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This paper discusses the research that has been done in the field of Human Computer Interaction (HCI) relating to human psychology. A brief overview of HCI is presented. Specific examples of research in the areas of icons and menus are then reviewed. The results of these experiments and the predictions they make about general human psychology and specific human interaction with computers is discussed. Mental models of user interface interaction are discussed and compared to mental models of real world object. Finally, future directions for research are proposed.
2015
This paper discusses the research that has been done in the field of Human Computer Interaction (HCI) relating to human psychology. The overview includes the basic definitions and terminology, a survey of existing technologies and recent advances in the field, common architectures used in the design of HCI systems which includes unimodal and multimodal configurations, and finally the applications of HCI. Human-computer interaction (HCI) is the study of how people design, implement, and use interactive computer systems and how computers affect individuals, organizations, and society. This encompasses not only ease of use but also new interaction techniques for supporting user tasks, providing better access to information, and creating more powerful forms of communication. It involves input and output devices and the interaction techniques that use them; how information is presented and requested; how the computer's actions are controlled and monitored; all forms of help, document...
Annual Review of Psychology, 2003
Human-computer interaction (HCI) is a multidisciplinary field in which psychology and other social sciences unite with computer science and related technical fields with the goal of making computing systems that are both useful and usable. It is a blend of applied and basic research, both drawing from psychological research and contributing new ideas to it. New technologies continuously challenge HCI researchers with new options, as do the demands of new audiences and uses. A variety of usability methods have been developed that draw upon psychological principles. HCI research has expanded beyond its roots in the cognitive processes of individual users to include social and organizational processes involved in computer usage in real environments as well as the use of computers in collaboration. HCI researchers need to be mindful of the longer-term changes brought about by the use of computing in a variety of venues.
Annual Review of Psychology, 2003
Human-computer interaction (HCI) is a multidisciplinary field in which psychology and other social sciences unite with computer science and related technical fields with the goal of making computing systems that are both useful and usable. It is a blend of applied and basic research, both ...
Zenodo (CERN European Organization for Nuclear Research), 2022
The idea of human-computer interaction was born as computer technology progressed. The youthful age group of people who are educated and technically skilled are used in research studies in human computer interaction. In Human-Computer Interaction, this study focuses on the mental model. This review study takes many methods, one of which is to highlight current methodologies, findings, and trends in human-computer interaction, and the other is to identify research that was invented a long time ago but is now falling behind. This study also discusses fidelity prototyping and a user's emotional intelligence to make a product more userfriendly. Why do humans use computers, we investigate in this paper. What is the purpose of a computer system in the human mind? In addition to HCI's computer science. This study examines the literature on humancomputer interaction as well as the technological aspects of human-computer interaction using digital technologies. All these challenges are explored and recommendations for designing good human-computer digital devices are provided. Digital devices have continued to increase in efficiency and processing capacity thanks to advancements in both hardware and software. However, many of these systems are growing in size and complexity. While such intricacy normally offers no problems for most users, it frequently creates impediments for users while utilising digital devices. Typically, when designing those digital devices, the human-computer interaction is overlooked. I.
Annual Review of Psychology, 1997
Human-computer interaction (HCI) study is the region of intersection between psychology and the social sciences, on the one hand, and computer science and technology, on the other. HCI researchers analyze and design specific user interface technologies (e.g. pointing devices). They study and improve the processes of technology development (e.g. task analysis, design rationale). They develop and evaluate new applications of technology (e.g. word processors, digital libraries). Throughout the past two decades, HCI has progressively integrated its scientific concerns with the engineering goal of improving the usability of computer systems and applications, which has resulted in a body of technical knowledge and methodology. HCI continues to provide a challenging test domain for applying and developing psychological and social theory in the context of technology development and use.
Human-computer interaction (HCI) has been identified as a rich task for the real-world study of psychology; however, the theoretical approaches to the psychology of HCI have narrowly focused on problem-solving (e.g., GOMS and CE+), memory (e.g., mental models and metaphors), and social interaction (e.g., perceived control). An attempt to create a broader theoretical framework integrates the three approaches to the psychology of HCI with a theory, IP3. This paper ( I ) discusses each of the three psychologies of HCI, (2) describes the integrative theory, IP3 (verbally, as well as by a graphical representation), (3) applies the theory to one representative research area --transfer of training, and (4) applies the theory to the interpretation of selected HCI design guidelines.
International Journal of Human-Computer Interaction, 2005
This study investigated usability of graphical icons in the design of human-computer interfaces. A simple additive model of icon acquisition time, including terms for Index of Difficulty, mode of icon array, and log 2 (number of icons) explained 95% of the variance in mean times covering all 36 conditions over 4 laboratory experiments conducted in the study. The acquisition of icons in graphical menus was subject to Fitts' Law. Where the dialog box only appeared on the screen when an action was initiated, the acquisition time included a choice time that was additive with the movement time. When a choice was required during the task in addition to a movement, both the number of icons and their configuration affected the choice time. Design implications are that the number of icons should be minimized in pop-up menus and that the icons should be arranged in a manner reflective of the shape of the useful field of view. Frequently used menus or icon arrays should be permanently visible to minimize performance time (e.g., by using task bars to hold common icons). Dialogue windows, especially with a larger number of icons, should be built in compact, perhaps square, configurations. If it is not possible to use the square icon configuration, it is desirable to use the horizontal configuration, which can be utilized more efficiently than the vertical configuration
Behaviour & Information Technology, 1989
We cast the psychology of human-computer interaction (HCI) in terms of task analysis and the invention of artifacts. We consider the implications of this for attempts to define HCI in terms of a priori conceptions of psychology. We suggest that artifacts can be considered theory-like in HCI, and observe that they do play a theory-like role in the field as practiced. Our proposal resolves the current methodological perplexity about the legitimacy and composition of the field. We conclude that HCI is a distinct sort of science: a design science.
The aim of this paper is to offer an outline as regards to Human-Computer Interaction. The assessment consists of the fundamental definitions and terminology, a survey of existing technology and latest advances withinside the field, not unusualplace architectures used withinside the layout of HCI structures which incorporates unimodal and multimodal configurations, and in the end the applications of HCI. This paper additionally gives a complete wide variety of references for every concept, method, and alertness withinside the HCI.
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