Location-Based Mobile Games
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Recent papers in Location-Based Mobile Games
Physical space has become intertwined with digital information with the escalatory development of information and communication technologies such as ubiquitous computing, mobile and wearable devices, GPS technology, wireless networks,... more
Publikacja o charakterze instruktażowym dla nauczycieli oraz edukatorów chcących zorganizować grę miejską z wykorzystaniem kodów QR. Materiał powstał w oparciu o własne doświadczenia przy organizacji trzech edycji Turnieju Wiedzy... more
This paper reports on the design and evaluation of player experiences related to a Location-Based Game. Location-based games (or LBGs) seek to move gamified play into the " real world " of cities, parks and other locations. These games... more
"Mobile Storytelling: A guidebook for teaching students hwo to tell community-based mobile stories in the classroom," a resource for educators to use with their students to create their own community-based stories.
In this dissertation, it is explored which prerequisites are necessary in location-based games (LBGs) to make meaningful the meeting between players and spatiality with an emphasis on physical locations. Throughout the dissertation, it... more
Physical space has become intertwined with digital information with the escalatory development of information and communication technologies such as ubiquitous computing, mobile and wearable devices, GPS technology, wireless networks,... more
In the heady discourse following the launch of Pokémon Go, many of the game’s influences, histories and precursors were forgotten or over-looked. Against the newness in which Pokémon Go is often framed, this article re-contextualises its... more
A series of co-design activities were carried out in response to a 'real world design problem' initiated by the Sussex Wildlife Trust. Investigations were focussed on how technological interventions could encourage outdoor play for older... more
As an interface encompassing various converging platforms and contexts, mobile media devices such as the iPad, iPhone, PlayStation Portable (PSP), Nintendo DS and 3DS, Android phones, and increasing array of tablets are clearly becoming... more
An essential part of location-based games is the physical space where players perform gameplay. The players navigate in the city, their game world, and use the 2d map in their smartphone to inform their gameplay decisions and to show them... more
Anlatı, insanın kendisini ve çevresini, anlamak ve anlatmak için ihtiyacı olan imgelerin taşıyıcısıdır. Yazılı, sözlü, görsel ya da dijital medyanın her biri anlatıya farklı etkiler katarken, bir anlatının birden fazla medya aracılığıyla... more
Location-based mobile games (LBMGs) are emerging as a new genre in the field of computer-mediated games. LBMGs introduce elements of everyday life in the game world, thereby producing a hybrid spatial context and bringing the rules of... more
This paper describes a mobile game called xChase, which embeds physical objects, augments them with additional information and lets them be part of the game quest. The main idea is to create a mobile, augmented reality version of the... more
Effective and efficient approaches are required in order to develop and maintain cultural heritage applications and services that meet user requirements and expectations. This is particularly relevant to cultural heritage mobile... more
Large numbers of children and adolescents in Canada, UK and USA are not getting their recommended daily dose of moderate to vigorous physical activity, and are thus more prone to obesity and its ill health effects. Exergames (video games... more
With the increased use of smart phones and advanced positioning technology; location based social media applications brought the ability to share location information for online users. Previous research has investigated the drivers of... more
This paper aims at exploring the nature of the spatial experience that emerges when actively pursuing the goals of a pervasive game, in order to inform the design of pervasive gaming experiences.
Konumsal medya, ağ, mobil cihazlar, konum verisi ve kenti biraraya getiren yapısıyla iletişim, kent sosyolojisi ve çevre psikolojisinin kesişim alanında yer alan disiplinlerarası bir araştırma konusudur. Fiziksel mekân ile dijital... more
Passing On was created during “TOTEM Summer School Mobile Mixed Reality Game Jam Hackathon 2012”. Passing On is a lightweight competitive multi-player game using GPS-tracking between players. Three teams are assembled, each team competing... more
Large numbers of children and adolescents in Canada, UK and USA are not getting their recommended daily dose of moderate to vigorous physical activity, and are thus more prone to obesity and its ill health effects. Exergames (video games... more
In recent years, there have been some discussions in the scholarly literature about using Consumption Value Model (CVM) for explaining the adoption and usage of hedonic information technologies. As CVM is a relatively new theoretical... more
An essential part of location-based games is the physical space where players perform gameplay. The players navigate in the city, their game world, and use the 2d map in their smartphone to inform their gameplay decisions and to show them... more
This study aims to demonstrate the commercial exploitation of play- bour in location-based mobile games (LBMGs) that merge digital information and physical spaces. The ethnographic method has been applied in this research, and the data... more
Engaging museum visitors through game playing is an approach that has been used extensively by many museums and cultural institutions. Location based games are facilitated by mobile technologies and have been implemented in various kinds... more
Resumen El aporte de este trabajo es explorar cómo abordar experiencias de co-diseño in-situ de Juegos Móviles basados en posicionamiento en espacios cerrados (por ejemplo, un edificio), describiendo las lecciones aprendidas sobre esta... more
STRESZCZENIE Artykuł prezentuje media mobilna znajdujące zastosowanie w przestrzeni miejskiej: media i gry lokacyjne, mobilne sieci społecznościowe, mobilne lokacyjne sieci społecznościowe itp. Koncentruje się na komunikacji za... more
Mobile Learning is far more than simply shifting traditional eLearning materials onto mobile platforms. Mobile Learning can generate a rich interplay of authentic activity with the use of relatively ubiquitous technologies. This... more
This paper presents the TOTEM framework for supporting the content creation and structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles (raw data) build the conceptual background while two integrated... more
An essential part of location-based games is the physical space where players perform gameplay. The players navigate in the city, their game world, and use the 2d map in their smartphone to inform their gameplay decisions and to show them... more
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This paper aims at exploring the nature of the spatial experience that emerges when actively pursuing the goals of a Hybrid Reality Game (HRG). HRGs engage the player in intense and rich activities that spill out of the screen of their... more
This article documents the planning, creation, and user testing of a situated mobile story using the ARIS platform. The game, " Getting a Job at Nikki's Place, " focuses on a neighborhood restaurant in Orlando, Florida and... more
Foursquare is a location-based social network (LBSN) that combines gaming elements with features conventionally associated with social networking sites (SNSs). Following two qualitative studies, this article sets out to explore what... more
The article suggests to interpret the gaming activity within the location- based mobile game Ingress the Game as a technically mediated gaming encounter (E. Goffman). This means that players significantly determinate the situation of... more