their
speed and danger excite crowds to a
near frenzy. Winners are lauded for
their courage as well as their sk.
Chariot racing is dangerous because
the inevitable accidents are often lethal
Broken spokes or another charioteer’s
club or whip is enough to send a
charioteer to his death, crushed under
the hooves of another racer or ripped
to shreds on the bladed wheels of
another chariot. OF course this only
adds fo the excitement-and the purse
atthe end of the race.
Exotic Games: Unusual matches can
be incredibly brutal (depending on the
organizer's depravity) or truly
imaginative (depending on her coffers)
THE DEFEATED WERE EXPECTED TO
BE VALIANT EVEN IN DEATH.
For more ideas about exotic matches,
see the Spice section later in the article.
Fighting Stables
The fighting stable is the heart of the
ladiatorial campaign. The stables in
‘most gladiarorial campaigns are
‘comprised of the warriors who will
Fight alongside one another in the
games. These warriors can be free
adventurers seeking glory and wealth,
‘or they might be slaves and prisoners
forced to fight. Because the games are
Frequently deadly, its uncommon for
genuine camaraderie to develop, but
when such ties develop, especialy
among fellow gladiators, they are made
all the richer for their rarity and the
backdrop of conflict within the arena.
The slaves who lve and do well in the
arena are usually taken from the stable
(which is refiled with more slaves) and
trained for larger events. If luck is with
them, they might rise through the ranks
to become the personal bodyguards oF
a noble or wealthy merchant or even
‘gin their freedom.
fe in a slave stable is cruel and
smal, Gladiators receive minimum
care, because owners typically hope To
make their money through the spectacle
of the slave-gladiators’ deaths. The
primary costs for stable owners are
lodging and training. Owners who treat
their gladiators poorly for extended
periods are rewarded with poor
performance, if not outright rebelion.
Gladiators who show promise are sent
to gladiator schools to learn improved
bate ats and increase their chances of
winning a purse.
‘Some stables employ freemen. These
fighters are highly skled and well-paid
warriors who literally hand their lives
over to stable owners by contract for
a set time or number of fights.
‘Although its a departure from
historical precedent, in most DErD
‘campaigns fighting stables are as much
fraternities as they are
teams. These stables are
‘often known for individual
‘members who specialize in
specific types of matches.
Stables of this sort often have
names, and they develop
reputations based on the
success of their members.
These successful stables have
their own entourages of
trainers and healers as well as
agents who arrange matches
for the warriors.
Some stables become
renowned for a particular type
of gladiator, 0 specialized form
of magic, or notable magic
items. Successful stables run
their own fighting schools
overseen by successful retired
‘members who pass on their
knowledge to up-and-coming
recruits. These schools
produce some of the finest
Alodiators of the particular
style the stable cultivates.
‘Sirong stables vie with other
stables 10 attract the best
talent. The most successful
run their own schools where
‘warviors pay for training and,
up-and-coming gladiators
Petition for membership.
FOR THE
PLAYERS
Gladiatorial
campaigns and
adventures depend on
the players in many ways,
and the more you invest
in establishing your
character's arena
persona, the more the
gladiatorial arena comes
alive. Even if your party is
only passing through a city
with an arena or tangentially
associated with the