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2010, Naval Research Logistics (NRL)
We consider a discrete time-and-space route-optimization problem across a finite time horizon in which multiple searchers seek to detect one or more probabilistically moving targets. The paper formulates a novel convex mixed-integer nonlinear program for this problem that generalizes earlier models to situations with multiple targets, searcher deconfliction, and target-and location-dependent search effectiveness. We present two solution approaches, one based on the cutting-plane method and the other on linearization. These approaches result in the first practical exact algorithms for solving this important problem, which arises broadly in military, rescue, law enforcement, and border patrol operations. The cutting-plane approach solves many realistically sized problem instances in a few minutes, while existing branch-and-bound algorithms fail. A specialized cut improves solution time by 50% in difficult problem instances. The approach based on linearization, which is applicable in important special cases, may further reduce solution time with one or two orders of magnitude. The solution time for the cutting-plane approach tends to remain constant as the number of searchers grows. In part, then, we overcome the difficulty that earlier solution methods have with many searchers.
We consider the problem of searching for a target that moves between a hiding area and an operating area over multiple fixed routes. The search is carried out with one or more cookie-cutter sensors, which can detect the target instantly once the target comes within the detection radius of the sensor. In the hiding area, the target is shielded from being detected. The residence times of the target, respectively, in the hiding area and in the operating area, are exponentially distributed. These dwell times are mathematically described by Markov transition rates. The decision of which route the target will take on each travel to and back from the operating area is governed by a probability distribution. We study the mathematical formulation of this search problem and analytically solve for the mean time to detection. Based on the mean time to capture, we evaluate the performance of placing the searcher(s) to monitor various travel route(s) or to scan the operating area. The optimal search design is the one that minimizes the mean time to detection. We find that in many situations the optimal search design is not the one suggested by the straightforward intuition. Our analytical results can provide operational guidances to homeland security, military, and law enforcement applications.
Zenodo (CERN European Organization for Nuclear Research), 2014
Perfectly suited for natural or man-made emergency and disaster management situations such as flood, earthquakes, tornadoes, or tsunami, multi-target search path planning for a team of rescue agents is known to be computationally hard, and most techniques developed so far come short to successfully estimate optimality gap. A novel mixed-integer linear programming (MIP) formulation is proposed to optimally solve the multi-target multiagent discrete search and rescue (SAR) path planning problem. Aimed at maximizing cumulative probability of successful target detection, it captures anticipated feedback information associated with possible observation outcomes resulting from projected path execution, while modeling agent discrete actions over all possible moving directions. Problem modeling further takes advantage of network representation to encompass decision variables, expedite compact constraint specification, and lead to substantial problemsolving speed-up. The proposed MIP approach uses CPLEX optimization machinery, efficiently computing near-optimal solutions for practical size problems, while giving a robust upper bound obtained from Lagrangean integrality constraint relaxation. Should eventually a target be positively detected during plan execution, a new problem instance would simply be reformulated from the current state, and then solved over the next decision cycle. A computational experiment shows the feasibility and the value of the proposed approach.
Discrete search and rescue path planning is known to be hard, and problem-solving techniques proposed so far mainly fail to properly assess optimality gap for practical size problems. A new mixed-integer linear programming (MIP) formulation is proposed to optimally solve the single agent discrete search and rescue (SAR) path planning problem. The approach lies on a compact open-loop SAR with anticipated feedback problem model to efficiently maximize cumulative probability of success in detecting a target. Anticipated feedback information resulting from possible observations outcomes along the path is exploited to update target occupancy beliefs. A network representation is utilized to simplify modeling, facilitate constraint specification and speed-up problem-solving. The proposed MIP approach rapidly yields optimal solutions for realistic problems using parallel processing CPLEX technology, while providing for the first time a robust upper bound on solution quality through Lagrangean integrality constraint relaxation. Fast computation naturally allows extending open-loop modeling to a closed-loop environment to progressively integrate real-time action outcomes as they occur on a rolling time horizon. Comparative performance results clearly show the value of the approach Index Terms-search path planning, search and rescue, linear programming.
European Journal of Operational Research, 2021
This paper addresses the optimization problem of managing the research effort s of a set of sensors in order to minimize the probability of non-detection of a target. A novel formulation of the problem taking into account the traveling costs between the searched areas is proposed; it is more realistic and extends some previous problems addressed in the literature. A greedy heuristic algorithm is devised, it builds a solution gradually, using a linear approximation of the objective function refined at each step. The heuristic algorithm is complemented by a lower bound based on a piecewise linear approximation of the objective function with a parametric error, and extended to the case where the target is moving. Finally, a set of numerical experiments is performed to analyze and evaluate the proposed contributions.
Naval Research Logistics, 1996
The search theory open literature has paid little, if any, attention to the multiple-searcher, moving-target search problem. We develop an optimal branch-and-bound procedure and six heuristics for solving constrained-path problems with multiple searchers. Our optimal procedure outperforms existing approaches when used with only a single searcher. For more than one searcher, the time needed to guarantee an optimal solution is prohibitive. Our heuristics represent a wide variety of approaches: One solves partial problems optimally, two use paths based on maximizing the expected number of detections, two are genetic algorithm implementations, and one is local search with random restarts. A heuristic based on the expected number of detections obtains solutions within 2% of the best known for each one-, two-, and three-searcher test problem considered. For one-and two-searcher problems, the same heuristic's solution time is less than that of other heuristics. For threesearcher problems, a genetic algorithm implementation obtains the best-known solution in as little as 20% ofother heuristic solution times. 0 1996 John Wiley & Sons, Inc. The constrained-path, moving-target search problem [ 6 , 15, 161 has the following characteristics: 0 A single searcher and target move among a finite set of cells in discrete time. 0 The searcher and target occupy only one cell each time period. 0 Each time period, the searcher moves from its current cell to one of a specified 0 The target moves among cells according to a specified stochastic process. 0 If the target occupies the searched cell, the random search formula determines the probability of detection-otherwise the detection probability is zero. 0 The target's probability distribution is Bayesian updated for nondetection each time period.
Proceedings of the 20th International Conference on Advances in Geographic Information Systems - SIGSPATIAL '12, 2012
In this paper, we propose algorithms for computing optimal trajectories of a group of flying observers (such as helicopters or UAVs) searching for a lost child in a hilly terrain. Very few assumptions are made about the speed or direction of the child's motion and whether it might (either deliberately or accidentally) try to avoid being found. This framework can also be applied to a set of seekers searching for hostile evaders such as smugglers/criminals, or friendly evaders such as lost hikers. Based on the features of the area of the terrain where the pursuit takes place, and the visibility and motion characteristics of the UAVs, we show how to plan their synchronized trajectories in a way that maximizes the likelihood of a successful pursuit, while minimizing their battery or fuel usage, which may, in turn, enable a longer pursuit. Our algorithm explores useful I/O-efficient data structures and branch-cutting (search pruning) techniques to achieve further speedup by limiting the storage requirements and total number of graph nodes searched, respectively.
Naval Research Logistics, 1995
A search is conducted for a target moving in discrete time among a finite number of cells according to a known Markov process. The searcher must choose one cell in which to search in each time period. The set ofcells available for search depends upon the cell chosen in the last time period. The problem is to find a search path, i.e., a sequence of search cells, that either maximizes the probability ofdetection or minimizes the mean number oftime penods required for detection. The search problem is modelled as a partially observable Markov decision process and several approximate solutions procedures are proposed. 0 search for efficient approximate solution procedures. Washburn [ 15 ] generalized Brown's algorithm to find approximate solutions when there are no path constraints. Stewart [ 121 used branch-and-bound methods and Brown's algorithm to obtain approximate solutions when both discrete effort and path constraints are allowed. Eagle and Yee [ 51 extended Stewart's work and obtained a branch-and-bound method that gives optimal solutions. An alternative approach for finding optimal solutions, suggested by Smallwood and Sondik [lo] and extended by Eagle [4], is to model the problem as a partially observable Markov decision process. This is the approach investigated here. Monahan's survey article [ 81 outlines the properties of partially observable Markov decision processes, and Lovejoy [ 71 describes the algorithms used to solve them. The difficulty with using this approach is that value iteration, which is the usual solution algorithm, takes too long and needs too much storage for some large problems. Lovejoy [ 61 attempts to overcome this difficulty by developing bounds on the iterates that are easier to calculate. Our objective is the same. We describe easy-to-calculate starting values for value iteration, as well as a pruning procedure similar to Lovejoy's bounds but developed independently.
Control Automation and Systems (ICCAS), 2010
Proceedings of the 12th International Conference on Information Fusion, 2009
In this paper, the problem of path planning for a ground search unit looking for an object of unknown location is considered. As in the classical optimal searcher path problem, the probability of finding the search object is the main criterion of optimality and the search unit is constrained by the environment topology that influences its choices for a navigable path as well as its detection capabilities. This paper proposes an extension to the classical optimal searcher path problem in discrete time and space by integrating inter-region visibility as an additional criterion. This new formulation allows a refinement in the discretization of the space in which a ground search unit evolves. A general mixed-integer programming model is proposed, and experimental results with a moving object in grid environments are discussed.
2010
We describe the first phase development of a path finding simulation in a military environment. This concept demonstrator can be used for mission planning by constructing what-if scenarios to investigate trade-offs such as location of deployment and mode of transport.
The International Journal of Robotics Research, 2009
This paper examines the problem of locating a mobile, non-adversarial target in an indoor environment using multiple robotic searchers. One way to formulate this problem is to assume a known environment and choose searcher paths most likely to intersect with the path taken by the target. We refer to this as the Multi-robot Efficient Search Path Planning (MESPP) problem. Such path planning problems are NP-hard, and optimal solutions typically scale exponentially in the number of searchers. We present an approximation algorithm that utilizes finite-horizon planning and implicit coordination to achieve linear scalability in the number of searchers. We prove that solving the MESPP problem requires maximizing a nondecreasing, submodular objective function, which leads to theoretical bounds on the performance of our approximation algorithm. We extend our analysis by considering the scenario where searchers are given noisy non-line-of-sight ranging measurements to the target. For this scenario, we derive and integrate online Bayesian measurement updating into our framework. We demonstrate the performance of our framework in two large-scale simulated environments, and we further validate our results using data from a novel ultra-wideband ranging sensor. Finally, we provide an analysis that demonstrates the relationship between MESPP and the intuitive average capture time metric. Results show that our proposed linearly scalable approximation algorithm generates searcher paths competitive with those generated by exponential algorithms.
Computers & Operations Research, 2015
Search and rescue path planning is known to be computationally hard, and most techniques developed to solve practical size problems have been unsuccessful to estimate an optimality gap. A mixed-integer linear programming (MIP) formulation is proposed to optimally solve the multi-agent discrete search and rescue (SAR) path planning problem, maximizing cumulative probability of success in detecting a target. It extends a single agent decision model to a multi-agent setting capturing anticipated feedback information resulting from possible observation outcomes during projected path execution while expanding possible agent actions to all possible neighboring move directions, considerably augmenting computational complexity. A network representation is further exploited to alleviate problem modeling, constraint specification, and speed-up computation. The proposed MIP approach uses CPLEX problem-solving technology in promptly providing nearoptimal solutions for realistic problems, while offering a robust upper bound derived from Lagrangean integrality constraint relaxation. Modeling extension to a closed-loop environment to incorporate real-time action outcomes over a receding time horizon can even be envisioned given acceptable run-time performance. A generalized parameter-driven objective function is then proposed and discussed to suitably define a variety of user-defined objectives. Computational results reporting the performance of the approach clearly show its value.
Naval Research Logistics, 2010
We formulate and solve a discrete-time path-optimization problem where a single searcher, operating in a discretized 3-dimensional airspace, looks for a moving target in a finite set of cells. The searcher is constrained by maximum limits on the consumption of several resources such as time, fuel, and risk along any path. We develop a specialized branch-and-bound algorithm for this problem that utilizes several network reduction procedures as well as a new bounding technique based on Lagrangian relaxation and network expansion. The resulting algorithm outperforms a state-of-the-art algorithm for solving time-constrained problems and also is the first algorithm to solve multi-constrained problems.
Path finding algorithms are widely used to find the shortest optimal path from a starting point to a destination point. The complexity of such an algorithm greatly depends on whether the target is in motion while the optimal path is being calculated or if the target is static. Finding the optimal path wherein the hunter and prey are stationary is easy, however pursuing a moving target is difficult as it poses challenges such as search space optimization, limited computational resources, partial knowledge about the environment and real time response. There has been a lot of research in this regard, each following a different approach towards finding the optimal path. In this paper we present an overview of the different approaches.
IEEE Robotics and Automation Letters, 2020
In this letter, we consider the Multi-Robot Efficient Search Path Planning (MESPP) problem, where a team of robots is deployed in a graph-represented environment to capture a moving target within a given deadline. We prove this problem to be NP-hard, and present the first set of Mixed-Integer Linear Programming (MILP) models to tackle the MESPP problem. Our models are the first to encompass multiple searchers, arbitrary capture ranges, and false negatives simultaneously. While state-of-the-art algorithms for MESPP are based on simple path enumeration, the adoption of MILP as a planning paradigm allows to leverage the powerful techniques of modern solvers, yielding better computational performance and, as a consequence, longer planning horizons. The models are designed for computing optimal solutions offline, but can be easily adapted for a distributed online approach. Our simulations show that it is possible to achieve 98% decrease in computational time relative to the previous stat...
2012
Discrete static open-loop target search path planning is known to be a NP (non-deterministic polynomial) -Hard problem, and problem-solving methods proposed so far rely on heuristics with no way to properly assess solution quality for practical size problems. Departing from traditional nonlinear model frameworks, a new integer linear programming (ILP) exact formulation and an approximate problem-solving method are proposed to near-optimally solve the discrete static search path planning problem involving a team of homogeneous agents. Applied to a search and rescue setting, the approach takes advantage of objective function separability to efficiently maximize probability of success. A network representation is exploited to simplify modeling, reduce constraint specification and speed-up problem-solving. The proposed ILP approach rapidly yields near-optimal solutions for realistic problems using parallel processing CPLEX technology, while providing for the first time a robust upper bound on solution quality through Lagrangean programming relaxation. Problems with large time horizons may be efficiently solved through multiple fast subproblem optimizations over receding horizons. Computational results clearly show the value of the approach over various problem instances while comparing performance to a myopic heuristic.
In this paper, we propose a nonlinear integer program to model a path planning for a single airborne search asset in a continuous space and time for a fixed time period, through a connected space. The intent is to maximize the detection of a cooperative target (e.g., search and rescue). The proposed model is based on the assumption of existing a priori information (e.g., result of information fusion) to establish a spatial distribution of possible locations. Solution of the nonlinear program provides a path as well as effort allocation to each location. We illustrate the results of the paper on an empirical example.
2005
The main contribution of this paper is an algorithm for autonomous search that minimizes the expected time for detecting multiple targets present in a known built environment. The proposed technique makes use of the probability distribution of the target(s) in the environment, thereby making it feasible to incorporate any additional information, known a-priori or acquired while the search is taking place, into the search strategy. The environment is divided into a set of distinct regions and an adjacency matrix is used to describe the connections between them. The costs of searching any of the regions as well as the cost of travel between them can be arbitrarily specified. The search strategy is derived using a dynamic programming algorithm. The effectiveness of the algorithm is illustrated using an example based on the search of an office environment. An analysis of the computational complexity is also presented.
Operations Research, 1981
This paper shows that solving the optimal whereabouts search problem for a moving target is equivalent to solving a finite number of optimal detection problems for moving targets. This generalizes the result of Kadane (Kadane, J. B. 1971. Optimal whereabouts search. Opns. Res. 19 894–904.) for stationary targets.
Robotics and Automation …, 2011
We address the problem of searching for moving targets in large outdoor environments represented by height maps. To solve the problem we present a complete system that computes from an annotated height map a graph representation and search strategies based on worst-case assumptions about all targets. These strategies are then used to compute a schedule and task assignment for all agents. We improve the graph construction from previous work and for the first time present a method that computes a schedule to minimize the execution time. For this we consider travel times of agents determined by a path planner on the height map. We demonstrate the entire system in a real environment with an area of 700,000m2 in which eight human agents search for two intruders using mobile computing devices (iPads). To the best of our knowledge this is the first demonstration of a search system applied to such a large environment.
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