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Game Engine

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A game engine is a software framework designed for the development and creation of video games. It provides essential tools and functionalities, such as rendering graphics, physics simulation, and audio management, enabling developers to build interactive experiences efficiently.
The current world economic situation makes it necessary to develop new ways of establishing commercial relationships. One possible solution is to explore the advantages of virtual worlds, and for this reason online virtual trade fairs are... more
This paper describes initial efforts at providing some of the technological advances of the videogame genres in a coherent, accessible format to teams of educators. By providing these capabilities inside an interactive drama generator, we... more
This paper shows that computer game technology can generate virtual environments for use as research settings in environment and behaviour research. It illustrates the development of a simulation of a retail shop generated by the game... more
This paper shows that computer game technology can generate virtual environments for use as research settings in environment and behaviour research. It illustrates the development of a simulation of a retail shop generated by the game... more
Figure : Our precomputation method enables the automatic reuse of film assets and rendering pipelines in interactive games. This frame from our prototype game consists of roughly 900 million geometric primitives and includes complex... more
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its development. We present a number of key aspects that may... more
The Virtual Audio Server (VAS) is a toolkit designed for exploring problems in the creation of realistic Virtual Sonic Environments (VSE). The architecture of VAS provides an extensible framework in which new ideas can be quickly... more
Recently introduced 3D games, game editors, along with gaming software offer great potential for delivering three-dimensional, collaborative virtual environments for online audiences. These capabilities have significant potential in... more
We have developed a series of course-based undergraduate research experiences for students integrated into course curriculum centered around the use of 3D visualization and virtual reality for science visualization. One project involves... more
3D computer-based visualization refers to all those methodologies adopted to produce, represent, describe, transmit, and present graphically/visually digital 3D models in a way that is perceivable by the human eye. Visualization is one of... more
Autism is a general term used to describe a group of complex developmental brain disorders known as Pervasive Developmental Disorders (PDD). It is a life-long disability that prevents people from understanding what they see, hear, and... more
He received B.S. and M.S. Degrees in Mechanical Engineering from Mansoura University, Egypt, in 1991 and Ph.D. in Mechanical Engineering from Stevens Institute of Technology in 2003. His research interests include knowledge-based... more
The Web is rapidly shifting towards more dynamic and interactive content. One clear example is the increasing use of web-based digital games. However, the more interactive a piece of content is, the more difficult it is to make it... more
Agents cannot be decoupled from their environment. An agent perceives and acts in a world and the model of the world influences how the agent makes decisions. Most systems with virtual embodied agents simulate the environment within a... more
Obscurances are a powerful technique that simulates diffuse illumination, i.e. radiosity, with a much lower cost. Its advantage is based in that it considers only neighbour interactions instead of considering global ones, and in being... more
Using the Unity3d game engine, a Serious Game has been developed to explore different flooding scenarios under climate change in the town of Torbay in Devon, United Kingdom, and discover the resulting consequences on different critical... more
Kinesthesis 2.0 is an innovative interactive tool designed for augmenting the voice of singers and actors, enabling them to dynamically modify their voice in real-time during music theatre performances. This tool enhances immersive... more
Manual processing of tomographic data volumes, such as interactive image segmentation in medicine or paleontology, is considered a time-consuming and cumbersome endeavor. Immersive volume sculpting stands as a potential solution to... more
The paper discusses extensive use of Game Engines in the process of architectural - urban heritage reconstruction and digitalization. Describes available technology, but mainly focuses on the case study project conducted by the author,... more
Abstract: This paper summarizes the implementation of a mixed reality game using computer vision techniques that enable players to interact using body motion in a rich and dynamic environment, dubbed: “Balloons”. Players have to safely... more
We are creating an environment in which to investigate the role of advanced AI in computer games. This environment is based on the Unreal Tournament (UT) game engine and the Soar AI engine. Unreal provides a 3D virtual environment, while... more
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game engine and the Soar AI engine. Unreal provides a 3D virtual... more
Cilem prace bylo zjistit rozdily ve vnimani dopravniho znaceni mezi zkusenými a nezkusenými řidici, zjistit, zdali působeni sekundarni informacni zatěže signifikantně ovlivni obě skupiny a zjistit zda bude statisticky významný rozdil mezi... more
This paper presents the architecture of the VHD++ real-time development framework that after several years of intensive research, design, and development effort has been released and enters its validation phase. This paper discusses the... more
The emerging cloud gaming service has been growing rapidly, but not yet able to reach mobile customers due to many limitations, such as bandwidth and latency. We introduce a 3D image warping assisted real-time video coding method that can... more
The D.I.S.C.E.L.1is largely explained by the technology watch carried out by two PhD students from the University of Paris VI in 2010; link:... more
With recent advancements in VR (Virtual Reality) technology in the past year, it has emerged as a new paradigm in visualization and immersive HMI (Human-machine Interface). On the other hand, in the past decades, BIM (Building Information... more
In this article we'll be presenting some of the researches being made at DesignLab, inside the Federal University of Santa Catarina (UFSC)-Brazil, using the game engine and how it is helping we get things faster and more pleasant to the... more
In this article we'll be presenting some of the researches being made at DesignLab, inside the Federal University of Santa Catarina (UFSC)-Brazil, using the game engine and how it is helping we get things faster and more pleasant to the... more
<e-Game> is a tool for the rapid development of adventure videogames with an educational purpose. It provides a markup language (the <e-Game> language) for structuring documents containing storyboards, and a processor (the <e-Game>... more
Game based learning can be seen as an interesting approach to learning, but the complexity of today's videogames demands from developers a robust foundation in a variety of technologies. On the other hand, the educational part of game... more
This research paper explores "Fox Fables," a 2D adventure game developed with the Unity game engine, emphasizing dynamic storytelling and AI-driven gameplay. Players assume the role of Felix, a clever fox navigating an intricately... more
There is a common understanding amongst the games industry that the Internet is a poor network infrastructure that wreaks havoc on all game engines. This view is shared amongst the Distributed Virtual Environment (DVE) research community,... more
There is a common understanding amongst the games industry that the Internet is a poor network infrastructure that wreaks havoc on all game engines. This view is shared amongst the Distributed Virtual Environment (DVE) research community,... more
In this paper, we discuss 9th-grade students' generation of meanings and their competence in using mathematical concepts and properties while tinkering with dynamic letter models of the Greek alphabet in the programming tool MaLT2. We... more
Achieving realistic virtual humans is crucial in virtual reality applications and video games. Nowadays there are software and game development tools, that are of great help to generate and simulate characters. They offer easy to use GUIs... more
In the context of this paper, a virtual reality application that allows each user to perform basic topographic processes on an already created 3D model inside a virtual environment was developed. Specifically, it is an application that... more
The change and restrictions in how we react with cultural heritage because of the COVID-19 pandemic has created an urgency in advancing remote and digital access to objects and sites. This paper outlines the process for developing Virtual... more
The success of investigative interviews with maltreated children is often defined by the interviewer's ability to elicit a reliable and coherent account of the alleged incident from the child. Research shows that a child avatar mimicking... more
Current tools used to carry out design for manufacture and assembly (DFMA) evaluations are time consuming to use. This increases the cost of bringing a product to market by extending the length of the design process. The steps that... more
Taking into consideration the popularity of multiplayer games and the tremendous success of wireless networks, we strongly believe that future game engines will benefit from the integration of MANET (Mobile Ad hoc NETworks) technology... more
Gaming technology has been growing these years rapidly. The game engines have the capability of creating a very realistic virtual environment model. This technology can also be used for mining purposes. In this research, the game engine... more
To assess an environmental design, augmented and diminished reality (AR/DR) have a potential to build a consensus more smoothly through the landscape simulation of new design visualization of the items to be assessed, such as the green... more
By combining game engines with indoor mapping, it is possible to create interactive virtual environments that represent the real world. In this paper a virtual version of an audio installation in a historic building is produced, where the... more
e rise of ubiquitous sensing enables the harvesting of massive amounts of data from the physical world. is data is o en used to drive the behavior of devices, and when presented to users, it is most commonly visualized quantitatively, as... more
We present DoppelLab, an immersive sensor data browser built on a 3-d game engine. DoppelLab unifies independent sensor networks and data sources within the spatial framework of a building. Animated visualizations and sonifications serve... more
In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its way to becoming... more
The application of virtual worlds through Internet for teaching allows that the student can submerge himself in friendly environments that make learning more pleasant. This article presents three educational applications developed in... more