Computational Intelligence and Games
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Recent papers in Computational Intelligence and Games
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
Easy Home or Home automation plays a very important role in modern era because of its flexibility in using it at different places with high precision which will save money and time by decreasing human hard work. Prime focus of this... more
Easy Home or Home automation plays a very important role in modern era because of its flexibility in using it at different places with high precision which will save money and time by decreasing human hard work. Prime focus of this... more
Las piezas audiovisuales ayudan a comprender los contenidos complejos dando respuesta a este tipo de interrogantes que explican de forma corta, sencilla y efectiva, la historia, aplicaciones y funcionamiento de dichas carreras... more
This paper develops an approach to the capture most famous aspect of poker is the use of deception in the and measurement of the information contained in opponents' form of bluffing and slowplaying to mislead opponents about bet actions... more
Text mining is the process of extracting interesting and non-trivial knowledge or information from unstructured text data. Text mining is the multidisciplinary field which draws on data mining, machine learning, information retrieval,... more
In this paper, an accurate numerical method is presented to find the numerical solution of the singular initial value problems. The second-order singular initial value problem under consideration is transferred into a first-order system... more
Advanced Computational Intelligence: An International Journal (ACII) is a quarterly open access peer-reviewed journal that publishes articles which contribute new results in all areas of computational intelligence. The goal of this... more
The term General Game Playing (GGP) refers to a subfield of Artificial Intelligence which aims at developing agents able to effectively play many games from a particular class (finite, deterministic). It is also the name of the annual... more
Certain subjects in Engineering cover complex concepts. Multimedia may provide a simple, short and effective way to explain them. This paper aims to describe a virtual learning environment named MIDA. It has been designed to train and... more
This paper discusses the use of simulated robots in a virtual table tennis environment. Specifically, the use of a two-segment arm for the control of a bat and the possibilities of using vision as a human-computer interface are... more
The most important need for a web based survey technology is speedy performance and accurate results .Though there are variety of ways a survey can be taken manually and have it assessed manually but here we are introducing the survey... more
Cerebral Palsy (CP) is one of the major conditions that prevent subjects suffering from having free control over their limbs, currently the use of electroencephalography (EEG) signals to control rehabilitation devices is a very useful... more
Episodic control provides a highly sample-efficient method for reinforcement learning while enforcing high memory and computational requirements. This work proposes a simple heuristic for reducing these requirements, and an application to... more
Cerebral Palsy (CP) is one of the major conditions that prevent subjects suffering from having free control over their limbs, currently the use of electroencephalography (EEG) signals to control rehabilitation devices is a very useful... more