Table 1 Table of participants ? http://ethicalgames.org/ We recruited 21 participants in total, each of whom work in the game industry in various capacities (see Table 1). Once ethics approval was obtained from the Engineering Human Ethics Advisory Group at the University of Melbourne (ethics ID: 1853304.2), potential participants were invited to participate through direct messages on LinkedIn, contact forms on their respective company websites, or word of mouth. Those interested in the study were initially asked to fill out a short screening questionnaire that collected demographic and occupational information, including gender, age, nationality, occupation, years working in the industry, titles of games they had worked with, and whether they had worked with multiplayer games, single-player games, or both. Eligible participants were then contacted individually by the first author via email.