Esports
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Recent papers in Esports
Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With... more
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This transdiciplinary work, at the intersection of motor praxeology, the sociology of sports and game studies, seeks to understand the phenomenon of “electronic sport” (Wagner, 2006; Taylor, 2012), using the fighting game Mortal Kombat X... more
The National Collegiate Athletic Association (NCAA) is considering the adoption of e-sports (i.e., organised competitive video gaming), which could be considered a radical innovation as it deviates in many areas from traditional sports... more
Espor’a hem ülkemizde hem de dünyanın genelinde bir önyargı olduğu bilinmektedir, çağın gereklilikleri kısa, orta ve uzun vadelerde olmak üzere sürekli değişmekteyken spor olgusunun da değişmesini görmek artık şaşırtıcı olmaktan çıkma... more
This paper focuses on the analysis of audiovisual materials according to the media circulation model of eSports-related content. Its aim is to assess the process of strengthening the commercial potential of formalized eSports enterprises... more
Los eSports o competiciones de videojuegos han experimentado un crecimiento exponencial en los últimos años y constituyen una importante fuente de ingresos en la Unión Europea. Particularmente, el mercado alemán de videojuegos es el... more
Imagina que te contrata una gran empresa del sector de la alimentación llamada CÁRNICAS ESPAÑOLAS para ser el Director de un equipo de eSports y competir en las principales ligas nacionales e internacionales con el objetivo de posicionar... more
The review critiques 'This Is Esports (And How to Spell It): An Insider’s Guide to the World of Pro Gaming', a book written by Paul Chaloner and Benjamin Sillis. The authors provide a comprehensive overview of the history of the... more
1. Abstract: The focus of the study is to find out the potentiality of e-sports in Bangladesh for sustainable development. We should work on the people playing online games of Bangladesh and their sectors of interest about the online... more
During recent years, while electronic sports (esports) has increasingly become a positive mainstream cultural phenomenon, it also may have several socio-economic implications, such as the growth of esports betting. Much like betting in... more
El presente estudio tuvo por objetivo investigar sobre el desarrollo de competencias digitales en relación al uso de eSports, centrándose particularmente en los géneros de FPS/TPS y MOBA. Se administró un inventario de competencias... more
O presente artigo busca ampliar os estudos acerca dos eSports (esportes eletrônicos) no que diz respeito a sua transmissão como forma de entretenimento. Para isso, buscou-se entender sobre a relação entre jogos como forma de cultura, o... more
Abstract: This article discusses the processes involved in the construction of group membership and cohesion in a semiprofessional team of esports in the city of Belém, the capital of the state of Pará, in the Brazilian Amazonian... more
Drawing on sociocultural theories of learning, this case study describes how a small liberal arts university, steeped in a tradition of innovation and discovery, developed and introduced an interdisciplinary academic and applied esports... more
As a female gamer, just like many other girls around the world, I have faced many prejudices regarding my gender, the reason why I chose the place of women in Esports in a national context as my bachelor's thesis.
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy... more
Finally a book about eSports with stories of players like Manuel Schenkhuizen, Alessandro Avallone, journalists like Frank Fields, Jonas Gebhardt, scientists like Christian Scholz, Emma Witkowski, managers like Dario Salice, David... more
Esports are becoming increasingly popular at U.S. colleges and universities (Jenny, Manning, Keiper, & Olrich, 2017). Currently, collegiate esports programs are spread primarily across two departments (i.e., athletics, student affairs),... more
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy... more
Traditional sport leagues must innovate and embrace emerging trends to grow. At the forefront of these trends are the inherently digital esports –competitive video game competitions. In particular, the NBA is a trailblazer in the esports... more
Individuals tend to compare themselves with others, and the results of these self-evaluations influence subsequent performance. When individuals perceive an advantage over their rivals (challenge-type response), they achieve higher levels... more
Per molti i videogiochi rimangono soltanto un modo per distaccarsi dalla vita reale, ma non tutti coltivano questo pensiero. Altri lo considerano come lo sport del futuro che riuscirà a imporsi e probabilmente a diventare uno dei massimi... more
La presente investigación pretende analizar la escena chilena de deportes electrónicos o e-sports en términos de su infraestructura profesional, sentido de pertenencia de sus participantes y la noción de deportividad que emerge en este... more
Grassroots sports, the local implementation of a variety of sporting types, are the backbone and feedstock of all of the major sporting venues and organisations throughout the world. The ongoing pandemic is hitting grassroots sports hard,... more
"Gamblification" is a rapidly emerging form of media convergence between the more chance-based activity of gambling and the more skill-based activity of (video) gaming, for example in the competitive video gaming known as esports. The... more
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy... more
This thesis aims to show the impact of the e-Sports phenomenon in the Philippines starting from the years 2000-2015. The e-Sports phenomenon in the Philippines started in the 2000s, brought in by influx of Korean immigrants who had a... more
Fußballvereine bemühen sich um eine nachhaltige Markenpositionierung, um Fans lang-fristig zu binden. Vor allem bei sportlichen Misserfolgen sind eine starke Markenpositio-nierung und klare Markenwerte wichtig, um durch treue Fans... more
hundred-thousand-billion-fingers/.
Johnson examines “bullet hell” or “danmaku” games, and unpicks their relationships to Eastern and Western gaming cultures, and competitive and non-competitive gamers. He first traces the genre’s history and its subsequent spread from... more
This mixed-methods study investigated whether playing the video game Madden NFL can: (a) assist someone in learning about American football, and (b) influence someone wanting to watch or play American football. International university... more
A brand report about Dota 2 which one of the biggest eSport.
La pratique compétitive du jeu vidéo se développe sous de nombreuses formes et de nombreux engagements. L'esport, ou sport électronique, montre un domaine en expansion qui dévoile des mécaniques semblables au monde du sport : joueur de... more