Historical game development is a still-emerging area of Digital Humanities theory and praxis that crosses and challenges many disciplinary borders. Requiring strong humanities expertise in historical research and educational theory, as... more
Challenge is a cornerstone of modern video game design, shaping the way players engage with virtual worlds. It provides a sense of purpose, tests player skills, and delivers satisfaction through hard-earned rewards. However, the delicate... more
In this paper, we explore the experiences and lessons learned from Sami Game Jam 2018. Sami Game Jam 2018 was organized in Utsjoki, in a small Sámi village next to the border of Finland and Norway. The group of 44 jammers consisted of... more
The creation of video games involves multidisciplinary processes that are not accessible to the general public. Currently, the development environments are very powerful tools, but they also require an advanced technical level to even... more
Jose de la Cruz's "Corrido and Life Lived by the Three Princes, Children of King Fernando and Queen Valeriana in the Kingdom of Berbanya," better known as "Ibong Adarna," is required reading for Philippine high school students. However,... more
El objetivo de este estudio es el de identificar qué metodologías y técnicas utilizan las empresas de videojuegos en España cuando están desarrollando sus productos. Específicamente queremos saber cuáles utilizan para evaluar la... more
Cloud storage provides the simpler way to share the files privately and publicly. A good Cloud Storage Provider (SCP) is not only measured by the access speed or file size that can be shared to others, but also regarding the security... more
Cloud storage provides the simpler way to share the files privately and publicly. A good Cloud Storage Provider (SCP) is not only measured by the access speed or file size that can be shared to others, but also regarding the security... more
In this paper, we explore the experiences and lessons learned from Sami Game Jam 2018. Sami Game Jam 2018 was organized in Utsjoki, in a small Sámi village next to the border of Finland and Norway. The group of 44 jammers consisted of... more
Recent years have witnessed a rise in Game Jams organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a... more
The creation of video games involves multidisciplinary processes that are not accessible to the general public. Currently, the development environments are very powerful tools, but they also require an advanced technical level to even... more
Eric Barone is the creator and lead developer of Stardew Valley, the indie farming and life sim RPG that’s enchanted millions around the world. He’s a 32-year old game developer based in Seattle, Washington, who grew up in a semi-rural... more
This article explores how game jams, a rapid collaborative game produc- tion format, can work to support the revitalisation of Indigenous self- narratives in the context of Sámi culture. The study focuses on the Sami Game Jam, an event... more
Almost all high schools require the reading of Jose de la Cruz’s “Korrido and Life Lived by the Three Princes, Children of King Fernando and Queen Valeriana in the Kingdom of Berbanya”, more popularly known as “Ibong Adarna”. The story... more
A guide for game designers examining the fundamental design components for the emergence of the contemporary 'exploration' genre of video game.
This paper examines the new product creation process in videogames - a product that incorporates large quantities of creative talent and effort. Using various secondary and primary (interview and ethnographic) data, we identify three main... more
In this paper, the tentative results of an online ethnography on the Global Game Jam 2012 Theme Committee are presented. The role of the committee was to come up with a globally distributed theme and a list of optional design constraints... more
In this paper, an analysis of game jam descriptions and definitions in academic papers is presented. A total of 20 papers from various publication venues from 2006 to 2014 are analyzed in terms of their conceptualizations of a “game jam”.... more