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2020, Cumhuriyet International Journal of Education
The literature about digital media and technology usage of children has two faces. On one side, the production-oriented sophisticated use of digital devices is reported while on the other side it is a source of concern due to excessive and pointless use. Some of the children are tech-consumers in terms of using their digital devices and some children use them beneficially. This qualitative study adopts phenomenological approach, with a focus to draw a conclusion for educators and aims to shed light on the technological device use of children in terms of duration, purpose, preferences, and feelings about their usage. A total of 61 children aged 7-15 years participated in the study. The children were from different backgrounds such as different parts of the country, different types of schools and different socioeconomic levels. Identifying the similarities and differences of the characteristics of their usage is thought to reveal the factors that motivate the beneficial use of digital technology or that lead to consumption as a means of leisure time tool. The findings of this study enable to provide recommendations to teachers to guide students in the beneficial use of technology. Furthermore the study has some suggestions in a wider scope of the implications for practice and/or policy.
This report presents the results of a pilot qualitative study aiming at exploring young children and their families’ experiences with digital technologies such as smartphones, tablets, computers, and games. The study collected information on how children between 0 to 8 years old engage with (online) technologies, on how parents mediate their use, and identified potential benefits and risks associated with their (online) interactions with new technologies. The study involved seventy families and was simultaneously implemented in six European countries (Belgium, Czech Republic, Finland, Germany, Italy, UK) and Russia, and performed by researchers from selected universities. The environment of this research was limited to the home and family context. It focused on interviewing children that engage with digital technology at least once a week, aged between 6 and 7, in most cases a younger sibling and at least one parent. Full list of authors: Chaudron S., Beutel M., Černikova M., Donoso Navarette V., Dreier M., Fletcher-Watson B., Heikkilä A-S., Kontríková V., Korkeamäki R-L., Livingstone S., Marsh J., Mascheroni G., Micheli M., Milesi D., Müller K., Myllylä-Nygård T., Niska M., Olkina O., Ottovordemgentschenfelde S., Plowman L., Ribbens W., Richardson J., Schaack C., Shlyapnikov V., Šmahel D., Soldatova G. & Wölfling K.
This is an individual study paper on Young Children as Technology users. The paper endeavors at explaining the extensive, excessive, addictive and impulsive aspects of digital utilization in children especially the use of internet. The paper starts with an introduction to the evolution of the modern technology and the role of children in shaping a market for the manufacturers of digital media. This paper is divided into basically portions whereby I dare to present the true facts and studies performed by eminent researchers in this field. The first chapter deals with the Introduction, the definitions, the history, the background of the problem. The second chapter
Despite the growing number of very young children who go online and who are using a wide range of technologies, little is known about children’s interactions with those technologies. This report presents a pilot qualitative study designed and implemented in collaboration with a selected group of academic partners in different European countries that aims at pioneering in Europe the exploration of young children and their families` experiences with new technologies. It presents its results and discuss the findings at cross-national level on how children between zero and eight engage with digital technologies such as smartphones, tablets, computers and games; how far parents mediate this engagement and their awareness on the risks-opportunities balance. The report concludes on recommendations to parents, industries and policymakers.
Moldavian Journal for Education and Social Psychology, 2018
In the current era of digitization and multi-media communication, Romania is the land of technological contrast: we have almost the highest connectivity in Europe, but we are the last at digital competencies, use of the Internet and digitization of the economy. Through smart phones Internet data consumption is growing exponentially, especially among children and younger, but is lacking the education for a healthy and responsible consumption. The studies about the effects of technology overuse on children prove negative effects on their development: decrease of cognitive, learning and communication capacities, of their self-control, emotional intelligence and empathy, or even worth, psychiatric problems may occur, such as anxiety, depression, social phobia and addiction. Within the Romanian educational system the school counselor teachers are in the forefront, being the first professionals who can promote within schools relevant information for preventing such negative effects among children, parents and teachers. This paper will address the issue of increased and uncontrolled use of technology among Romanian children and younger through the lentils of data gathered from European and Romanian sociological research studies, but also from the Bucharest school counselors' teachers' activity reports. The aim is to prove the vicious link between the pupils increased technology consumption and the lack of information regarding the healthy use of it between all the responsible adults, parents and teachers alike. The negative effects of Internet and digital technology are real and are already affecting children development and school counseling could and should be the first solution for minimizing them.
Despite the growing number of very young children who go online and who are using a wide range of technologies, little is known about children’s interactions with those technologies. This report presents a pilot qualitative study designed and implemented in collaboration with a selected group of academic partners in different European countries that aims at pioneering in Europe the exploration of young children and their families` experiences with new technologies. It presents its results and discuss the findings at cross-national level on how children between zero and eight engage with digital technologies such as smartphones, tablets, computers and games; how far parents mediate this engagement and their awareness on the risks-opportunities balance. The report concludes on recommendations to parents, industries and policymakers.
Annales des Mines - Enjeux numériques -N°6, 2019
The controversy about the use of screens places parents and educators in a sensitive situation on the question of whether we should promote or oppose the use of screens or even forbid using them. Several opponents and proponents are trying to define and quantify the right and wrong uses of screens, to place screen use in an adapted time and space or simply to make screen-gazing less exclusive for the sake of other activities, which are deemed healthier (sports, arts…). Is there a balanced use of digital technology? What role should schools have? After describing this new hyperconnected form of socialization, focus is shifted to schools and the integration of educational digital technology. The concept of a digital culture is examined to conclude by opening a discussion on the balanced and ecological use of this technology. Controversies about the exposure to screens put parents and educational professionals in a sensitive situation with regard to a single question. Should we foster the use in everyday life of screens of all sorts-whether TV, smartphones, tablets or computers, but in particular those connected to the Internet-or, on the contrary, fight against screen exposure or even forbid screens? Several stakeholders (manufacturers, researchers, teachers, parents, institutions), pro and con, are trying to define the standards for good and bad uses of screens, to quantify screen exposure and limit it to an adapted space and time, or simply to keep screen time from excluding other activities (deemed healthier: sports, outings, artistic activities, etc.). What would be a balanced use of digital technology? What role, if any, should schools (herein, a generic term referring to educational institutions from the primary level up to the university) play? Pupils and students are well equipped with smartphones, and probably use digital technology intensively. After describing the context of this new, hyperconnected form of socialization, this article will focus on digital technology in schools. We shall then dwell on the concept of a "digital culture" and, in conclusion, open the discussion to questions about a balanced and ecological use of digital technology.
e-Pedagogium
The work deals with the use of digital technologies by preschool children infl uenced by their immediate families. In the study, we examine intentional and unintentional behavior of immediate family that causes the usage of digital technologies by their children, which at the same time leads to digital overconsumption and provokes several eff ects on them. The study aims to discover the reasons behind preschool children's digital overuse. This research also monitors the educational techniques parents apply to digital technologies inside the core family, specifi cally their children. The basis of the study is qualitative research carried out using the technique of semi-structured interviews with one of the family members-the mother. The research depicts three main categories: time spent on digital technologies by preschool children, reasons underlying the use and limit of digital technologies by preschool children, and family digital education.
Primenjena psihologija, 2022
Since the use of digital technology (DT) has become a significant part of children's everyday life, one of the main questions is why and for what purposes children use DT. This paper aims to explore categories of motivation for DT use among Croatian children aged 9 to 15 years, and their rate of occurrence, from the perspective of children (18 boys; 13 girls; average age = 11) and their parents (3 fathers; 28 mothers). Focus groups with children as well as their parents were conducted online via Zoom, in spring 2021. Results show that both children and their parents state following motives for children's use of DT: fun and entertainment, interaction and communication, relaxation, and rest, learning and seeking information. Furthermore, children, but not their parents, state as their motives time pass and boredom, and Fear of Missing Out. This research contributes to a better understanding of the reasons why children use DT, provides a taxonomy of motives, and shows that children's motives for DT use are universal to different life circumstances.
International Journal of Advance Research and Innovative Ideas in Education, 2020
The impact of technology in modern life is multifarious. We use technology in different ways and often times the way we implement various technologies ends up harming our lives or the society we leave in. This study revealed the understanding of the parents about the influence of technology on the child’s social, language and physical health development. the present study conducted by Two Focus Group Discussions (FGD) and four In-depth interviews (IDI) were the basis of the qualitative approach. All the participants were selected through convenient sampling. The findings revealed that children have access to all the technology that is available at home. It was found from the study that children’s screen time was varying from 2 to 5 hours. Findings say that children use technology for entertainment purpose, though educational purpose through Khan Academy also surfaced during the interviews. Another interesting finding was, though video games have adverse effects on children, one cann...
Acta Educationis Generalis, 2022
Introduction: This research aims to examine pedagogically significant applications of digital technologies and attempt to identify certain principles of educational influence in pre-primary education. A qualitative methodology was used for this purpose. Methods: The research is focused on in-depth interpretive analysis and identification of the meanings of the use of digital technologies for didactic purposes from a pedagogical point of view. The research was conducted in a kindergarten in Šaľa, Slovakia; the research group consisted of 12 children aged 5-6 years and 10 parents of children of preschool age from 3 to 6 years. Results: The results have shown that through the constant comparative strategy and the sampling of extreme and similar cases we were able to analyse particular occurrences and mutual connections between them as interpreted by children and parents. Discussion: We know that there are disagreements and conflicts between parents and children in the area of using dig...
Despite the growing number of very young children who go online and who are using a wide range of technologies, little is known about children’s interactions with those technologies. This report presents a pilot qualitative study coordinated by the Joint Research Centre of the EC, designed and implemented in collaboration with a selected group of academic partners in different European countries that aims at pioneering in Europe the exploration of young children and their families` experiences with new technologies. It presents its results and discuss the findings at cross-national level on how children between zero and eight engage with digital technologies such as smartphones, tablets, computers and games; how far parents mediate this engagement and their awareness on the risks-opportunities balance. The report concludes on recommendations to parents, industries and policymakers.
The study is a part of a larger qualitative study carried out across 16 European countries aimed at exploring experiences with digital technologies, e.g. smart phones, tablets, computers, TVs, video-games, etc. of young children aged between 0 and 8 years and their families. The overall research question is: In what ways, if any, are children and/or their families empowered by the use of new (online) technologies? and was addressed through four areas (Use, Perceptions/Attitudes, Individual context, Family context). This national report of Spain is written based on data generated interviewing 11 families who have at least one child between 6-7 years of age, and the fieldwork was conducted in the Autonomous Community of Madrid and of Catalonia between June and November 2015. Although literature regarding technology in the life of children 0-8 is emerging in the Spanish context as a key focus as such, it is still very scarce. We hope, therefore, that the presented results from the study will serve as a basis for larger EU studies on related topics and for policy recommendations in Spain and beyond. *, Cristina Aliagas**, Marta Morgade*, Cristina Correro**, Nieves Galera*, Cristina Roncero*, and David Poveda*
EDULEARN16 Proceedings, 2016
The Irish Neighbourhood Play Research Project included almost 1700 families and 240 communities throughout Ireland. Using parental surveys and naturalistic observation, data was secured on how children in modern Ireland aged 0-14 are spending their free time. An all-island approach was taken incorporating cities, towns and rural areas across a variety of socio-economic groupings.
2017
This report presents the results of a qualitative study made over seventeen countries exploring how children between zero and eight engage with digital technologies, how far parents mediate this engagement and their awareness on the risksopportunities balance. It concludes on recommendations to parents, schools, industries and policymakers. Title Young children (0-8) and digital technology, a qualitative study across Europe How digital technology is used by young children today? • Today, young children between o and 8 acquire their digital skills mainly in the home context. • Young children learn quickly by observing and mirroring the behaviour of the adults and older children close to themparents and older siblings following a trial and error strategy not exempt of risks. • Yet young children lack of agency and of clear representation of the tools they use daily such as the Internet, Wi-Fi or social networks. • Young children diversify their digital skills and are more aware of ris...
2010
The pervasiveness of technology in the 21st Century has meant that adults and children live in a society where digital devices are integral to their everyday lives and participation in society. How we communicate, learn, work, entertain ourselves, and even shop is influenced by technology. Therefore, before children begin school they are potentially exposed to a range of learning opportunities mediated by digital devices. These devices include microwaves, mobile phones, computers, and console games such as Playstations® and iPods®. In Queensland preparatory classrooms and in the homes of these children, teachers and parents support and scaffold young children’s experiences, providing them with access to a range of tools that promote learning and provide entertainment. This paper examines teachers’ and parents’ perspectives and considers whether they are techno-optimists who advocate for and promote the inclusion of digital technology, or whether they are they techno-pessimists, who ...
Ensaio: Avaliação e Políticas Públicas em Educação
Parents, teachers and researchers are wondering how the digital and technological world affects young children between 0 and 6 years of age at home. This study aims to show the use they make of it, the characteristics of this use, and the relationship that children establish with technologies, as well as to find out whether there are rules for this use and who sets them. A mixed quantitative-qualitative methodology, using the “questionnaire on the use of technology at home”, semi-structured interviews, and analyses of Early Childhood Education Assemblies (ECEA), generated very significant results. For instance, despite the quick incorporation of tablets or video game consoles, TV is still the favorite device of the youngest population, followed closely by mobile phones. The results indicate that these children spend an average of 92 minutes per day watching TV. In addition, 92% of them have a tablet and spend an average of 60 minutes per day using a computer or a tablet. It can be c...
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