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Cultures of Virtual Worlds

2009

Abstract

This is a brief essay, we call "think-pieces", designed to stimulate a discussion on a particular topic. For this series of essays we propose the following question: "In thinking about the spaces of virtual worlds, and the practices we witness within them, how can we define what counts as culture? Can we see any common cultural trends emerging in different virtual worlds, or are practices as disparate as the worlds and groups we find within them?"