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1989
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89 pages
1 file
A 3-D holographic video system is described. The work on the system to date is detailed. Emphasis is placed on the efforts of the past academic year (1988-89). These efforts were focused around improving the quality of the output medium, commonly referred to as the holographic television set. Acknowledgments Without the following people this document would not exist. I would like to acknowledge each one of them for their help: Stephen Benton for his advice, concern, and wonderful anecdotes, but especially for teaching me more than even he probably realizes. Pierre St. Hilaire for a great deal of help on the project and for being a great friend. John "Pasteurizer" Under-koffler for all of the input images, eloquent words and Mahler. Joel Kollin for his incredible persistence and help. William Parker for insight and the ability to make everything appear within one's grasp. Julie Walker for holding everything together and teaching me so much about it all. Mike Halle for a...
Optical Engineering, 1994
Photon Management II, 2006
A European consortium has been working since September 2004 on all video-based technical aspects of threedimensional television. The group has structured its technical activities under five technical committees focusing on capturing 3D live scenes, converting the captured scenes to an abstract 3D representations, transmitting the 3D visual information, displaying the 3D video, and processing of signals for the conversion of the abstract 3D video to signals needed to drive the display. The display of 3D video signals by holographic means is highly desirable. Synthesis of high-resolution computer generated holograms with high spatial frequency content, using fast algorithms, is crucial. Fresnel approximation with its fast implementations, fast superposition of zonelens terms, look-up tables using pre-computed holoprimitives are reported in the literature. Phase-retrieval methods are also under investigation. Successful solutions to this problem will benefit from proper utilization and adaptation of signal processing tools like waveletes, fresnelets, chirplets, and atomic decompositions and various optimization algorithms like matching pursuit or simulated annealing.
Holographics International '92, 1993
Recent advances in both the computation and display of holographic images have enabled several firsts. Interactive display of images is now possible using the bipolar intensity computation method and a fast look-up table approach to fringe pattern generation. Full-color images have been generated by computing and displaying three color component images (red, green, and blue). Using parallelism to scale up the first generation system, images as large as 80 mm in all three dimensions have been displayed. The combination of multi-channel acousto-optic modulators and fast horizontal scanning continue to provide the basis of an effective real-time holographic display system.
2005
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic screen. Each point of the holographic screen emits light beams of different color and intensity to the various directions, in a controlled manner. The light beams are generated through a light modulation system arranged in a specific geometry and the holographic screen makes the necessary optical transformation to compose these beams into a perfectly continuous 3D view. With proper software control, the light beams leaving the various pixels can be made to propagate in multiple directions, as if they were emitted from physical objects at fixed spatial locations. The display is driven by DVI streams generated by multiple consumer level graphics boards and decoded in real-time by image processing units that feed the optical modules at high refresh rates. An OpenGL compliant library running on a ...
1988
The invention of holography has sparked hopes for three-dimensional image transmission systems analogous to television. The extraordinary spatial detail of ordinary holographic recordings requires unattainable bandwidth and display resolution, effectively preventing its commercial development. However, the essential bandwidth of holographic images can be reduced enough to permit their transmission through fiber optic or coaxial cable, and they can displayed by raster scanning the image of an acousto-optic modulator. The design and construction of a working demonstration of the principles involved is also presented.
1988
The invention of holography has sparked hopes for three-dimensional image transmission systems analogous to television. The extraordinary spatial detail of ordinary holographic recordings requires unattainable bandwidth and display resolution, effectively preventing its commercial development. However, the essential bandwidth of holographic images can be reduced enough to permit their transmission through fiber optic or coaxial cable, and they can displayed by raster scanning the image of an acousto-optic modulator. The design and construction of a working demonstration of the principles involved is also presented.
Chinese Optics Letters, 2013
As the flat panel displays (Liquid Crystal Displays, AMOLED, etc.) reach near perfection in their viewing qualities and display areas, it is natural to seek the next level of displays, including 3D displays. There is a strong surge in 3D liquid crystal displays as a result of the successful movie Avatar. Most of these 3D displays involve the employment of special glasses that allow one view perspective for each of the eyes to achieve a depth perception. Such displays are not real 3D displays. In fact, these displays can only provide one viewing perspective for all viewers, regardless of the viewer's position. In addition, a fundamental viewing problem of focusing and accommodation exist that can lead to discomfort and fatigue for many viewers. In this paper, the authors review the current status of stereoscopic 3D displays and their problems. The authors will also discuss the possibility of using flat panels for the display of both phase and intensity of video image information, leading to the ultimate display of 3D holographic video images. Many of the fundamental issues and limitations will be presented and discussed.
Applied Optics, 1970
A new technique has been devised for recording and reconstructing holograms which can be viewed from a wide range of angles simultaneously by a large number of people. The problems which arise through the use of this technique have been analyzed and the limitations delineated. Satisfactory wide angle, three-dimensional displays have been constructed in the manner described by using absorption holograms. The features of these holographic displays agree qualitatively with the predicted theoretical limitations.
Applied Sciences, 2019
Most of the previously-tried prototype systems of digital holographic display are of front viewing flat panel-type systems having narrow viewing angle, which do not meet expectations towards holographic displays having more volumetric and realistic 3-dimensional image rendering capability. We have developed a tabletop holographic display system which is capable of 360° rendering of volumetric color hologram moving image, looking much like a real object. Multiple viewers around the display can see the image and perceive very natural binocular as well as motion parallax. We have previously published implementation details of a mono color version of the system, which was the first prototype. In this work, we present requirements, design methods, and the implementation result of a full parallax color tabletop holographic display system, with some recapitulation of motivation and a high-level design concept. We also address the important issue of performance measure and evaluation of a h...
SPIE Proceedings, 1992
The MIT holographic video display can be converted to color by illuminating the 3 acoustic channels of the acousto-optic modulator (AOM) with laser light corresponding to the red, green, and blue parts of the visible spectrum. The wavelengths selected are 633 nm (red), 532 nm (green), and 442 nm (blue). Since the AOM is operated in the Bragg regime, each wavelength is diffracted over a different angular range, resulting in a final image in which the three color primaries do not overlap. This situation can be corrected by shifting the diffracted spatial frequencies with an holographic optical element (HOE). This HOE consisting of a single grating is placed right after the AOM in the optical setup. Calculation of the required spatial frequency for the HOE must take into account the optical activity of the TeO 2 crystal used in the AOM. The HOE introduces distortions in the final image, but these are so small as to be visually negligible. The final images are of a good quality and exhibit excellent color registration. The horizontal view zone, however, diminishes for the shorter wavelengths.
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Applied Sciences, 2019
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