Figure 2 Functional blocks of a surgical simulator.
Related Figures (9)
Figure 1: Screenshots of an interactive simulation scenario implemented with the Half-Life 2 engine. One user (left figure) is moving the skeleton’s leg with a stick. Figure 3: Functional Blocks of a Game Engine. Figure 5: Screenshots of our simulation scenarios implemented with different game engines. Gameplay We started the map in multiplayer mode and inter- acted with the static and dynamic objects. Figure 6: Asynchronous state of the skeleton on the server (left) and the client (right). Figure 8: The flow of files and conversion for creating custom models and textures for the Source Engine. Figure 1: Screenshots of our simulation scenarios implemented with different game engines. Stefan Marks, John Windsor, Burkhard Wiinsche Figure 2: Cooperative interaction on a skeleton model. One user (left figure) is moving the leg with a stick.