Declaro ser autor do presente trabalho de investigação, parte integrante das condições exigidas para a obtenção do grau de Mestre em Audiovisual e Multimédia. Declaro ainda ser este um trabalho original, nunca submetido (no seu todo ou em... more
🌸 The heartfelt song of Goddess Parvati for Lord Shiva! 🌸 Watch Parvati Mata perform the fascinating song 🎵 Nandi Pe Betha Ke Tu Ghuma De Bhole Jogia 🌿 for Bholenath in this attracting AI-animated short by Kunj Ki AI Masti. Your heart... more
This paper describes our approach on the development of the expression of emotions on a robot with constrained facial expressions. We adapted principles and practices of animation from Disney TM and other animators for robots, and applied... more
We describe a new facial animation system based on a hierarchy of morphable sub-facial appearance models. The innovation in our approach is that through the hierarchical model, parametric control is available for the animation of multiple... more
Animating human face presents interesting challenges because of its familiarity as the face is the part utilized to recognize individuals. This paper reviewed the approaches used in facial modeling and animation and described their... more
We present further steps in our research into visual languages for animation. Animation is a rich mode of communication that is currently accessible to few, because animation systems are complex. Some systems try to make animation simple... more
We present our research into visual languages for animating sketches. Animation is a rich mode of communication that is currently accessible to few. Simple animation systems exist, but severely restrict the types of motion that can be... more
The article discusses and review the various factors affect the consumer behaviour towards organic food. The findings are extracted from various research studied conducted around the globe, factors are analyzed and suggestions are... more
Many vocational schools and universities offer lectures on non-stereoscopic 3D computer graphics (3DCG) animation production, as well as practical 3DCG software operation, modeling, and animation production. However, relatively few of... more
We present Animatomy, a novel anatomic+animator centric representation of the human face. Present FACS-based systems are plagued with problems of face muscle separation, coverage, opposition, and redundancy. We, therefore, propose a... more
We present a hierarchical image based facial model which is driven from speech. It incorporates a novel modelling and synthesis algorithm for learning and producing coarticulated mouth animation We demonstrate using the hierarchical model... more
In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can be analysed in terms of a set of facial action parameter trajectories... more
Motivated by the need for an informative, unbiased, and quantitative perceptual method for the evaluation of a talking head we are developing, we propose a new test based on the “McGurk Effect.” Our approach helps to identify strengths... more
In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can be analysed automatically in terms of a set of facial action... more
We present a hierarchical image based facial model which is driven from speech. It incorporates a novel modelling and synthesis algorithm for learning and producing coarticulated mouth animation We demonstrate using the hierarchical model... more
Motivated by the need for an informative, unbiased, and quantitative perceptual method for the evaluation of a talking head we are developing, we propose a new test based on the “McGurk Effect.” Our approach helps to identify strengths... more
Investigating How Frame Rates in Different Styles of Animation Affect the Psychology of the Audience
As an art form that has existed since nearly a century ago, animation has birthed many different techniques of presenting visual motion to the audience, either in a more familiar, realistic representation or a stylistic visual choice that... more
Abstract Temporal modeling of facial expression is very important in various fields which include expression recognition, realism in computer animation and behavioral study in psychological field. While various researches are currently... more
For realistic speech animation, smooth viseme and expression transitions, blending and co-articulation have been so far studied and experimented widely. In this paper, we describe an approach for speech animation by smooth viseme... more
Figure 1: Left: A user drawing a spatial motion doodle (SMD) which is the six-dimensional trajectory of a moving frame (position and orientation), here attached to the HTC Vive controller. Right: The SMD is parsed into a string of motion... more
The continuously increasing complexity of computer animations makes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and animation. This fact, which can be noted in many areas of... more
Figure : With our animation interface, users can edit the shape and opacity of automatically generated silhouette curves in a temporally consistent manner. In this case, a user changed the shape of the character's hand lines through... more
Figure 1: Left: A user drawing a spatial motion doodle (SMD) which is the six-dimensional trajectory of a moving frame (position and orientation), here attached to the HTC Vive controller. Right: The SMD is parsed into a string of motion... more
We present a n i n teractive modeling and animation system that enables the close integration of a variety of simulation and animation paradigms. The system models diverse objects undergoing a wide variety o f c hanges over time. These... more
Investigating How Frame Rates in Different Styles of Animation Affect the Psychology of the Audience
As an art form that has existed since nearly a century ago, animation has birthed many different techniques of presenting visual motion to the audience, either in a more familiar, realistic representation or a stylistic visual choice that... more
Figure 1. Overview of our method: from a 2D photo and their corresponding facial landmarks (a)-(b), the facial texture data is extracted by successive 2D triangular subdivisions (c)-(d), producing a new 3D face model (e)-(f).
Figure 1. A sample of 3D faces generated by our prototype.
In this paper we present a platform called VhCVE, in which relevant issues related to Collaborative Virtual Environments applications are integrated. The main goal is to provide a framework where participants can interact with others by... more
We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. We present the design of the system and the integration of the various features:... more
Visemes are visual counterpart of phonemes. Traditionally, the speech animation of 3D synthetic faces involvesextraction of visemes from input speech followed by the application of co‐articulation rules to generate realisticanimation. In... more
<title>ANIMATION: a system for animation scene and contents creation, retrieval, and display</title>
There is an increasing interest in the computer animation. The most of the current animation software tools are described by Richard Parent in [5]. The driving ideas behind animation in general and computer animation in particular are... more
Research in facial expression has concluded that at least six emotions, conveyed by human faces, are universally associated with distinct expressions. Sadness, anger, joy, fear, disgust and surprise are categories of expressions that are... more
Software for computer animation is generally characterized by a steep learning curve, due to the entanglement of both sophisticated techniques and interaction methods required to control 3D geometries. This paper proposes a tool designed... more
Software for computer animation is generally characterized by a steep learning curve, due to the entanglement of both sophisticated techniques and interaction methods required to control 3D geometries. This paper proposes a tool designed... more
In animation, style can be considered as a distinctive layer over the content of a motion, allowing a character to achieve the same gesture in various ways. Editing existing animation to modify the style while keeping the same content is... more
We introduce a novel parameterization of facial expressions by using elastic surface model. The elastic surface model has been used as a deformation tool especially for nonrigid organic objects. The parameter of expressions is either... more
Software for the production of sign languages is much less common than for spoken languages. Such software usually relies on 3D humanoid avatars to produce signs which, inevitably, necessitates the use of animation. One barrier to the use... more
We present a system capable of producing video-realistic videos of a speaker given audio only. The audio input signal requires no phonetic labelling and is speaker independent. The system requires only a small training set of video to... more
Several very complex problems must be solved in order to render three-dimensional animation involving virtual humans in their environment. In this paper, we explain several of these problems and present solutions. In the context of... more
This paper presents an account of a Cyberdance performance involving both real and virtual dancers. Preparing for this performance required the integration of a number of virtual human modules into a single system framework capable of... more
In this paper, we present a new semiautomatic method to reconstruct 3D facial model for animation from two orthogonal pictures taken from front and side views. The method is based on extracting the hair and face outlines and detecting... more
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow facial animation on simplified geometric models. This... more
In visual effects it is usually required to process multiple film plates in order to reproduce the performance of real actors using a digital 3D character. One of the most challenging aspects of this process is the complexity of facial... more
Animasi adalah gambar bergerak yang dibuat dengan menggunakan media komputer. Selain untuk dokumentasi museum, animasi ini dibuat juga dalam rangka sebagai media sosialisasi atau pengenalan kepada masyarakat khususnya anak-anak dari... more
This study looks into the nuanced interaction between AI-driven autonomy and animator control within digital animation, a domain witnessing rapid technological advancements. Focusing on the AI-rendering techniques demonstrated in the... more
Generating extreme appearances such as scared awaiting sweating while happy fit for tears (cry) and blushing (anger and happiness) is the key issue in achieving the high quality facial animation. The effects of sweat, tears, and colors... more