Sloodle
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Recent papers in Sloodle
This paper examines the use of online, three-dimensional, immersive virtual worlds, such as Second Life®, as an interesting platform and tool for cultural management, artistic development, knowledge exchange and cultural business. These... more
This paper discusses the use of Second Life as an educational tool in higher education. It focuses on the ways educational institutions use this virtual environment, the types of spaces educational institutions are creating or simulating,... more
This paper discusses the use of Second Life as an educational tool in higher education. It focuses on the ways educational institutions use this virtual environment, the types of spaces educational institutions are creating or simulating,... more
The paper at hand seeks to investigate whether virtual reality and distance learning tools can be combined in order to effectively support the learning process. This research deviates from related research works which study whether the... more
This paper describes the use of mobile computing technologies in accessing Moodle VLE together with the OpenSim virtual world. The development of the work was based on a case study, where were used different models of mobile devices to... more
This paper describes the preliminary results of an educational innovation project in which virtual world technologies have been used to build up a set of virtual laboratories oriented to engineering studies. Focusing on the architecture... more
This paper will give a brief overview of the future challenges and opportunities open to libraries, entirely from the view of the virtual world library. It will discuss their pros and cons, the peculiarities unique to them, and the users... more
This paper describes the preliminary results of an educational innovation project in which virtual world technologies have been used to build up a set of virtual laboratories oriented to engineering studies. Focusing on the architecture... more
Technological advances in computing have made online learning accessible and manageable for both institutions and students, providing tools for efficient and instantaneous communication. However, when such forms of communication limit the... more
This paper discusses the use of Second Life as an educational tool in higher education. It focuses on the ways educational institutions use this virtual environment, the types of spaces educational institutions are creating or simulating,... more
The tragedy of the commons is one of the principle tenets of ecology. A virtual learning environment is used to experience first-hand depletion of common property resources and to explore issues of sustainability and co-operation vs.... more
As we near 2012, and Australian higher education institutions strive to meet the new demand driven marketplace to encourage student enrolment, engaging and innovative teaching strategies are required to encourage students to make their... more