Playing The Monstrous Feminine: Maggie Robertson on Warlock, and why Shakespeare "is great for games" Exclusive
Building Berlin by Night. How Oaths and Ashes is redefining the Vampire: The Masquerade visual novel Exclusive
Exclusive "We will continue to make CRPGs because we love them" despite new BioWare-style title, says OwlCat Games' senior lead
Mark Darrah thinks that Dragon Age is dead. If it ever were to continue, it needs to be reset Opinion
Yoshi-P's "huge list" of FF14 Evercold plans range from helping you through MSQ, to battling World of Warcraft's housing
Xbox releases four original console games on PC thanks to Backwards Compatibility, but they chose the wrong ones Opinion
My newest tactical RPG obsession is a grimdark tale of sparking revolution and kicking dudes off moving vehicles Exclusive
Moss The Forgotten Relic is a great example of transferring games from VR, but making it "was no simple task" Exclusive
Modern Warfare 4's Kill Block lets you use a Desert Eagle sniper rifle, but it's still Call of Duty at heart Feature
Path of Exile is ripping up the rulebook, and nothing is "untouchable" - but don't get your hopes up for a campaign skip Original
The Blood of Dawnwalker's total freedom of choice is essential: "You need to accept that people will not see everything" Original
"Our job is to listen, learn, and improve": Andreas Thorstensson on Goals' future and the importance of player feedback Exclusive
I'm already sold on The Blood of Dawnwalker, but its time-hopping sequel plans will be Rebel Wolves' make or break moment Opinion
"Safety is never an endpoint." Roblox's James Kay on age verification and commitment to player safety Exclusive
Arc Raiders is down but not out - dwindling player numbers and a long wait for the next update mark an important time for the extraction shooter Opinion
Xbox setting Compulsion and Double Fine free is the only good thing to come out of Microsoft's layoffs Opinion
World of Warcraft patch 12.1 tackles bug fixes and housing decor costs, as Blizzard focuses on delivering a "polished experience"
Valor Mortis is the first soulslike I've immediately enjoyed, and not just because it's in first-person
Riot went a bit "out there" with some of League of Legends' recent champions. Locke is a welcome return to what players "want."
Control Resonant might be a new direction for the studio, but it still feels like a Remedy game at heart
Otterly Lost is the cozy exploration game I really needed, and its Steam Next Fest demo is pure bliss