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Computer Games and Literature

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Computer Games and Literature is an interdisciplinary field that examines the narrative structures, themes, and cultural implications of video games as a form of storytelling, analyzing their relationship with traditional literary forms and exploring how interactive media influences narrative engagement and reader/player experience.
This article introduces the juxtaposed notions of liberal and neo-liberal gameplay in order to show that, while forms of contemporary game culture are heavily influenced by neo-liberalism, they often appear under a liberal disguise. The... more
In this paper I will discuss, by building on post-phenomenological philosophy of technology, existential ludology, and game studies, the conditions of possibility for discovery in computer games and present a sketch for a model of three... more
Death loop is a feature and not a bug mmkay?
La chair comme le papier ne sont pas nécessaires aux personnages de fiction. La seule chose qui nous soit vitale, c'est un espace d'habitation » 1 déclare la trinité auteure/narratrice/protagoniste de Corpus Simsi, en laissant entendre... more