Ah yes, the eternal question on structured design and top-down coding.
First, you need to understand the algorithm you intend to use. Write down English-like statements that describe the steps., etc., to arrive at a solution. If you can't describe what you want to do then chances are you don't understand the algorithm.
Then, translate the English-like statement/paragraph into something called pseudo-code. Pseudo-code is a mixture of the English-like statement you provided and close to the grammar of the computer language you are translating to.
Then, step by step, change the individual steps from your pseudo-code example into the exact grammar of the computer language you are using. Finally, take all of the variables you have declared along the way and define them.
Voila! You now have the corresponding computer program that represents the algorithm you described earlier.
An algorithm is the soul of a computer program. A code without an algorithm is like a missile without a radar. Like a body without a soul cheers olga lednichenko
Yes. More generally, every algorithm (defined as a sequence of finite steps to solve a problem that can be easily understood by a human) can be converted into machine code such that the algorithm can be understood by a machine. The C programming language is just one such method of converting algorithms into working machine code.
what is the pure algorithm instead of cpp program?
Here is the algorithm of the algorithm to write an algorithm to access a pointer in a variable. Algorithmically.name_of_the_structure dot name_of_the _field,eg:mystruct.pointerfield
no.
True!
You don't write an algorithm for a C++ program, unless you are documenting the C++ program after-the-fact. The normal procedure is to write the algorithm first, in a language independent fashion, and then translate that stated algorithm into C++ code, or into whatever language you wish.
An algorithm is the soul of a computer program. A code without an algorithm is like a missile without a radar. Like a body without a soul cheers olga lednichenko
You are going about this backwards. First, define the program. Second, describe its algorithm. Third, if needed, write pseudo code. (Sometime, algorithm and pseudo code is the same process.) Fourth, or third, write real code.
The program itself is the solution. All programs are a solution to a given problem; that's the entire point of writing a program, to solve a problem. The program's algorithm specifies how the problem is solved and it's the programmer's job to convert that algorithm into working code.
The C code for Prim's algorithm can be found in the following link. https://sites.google.com/site/itstudentjunction/lab-programming-solutions/data-structures-programs/program-to-find-minimal-spanning-tree-using--prims-algorithm
Yes. More generally, every algorithm (defined as a sequence of finite steps to solve a problem that can be easily understood by a human) can be converted into machine code such that the algorithm can be understood by a machine. The C programming language is just one such method of converting algorithms into working machine code.
an algorithm is working code that accomplishes a task. like a sorting algorithm would get an array sorted alphebitically, asending, decending.. whatever it was programmed to do.psuedocode is like a basic outline of a method or a program or a chunk of code. it lets you visualize the steps you need to take to accomplish a goal. for example:psuedocode://loop through indicies in myArray[]for (init, condition, step){if myArray[init] is playerPosisionmovePlayer}obviously you couldn't copy and paste that code into any 'ol program, but it really gets you on track
what is the pure algorithm instead of cpp program?
The PSO or Particle Swarm Optimization Program algorithm in MatLab is created by first creating a binary genetic algorithm.
Some of them are.
An algorithm is a step-by-step procedure for solving a problem, while a program is a set of instructions written in a programming language that implements an algorithm to perform a specific task on a computer. In simpler terms, an algorithm is like a recipe, and a program is like the dish you make using that recipe.
Here is the algorithm of the algorithm to write an algorithm to access a pointer in a variable. Algorithmically.name_of_the_structure dot name_of_the _field,eg:mystruct.pointerfield
I assume you are saying pseudocode, which in that case are words in plain language with the aim to explain the code of a program or algorithm. If that's not what you meant, then sorry to disappoint.
no.
An ALGORITHM is a sequence of steps that depicts the program logic independent of the language in which it is to be implemented. An algorithm should be designed with space and time complexities in mind.
Algorithms are the foundation of computer Science, it is telling the computer to do the task in the most efficient matter. An algorithm is particularly important in optimizing a computer program, the efficiency of the algorithm usually determines the efficiency of the program as a whole.
reymond rillera reymond rillera
1 Define the problem 2 Analyze the problem 3 Develop an algorithm/method of solution 4 Write a computer program corresponding to the algorithm 5 Test and debug the program 6 Document the program (how it works and how to use it)
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