The Iconfactory Launches Kickstarter to Expand Ollie’s Arcade with Frenzic

Ollie’s Arcade was launched in 2023 by The Iconfactory with three mini-games reminiscent of beloved classic videogames. Today, the company launched a Kickstarter campaign with the goal of raising $20,000. If reached, The Iconfactory will make Ollie’s Arcade free and bring its game Frenzic to the bundle. Frenzic was one of the earliest iOS game and a fan favorite that was later adapted for Apple Arcade, but has since left Apple’s subscription gaming service.

The Ollie’s Arcade campaign is about more than just its games though. As The Iconfactory explains:

From a bigger perspective the Kickstarter is yet another way we’re trying to sustain ourselves and keep the Iconfactory up and running. We all know times are tough, especially for small, non-investor driven businesses like ours. We’ve struggled to pay our salaries, keep up with the rising cost of health care and to compete against the onslaught of AI driven design solutions. The new KS won’t be enough to solve all our revenue problems, but it will help give us runway to keep the lights on while we find new ways to stick around and serve you. The more we raise now, the longer and safer that runway gets.

The Iconfactory has a long and stories history since it was founding in 1996. Since then they’ve produced some of the most thoughtfully designed apps and icons around. The Iconfactory isn’t the only company whose business has been hurt by generative AI, but I sincerely hope it isn’t one of the fatalities too. Check out the Kickstarter campaign and chip in to help them and make some great games free for everyone. And while you’re at it, don’t miss all the other great apps they have on the App Store like Tapestry, Tot, Triode, xScope, and many other.


Clawdbot Showed Me What the Future of Personal AI Assistants Looks Like

Using Clawdbot via Telegram.

Using Clawdbot via Telegram.

For the past week or so, I’ve been working with a digital assistant that knows my name, my preferences for my morning routine, how I like to use Notion and Todoist, but which also knows how to control Spotify and my Sonos speaker, my Philips Hue lights, as well as my Gmail. It runs on Anthropic’s Claude Opus 4.5 model, but I chat with it using Telegram. I called the assistant Navi (inspired by the fairy companion of Ocarina of Time, not the besieged alien race in James Cameron’s sci-fi film saga), and Navi can even receive audio messages from me and respond with other audio messages generated with the latest ElevenLabs text-to-speech model. Oh, and did I mention that Navi can improve itself with new features and that it’s running on my own M4 Mac mini server?

If this intro just gave you whiplash, imagine my reaction when I first started playing around with Clawdbot, the incredible open-source project by Peter Steinberger (a name that should be familiar to longtime MacStories readers) that’s become very popular in certain AI communities over the past few weeks. I kept seeing Clawdbot being mentioned by people I follow; eventually, I gave in to peer pressure, followed the instructions provided by the funny crustacean mascot on the app’s website, installed Clawdbot on my new M4 Mac mini (which is not my main production machine), and connected it to Telegram.

To say that Clawdbot has fundamentally altered my perspective of what it means to have an intelligent, personal AI assistant in 2026 would be an understatement. I’ve been playing around with Clawdbot so much, I’ve burned through 180 million tokens on the Anthropic API (yikes), and I’ve had fewer and fewer conversations with the “regular” Claude and ChatGPT apps in the process. Don’t get me wrong: Clawdbot is a nerdy project, a tinkerer’s laboratory that is not poised to overtake the popularity of consumer LLMs any time soon. Still, Clawdbot points at a fascinating future for digital assistants, and it’s exactly the kind of bleeding-edge project that MacStories readers will appreciate.

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How to Enable Smoother 120Hz Scrolling in Safari

I came across this incredible tip by Matt Birchler a few weeks ago and forgot to link it on MacStories:

Today I learned something amazing: Safari supports higher than 60Hz refresh. It’s the only mainstream web browser that doesn’t, and I have never understood why, but apparently as of the end of 2025 in Safari version 26.3 (and maybe earlier) you can enable it. Here’s how to do it.

I won’t paste the steps here, so you’ll have to click through and visit Matt’s website (I keep recommending his work, and he’s doing some really interesting work with “micro apps” lately). I can’t believe this feature is disabled by default on iOS and iPadOS; I turned it on several days ago, and it made browsing with Safari significantly nicer.

Also new to me: I discovered this outstandingly weird website that lets you test your browser’s refresh and frame rates. Just trust me and click through that as well – what a great way to show people who “don’t see” refresh rates what they actually feel like in practice.

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Podcast Rewind: Holiday Break Projects, CES Gaming Announcements, MagSafe Accessories, and Clawdbot

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John are back from their holiday break, which included so many hardware and automation projects that this is part one of a two-part episode regarding Federico’s networked music automation setup and John’s new research tool.

On AppStories+, Federico shares his foldable phone experiments.

NPC: Next Portable Console

This week, a whirlwind tour of the handheld news from CES 2026, Switch 2 grips, AR glasses, new chips from AMD, the OneXSugar Wallet, and more.

On NPC XL, John got his MCON controller, Federico’s still waiting for his, and Brendon checks in after more than a month with his.

Comfort Zone

Niléane battles the modern era of smart mice, Chris has a new way of keeping up with everything everywhere all at once, and the whole gang battles it out with the best dang MagSafe accessories you’ve ever seen.

On this week’s Cozy Zone, we roast listeners’ home screens again! This one has, bar none, the weirdest home screen we’ve ever seen, and we might be cursed now.

MacStories Unwind

This week, Federico unpacks Clawdbot, a Claude-based personal assistant, and recommends an Apple TV movie, while John revisits an old favorite on the Nintendo Switch.

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LLMs Have Made Simple Software Trivial

I enjoyed this thought-provoking piece by (award-winning developer) Matt Birchler, writing for Birchtree on how he’s been making so-called “micro apps” with AI coding agents:

I was out for a run today and I had an idea for an app. I busted out my own app, Quick Notes, and dictated what I wanted this app to do in detail. When I got home, I created a new project in Xcode, I committed it to GitHub, and then I gave Claude Code on the web those dictated notes and asked it to build that app.

About two minutes later, it was done…and it had a build error.

And:

As a simple example, it’s possible the app that I thought of could already be achieved in some piece of software someone’s released on the App Store. Truth be told, I didn’t even look, I just knew exactly what I wanted, and I made it happen. This is a quite niche thing to do in 2026, but what if Apple builds something that replicates this workflow and ships it on the iPhone in a couple of years? What if instead of going to the App Store, they tell you to just ask Siri to make you the app that you need?

John and I are going to discuss this on the next episode of AppStories about the second part of the experiments we did over our holiday break. As I’ll mention in the episode, I ended up building 12 web apps for things I have to do every day, such as appending text to Notion just how I like it or controlling my TV and Hue sync box. I didn’t even think to search the App Store to see if new utilities existed: I “built” (or, rather, steered the building of) my own progressive web apps, and I’m using them every day. As Matt argues, this is a very niche thing to do right now, which requires a terminal, lots of scaffolding around each project, and deeper technical knowledge than the average person who would just prompt “make me a beautiful todo app.” But the direction seems clear, and the timeline is accelerating.

I also can’t help but remember this old rumor from 2023 about Apple exploring the idea of letting users rely on Siri to create apps on the fly for the then-unreleased Vision Pro. If only the guy in charge of the Vision Pro went anywhere and Apple got their hands on a pretty good model for vibe-coding, right?

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Apple Unveils Apple Creator Studio App Suite

Source: Apple.

Source: Apple.

Today, Apple announced Apple Creator Studio, a suite of creativity apps for the Mac and iPad combined with premium content and features for productivity apps across the company’s platforms. This collection of apps, which includes the debut of Pixelmator Pro for iPad, offers tools for creative professionals, aspiring artists, students, and others working across a wide variety of fields, including music, video, and graphic design.

The bundle includes a number of apps:

  • Final Cut Pro for Mac and iPad (video editing)
  • Logic Pro for Mac and iPad (music creation)
  • Pixelmator Pro for Mac and iPad (photo editing and graphic design)
  • Motion for Mac (video effects)
  • Compressor for Mac (video encoding)
  • MainStage for Mac (music performance)

It also features a new Content Hub with premium graphics and photos for Apple’s iWork suite – Pages for word processing, Keynote for presentations, and Numbers for spreadsheets – as well as exclusive templates, themes, and AI features. The company says these features will also come to its Freeform canvas app soon.

Apple Creator Studio will be available on Wednesday, January 28, for $12.99/month or $129/year with a one-month free trial. Students and teachers can subscribe at a discounted rate of $2.99/month or $29.99/year, and three months of Apple Creator Studio will come free with the purchase of a new Mac or iPad. The subscription also includes Family Sharing, allowing users to share the apps and features with up to five family members.

With this offering, Apple is combining several disparate offerings for creatives into a single package that looks quite compelling. Because many of these apps are also available individually – some of them for free – there are a lot of details to get into regarding what’s new, what’s included, and what’s available elsewhere. Let’s get into it.

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How I Used Claude to Build a Transcription Bot that Learns From Its Mistakes

Step 1: Transcribe with parakeet-mlx.

Step 1: Transcribe with parakeet-mlx.

[Update: Due to the way parakeet-mlx handles transcript timeline synchronization, which can result in caption timing issues, this workflow has been reverted to use the Apple Speech framework. Otherwise, the workflow remains the same as described below.]

When I started transcribing AppStories and MacStories Unwind three years ago, I had wanted to do so for years, but the tools at the time were either too inaccurate or too expensive. That turned a corner with OpenAI’s Whisper, an open-source speech-to-text model that blew away other readily available options.

Still, the results weren’t good enough to publish those transcripts anywhere. Instead, I kept them as text-searchable archives to make it easier to find and link to old episodes.

Since then, a cottage industry of apps has arisen around Whisper transcription. Some of those tools do a very good job with what is now an aging model, but I have never been satisfied with their accuracy or speed. However, when we began publishing our podcasts as videos, I knew it was finally time to start generating transcripts because as inaccurate as Whisper is, YouTube’s automatically generated transcripts are far worse.

VidCap in action.

VidCap in action.

My first stab at video transcription was to use apps like VidCap and MacWhisper. After a transcript was generated, I’d run it through MassReplaceIt, a Mac app that lets you create and apply a huge dictionary of spelling corrections using a bulk find-and-replace operation. As I found errors in AI transcriptions by manually skimming them, I’d add those corrections to my dictionary. As a result, the transcriptions improved over time, but it was a cumbersome process that relied on me spotting errors, and I didn’t have time to do more than scan through each transcript quickly.

That’s why I was so enthusiastic about the speech APIs that Apple introduced last year at WWDC. The accuracy wasn’t any better than Whisper, and in some circumstances it was worse, but it was fast, which I appreciate given the many steps needed to get a YouTube video published.

The process was sped up considerably when Claude Skills were released. A skill can combine a script with instructions to create a hybrid automation with both the deterministic outcome of scripting and the fuzzy analysis of LLMs.

Transcribing with yap.

Transcribing with yap.

I’d run yap, a command line tool that I used to transcribe videos with Apple’s speech-to-text framework. Next, I’d open the Claude app, attach the resulting transcript, and run a skill that would run the script, replacing known spelling errors. Then, Claude would analyze the text against its knowledge base, looking for other likely misspellings. When it found one, Claude would reply with some textual context, asking if the proposed change should be made. After I responded, Claude would further improve my transcript, and I’d tell Claude which of its suggestions to add to the script’s dictionary, helping improve the results a little each time I used the skill.

Over the holidays, I refined my skill further and moved it from the Claude app to the Terminal. The first change was to move to parakeet-mlx, an Apple silicon-optimized version of NVIDIA’s Parakeet model that was released last summer. Parakeet isn’t as fast as Apple’s speech APIs, but it’s more accurate, and crucially, its mistakes are closer to the right answers phonetically than the ones made by Apple’s tools. Consequently, Claude is more likely to find mistakes that aren’t in my dictionary of misspellings in its final review.

Managing the built-in corrections dictionary.

Managing the built-in corrections dictionary.

With Claude Opus 4.5’s assistance, I rebuilt the Python script at the heart of my Claude skill to run videos through parakeet-mlx, saving the results as either a .srt or .txt file (or both) in the same location as the original file but prepended with “CLEANED TRANSCRIPT.” Because Claude Code can run scripts and access local files from Terminal, the transition to the final fuzzy pass for errors is seamless. Claude asks permission to access the cleaned transcript file that the script creates and then generates a report with suggested changes.

A list of obscure words Claude suggested changing. Every one was correct.

A list of obscure words Claude suggested changing. Every one was correct.

The last step is for me to confirm which suggested changes should be made and which should be added to the dictionary of corrections. The whole process takes just a couple of minutes, and it’s worth the effort. For the last episode of AppStories, the script found and corrected 27 errors, many of which were misspellings of our names, our podcasts, and MacStories. The final pass by Claude managed to catch seven more issues, including everything from a misspelling of the band name Deftones to Susvara, a model of headphones, and Bazzite, an open-source SteamOS project. Those are far from everyday words, but now, their misspellings are not only fixed in the latest episode of AppStories, they’re in the dictionary where those words will always be corrected whether Claude’s analysis catches them or not.

Claude even figured out "goti" was a reference to GOTY (Game of the Year).

Claude even figured out “goti” was a reference to GOTY (Game of the Year).

I’ve used this same pattern over and over again. I have Claude build me a reliable, deterministic script that helps me work more efficiently; then, I layer in a bit of generative analysis to improve the script in ways that would be impossible or incredibly complex to code deterministically. Here, that generative “extra” looks for spelling errors. Elsewhere, I use it to do things like rank items in a database based on a natural language prompt. It’s an additional pass that elevates the performance of the workflow beyond what was possible when I was using a find-and-replace app and later a simple dictionary check that I manually added items to. The idea behind my transcription cleanup workflow has been the same since the beginning, but boy, have the tools improved the results since I first used Whisper three years ago.


Immersive Lakers Game Now Widely Available on Apple Vision Pro

Last Friday, basketball fans in the Los Angeles Lakers market got their first glimpse of an immersive live game when the Lakers faced the Milwaukee Bucks on Spectrum Front Row on Apple Vision Pro. While that experience was limited geographically and only available to Spectrum customers via the Spectrum SportsNet app, the game replay is now available widely and for free in the NBA app. Vision Pro users in eligible regions outside Lakers territory can download the app, sign up for an NBA ID, and stream the game replay and highlights today. The full schedule and availability of immersive Lakers games were announced last week.

Being from Arkansas and not California, I missed out on the live premiere, but I was able to check out the game replay on my Vision Pro yesterday, and the experience was fantastic. Most of the game was shown from a front-row courtside perspective, which meant I was literally turning my head from side to side as the teams moved up and down the court. It was very different from the bird‘s-eye view I’m used to watching televised sports from, and it really gave me the impression of being in the arena. At one point, when a member of the Lakers scored a point, I felt the urge to start clapping as if they could hear me, even though I was sitting in my bedroom, not at the Lakers game.

There were several other camera angles that the broadcast cut to from time to time. The behind-the-basket view was a fun way to take in the action when someone was about to score, and there was a roaming camera that brought you onto the court itself before the game and during halftime as well. The cuts were sparing, which made the whole experience feel less jarring than some of the immersive sports highlights we’ve seen on Vision Pro before, but the combination of immersive video and multiple angles offered the best of both worlds. It felt like I was actually there taking in the game, and no matter what was happening, I always got to see it from the best angle.

Even if you’re not a big fan of basketball or the Lakers, it’s worth checking out the replay to see what the experience is like. Right now, broadcasting a game in this way is a big undertaking, but I have a feeling it will only become more and more common with time. If this concept eventually expands to other sports and live experiences like concerts, theatrical performances, and more, it would make a really compelling case for the Vision Pro and the sorts of capabilities only visionOS can offer.


Apple Confirms AI Partnership with Google

Apple has confirmed to CNBC that it has entered into a multi-year partnership with Google to use the search giant’s models and cloud technology for its own AI efforts. According to an unnamed Apple spokesperson:

After careful evaluation, we determined that Google’s technology provides the most capable foundation for Apple Foundation Models and we’re excited about the innovative new experiences it will unlock for our users.

The report still leaves many questions unanswered, including how Gemini fits in with Apple’s own Foundation Models and whether and to what extent Apple will rely on Google hardware. However, after months of speculation and reports from Mark Gurman at Bloomberg that Apple and Google were negotiating, it looks like we’re on the cusp of Apple’s AI strategy coming into better focus.


UPDATE:

Subsequent to the statement made by Apple to CNBC, Apple and Google released a slightly more detailed joint statement that Google published on X:

Apple and Google have entered into a multi-year collaboration under which the next generation of Apple Foundation Models will be based on Google’s Gemini models and cloud technology. These models will help power future Apple Intelligence features, including a more personalized Siri coming this year.

After careful evaluation, Apple determined that Google’s Al technology provides the most capable foundation for Apple Foundation Models and is excited about the innovative new experiences it will unlock for Apple users. Apple Intelligence will continue to run on Apple devices and Private Cloud Compute, while maintaining Apple’s industry-leading privacy standards.

So, while the Apple Foundation Models that power Apple Intelligence will be based on Gemini and unspecified cloud technology, Apple Intelligence features themselves, including more personalized Siri, will continue to run locally on Apple devices and on Apple’s Private Cloud Compute to maintain user privacy.