Welcome to Nukepedia v2

Thousands of free tools for Foundry's Nuke family

Get access to all the tools on Nukepedia from inside Nuke, with our nuBridge plugin!

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Latest uploads

Nuke Batch render

Contributed by Sudarshan Rajput

Standalone batch render queue for Nuke — add multiple .nk scripts, auto-detects frame range & Write nodes, renders sequentially with live progress.

Look Development Tool (Based on Film Simulation Tools)

Contributed by Silvan Schnelli

Look Development Tool inspired by but not limited to Film Emulation. The library consists of 4 tools: 1. To prep and format the footage coming. 2. To simulate simple lens characteristics (2D). 3. Colour tool to warp and sculpt the colour of the image. 4. Texture tool, to add elements like Grain, Gateweave and other similar effects. Important: Project OCIO Config must be set to Studio Config ACES 1.3 or ACES 2.0. Pipeline accepts logc3 input or ACEScct (other cam spaces can just be converted to ACEScct).

Sequ 2 Atlas (3D Rendered Sequence Files to Atlas Sprite Sheet)

Contributed by Mohammed Mansour

Nuke Sequ 2 Atlas Tool streamlines the workflow for real-time engines and web 3D engines by packing sequential 3D render frames into a single, high-efficiency sprite sheet atlas. Built for FX and technical artists, this tool eliminates manual layout overhead, ensuring precise grid alignment, clean UV mapping data, and optimal texture packing for real-time particle and flipbook effects. For Installation constructions please read the contained "read_me.txt" text file. Tool Tutorial Link: https://vimeo.com/1216232384?activityReferer=1

Teleport

Contributed by quentin vien

Copy / Paste nuke node between different users. All you need is a share location (Server, Dropbox, Google Drive) and the script will "Telepaste" whatever nodes a user "Telecopied".

SP2_Soft Keyer v1.0

Contributed by Sampath S

       ***SP2 TOOLS (SP2_Soft_Keyer.Gizmo)' Nuke'***   **“Learn today so you can lead tomorrow.”                     "Nothing is impossible "**

Nuke Essentials

Contributed by Pierre Levin

Nuke Essentials is a suite of custom scripts and shortcuts to improve nuke's quality of life.

PhysX Stabilize

Contributed by Pierre Levin

PhysX Stabilize is a node that uses your matchmoved camera to stabilize your plate.

PhysX LensFX

Contributed by Pierre Levin

PhysX LensFX is a suite of Lens Effects including Exponential Glow, Vignette, Lens Distortion, Field Curvature, Chromatic Aberration and Halation.

PhysX Glow

Contributed by Pierre Levin

PhysX Glow is a real exponential glow following the inverse square law. This means that this glow behaves just like real glow.

PhysX Despill

Contributed by Pierre Levin

PhysX Despill is a despill node that uses your cleanplate to allow for per pixel despill, and allows to choose between three different despill methods : background despill, solid color despill and classic despill.