This article introduces the juxtaposed notions of liberal and neo-liberal gameplay in order to show that, while forms of contemporary game culture are heavily influenced by neo-liberalism, they often appear under a liberal disguise. The... more
Death loop is a feature and not a bug mmkay?
In this paper I will discuss, by building on post-phenomenological philosophy of technology, existential ludology, and game studies, the conditions of possibility for discovery in computer games and present a sketch for a model of three... more
La chair comme le papier ne sont pas nécessaires aux personnages de fiction. La seule chose qui nous soit vitale, c'est un espace d'habitation » 1 déclare la trinité auteure/narratrice/protagoniste de Corpus Simsi, en laissant entendre... more
With the recent and rapidly growing interest in digital games, it has become important to examine this claim in detail. In this paper, the authors will examine the dichotomy between modern digital games and the more traditional view of... more
Games on social media websites, especially Facebook, has been a vital source for assimilation of people from a diverse range of cultures and geographies into a single, unifying space. Farmville and YoWorld are arguably two of the few... more
On a computer, all games are simulations, but not all simulations are games. With the recent and rapidly growing interest in digital games, it has become important to examine this claim in detail. In this paper, the authors will... more
A comunicação "Miúda e o guarda-chuva:a metáfora em jogo" se debruça sobre a investigação do uso da linguagem metafórica em suporte digital destinada a crianças. Pretende-se analisar a criação dos documentos game design, a modelagem de... more
Computer games are a relatively young medium but one which has become increasingly accessible in recent decades. Within this category, the niche filled by Historical Grand Strategy Games, themselves descendants of board games, holds... more