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Media Project Proposal: RPG Development

Jack Burton proposes to develop an open-world medieval RPG called Asondar. He plans to create a small town area with 3-4 buildings that have interactive interiors, including a blacksmith and house. Jack will develop building blocks to easily construct buildings and make various interior models. All textures will be hand-painted. If time allows, Jack will create an animated character model and a basic quest. Primary research will involve visiting a castle, and secondary research will draw from Skyrim, The Witcher, and history sources. Unreal Engine 4 will be used, with assets modeled in 3Ds Max and textured in Photoshop. Jack's timeline includes completing drawings, models, and textures by certain weeks,

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0% found this document useful (0 votes)
178 views4 pages

Media Project Proposal: RPG Development

Jack Burton proposes to develop an open-world medieval RPG called Asondar. He plans to create a small town area with 3-4 buildings that have interactive interiors, including a blacksmith and house. Jack will develop building blocks to easily construct buildings and make various interior models. All textures will be hand-painted. If time allows, Jack will create an animated character model and a basic quest. Primary research will involve visiting a castle, and secondary research will draw from Skyrim, The Witcher, and history sources. Unreal Engine 4 will be used, with assets modeled in 3Ds Max and textured in Photoshop. Jack's timeline includes completing drawings, models, and textures by certain weeks,

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Form No: PP L6

Issue No: 1
Issue Date: January 2003

PROJECT PROPOSAL
EDEXCEL LEVEL 3 BTEC NATIONAL AWARD, CERTIFICATE OR DIPLOMA IN
MEDIA
This section to be completed by the Learner
Learner Name: Jack Burton

BTEC Registration
Number:

Centre Name:

Centre Number:

Specialist Area: Games Development


Signature:

Jack Burton

Date: 06/03/2015

Form No: PP L6
Issue No: 1
Issue Date: January 2003

PROJECT PROPOSAL
Guidance:
For your Project Proposal, you must provide an outline brief of your Final Major Project. Where the
brief is set by your tutor, or where you are working on a group brief (with other Learners), please
make sure that you cover how you will respond individually to the brief and/or your individual
responsibilities/ contribution to the work of the group.
Your Project Proposal must be produced as a focused outline brief:
Section 1:
i.
Working Title or Theme of Final Major Project
Asondar, it is a semi-realistic medieval open-world RPG.
ii.

What you will work towards producing


I aim to achieve a small town like area that will be available to work around in. There will
be a minimum of 3 or 4 buildings, 2 of which will have interactive interiors. This will be a
blacksmith and a normal house. I will develop a set of building blocks that will allow me to
easily put buildings together. I will also make a variety of models to use in the interiors. All
the textures I will hand paint, creating materials that I can use over and over, such as
wood and stone. If I have enough time I plan to make some animated meshes but the
majority will be static. If I can I plan to make a character model. A simple quest that tells
you to go to a certain area will be implemented to get you to explore.
(Guide:150 words)
Section 2:
i.

Ideas and research sources (you must include a short list of research sources and
bibliography texts). This list can be attached as an appendix.
I will use a mix of primary and secondary research to help with the design of my project.
For primary research I plan to visit a castle so that I can get a better sense of the
medieval architecture and learn more about the materials that are used. I will be using
many different secondary sources to find out more information on the genre and style I
have chosen. I will be using Skyrim and The Witcher series as inspiration and help with
the architecture. I will also research more about the medieval times so that it fits with my
game. I will also learn more about the fantasy genre from films and books so that my
game fits with the fantasy theme.
(Guide: 100 words)
Section 3:
i.
Media form and technologies
I plan to design the majority of assets and the levels design by drawing them out. I will
also draw out the HUDs. I will model in 3Ds Max, then I may use Mudbox to sculpt more
detail into the high poly models to get normal maps. I will use Photoshop and a graphics
tablet to create the texture maps. I may also use some other programs to add more
texture detail, such as Substance Painter or DDO. Unreal Engine 4 will be the game
engine I will use.
ii.

Timescales (an action plan is essential)


All drawings of the assets and the scene will be done by the end of week 2. I will develop
the models and textures by the end of week 6. I will put the level together by the end of
the week 8. The blog I will develop as time goes on. In the final month I will set up the
menus and animations. I will plan all of this out on a Gantt chart.
(Guide: 150 words)

Form No: PP L6
Issue No: 1
Issue Date: January 2003

Section 4:
i.
Proposed method of evaluation (how you will review your FMP in critical and analytical
ways self and peer review, tutorials, etc)
I will evaluate in a few ways. First I will self-assess and work very closely to the criteria,
making sure that I am doing everything that needs to be done. I will also create a survey
so that I can get peer feedback on what I need to improve and change throughout my
project. I will also use many tutorials to help develop my skills.
ii.
How the evidence produced relates to the assessment criteria.
I will be checking every piece of my FMP against the criteria so that I make sure I am
developing it correctly.
(Guide: 100 words)
Your Project Proposal must be not less than 300 words and not more than 500 words.

Form No: PP L6
Issue No: 1
Issue Date: January 2003

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