Skip to main content
xxii congresso da sociedade iberoamericana de gráfica digital 22th conference of the iberoamerican society of digital graphics 07|08|09|novembro|2018 iau usp | são carlos | sp br
    • by 
    •   4  
      CollaborationOpen DesignDo It Yourself (DIY)Maker Culture
    • by  and +3
    •   3  
      Curatorial Practice (Art)PrototypingMaker Culture
xxii congresso da sociedade iberoamericana de gráfica digital 22th conference of the iberoamerican society of digital graphics 07|08|09|novembro|2018 iau usp | são carlos | sp br
    • by 
    •   4  
      CollaborationOpen DesignDo It Yourself (DIY)Maker Culture
3-D printing has entered the consumer market because of recent radical price declines. Consumers can save substantial money by offsetting purchases with DIY pre-designed 3-D printed products. However, even more value can be obtained with... more
    • by 
    •   20  
      Computer ScienceComputer Aided EngineeringComputer EngineeringManufacturing
Makerspaces4Inclusion project over a period of two years we will produce one set of open educational resources which are based around the maker field and digital fabrication. This compilation of resources has been made by the consortium... more
    • by 
    •   6  
      Educational TechnologyInclusive EducationMakers and D.I.Y. technologyMaker Culture
This paper explores which rules and values are relevant to contemporary practices of hacking and making. It examines how members in hacker-and makerspaces conceptualise their communities and their use of digital technology. Based on... more
    • by 
    •   3  
      Digital MediaHackerspacesMaker Culture
Since the beginning of the 2010s, the existence of widespread shared workshops has enabled access to digital manufacturing tools. Mainly located in urban areas, these facilities seek to make means of production, to design, prototype and... more
    • by 
    •   5  
      Educational TechnologyUrban StudiesSmart CityDemocracy and Citizenship Education
Maker and DIY cultures, as well as the trend towards personal fabrication have gained recent visibility in HCI research. While first reflecting on makers as a new user and “social actor”, current r ...
    • by 
    •   4  
      Personal FabricationMaker CultureHackathonsMakerspaces
The city of Piacenza hosts a significant portion of newcomers compared to the number of residents. However, the lack of communication between the two is also straightforward in the urban context. In this regard, an abandoned place near to... more
    • by 
    •   5  
      DIY cultureMaker CultureTactical UrbanismAbandoned Places
Eğitim içeriklerinin aktarımı için günümüzdeki en yaygın yaklaşım olarak FeTeMM (STEM) kavramı ve yapısı benimsenmektedir. Kodlama bilgisi ile birlikte yaparak öğrenme (Maker Hareketi) yöntemi de bu genel yapının kapsamı dâhilinde... more
    • by 
    •   10  
      User Experience (UX)Interaction DesignSTEM EducationVisual Communication Design Expertise
The world is changing through the Digitalization trend such as Industry 4.0 where manufacturing transforms from quantity production to individual production. For enabling this transition, we need more skilled professionals in STEAM... more
    • by 
    •   11  
      Electrical EngineeringEducationHigher EducationTechnology Enhanced Learning
Several biases and thresholds challenge the reach of girls in technology-related activities. For this contribution we collected and structured existing research and good practices on how to reach girls within projects in the field... more
    • by  and +1
    •   13  
      RoboticsEducationHigher EducationTechnology Enhanced Learning
As part of the proceedings of the 2016 transmediale (TM) festival, the Research Institute for Arts and Technology together with Critical Media Lab Basel was invited to stage one of the festival’s many “conversation pieces”. The thematic... more
    • by  and +3
    •   12  
      Experimental Media ArtsMedia ArtsDigital Media And New LiteraciesNew Media Art
As we transition into new technologic eras where technology seems more ubiquitous and blended with our everyday things, the need for good Design becomes compelling to ease the relationship between these things and people. In many cases,... more
    • by 
    •   3  
      DesignGraphic DesignMaker Culture
Maker Education scholarship is accumulating increasingly complex understandings of the kinds of learning associated with maker practices along with principles and pedagogies that support such learning. However, even as large investments... more
    • by  and +1
    •   25  
      Organizational BehaviorOrganizational TheoryOrganizational ChangeOrganizational Learning
In this Research Work in Progress paper, we describe the methods chosen for a project exploring best practices of inclusion in maker spaces serving diverse populations. Maker spaces provide communities access to innovation tools in... more
    • by  and +1
    • Maker Culture
En s'appuyant sur des exemples concrets, cet article montre la façon dont le modèle de l'atelier de fabrication numérique (Fablab) peut contribuer, d'une part, au renforcement de la formation technique et professionnelle (FTP) et, d'autre... more
    • by 
    •   5  
      FablabMaker CultureLogiciel LibreGitHub
Neste artigo se apresenta as experiências de um projeto de extensão da UNESP chamado Sagui Lab, que promove práticas de criação colaborativa, a multidisciplinaridade, o uso de espaço compartilhado, técnicas de fabricação digital e... more
    • by 
    •   3  
      Digital FabricationDo It Yourself (DIY)Maker Culture
    • by 
    •   13  
      Literacy21st Century LiteraciesDigital LiteracyDigital Media & Learning
A growing research base has examined the possibilities of makerspaces in education; however, there has been little exploration of how such innovations are folded into formal school structures, like English language arts classrooms. This... more
    • by 
    •   14  
      LiteracyEducational Equity and JusticeDesign thinkingSTEM Education
Purpose – Building on the growing interest in school-based “making” and “makerspaces,” this paper aims to map the emergence of a literacy-oriented makerspace in a non-selective urban public high school. It examines how competing... more
    • by  and +1
    •   6  
      LiteracyEducationEnglish EducationMaker Culture
¿Qué es lo maker y cómo se define? ¿Por qué y para qué se fabrica? ¿Existe una identidad en el hacer? ¿Qué supone estar involucrado en la fabricación digital? ¿Podemos hablar de una ética maker? ¿Es realmente un movimiento? ¿Supera el... more
    • by  and +3
    •   6  
      Makers and D.I.Y. technologyMaker CultureMakerspacesMaker Movement
Die Maker-Bewegung der Selbermacher/innen die (auch) mit digitalen Werkzeugen arbeiten, hat in den letzten Jahren zunehmend die Aufmerksamkeit von Bildungsverantwortlichen aus allen Bildungssektoren gewonnen. Die kreative Arbeit mit... more
    • by  and +1
    •   6  
      EducationTechnology Enhanced LearningSecondary EducationMaker Culture
This paper details findings from a collaborative research project that studied children learning to 3D print in a museum, and provides an overview of the study design to improve related future programs. We assessed young visitors'... more
    • by  and +4
    •   5  
      Informal LearningEducational TechnologyMuseum Studies3D printing
Making in contemporary perception is related to the act of producing small objects, machines or apps without the help of professionals. If one expands the definition, making also can relate to defining place as well as making things... more
    • by  and +1
    •   6  
      Space and PlacePublic ArtPlacemakingArt in public space
This paper explores factors that lead to individuals’ adoption of the maker identity reproduced by a small-town hackerspace. This paper presents the findings of a 15-month ethnography of the hackerspace and a series of targeted interviews... more
    • by  and +2
    •   7  
      Peer ProductionDIY cultureHackersDo It Yourself (DIY)
Recent initiatives by for-profit corporations and funding measures instituted by governments intend to support the preparation of students for careers in computer science and technology. Although such initiatives and measures can indeed... more
    • by 
    •   10  
      Music EducationEducationMusic TechnologyNeoliberalism
HCI research has both endorsed " making " for its innovation and democratization capacity and critiqued its underlying technosolutionism, i.e., the idea that technology provides solutions to complex social problems. This paper offers a... more
    • by  and +1
    •   7  
      DesignTransnationalismChinaContemporary China
Com o recente crescimento do interesse em atividades manuais baseada em tecnologias digitais, espaços de construção começam a fazer parte de projetos educacionais públicos e privados no país. Estes espaços são planejados, construídos e... more
    • by 
    •   3  
      FablabMaker CultureMaker Education
    • by 
    •   15  
      EducationDigital LiteracyCritical PedagogyMedia Education
Erschienen und frei zugänglich unter: Sandra Schön und Ebner, Martin (2020). Ziele von Makerspaces. Didaktische Perspektiven. In: Viktoria Heinzel, Tobias Seidl & Richard Stang (Hrsg.), Lernwelt Makerspace, Grundlagen, Konzepte und... more
    • by 
    •   11  
      EducationTeacher EducationHigher EducationSecondary Education
Estamos atravesando un punto de inflexión epistémico como nunca antes había sucedido. El conocimiento es a tal punto excesivo que impide a las personas “leer” la realidad, esto está generando un nuevo tipo de analfabetismo y brechas... more
    • by 
    •   4  
      EducationDesign InnovationMaker CultureMakers
En el Perú, las importaciones de impresoras 3D se ha incrementado en los últimos 3 años, teniendo un crecimiento acelerado de 304,8 % en el 2019 con respecto al 2018 y para finales de 2020 se estima un crecimiento superior al 2019. Debido... more
    • by  and +2
    •   6  
      FAB LABMaker CultureIndustry 4.0Impresoras 3D
Journal article.
Publisher: AA Publications, The Architectural Association
    • by  and +1
    •   5  
      WasteDIY cultureMaker CultureMakerspaces
The purpose of this paper is to discuss the design, implementation, and pilot of a Mobile Makerspace at a private, southeastern liberal arts institution that did not have a campus-wide makerspace. In an effort to give students in a... more
    • by  and +1
    •   8  
      Composition and RhetoricLibrary ScienceVisual And Material RhetoricLearning Spaces
Communities of making have been at the center of attention in popular, business, political, and academic research circles in recent years. In HCI, they seem to carry the promise of new forms of computer use, education, innovation, and... more
    • by  and +1
    •   21  
      EthnographyCommunity Engagement & ParticipationCommunityCare Ethics
The aim of this thesis is to examine in detail the value that letterpress printing provides by connecting people to the craft. By looking at relevant sources from examples of contemporary letterpress work to literature surrounding the... more
    • by 
    •   25  
      Print CultureArtArt TheoryDesign education
Maker culture, the so-called revolution bringing digital fabrication technologies to the common citizen, has gained a lot of ground in the last few years. Maybe too much, in fact. We can of course ignore those people who are only, as... more
    • by 
    •   8  
      Digital FabricationDigital CultureFablabHackerspaces
Under capitalism, a hierarchical system of organizing individual and societal time, we even name our non-working time as " free time. " Accordingly, we understand free time as those intervals of time spent—itself a capitalist term for... more
    • by 
    •   9  
      Critical TheoryContemporary ArtCapitalismContemporary Indigenous Arts
3-D printing has entered the consumer market because of recent radical price declines. Consumers can save substantial money by offsetting purchases with DIY pre-designed 3-D printed products. However, even more value can be obtained with... more
    • by  and +1
    •   34  
      Computer ScienceComputer Aided EngineeringComputer EngineeringManufacturing
Les hackers nous apprennent à voir l'objet par ce dont il est composé. Les makers nous apprennent que posséder une machine ne signifie pas la comprendre et la maîtriser. Dans un environnement technique complexe, face à des objets fermés... more
    • by 
    •   7  
      DesignProduct DesignDIY cultureHackers
Do it Yourself (DiY) is a participatory culture which exemplifies a particular ethos in its approach to technology and materials. Rather than engage with 'complete' technologies, such as a technology supplied as ready-to-go item, the DiY... more
    • by 
    •   25  
      ElectronicsEthnographic Fieldwork (Anthropology)Ethnography of CommunicationElectronic Music
    • by 
    •   14  
      21st Century LiteraciesEducationEducational TechnologyEducational Leadership
With the aggressive cost reductions for 3-D printing made available by the open-source self-replicating rapid prototypers (RepRaps) the economic advantage of custom distributed manufacturing has become substantial. In addition, the number... more
    • by 
    •   31  
      Polymer EngineeringDesignEnvironmental LawSustainable Production and Consumption
    • by  and +1
    •   3  
      Critical DesignEmbodied knowledgeMaker Culture
The 2020 toy and game market is projected to be US$135 billion. To determine if 3D printing could affect these markets if consumers offset purchases by 3D printing free designs, this study investigates the 100 most popular downloaded... more
    • by 
    •   41  
      EngineeringDesignManufacturingOpen Source Software
Focusing on current discussions about public library makerspaces, this article reveals how common themes are being discursively constructed in relation to the future of public libraries, maker cultures, and informal learning. The analysis... more
    • by 
    •   4  
      Discourse AnalysisLibrary and Information StudiesMaker CultureMakerspaces
A promising method of enhancing the circular economy is distributed plastic recycling. In this study plastic waste is upcycled into 3-D printing filament with a recyclebot, which is an open source waste plastic extruder. The recyclebot is... more
    • by 
    •   48  
      Materials EngineeringPolymer EngineeringMaterials ScienceEconomics
Neste artigo fazemos uma recuperação histórico-filosófica-cultural da atividade produtiva humana, com o intuito de traçar uma melhor compreensão das comunidades de jogadores e sua respectiva produção. Em um primeiro momento recuperamos as... more
    • by 
    •   15  
      Game studiesSubculturesCountercultural StudiesVideo Games