There is a significant and previously unidentified ethics problem with many e-games; many of them are designed in such a way that they encourage and train game players to follow a narrow and dangerous model of decision making. It is... more
The 'traditional' construction industry has constantly been challenged to improve its inherent problematic practices. Offsite production (OSP), under the umbrella of modern methods of construction (MMC), has been acknowledged as a means... more
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level of abstraction and logical reasoning that are required for these students to develop in a very early stage of their course. This paper... more
: Screenshots of an interactive simulation scenario implemented with the Half-Life 2 engine. One user (left figure) is moving the skeleton's leg with a stick.
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying graphic and animation systems. Nevertheless, they still lack... more
I n entertainment applications, artificial intelligence techniques have most often been used to implement embodied agents or to automatically generate artistic content. A more recent development concerns using AI to support the user... more
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which... more
AbstractThis report presents a survey of computer based simulators for unmanned vehicles. The simulators examined cover a wide spectrum of vehicles including unmanned aerial vehicles, both full scale and micro size; unmanned surface and... more
074 0 -74 5 9 / 11/ $ 2 6 . 0 0 © 2 0 11 I E E E SOFTWARE REUSE and family-based production strategies, including software product lines (SPLs), 1 make software engineering more effective and productive. Such strategies let software... more
Computer games are continuously improving graphics capabilities and game-play but the market demands show that more compelling gaming applications are required. In this paper, the requirements of modern gaming applications are... more
Online multiplayer educational games can be designed to support collaboration and assess different cognitive and social abilities among students. The educational games can capture student responses or actions, both shared and unshared,... more
Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. As learning technology advances, the early integration of computer-aided medical simulations into medical... more
Courtroom environments, which have been one of the last bastions of the oral tradition, are slowly morphing into cinematic display environments [1]. The persuasive oral rhetoric of lawyers is increasingly being replaced by compelling... more
The integration of Collaborative Virtual Environments (CVE) into design curricula highlights shortcomings in the existing pedagogy of spatial design teaching. RMIT University's Spatial Information Architecture Laboratory (SIAL) has... more
On-the-job-training (OJT) is usually sought to facilitate 'experiential' learning, which is argued to be particularly effective in complex tasks, where a great deal of independence is granted to the task performer. However, OJT has been... more
Blender can be used as a 3D scene modeler, editor, animator, renderer and Game Engine. This paper describes how it can be linked to a 3D sound plat- form working within the CLAM framework, making special emphasis on a specic application:... more
Nothing replaces the importance of the sweat, blood and tears of a live simulated training experience in which all your senses (visual, audio, haptic, olfactory, gastronomy, etc.) play into a physical, mental and emotional life-and- death... more
Working from the belief that when content is king, content experts should lead, a storyboard-driven approach provides a sound methodology for developing educational games that helps ensure that no good storyboard becomes a bad game.
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this concept of... more
This paper presents MORSE, a new open-source robotics simulator. MORSE provides several features of interest to robotics projects: it relies on a component-based architecture to simulate sensors, actuators and robots; it is flexible, able... more
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which... more
In this paper we describe our research using a multi-user virtual environment, Quest Atlantis, to embed fourth grade students in an aquatic habitat simulation. Specifically targeted towards engaging students in a rich inquiry... more
This paper describes the development of collaborative virtual environment (CVE) software based on a game engine to support the early stages of design in the context of architectural education. The precedent of narrative drawing technique... more
Many games, in particular RTS games, are populated by synthetic humanoid actors that act as autonomous agents. The navigation of these agents is yet a challenge if the problem involves finding a precise route in a virtual world... more
The Digital Songlines (DSL) game engine is used as a vehicle for Indigenous Australian storytelling. Their storytelling is inextricably linked to the 'country' from which it emerges. The game engine provides a simulation of that country... more
Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. . As learning technology advances, the early integration of computer-aided medical simulations into medical... more
This paper describes the creation of a 2D game engine, the ULL Introductory Game Engine (UIGE), for use in an introductory video game programming course as part of an undergraduate computer science curriculum. Having the right tools... more
Pages 143-154 2006 The Society for Modeling and Simulation International
In this paper we describe a visualization system for an emergency simulation. We start by presenting a flooding emergency case scenario and all the elements that are involved in it. Then we describe the design decisions that were made in... more
In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames. The first approach relies on IMS LD to support adaptation procedures where the... more
Working from the belief that when content is king, content experts should lead, a storyboard-driven approach provides a sound methodology for developing educational games that helps ensure that no good storyboard becomes a bad game.
In this paper we describe a visualization system for an emergency simulation. We start by presenting a flooding emergency case scenario and all the elements that are involved in it. Then we describe the design decisions that were made in... more
This paper explores the synergies between geography, GIScience and serious gaming. From a skills-based rather than issues-based direction, the work highlights opportunities for using games engines for the development of fieldwork... more
In this paper, we describe a small-scale, yet complete, integration of a real-time immersive interactive storytelling system. While significant progress has been achieved in recent years on the individual component technologies of... more
In this paper, we introduce a novel approach to the use of AI tech- nologies to support user experience in Virtual Reality Art installations. The un- derlying idea is to use semantic representations for interaction events, so as to modify... more
This work reports results obtained with the use of a game engine as a tool to create and to navigate in virtual environments, to perform simulations and training of workers in risky areas, for safety purposes. The game engine used can be... more
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to... more
This paper details the implementation of an agent-based educational gaming environment utilizing the REAL cognitive framework (Reflective Agent Learning Environment). REAL provides an interactive learning environment that allows students... more
Cavazza, M. O. et. al. (2003) 'Alternative reality: a new platform for virtual reality art', ACM symposium on virtual reality software and technology, Osaka, Japan, October 1 -3, 2003 in Proceedings of the ACM symposium on virtual reality... more
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It is for example the case in games that can end in draw... more
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this paper, we demonstrate how a gaming application can benefit... more
In this paper, we propose a documental approach to the development of graphical adventure videogames. This approach is oriented to the production and maintenance of adventure videogames using the game's storyboard as the key development... more
In this paper, we introduce a novel approach to the use of AI tech- nologies to support user experience in Virtual Reality Art installations. The un- derlying idea is to use semantic representations for interaction events, so as to modify... more
The emerging cloud gaming service has been growing rapidly, but not yet able to reach mobile customers due to many limitations, such as bandwidth and latency. We introduce a 3D image warping assisted real-time video coding method that can... more
Nowadays three dimension (3D) architectural visualisation has become a powerful tool in the conceptualisation, design and presentation of architectural products in the construction industry, providing realistic interaction and walkthrough... more