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site, and discussions with Professor Simon Fraser and senior lecturer Ross Stevens. This information lays the minimum needed ground for expressing an opinion about the programme.. Ideally, participating in intermediate project reviews, and interviewing students, industry partners and representatives of the funding agencies would have given me a more comprehensive view of the scope and quality of the programme. The suggestions I present are based on my experience as concept designer and project manager at Nokia Research Center, on my teaching experience at UIAH gathered especially through teaching the User Inspired Design post- graduate course for industrial design, business and engineering students, and on the studies that the School of Design, UIAH research team has conducted on concept design and design collaboration with European industry, and other Finnish research teachings. The references suggested all refer to these studies. Finally, my approach to design is that of an academ...
2012
For the last three years a course has been offered to MEng students in their third or fourth year of studies called Design Led Innovation and New Venture Creation. The rationale for offering the course was a combination of demand for design orientated options as well as the desire to deepen students’ understanding and experience of the process of realising their ideas and ventures commercially. The premise for the course is that successful design-led innovation depends on blending customer insight and technical inventiveness to create value for customers and users as well as commercial value for innovative firms and their investors. Students are coached intensively in interdisciplinary teams by design experts, engineers and entrepreneurs to develop a project into a business proposition. The project ideas are formed in response to the positing of a meta-theme. Students are exposed to key concepts in design, creativity tools and the disciplines of human-centred design as well as strat...
Journal of Futures Studies, 2019
This paper presents the preliminary results of a review of the first four years of the postgraduate course in Design of Tomorrow, which CENTRO Advanced Design Institute in Mexico City has offered since 2014. It assesses whether the program is achieving the aim of having students “design futures,” and to what extent the program conforms to the principles of foresight according to Wendell Bell. The question in the title is answered affirmatively, but with some important caveats, and areas of opportunity for improving the design of the program are identified
Journal of Design Research, 2008
As a Researcher and an Educator in the field of design, he is interested in the skills and competencies of designers and the match between these and industry requirements. The results from his research in this area have been used to guide the development of curriculum in design so that future graduates may more effectively fulfil industry requirements. His current research focus is on global product design development processes and its impact on the design profession. His research has been published in international journals and conferences.
2011
2. possesses the intellectual sensibility and skill, nurtured through professional experience and educational training, to create designs or images for reproduction by any means of visual communication. 3. contributes to shaping life and the visual landscape of commerce and culture towards a peaceful balance. 4. creates meaning for a community of diverse clients and users, not only interpreting their interests but offering conservative and innovative solutions as culturally, ethically and professionally appropriate. 5. identifies and frames problems, and solves them collaboratively exploring possibilities through critical thinking, creativity, experimentation and evaluation. 6. conceptualises, articulates, and transmits identity, messages, ideas and values into new, updated or mashup products, systems, services and experiences. 7. uses an inclusive approach that emphasises difference; respects human, environmental, and cultural diversity; and, strives to achieve common ground. 8. applies ethics to avoid harm and takes into account the consequences of design action on humanity (individuals and communities) and the environment. 9. advocates bottom-up (through DIY 02 and DIWO 03 facilitation and technology appropriation) or top-down (through policy) for the betterment of humanity and the environment. 10. adapts to technological change with ease and embraces the challenge of learning and mastering new ways to visualise and communicate concepts across different media and new smart-materials. 11. is a 'designer' with a disciplinary focus and brings that expertise to interdisciplinary collaborations with anthropologists, software programmers, scientists, engineers, architects and other experts. Design education is evolving from one to many instruction into many to many. As a result, it should: 1. instill a compassionate and critical mentality and nurture a self-reflective attitude and ability to adapt and evolve through innovative learning tools and methods for communication and collaboration. 2. include the following dimensions: image, text, context, space, movement, time, sound and interaction. Communication design 01 Communication design is an intellectual, creative, strategic, managerial, and technical activity. It essentially involves the production of visual solutions to communication problems. Communication design has become more and more a profession that integrates the idioms and approaches of other disciplines into a multidimensional and hybrid visual competence. Today the boundaries between design disciplines are more fluid, thanks to the sharing of advanced digital tools and knowledge. As the multiplayer working process assumes a higher complexity, communication designers need to redefine their role and purpose for an expanded media context dominated by a many to many conversation mode. New opportunities and challenges confront the designer. Social, cultural, technological, environmental, and economical changes over the last decade have profoundly affected communication design education and practice. As a result, the variety and complexity of design issues have increased. Emerging technologies (e.g. augmented reality, the smartphone, and social media) have broadened the way that designers communicate to include intersensory expressions-visual, aural, somatosensory, gustatory and/or olfactory components. Multi-platform content delivery is now the norm. Direct, open, and instantaneous dialogue with individual end users (coupled with economic recession in many countries) has created opportunities for authorship and invention. Copyright, patent, and creative commons are now all a part of the communication designer's intellectual property lexicon. Designers can virtually serve and interact with the world. Rapid advancements in communication and information technologies have globalised the professional context of design and bridged cultural divides with social networks in spite of perennial language barriers. There is a dire need for a more advanced ecological balance between human beings and their natural environments. This environmental challenge has brought about the need for more sustainable design materials, methods, and outcomes. 1. practises identity design; editorial and book design; typography; information design; advertising; illustration; photography; calligraphy; signage and pictogram systems; packaging; animation design; broadcast graphics and film titles; product, web and game interface design; interaction, environmental and exhibition graphics; data visualisation; and any other activity of online and offline shaping of visual form. ICOGRADA DESIGN EDUCATION MANIFESTO 2011 10 11 3. relay models for cross-cultural and transdisciplinary communication and for global-market collaboration with industry, users, other design disciplines and stakeholders. 4. integrate theory, history, criticism, research, and management to increase the production of design knowledge in order to enhance innovation and efficacy in respect of environmental and human factors. 5. teach quantitative and qualitative research methods (e.g. ethnography) to frame and solve problems. 6. inspire professional practice with findings that contribute new knowledge to interdisciplinary discourse. 7. prepare students for technological, environmental, cultural, social and economical change. To this end, it should evolve from teacher-generated projects to more participatory problem definition, enabling students to democratically address their own concerns and ways of learning with student-initiated projects. 8. foster in students of all levels, including pre-college, intellectual curiosity and a commitment to life-long learning. Through outreach programs, design education should diversify the profession and create opportunities for underrepresented voices to be heard. It should also provide new continued learning programs for professionals that are ever more in need of skill updating and research methods training. 9. imbue in students a sense of personal responsibility for the environmental and social impact of their practice. Then, the role of a design educator shifts from that of knowledge provider to that of a mediator who inspires and facilitates orientation for a more substantial practice. The power to think the future near and far should be an integral part of design education and practice through research. A new conception of design aims to rebalance nature, humanity, and technology, and to harmonise east and west, north and south, as well as past, present and future into a dynamic equilibrium. In legacy with the first edition of the Manifesto presented in Seoul in 2000, we continue in respect of the essence of Oullim-the great harmony. In the following pages the Icograda Design Education Manifesto 2011 is presented in the six official UN languages of Arabic, Chinese, English, French, Russian and Spanish. Each language version has been translated and designed by a different teacher-student team in alignment with the educational nature of the Manifesto.
The Design Journal, 2017
Analyzing today's needs and demands became insufficient to be abreast with the time. Hence, to keep up with the change or to achieve the desired change, futures studies is undertaken in areas such as economics, sociology and politics. The change rate upon time and designers' need to keep up with it highlight the importance of futures studies at design studies. This paper aims to contribute future vision to undergraduate industrial design students, by forming a methodology based on futures studies literature, to be used in long-range future-oriented design (LFD) projects in undergraduate industrial design education. The study was based on action research scheme and designed in two cycles. In the paper, the results of these two cycles will be shared and the developed methodology will be introduced with its tools.
This paper discusses the case study of the new research and education framework applied at the school of design at Northumbria University that aims at building an integrated sustainable design research community. This community concerns itself with developing design value propositions (new methods, new knowledge and new design IDEAS or applications) by combining the three broad domains of the discipline (forms of practice); practice through collaboration (new methods), discovery through research (new knowledge), and new solutions through engagement (new products, services). In both academic and commercial context this also culminates into a purposeful learning for all stakeholders. The authors explain that the methodological gap between design 'doers' and design scholars in an academic context makes the process of design leadership very difficult. The paper discusses the paradox that design in the academia needs to respond to the conflict between learning through doing (design) and learning through research of design. Additionally, the paper highlights the challenges that School of design at Northumbria came across while establishing this research community and also discusses everyday challenges of maintaining this community.
Abstract: This paper sets out to clarify the relationship between the ‘research process’ and the ‘design process’ in the context of research in postgraduate Arts & Design education. The relationship between these processes is not well understood, and this is further complicated by terms such as ‘research design’ and ‘design thinking’ when applied to planning research activities, including selecting the qualitative and quantitative methods employed as well as applying systems design techniques. In addition, ‘practice-based research’ is still controversial in terms of academic rigour, and in some arts and design schools may lead, unintentionally, to the design process (with, say, only a novel product as the outcome) being interpreted as a research process of sufficient academic depth and originality for a PhD. However, as will be explained, the two processes are not necessarily the same although there are valuable analogous functions which enhance the research outcomes when applied sensibly. This paper will use process modelling tools, diagrams and actual case studies from PhD projects to show how the research and design processes are interrelated leading to better informed research experiences and outcomes for students and supervisors. Biographies: 1. Dr. Elivio Bonollo – Emeritus Professor, Industrial Design University of Canberra Dr. Elivio Bonollo PhD (Melb) is emeritus professor of industrial design, in the Faculty of Arts and Design, at the University of Canberra (UC). He was foundation professor of industrial design at UC (1997-2002) and a Pro Vice-Chancellor (1999-2001): earlier he was Dean of the Faculty of Environmental Design (1997-98). Elivio (Livio) was professor and director of the Centre for Industrial Design at Monash University (1989-96) and before this senior lecturer in charge of industrial design in the Faculty of Art at RMIT (1979-89). He is the founder of the industrial design discipline at Monash University and the principal author of the original industrial design degrees at RMIT (1982) and Monash University (1989). He is a PhD supervisor and currently a member of the Space, Place and Object Research Cluster. 2. Dr. Carlos Alberto Montana-Hoyos, Associate Professor, Industrial Design University of Canberra Dr. Carlos Montana-Hoyos was born in Bogotá, Colombia. He graduated cum laude from an MAID and a PhD from Kobe Design University (Japan Scholarship). As a designer, Carlos has developed multidisciplinary projects related to concept, product, graphics, exhibition and urban design. Several of his projects have received diverse international design awards. As an academic, Carlos was an Adjunct Assistant Professor in the Product Design Engineering course of EAFIT University in his country (2001-03). He was also a Fellow and Assistant Professor (2006-10) in the ID Program of the National University of Singapore. He is currently an Associate Professor in the ID course of the Faculty of Arts and Design, University of Canberra. His main research is in Biomimicry and Design for Sustainability, and he recently published a book on these topics.
Proceedings of the …, 2009
While there have been improvements in Australian engineering education since the 1990s, there are still strong concerns that more progress needs to be made, particularly in the areas of developing graduate competencies and in outcomes-based curricula. This paper reports on the findings from a two-day ALTC-funded forum that sought to establish a shared understanding with the 3 stakeholders (students, academics and industry) about how to achieve a design-based engineering curriculum. This paper reports on the findings from the first day's activities and reveals that there is a shared desire for design and project-based curricula that would encourage the development of the 'three-dimensional' graduate: one who has technical, personal and professional and systems-thinking/design-based competence.
2015
Government increasingly recognises design thinking as "a ubiquitous capability for innovation" (Commonwealth of Australia, 2013:90) to support a viable manufacturing sector in the Asian century, this represents an opportunity for Design and Technology teachers to provide leadership in the cultivation of these generic skills, behaviours and mindsets through secondary school education in Australia.
Designers should keep up with the pace of change and have the power of directing change to the desirable. In order to design forward product/services in a continuously changing world, designers should have " future vision ". Futures Studies is considered a practical way to help designers develop the capacity for future vision. The main research problems in this study are; what kind of problems do students confront when they undertake future oriented design projects? and how can the implementation of futures research methods in studio education be beneficial for design students?
The Design Journal, 2017
Design and designers must be aware of their agency in designing for next. Whether creating the next contexts or the artefacts in them, design helps people make sense of and shape multiple alternative futures. Design therefore has a responsibility to unknown futures, and to design futures-focused products and services in a continuously changing world, designers need some understanding of strategic foresight and/or a capacity for anticipatory thinking. Strategic foresight offers a tangible knowledge base that can build this understanding or capacity in designers and design practice. The focus of this paper is on introducing anticipatory thinking and foresight tools and methods into design (through professional practice and education) to explore what designers might experience and create for design projects that are specifically futures-oriented; and to analyse how futures tools and methods might benefit practitioners and students. Building futures-oriented and anticipatory capacity into design practice as well as in learning experiences may better align both the design process and its outcomes with the values, needs and aspirations of prospective thinking and action, and bring about greater global wellbeing. This conceptual paper draws on anticipation theory and futures studies, transition design and design fiction, to propose that anticipation could inform design and innovation processes, increase designer agency, and support goals such as sustainability and longevity to enable the design of products and services in a system that can deliver sustained value over time.
2011
The global impact of ever-increasing mass consumerism set against the reality of finite resources, posits design with the responsibility as well as the ability to influence consumerism at every level, however to do this demands changing the way designers think, which in turn means re-educating, re-directing design and moving to Design Futures. The following quote is taken from a 2010 briefing paper by Professor Tony Fry: "Rather than looking at design education from the perspective of the design industry, or towards it, the Design Futures frame of reference is wider. It looks at it refracted through university education in general, beyond the industry and out into the future. This point of view does not ignore practicalities but rejects the notion that design education is purely vocational and pragmatic. Rather it asserts that first and foremost it has to be an education. Design Futures is firmly committed to the creation of educated designers. What this means is an education whereby the designer understands the world in which they are going to practice -socially, culturally, economically, politically, environmentally. It is predicated on the assumption that they have to know what they are doing, why and with what consequence. More than this, designers have to understand what design is and does in a wider worldly sense, have a basic understanding of its history beyond the narrow characterisations delivered by design history. Above all, graduate designers must realise design's implication in forming futures, and their own responsibility in this context. Students still have to acquire a wide range of technical skills BUT they have to know how to direct them and to what ends. Every educated designer needs to be equipped with a strategic sensibility, so they can steer their career path in ethically and economically viable directions. For this to be possible students need to be adequately educated so that their economic and employment opportunities will expand not contract! A design education has to be understood as expanding horizons and qualifying young people for more than just a conventional design job." The paper will discuss the process of developing an existing 3 Year Bachelor of Design degree based upon the service industry model of the past into a new 4 Year Bachelor of Design degree with embedded honours and the underlying Design Futures philosophy as the foundation of this new degree.
alexmilton.co.uk
The tasks designers will face in the near-to-medium term future will undoubtedly be ever more demanding and complex. The convergence of computing and communications technologies will enable designers to collaborate and share tasks in design and development without ever having to meet physically. Moreover, recent social, cultural and economic shifts throughout the world will demand designers to be ever more flexible in the work that they are asked to undertake. Future designers will, thus, need to be sensitive to the demands from many specific sectors of the global marketplace, be able to exploit fully developing technologies as they evolve, yet be increasingly speculative in synthesising their solutions whilst challenging conventional wisdom. This paper describes a new Interdisciplinary Design programme that aims to provide students with the necessary skills to achieve success in the design world of the future.
2012
Within the design industry there has been much promotion of how designers can engage with future oriented projects yet, there has been little investigation within academic design research of the methods employed. In some ways much of the discourse coming out of design practice is commercial propaganda - with the sole aim of generating new business. The design industry is good at communicating what future focussed services it is able to offer yet the methods employed are shrouded in a similar level of mystery (and scepticism) as those employed by a magician or shaman. Commercial sensitivities mean that the design industry is good as say what they can do in terms of creating future oriented ‘next-next generation’ products and services yet they do not convey how this is achieved with the same level of enthusiasm. A design led futures framework is presented to support designers in the development of next-next generation products (and services) and provides a mechanism to underpin future...
2012
The 18th academic conference hosted by the Design Management Institute (DMI) of Boston, Mass., attracted a greater number of papers than any previous conference. The event was intended to highlight the importance of the contribution of design to organisational effectiveness and success, particularly in the ways that it can improve the new product development process, contribute to better strategic thinking and decision-making, and be an important element in the leader¡¦s toolkit. The conference was a means for researchers and thinkers to celebrate the importance of design and to work towards becoming a credible and full participant in the work of organisations. We were proud and deeply honoured to have Professor Roger Martin, Dean of the Rotman School of Business at the University of Toronto, as our keynote speaker. He has been an inspirational thinker and one of the foremost and most passionate advocates of the methodologies and thinking of design as important and under-utilised organisational resources. Our goal was to create an inclusive conversation among academics from a variety of disciplines, including business (organizational behavior, strategy, marketing, and operations) and design management (design strategy, product design, brand identity, communications, interactive design, user experience, architecture, and environmental design). We aimed to advance the state of the art in design management research, theory, and practice, and produce a significant contribution to this exciting and fast-developing field. Businesses are changing; manufacturers are becoming service providers and services are focusing increasingly on experiences. Organizations, in both the profit and the social sector, are seeking competitive advantage through innovation in their offerings, structure, processes, and business models. We believe that this was an appropriate time to convene a gathering of academics to take a critical look at how to bring a scholarly lens to the ways that design may help to both shape and implement innovation in these emerging developments. The theme of the conference, Leading Innovation through Design, clearly attracted management theorists as well as well as design theorists, as it was intended to do. The conference organisers, in locating it close both physically and in terms of time alongside the management community's main academic conference -the AOM- hoped to attract "mainstream" management researchers to contribute to the design management research conversation. The organisers believe that design management research has been undeservedly neglected by management theorists. The result was a large number of submissions of top quality, interesting, and rigorous papers. A total of 195 submissions were received from 36 countries and 133 universities and research institutes. These submissions were blind reviewed. Approximately 45% were accepted for presentation of full papers at the conference, and are published in these proceedings. The conference was organised around these seven themes, and both full paper presentations and poster sessions were organised into these tracks: - Innovations in Design Research Methodologies, Management Processes - Bridging Research and Practice in the Management of Design - Design-Led Innovation in Business Models - Developing Design Thinking Skills - Design-Led Innovation in Products and Services - Design-Led Innovation in Organizations and the Workplace - Innovations in Design Management Education We would like to thank a number of people and organisations who have been helpful in organising the conference and preparing this set of proceedings. These include John Tobin, VP, Business Operations, from Design Management Institute who provided exceptional support in his role as Conference Secretary. We would like to thank Esther Dudley from Plymouth University, who encourage her students to produce artwork proposals for the conference identity, Sarah Essex whose design proposals were adopted, and every member of the International Scientific Review Committee who provided their time and expertise during the review process. This was a truly international team effort by conference committee whose members were dispersed across the world.
Proceedings of EDPE 08, …, 2008
Collaborative workshops are a very useful tool both for enterprises and design schools. For enterprises they are a great way to get fresh insights of new trends and new visions not polluted with the biased viewpoints of the company culture. These insights and trends are then interpreted internally through concept creation sessions in order to translate the relevant information into actionable knowledge for the company. For design schools it means the chance to offer to their students better experiences and a better studies' programs. Thus, according to the enterprises participating in these collaborative workshops the school becomes a more attractive option for future students. Moreover, for the students it represents the chance to work in a real environment, with real needs and real methodologies used in the design development process by successful companies. Through the paper, benefits and results of collaborative workshops carried out between Hewlett Packard EMEA Design Centre and Elisava School of Design are discussed. Moreover, processes that have been used as well as the methodology are deeply analyzed. Through an extensive explanation of the different phases of the collaborative workshop the importance of the balance between the participation of experts from the company and the guidance provided by design professors from the school is recognised. The study leads to consideration of the collaborative workshops between enterprises and design schools as a valid tool for prospective design development.
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