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Spatial Augmented Reality

59 papers
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Spatial Augmented Reality (SAR) is a technology that overlays digital information onto physical environments using projection techniques, allowing users to interact with virtual content in real-time without the need for specialized eyewear. SAR enhances user experience by integrating digital elements seamlessly into the user's spatial context.
A GPU-based visualization approach is presented to show the discrepancies between the 3D model and the fabrication of that model. To show the differences, a 3D scanner is constructed to scan the fabrication for comparison with the 3D... more
In recent years, the academics have always been more and more interested into the study of the polychromies of ancient works and aware of their value. However, the audience who visits the museums it’s not aware of it, ignoring the fact... more
Digital technology interventions become non-separable from contemporary urbanscape. This study discusses drone-based spatial video projection (D-SVP) as a digital alternative to revitalize under-valued public open spaces (UVPOSs). Spatial... more
This study suggests a digital model for revitalizing undervalued public open spaces (UVPOS) as one of the contemporary cities' phenomena. It discusses spatial video projection (SVP) as a digital do-it-yourself (DIY) paradigm for UVPOS... more
In computer vision, many active illumination techniques employ Projector-Camera systems to extract useful information from the scenes. Known illumination patterns are projected onto the scene and their deformations in the captured images... more
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a system that combines and builds upon the notions of the CAVE™,... more
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY
HAL is a multidisciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or... more
Spatial augmented reality (SAR) makes possible the projection of virtual environments into the real world. In this demo, we propose to demonstrate our SAR tools dedicated to the creation of physical drawings. From the most simple tools:... more
Cultural heritage artifacts often contain details that are difficult to distinguish due to aging effects such as erosion. We propose the revealing flashlight, a new interaction and visualization technique in spatial augmented reality that... more
In this paper we introduce a cooperative environment between the Interactive Digital TV (IDTV) and home networking with the aim of allowing the interaction between interactive TV applications and the controllers of the in-home appliances... more
Coupling is a key concept in the field of embodied interaction with digital products and systems, describing how digital phenomena relate to the physical world. In this paper, we present a Research through Design process in which the... more
Coupling is a key concept in the field of embodied interaction with digital products and systems, describing how digital phenomena relate to the physical world. In this paper, we present a Research through Design process in which the... more
Coupling is a key concept in the field of embodied interaction with digital products and systems, describing how digital phenomena relate to the physical world. In this paper, we present a Research through Design process in which the... more
Coupling is a key concept in the field of embodied interaction with digital products and systems, describing how digital phenomena relate to the physical world. In this paper, we present a Research through Design process in which the... more
We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live... more
This dissertation identifies the synergies between physical and virtual environments when designing for immersive experiences in interactive dance performances. The integration of virtual information in physical space is transforming our... more
Modeling dynamic scenes is a challenging problem faced by applications such as digital content generation and motion analysis. Fast single-frame methods obtain sparse depth samples while multipleframe methods often reply on the rigidity... more
This paper discusses how Spatial Augmented Reality (SAR) can support design sessions in the fields of product, interface and packaging design. We analyse how the scope of a design session and the type of collaboration require different... more
Visual coherence between virtual and real objects is a major issue in creating convincing augmented reality (AR) applications. To achieve this seamless integration, actual light conditions must be determined in real time to ensure that... more
This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With... more
This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With... more
We synthesize imagery using optical flow, color analysis, and heuristics to extrapolate beyond the edge of a television screen. Projectors provide the viewer's peripheral vision with low-detail dynamic patterns consistent with the input... more
Virtual studio technology plays an important role for modern television productions. Blue-screen matting is a common technique for integrating real actors or moderators into computer generated sceneries. Augmented reality offers the... more
In this paper we present an innovative way to combine a laser (vector) projector with a video (raster) projector, using the former to enhance or augment the 3D images projected with the latter. As we will show, two main problems arise... more
Mixed reality is the combination of real and virtual scene content. Besides correct alignment of the two modalities and correct occlusion handling the core issues to be tackled are the degree of realism and the ease of use. For a... more
Video display content can be extended to the walls of the living room around the TV using projection. The problem of providing appropriate projection content is hard for the computer and we solve this problem with deep neural network. We... more
This paper presents a case study of Half Real, a live action, interactive theater show employing spatial augmented reality. Half Real is based on a murder investigation, where the live audience votes on how the investigation proceeds.... more
A 3D imaging and mapping system that can handle both multiple-viewers and dynamic-objects is attractive for many applications. We propose a freeform structured light system that does not rigidly constrain camera(s) to the projector. By... more
Interactive technologies in museums enhance the visit experience by providing contextual information and fostering collaboration and participation. In this paper we revisit the design of the ubiquitous transparent exhibition case from a... more
Effective designs rarely emerge from good structural design or aesthetics alone. It is more often the result of the end product's overall design integrity. Added to this, design is inherently an interdisciplinary collaborative activity.... more
In this paper, we present a high speed optical motion capture method that can measure three dimensional motion, orientation, and incident illumination at tagged points in a scene. We use tracking tags that work in natural lighting... more
In the originally published version of chapters 34 and 37 the name of the author Paulina Ayala was incorrectly spelled as "Paulina X. Ayala".
The article investigates the 21st-century fashion through the theoretical lens of the mise en abyme, focusing on the mixed reality as an extended panorama between physical and digital. Four case studies were chosen within the Italian... more
The article investigates the 21st-century fashion through the theoretical lens of the mise en abyme, focusing on the mixed reality as an extended panorama between physical and digital. Four case studies were chosen within the Italian... more
Architecture practice is reshaped by new technological developments such as virtual reality, augmented reality, 3D printing, computational design, robotics, etc. Future architects are expected to deliver spatial solutions, to understand... more
We present a system that superimposes multiple projections onto an object of arbitrary shape and color to produce high-resolution appearance changes. Our system produces appearances at an improved resolution compared to prior works and... more
Most Augmented Reality applications feature an information overlay over physical objects that consists of text, images, and animated 3-D models. We go a step further by using an AR-menu and linking multiple overlays using occlusion-based... more
This paper discusses how Spatial Augmented Reality (SAR) can support design sessions in the fields of product, interface and packaging design. We analyse how the scope of a design session and the type of collaboration require different... more
Projects in the area of architectural design and urban planning typically engage several architects as well as experts from other professions. While the design and review meetings thus often involve a large number of cooperating... more
Television and movie images have been altered ever since it was technically possible. Nowadays embedding advertisements, or incorporating text and graphics in TV scenes, are common practice, but they can not be considered as integrated... more
A system of coordinated projectors and cameras enables the creation of projected light displays that are robust to environmental disturbances. This paper describes approaches for tackling both geometric and photometric aspects of the... more
Two related problems of front projection displays which occur when users obscure a projector are: (i) undesirable shadows cast on the display by the users, and (ii) projected light falling on and distracting the users. This paper provides... more
A system of coordinated projectors and cameras enables the creation of projected light displays that are robust to environmental disturbances. This paper describes approaches for tackling both geometric and photometric aspects of the... more
We previously studied methods leveraging pixel-level visible light communication (PVLC) that embeds imperceptible information for human eyes in each pixel of an image. The PC computation load and amount of data transferred between the PC... more
We propose the system that provides an immersive experience by automatically extending the video content of the TV to the wall. Though it is possible to manually create the appropriate content that works on the existing TV screen, the... more
Video display content can be extended to the walls of the living room around the TV using projection. The problem of providing appropriate projection content is hard for the computer and we solve this problem with deep neural network. We... more
In the last decade, the advances in mobile technologies and location-based applications reshaped our mutual relationship with the urban environment. These technologies, as both a mean and barrier to the engagement between humans and their... more