Transmedia
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Recent papers in Transmedia
This article focuses on Pili, a popular Taiwanese transmedia puppetry that features martial arts-based narratives and fight sequences through CGI (computer-generated image) animation, and examines relations mediated between puppetry,... more
Die enge Verbindung von Spielen und Lernen geht evolutionsgeschichtlich der Ausbildung menschlichen Lebens voraus. Mit der Digitalisierung erreicht sie nun ganz neue Qualitäten: Computerspiele treten in Konkurrenz zu den älteren... more
Measuring user experience in board games is broadly unexplored with research mainly focused on digital games. This paper assesses the suitability of using a questionnaire, developed for digital games, for use on board games - thus... more
Temel olarak 4 arkadaş ve 1 köpeğin gizem dolu maceralarını konu alan çizgi film artan iletişim olanaklarıyla birlikte çeşitlenen medya ortamlarına da ayak uydurabilmiş, farklı kanallar aracılığıyla takipçilerine ulaşmıştır. Gelinen... more
Digital transformations are also at work in education and the whole academic system is in a debate continues on the possible ramifications of this expansion. This work argues that an understanding of new media integration to higher... more
in The Italian Mafia, New Media, and the Culture of Legality, edited by Robin Pickering-Iazzi (Toronto, Buffalo, London: University of Toronto Press), 137-161.
Los mitos y figuras creados en la literatura han sufrido, desde el s. XX y aún en el XXI, trasvases a otros soportes de ficción como son el cine, la televisión, el cómic y los videojuegos. Este fenómeno, que recibe ‒entre otros‒ el nombre... more
Performance and digitality constitute an onto-historical apparatus or dispositif reshaping cultures globally, yet our engagement with these performative circuits remains out-of-sync and ineffective, especially at the levels of knowledge... more
In this chapter, Graves considers the lasting cultural influence of Joss Whedon’s Buffy the Vampire Slayer (WB, 1997-2001; UPN, 2001-03) through the lens of textual genealogy, tracing contemporary intertextual and metatextual references... more
En la actualidad, las narrativas transmedia trastocan la forma en la que se interpretan los contenidos audiovisuales, posibilitando nuevas formas de interacción y consumo. Un ejemplo es la presencia de los universos cinematográficos... more
Dentro del panorama transmedia televisivo español reciente, destaca la experiencia llevada a cabo por la serie 'Víctor Ros' (TVE). El objetivo de este artículo es centrarse en el empleo del perfil personal en Twitter del detective... more
Partiendo de la conocida analogía propuesta por Henry Jenkins de comparar las estrategias narrativas transmedia con la matriz de pixels de una imagen digital, se propone ampliar esa idea de forma pormenorizada equiparando los principales... more
La sociedad actual y la cultura contemporánea están caracterizadas, sin duda, por la capacidad «multimediática» de sus producciones artísticas. Las relaciones entre los diversos medios en los que el arte cobra cuerpo-literatura, cine,... more
Dramaturgy of Form examines verse in twenty-first-century theatre practice across different languages, cultures, and media. Through interdisciplinary engagement, Kasia Lech offers a new method for verse analysis in the performance... more
The animated music videos of Radiohead, Chris Hopewell and Gastón Viñas are entwined by intertextual threads that refer to each other in a reciprocal and generative way. As a graphic artist and applied fan of the band Radiohead, Viñas has... more
A chapter on a transmedia campaign that appeared in "Management in Virtual Environments. Case Studies", Mazurek Grzegorz (ed)., POLTEXT, s.79-89
As concerns have grown over the decline of TV viewership, especially among younger viewers, many networks have begun transmedia extensions in an attempt to increase audience engagement for their programs, and with second-screen... more
Many scholars have discussed the recent expansion and mixing of Play in our societies, a process generally labelled cultural gamification or ludification. Many cultural phenomena and societal domains are increasingly permeated by ludic... more
El taller, de formato cuatrimestral, se encuentra dirigido a los estudiantes de los años finales de la Licenciatura en Comunicación Social de la Universidad Nacional de Moreno. Su planteo teórico y práctico consiste en proporcionar las... more
Within the broad historical context in which transmedia has been practiced and studied, David Bowie and Floria Sigismondi are instructive for their transformative approaches toward creating art across media, and for their alchemical... more
Where does live performance end and life begin? Why are such distinctions made, between live art and life itself? What if one tries to overcome these formal differences? Is it possible for me to approach my everyday life as a documentary... more
Although it does not look or at first seem like what proponents of virtual worlds have been waiting for, Minecraft is the breakthrough success for virtual worlds. In thinking through how what has emerged through the Minecraft phenomenon... more
Las empresas periodísticas han tenido que adaptarse para ofrecer información en video y distribuirla a través de redes sociales y medios digitales. En este contexto, se pretende reflexionar sobre la transición que está sufriendo el... more
Chapter 10 of the book Edges of Identity: The Production of Neoliberal Subjectivities In this chapter we explore the evolving role of art and storytelling programmes in an inner-city building in Phnom Penh, Cambodia known as the White... more
L’évolution constante du paysage médiatique invite les chercheurs à repenser sans cesse les changements de société sous différents angles, qu’ils soient culturels, sociaux, économiques ou historiques. Dans cette optique, les travaux sur... more
Resumen El presente trabajo pretende conocer si existe una estrategia de comunicación transmedia en Gadis, una empresa de supermercados gallega cuya publicidad destaca por las campañas “Vivamos como galegos!”. Se ha llevado a cabo un... more
Digital and social media systems/environments are a result of collective knowledge by the wisdom of crowds and Web 2.0 participatory cultures. They reveal the digital convergence of media, communication and content production/consumption... more
La fantastica vita della plastica è una tesi pensata concettualmente con la logica del transmedia. È incentrata su un progetto a sua volta transmediale dedicato alla gestione della plastica in chiave di economia verde. L’idea nasce dalla... more
A transmídia veio para ficar. A multiplicação de dispositivos, plataformas, telas e o modelo de negócios das franquias, tudo isso conspira a seu favor. Além disso, o conteúdo que nela domina - a cauda longa de histórias contadas,... more
This article explores two stories told during the production of the transmedia documentary project <em>Big Stories, Small Towns: Bongkud-Namaus</em> in the Dusun villages of Bongkud and Namaus in Sabah, Malaysia. Both stories... more
(pp. 17-24) Although paving the continuity road towards 'The Avengers', 'Captain America: The First Avenger' is as interesting for the ways in which it differs from the previous four Marvel Cinematic Universe (MCU) films as for its... more
Interactivity with users represents a key feature of transmedia storytelling. This research revolves around the way viewer engagement influences the content of an interactive Web series-namely, Si fueras tú. The series used a strategy... more
TEESID: Artikli eesmärk on arutleda transmeedia protsesside üle hiiu-pärimuse näitel, kasutades eeskätt folkloristika ja meediauurimise mee-todeid. Hiiupärimus ja eriti eepos " Kalevipoeg " kui rahvuslik tüvitekst on ajendanud eri... more
Motion graphics or typographical animation has been used by the film and television industry for decades in order to present and promote movies and tv shows, while this industry has adopted traditional animation techniques in its arsenal... more
Archie comics have long faced pressures to confront social issues and produce more diverse, inclusive narratives. With Riverdale, the Archie-verse has newly asserted its cultural relevance by simultaneously embracing and revising a... more
RESUMEN Este trabajo explora las opciones que existen para ampliar los horizontes narrativos de los mundos de ficción en las actuales series de televisión. En él se analizan, única y exclusivamente, contenidos de ficción. Teniendo en... more
Case study of Warner Communication's use of long term planning and its transindustrial corporate structure to develop, synergize, and franchise the film Batman (1989). Published in The Many Lives of the Batman (1991) and republished in... more
El presente artículo busca explorar los modos en que estas actividades de creación libre, informal y cotidiana de los jóvenes en entornos extraescolares puede ser aprovechada pedagógicamente desde el medio educativo con un doble objetivo:... more