Crouch-Echlin Effect

I made some music with my synthesizers.

Posted in theoreticals and essays | Leave a comment

Pinback’s Booze Elroy

This is the Pac-Man game everyone has been waiting for.

I present… BOOZE ELROY.

This is an independent video game created by Benjamin “Pinback” Parrish with a nod to the very understanding Namco, Inc.

More info over here at itch.io. Get it today!

 


Posted in arcade, features | Leave a comment

Pinback’s Recipes

Pinback is actually just slumming with us, he should be a celebrity chef! Here are some links to GREAT RECIPES that you, yes, even me, can make.

Kashmiri Chicken
Ghormeh Sabzi 
Loco Moco
Kalua Pork 
Manicotti
Green Chile Breakfast Burrito
Pink Flamingo 
Cuban Sandwich
BBQ Ribs
Pork Red Chili
Texas Chili
Ben’s Favorite Pasta
Cheesy Poblano Grits
Southern Pinto Beans
Chicken Green Chile Enchiladas
Dutty Gal
Palo Alto Breakfast Bowl
Vegetable Soup
Creole Seafood Stew
Straight Ahead Chili
Jamaican Curry Chicken
Green Chile Chicken Stew
Bolognese
Beef Stroganoff
Chicken Paprikash
Easy Black Beans & Rice
Masas de Puerco Fritas
Onion Cheeseburger
Kheema Matar
Chorizo & Roasted Poblano Quesadillas
Philly Cheesesteak
Mashed Potatoes
Kalbi Short Ribs
Two-Minute Egg McMuffins
Easy Chicken Tikka Masala
Teriyaki Chicken
Crab Bisque
Neeps & Tatties

Posted in pinback's recipes | Tagged , | Comments Off on Pinback’s Recipes

Game 31: Zoo Keeper (Taito, 1983)

This is an article about the game Zoo Keeper and my experiences owning a stand-up arcade cabinet of the same.

Zoo Keeper is… well, I was going to start this article off by talking about what kind of game it is. “Arcade” is not really a genre. It is a containment action game split into three sections. In each you play the part of Zeke, the Zoo Keeper. In the stage that occupies most of your time with the game, you move in a rectangular motion around a zoo, creating layers of bricks as you move. Your animals are inside and will try to get out. When they decide to leave, they will eat away at layers of bricks in an attempt to do so. So you create more layers by moving around the zoo itself. If the animals touch you, you lose a life. You can jump to avoid their touch, but you will see that eventually so many animals will emerge from the zoo that trying to find a landing spot can be tricky. Oh, and when you jump you aren’t making bricks.

Each instance of this stage has a timer, your goal is to make it to the end of the timer, trapping as many animals inside as you can. There are four prizes on each level that come up at pre-determined time. One prize is a net. This acts as a sort of power-up. With the net – which you only have for a few seconds – you can touch the animals and send them back to the zoo. The net is usually, but not always, revealed toward the end of the level. So if a lot of animals have gotten out, this gives you a chance to trap ’em again before the end of the level.

At the end of the stage, the game counts the number of animals in the zoo and you get bonus points for how many you kept contained.

There are two other stages. It is difficult for me to understand why they needed them. The second stage has you jumping across platforms in an attempt to get to the top. His girlfriend, Zelda is up there, having been kidnapped by a monkey that throws coconuts at you, which bounce on the platforms. The final stage is a sort of platform escalator thing where you have to jump over animals running around in a pattern to get to the top. You do get an extra life every time you complete this stage, but both stages 2 and 3 have a thing going on where it gets worse for the player the longer you take.

The way, though, to get points in Zoo Keeper is to let a bunch of animals out in the first level and jump over them. The game kind of tells you this, but it doesn’t really go out of its way to talk about the multiplier for jumping over multiple animals. The animals will sort of run in a pack (although they all have different speeds). If you can judge a place along the zoo where they are all together and jump over them, you will get many tens and hundreds of thousands more points than anything else in the game. I have heard that the Harry Potter game Quidditch has a feature that awards astronomical points if you get a “Snitch” and in that regard, that is the same discovery to be had with Zoo Keeper. Jumping over the animals and letting them get out in the same direction and employing your strategy in the jumps should be your main goals.

Zoo Keeper was the first offbeat, obscure and slightly weird game I became aware of when I started to really get into the hobby of arcade games.

Do you get weird with it? With whatever “it” is? I think there are different stages of getting into a new interest. There is that wonder when everything is new. I like to connect with people and ask questions and immerse myself in whatever it is that I am learning about. You get to where you can have a conversation about it with people interested in it longer than you, and there is the jokes. Ohhh I love the jokes, I love looking at a new thing and seeing the incongruities and oddball things everyone just takes for granted, I love that with new, fresh eyes.

I bought one in 2007, one of the guys out in Colorado that everyone knows had one for sale. It was intriguing to have The Offbeat Game. I quickly discovered that it had a problem saving high scores, which is something that is a must for the games I own: if there is a kit that does it, I will get and install that kit. I was able to get one from a website called Quarter Arcade. They are still around – the kit required some soldering and I learned how pins are counted in an arcade circuit board. Essentially pin 1 is at the “top right” of a chip. You count down, then go across, then go back up, so “pin 20” – if the last one – is across from pin 1. I accidentally landed a glob of solder on a socket, melting it, but as it turns out the part of the socket I melted wasn’t needed for the high score kit! Divine intervention!

Years later, my wife and I took a trip to Belize for our honeymoon. I had two arcade games at her house, Zoo Keeper and Q*bert. We left the cats for a week and they managed to open the coin door and get inside Zoo Keeper. The original circuit boards never worked correctly again after that for me – I tried everything I knew how to do, I shipped them to a technician in Virginia, and he fixed a bunch of things and got them working on his Taito test bench. He sent them back, and … no dice.

Luckily, the creator jrok made a “ZooQ” board, which offers Zoo Keeper via FPGA and a few other games. That is what I went with for the rest of my time with the game.

I sold Zoo Keeper last month. My interests are changing a little bit. I bought a new car over the summer, and I wanted to be able to park it in the garage. Where I live, I have had possibly bears, maybe other forest friends scratch my car. We had a tree fall on my wife’s Jeep when parked outside a couple of years ago, crushing it. When you fill your garage up with games, trying to create some Willy Wonka experience, growing up doesn’t require the attempted murder of four children – it can be just wanting to keep some of your other stuff nice. So I sold Zoo Keeper (and Wizard of Wor and a small horizontal JAMMA cabaret machine). I felt a little melancholy about it. If I had limitless space, I’d have probably never sold an arcade game I’ve ever purchased, and I have owned 40 of them over 27 years. It’s a good game with gameplay that holds up, I will say that the way Taito did coin doors was infuriating. I have never seen one that still had the metal bar in back – you are sort of supposed to twist that bar and it expands in a way that stops the door from being opened. I haven’t had varmints get in my game, but I’ve had moths get in, and nothing I tried (short of trying to buy another metal bar contraption) worked for me in actually shutting the door. It was time. I sold the game to a local collector who is going to restore it – I gave him the side art I had, but never installed because it would have meant taking the screws off the sides of the game, which…. I didn’t feel confident I could put it all back together.

As I get older, I do wonder what will become of these arcade games I’ve acquired through now what is more than half of my life. I guess I have hopes of my family being able to sell them for money after I die, or if I get some indication that the end is near, I could do some work ahead of time. I had a great time with Zoo Keeper, over 20 years and my particular game seems to be in the hands of someone wanting to bring it to greater heights.

  • Zoo Keeper was played via a stand-up arcade machine.
  • Posted in 2025 Reviews, games, reviews | Tagged , | Comments Off on Game 31: Zoo Keeper (Taito, 1983)

    Game 30: BuGS (Rand-Emonium Software, 2021)

    There are two platforms that instantly come to mind where the best game I’ve played on them is an arcade ports and that’s Protector for the Vectrex and BuGS for the Apple IIGS. BuGS is an arcade port of Centipede and it’s got to be up there with the most perfect port I’ve ever tried.

    Continue reading

    Posted in 2025 Reviews, games, reviews | Tagged , | Comments Off on Game 30: BuGS (Rand-Emonium Software, 2021)

    Game 29: My Friend Pedro (DeadToast Entertainment, 2019)

    I’m playing this thing and I complete a level – there is no save anywhere, but the levels are short enough where it truly doesn’t matter, and it saves after each one. At the end of level summary, it shows me the action below, and has a key it tells me to press. This key creates a GIF of the moment, which I am now going to inline for this blog post:

    Continue reading

    Posted in 2025 Reviews, games, reviews, theoreticals and essays | Tagged , | Comments Off on Game 29: My Friend Pedro (DeadToast Entertainment, 2019)

    Game 28: Banished (Shining Rock Software, 2014)


    My friend Zarf has a phrase I like – “I play what I play” – and to me, after internalizing that phrase, it means that maybe sometimes I have all these other games lined up and I think I have some idea of the order of the next few entries to this project, and then something like Banished, which I purchased years ago, strikes me and I spend my time playing that.

    I’ve had Banished forever, and dabbled with it, but here is how I got to playing it all this week: Ahoy has the first part of a new documentary out, this time the subject is Peter Molyneux. Of course it is brilliant. When thinking about the games of Molyneux and his company Bullfrog, I decided that I really wanted to try Syndicate and Populous with a modern perspective. I expect to learn that no, the close-up, detailed section of the screen for Populous isn’t just that tiny thing to the right of the book, we’ve all been kidding with you. Well, it’s been parts of four decades and nobody has said otherwise. Thinking of “God Games” like Populous had me remember Banished: it’s a “harsh” city-builder, a survival game. Sort of real time strategy without armies? There are many of these, at least on Steam, and they are kind of their own genre. My friend Pinback enjoys these games, he mentions them constantly. Why not try one personally?

    This is Populous, from Bullfrog, which in my mind is a sort of ancestor to games like Banished and Manor Lords. Note the very small actual play window – you move around the world proper with the “book page” up top. I tried to take a screenshot with the little dudes running around but they are much faster in Populous than Banished!

    I started Banished on “Easy.” I am someone not looking to even be “Hurt Plenty” right now by a game. I do not need challenges. I had a tooth extracted today, the pain leading up to it hurt me plenty. In my mind, the way America ought to work is that when you have a toothache, you find an oral surgeon and smack a fresh, crisp $50 bill down on the table. You take a shot of Novocain and a shot of whiskey and then some guy with a N95 mask, a name like an old Fantastic Four villain (“Dr. Leopold N. Faustus”) and a set of pliers yanks the tooth. You’re in and out in less than two minutes, and that includes the time it takes to grimace from the whiskey. This is not how America presently works. I had the tooth removed today and it was my fourth visit to try to find something. My life is challenging enough right now. I am sure there is some YouTube Gamer Series where the guy or gal only plays games on easy; I’m just doing it intentionally now and the gap between my experience with Banished and what I am seeing in reviews from 10 years ago, well, you have to laugh. This game drove everyone mad!

    Continue reading

    Posted in 2025 Reviews, games, reviews, theoreticals and essays | Tagged , , | Comments Off on Game 28: Banished (Shining Rock Software, 2014)

    Game 27: Realms of Arkania 3 – Shadows Over Riva (attic Entertainment Software GmbH, 1996)

    My video game origin story probably has a chapter on working for Electronics Boutique during college. I had a co-worker there who probably had the best taste in games of anyone I’ve ever met. He recommended X-COM, Civilization II, Arena, Daggerfall and Shadows Over Riva to me. I first played Shadows Over Riva when it was new on a period-accurate PC. Ok, I guess by definition the PC I had in 1996 was period-accurate because it had to be. I’m not burying the lede and trying to communicate to the world my possession of a time machine. I’ve tried to pick Riva up every few years since then – you can get it through Steam, gog, eXoDOS and, er, let me put the –MORE– tag here for the rest of this sentence.

    Continue reading

    Posted in 2025 Reviews, games, reviews, theoreticals and essays | Tagged | Comments Off on Game 27: Realms of Arkania 3 – Shadows Over Riva (attic Entertainment Software GmbH, 1996)

    Game 26: Dino Pop (PrimeTime Amusements, 2012)

    Let’s talk about the past and current state of Chuck E. Cheese. In doing so, we’ll talk about Dino Pop, an amusement arcade ticket redemption machine where you throw bouncy balls in a dino’s mouth.

    My research indicates that it weights 468 pounds which is much, much more than it needs to weigh. I appreciate the craftsmanship. I would have guessed they could have gotten it all in for 20. I suppose you can say that about most but not all arcade games in general, though.

    The object of the game is to throw the very light, colorful and bouncy balls into the mouth of the Dinosaur, who you know is wired for fun because in each of his hands he has a maraca. I’ve never seen an angry person open carry maracas. There is a picture up and to the left that depicts the game itself, and it is a phone picture. It is important to me that you understand that the phone pic does not represent me as a photographer, but I wasn’t about to take my Canon EOS 5D Mark IV into a Chuck E. Cheese as a guy that went in there two weeks ago without his wife. The phone photos were already ahhh risky business with all the little kids around  it, out in public. I’m treating the pictures I took of Dino Pop with the same respect and urgency the rebels had for the Death Star plans as they passed them through the closing doors at the end of Rogue One. In this case, Darth Vader plays the theoretical part of an entire child’s arcade populace tackling – in their minds – a would-be pedo snappin’ pics because word of this blog and this project hasn’t quite entered the collective consciousness after 8 months of writing these things. (Yet.) All risked some, some risked all or however the bumper sticker goes. I am the latter “some,” in this, is what I am saying.

    The Dinosaur in Dino Pop doesn’t just sit there dumbly like a basketball hoop might, allowing you to calmly and rationally throw balls into its opening. It is also rotating its face and body to make the shots trickier. His lower jaw also opens and closes to provide more challenge. Is it as great a challenge as the aforementioned photographic evidence taken by your unwavering and steadfast reporter? No, no, of course not. But when (I’m assuming the eponymous) Dino Pop is rotating around and gyrating like a madman — teasing and frustrating little kids — it’s of some small solace as an adult to know something that the kiddos don’t yet, and that knowledge is of the Chicxulub event. Have your fun and get your taunts in now, ‘Pop. If it were up to me, I’d arrange this smug saurian so that directly across from him was an Asteroids.

    When my nephew – the one who is obsessed with Chuck E. Cheese as I am – turned 2, he was all for us having his birthday party there. I remember the price being a hundred bucks and they would roll out enough pizza, cake, drinks and party decorations for eight kids and adults. I am sure they are making plenty of money off it, but it’s the best deal I’ve seen for a party for a kid before or since. While Chuck E. Cheese, the business, was a memorable part of my childhood, I observed muted acknowledgements, distant stares and too-quiet demeanors when I spoke of the plan for that party to my fellow adults a couple of years ago. Why? I didn’t understand. Do people just not like fun? Well, no, people like fun. It’s just that a guy shot up a Chuck E. Cheese in Aurora in 1993. As someone who grew up in New York and transplanted to Colorado in 1998, I was not exactly aware of this. I guess it’s like someone out here suggesting to me that we throw a kid’s party at the new World Trade Center. Regardless, after a quick call confirming with ADX Florence that they weren’t going to let the perp out for that particular weekend in June, we had the party. The kids got to play all the games for “free” for a couple hours, the pizza was great for what it was and Chuck came out to see all the kiddos. We had a great time. I love John Oliver, but I could think of about a thousand other companies to focus his ire on, personally!

    We see three other characters in the… well, I was going to call it the “control panel” area, but the controls are not really set that way in Dino Pop. YOU are the control panel because it’s you who will be throwing the balls as often or not as you like. There is a trough where the balls fall into, so we could go with that. Anyway, the ones who are not Dino Pop don’t show up in the game. If they are part of the Dino Pop expanded universe, then, fair. It is also possible that they could burst out of the back of the thing if you win enough virtual tickets; let me go ahead and admit that I wasn’t exactly able to spend Jimmy Maher-like-levels of time and focus on this one for the ole blogroll this week.

    This is the part where I would tell you to drop a quarter into it the next time you see it, but I’ve only ever seen one in my life and it’s set up for one of Charles Entertainment’s little hotel-style activator cards which work about as often as a real hotel access card when a little kid is trying to make the big purple dinosaur come to life. It is the worst part of the game. They should just let you throw the card in its mouth to start it. It would save time.

    I’m not going to include a link to video of this thing in action because, much like the movie Sinners, this one is best to go into blind. When you see it for yourself some day, get bouncing and think of me, baby.

    • Dino Pop was played on real hardware baby.
    Posted in 2025 Reviews, games, reviews, theoreticals and essays | Tagged , | Comments Off on Game 26: Dino Pop (PrimeTime Amusements, 2012)

    Game 25: Paper Sorcerer (Ultra Runaway Games, 2013)

    Look at this art direction! Paper Sorcerer is a stylish CRPG. You are the eponymous Sorcerer and you were defeated and imprisoned before the game starts. Once you break out of your cell, you have freelook and freedom to move throughout the dungeon, with the game shifting to turn-based combat in classic blobber style.

    Continue reading

    Posted in 2025 Reviews, games, reviews, theoreticals and essays | Tagged , | Comments Off on Game 25: Paper Sorcerer (Ultra Runaway Games, 2013)