Multitouch
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Recent papers in Multitouch
An increasing number of today's consumer devices such as mobile phones or tablet computers are equipped with various sensors. The extraction of useful information such as gestures from sensor-generated data based on mainstream imperative... more
Saggio su interazione uomo macchina, usabilità, valore euristico dell'arte, le più diffuse tecnologie d'interfaccia, mems, gesture recognition. Contiene i seguenti case studies: smart laser scanner, physical motion interface,... more
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Avril 2016 : BORDEAUX - Conseil Régional Nouvelle Aquitaine
Avril-juin 2017 : LILLE - Université de Lille - Sciences Humaines
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Avril 2016 : BORDEAUX - Conseil Régional Nouvelle Aquitaine
Avril-juin 2017 : LILLE - Université de Lille - Sciences Humaines
Multi-touch interaction with computationally enhanced surfaces has received considerable recent attention. Approaches to the implementation of multi-touch interaction such as Frustrated Total Internal Reflection (FTIR) and Diffused... more
Recent advances in sensing technology have enabled a new generation of tabletop displays that can sense multiple points of input from several users simultaneously. However, apart from a few demonstration techniques [17], current user... more
The information society manufactures, manipulates, and commodifies information. Heritage is one such area that is undergoing digital transformation. Heritage is increasingly being transmuted through digitisation devices such as laser and... more
This paper presents the findings of a user study investigating conversational patterns across three conditions of table-based interaction (direct touch interactive table, pantograph interactive table and non-digital table) for different... more
"Analogous perceptual experiences in multiple sensory modalities provide possibilities for abstract expression using modern computer-based audio-visual systems. This work examines the phenomenon of such cross-modal links with a focus on... more
Although multi-touch applications and user interfaces have become increasingly common in the last few years, there is no agreed-upon multi-touch user interface language yet. In order to gain a deeper understanding of the design of... more
In this paper we discuss our experiences of conducting user evaluations of technological installations for the new Robert Burns Birthplace museum and the challenges associating with doing this. We believed it to be important to avoid a... more
3D modeling has been revolutionized in recent years by the advent of computers. While computers have become much more affordable and accessible to the masses, computer modeling remains a complex task involving a steep learning curve... more
Abstract This research examines phonics instruction on multi-touch display technology for collaborative learning. The paper provides a brief discussion of technology, collaborative learning and literacy instruction and then focuses on the... more
MorphOSC is a new toolkit for building graphical user interfaces for the control of sound using morphing between parameter presets. It uses the multidimensional interpolation space paradigm seen in some other systems, but hitherto... more
In this paper we present the table-based tangible interface application Xenakis which uses probability models in order to compose music in a way that can be strongly influenced by the user. Our musical sequencing application is based on a... more
Two technology trends address the rising costs of healthcare systems in aging societies: Serious Games for Healthcare and Ambient Assisted Living Environments. Surprisingly, these concepts are rarely combined and the users’ perception and... more
This research applies Socio-Cultural theory and Distributed Cognition/Activity theory to conceptualize the design of collaborative learning activities in large shared digital spaces. The paper begins by providing a summary of previous... more
Over the past few years, multi-touch user interfaces emerged from research prototypes into mass market products. This evolution has been mainly driven by innovative devices such as Apple's iPhone or Microsoft's Surface tabletop computer.... more
The penetration of stereoscopic 3D (S3D) output devices is becoming widespread. S3D screens range in size from large cinema screens, to tabletop displays, TVs in living rooms, and even mobile devices are nowadays equipped with... more
This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multitouch interface presented in this paper allows users to... more
This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multitouch interface presented in this paper allows users to... more
Existing interaction paradigms are associated with direct manipulation with indirect input devices such as the mouse. By accounting the emergency of multitouch interactivity on reactive surfaces, it becomes relevant to discuss upon the... more
—We are motivated to find a multi-touch gesture detection algorithm that is efficient, easy to implement, and prospectively scalable to real-time applications using 3D environments. Our approach tries to solve the recognition for gestures... more
Decisions on settlement location in the face of climate change and coastal inundation may have resulted in success, survival or even catastrophic failure for early settlers in many parts of the world. In this study, we investigate various... more
Physical computing empowers people to design and customize electronic hardware tailored to their individual needs. This often involves ”tinkering” with components connections, but due to the intangible nature of electricity, this can be... more
In educational settings, current digital technologies often work counter-productive because people using them experience separation and isolation. This paper describes a set of multi-touch multimedia interaction applications that... more
This paper presents two low-fidelity prototyping methods for multi-touch tabletop applications. The prototypes, only consisting of basic 'physical' materials such as paper, cardboard, markers, scissors, etc. were designed to evaluate... more
Deictic gestures are ubiquitous when people work over tables and whiteboards, but when collaboration occurs across distributed surfaces, the embodiments used to represent other members of the group often fail to convey the details of... more
In everyday life, our interactions with objects on real tables include how our fingertips feel those objects. In comparison, current digital interactive tables present a uniform touch surface that feels the same, regardless of what it... more
Abstract Natural user interfaces (NUI) such as multitouch and surface computing are positioned as the next major evolution in computing and user interfaces. Just graphical user interfaces (GUIs) brought unprecedented interaction... more
In everyday life, our interactions with objects on real tables include how our fingertips feel those objects. In comparison, current digital interactive tables present a uniform touch surface that feels the same, regardless of what it... more
This paper introduces a collaborative learning game called Futura: The Sustainable Futures Game, which is implemented on a custom multi-touch digital tabletop platform. The goal of the game is to work with other players to support a... more
This research demonstrates the use of multi-touch display technology for collaborative tasks in the classroom via task breakdown and role assignment for individual learners. Multi-touch displays can provide a large shared digital... more
We present the Rizzo, a multi-touch virtual mouse that has been designed to provide the fine grained interaction for information visualization on a multi-touch table. Our solution enables touch interaction for existing mouse-based... more
Most tabletop research presents findings from lab-based user studies, focusing on specific interaction techniques. This means we still know little about how these new interfaces perform in real life settings and how users appropriate... more
Designing and assessing systems to support neighborhood participation in design is difficult due to the challenges of involving real participants and the fragile nature of early instantiations of technologies aimed at supporting... more
Qualitative analyses further revealed how other factors can affect how participants contribute to the task. The findings are discussed in terms of how the design of the physicaltechnological set-up can affect the desired form of... more