Videos, Presentations, & Supporting Materials Archives
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Instrumenting SPIR-V for GPU-AV Validation
khronos_ecosystem, spirv, shaders, shadinglanguage
Presenter: Spencer Fricke, LunarG Event: Shading Languages Symposium 2026 -
HLSL - Decades in the Making
shaders, hlsl, shadinglanguage
Presenter: Chris Bieneman, Microsoft Event: Shading Languages Symposium 2026 -
GLSL - Origins, Observations, and Opportunities
khronos_ecosystem, glsl, shaders, shadinglanguage
Presenter: Randi Rost, Randi Rost Consulting/LunarG Event: Shading Languages Symposium 2026 -
Abstraction done right, first do no harm
khronos_ecosystem, shaders, shadinglanguage
Presenter: Francisco Letterio, DevSH Graphics Programming Event: Shading Languages Symposium 2026 -
WGSL: Past, Present and Future
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WESL - A Pioneer Language for WebGPU
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Writing a Shader Test Framework with Pure HLSL 202x
khronos_ecosystem, hlsl
Presenter: Keith Stockdale, Rare Ltd Event: Shading Languages Symposium 2026 -
SPIR-V: The Universal Language of the GPU
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Abstraction done right, first do no harm
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Instrumenting SPIR-V for GPU-AV Validation
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Shady: A SPIR-V Compiler Framework
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The Vulkan SPIR-V and its Fundamental Limits
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Keep it DRY: From C++20 to GPU Compute
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Open Shading Language Shading for Film Production Rendering
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Gigi: A Rapid Graphics R&D Platform
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A Look Inside a Unity Shader
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Empowering Artists to Create Shaders
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HLSL: Decades in the Making
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The glslang Compiler: Present and Future
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GLSL: Origins, Observations, and Opportunities