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2019
In this position paper I aim at outlining my personal view on the major research challenges regarding “User Experience Design for Mobile Cartography: Setting the Agenda”. The four key research challenges are integration, design, cognition, and evaluation. To address these research challenges, in addition to adopting new technologies for mobile mapping, more fundamental research is needed. Author
Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology - Mobility '07, 2007
Many applications for mobile devices make use of maps, but because interaction with these maps can be laborious the applications are often hard to use. Therefore, the usability of maps on mobile devices must be improved. In this paper we review the research that has been done to solve technical, environmental, and social challenges of mobile map use. We will discuss interaction, visualization, and adaptive user support for maps on mobile devices. We propose usability engineering as the method that should be used when developing maps for mobile applications.
2005
Developments in hardware and software have led to new innovative methods for visualising geospatial data and there has been a change from view-only to interactive map applications. The hypothesis of this research is that user-centred design (UCD) has a fundamental role in designing maps for new technical environments such as mobile devices, which involve entirely new ways of interacting. By using an iterative UCD approach, while simultaneously taking into account the novelty and diversity of users and their tasks together with the characteristics of maps, application developers could design products that have a higher quality of use. The aim of this thesis was to find out how a UCD approach could be included in the development of a mobile map service. The research started with a literature review, which summarised usability engineering principles and usability-related research carried out in cartography. The review revealed that current map application projects are mainly carried ou...
Map-based Mobile Services, 2005
This chapter examines the usability of topographic maps on mobile devices. To evaluate this usability, field tests in a national park were arranged with a group of test users as a part of the GiMoDig project 1. The purpose of the evaluation was to identify preliminary design principles for maps on small displays, as well as the main benefits and obstacles in using topographic maps on mobile devices. As a result of the user test, the mobile contexts relevant for topographic mobile maps were identified. Regarding mobile map services, the most important context of use is currently the location of a user. However, several other contexts worthy of attention were: system, purpose of use, time, physical surroundings, navigational history, orientation, user, and cultural and social contexts. How some of these contexts were considered for the implementation of adaptive maps, is also described. As is normally seen in the iterative process of user-centred design, the implementations presented here will also be evaluated, and the experiences gained will be used in the second round of user-centred design cycle.
2007
OF DOCTORAL DISSERTATION HELSINKI UNIVERSITY OF TECHNOLOGY P.O. BOX 1000, FI-02015 TKK http://www.tkk.fi Author Lic.Sc. (Tech.) Annu-Maaria Nivala Name of the dissertation Usability Perspectives for the Design of Interactive Maps Manuscript submitted 05.06.2007 Manuscript revised 22.10.2007 Date of the defence 30.11.2007 Monograph Article dissertation (summary + original articles) Department Department of Computer Science and Engineering Laboratory Software Business and Engineering Institute Field of research Usability Research Opponent(s) Professor Kaisa Väänänen-Vainio-Mattila and Dr. Jason Dykes Supervisor Professor Marko Nieminen Instructor Docent, D.Sc. (Tech.) Tiina Sarjakoski Abstract Recent changes in information and communication technology have led to new methods for visualising geospatial data and to interactive map applications. Consequently, traditional map design and evaluation methods may no longer be suitable for the new range of users, use situations and devices. Th...
Proceedings, The 20th International Cartographic …, 2001
Many now predict an era in which the display of cartographic data is not on a desktop computer, but on a mobile system located at the point of measurement or use in the field. This next cartographic revolution will be hastened by compact GPS receivers, cellular communications, portable web access, reduced size microcomputers, and next generation input and output devices for the use and display of digital maps. This research reviews field technologies for GIS and computer mapping, including those developments that will place the computer devices on the person of the user, the input devices into the hand-free use environment, and the display directly into the human vision field. A prototype ubiquitous field computing system will be demonstrated, with the intent of highlighting the extraordinary demands that will be placed upon the human-computer interface of the resultant wearable GIS. Particular concerns are communications, data bandwidth, Internet access and coverage, high-throughput Internet links, digital library database access, but above all the user interface of such a system. Some alternative designs for the mobile ubiquitous GIS user interface are presented, that include capabilities for in-view augmented cartographic reality. View options include feature frames, three dimensional glyphs, text feature annotation, monochrome feature filters, feature location identification and selection, Internet linkage, haloing, and pointer and navigation aids and mechanisms. Of particular concern in such ubiquitous systems will be data screening or access limitations, and the techniques of pixel blocking as a solution to security and privacy. Speculations on the future of cartography, assuming the existence of such devices and user interfaces, will be made including the negative consequences of the use of the systems. Clearly, liberation from the constraints of the desktop will have much to offer the future of mapping, above all a reorientation toward exploration and field data collection for mapping, If the negative consequences can be anticipated and controlled, then mobile GIS will constitute the next generation of geographic information technologies.
Maps have become commonplace tools within mobile phones, as indicated by recent developments in commercial markets. Wayfi nding and various locationbased services have become one of the primary purposes for their everyday use. At the same time, multimedia phones are becoming personal, ubiquitous entertainment centres. As a consequence, not only technical and functional elements are important for a user, but also the overall user-experience, including issues such as aesthetic elements and characteristics that serve pleasure. There is very little reason to believe that maps on mobile phones are an exception in this respect. The chapter studies some aspects related to this. Such factors as graphical design, the use of screen dynamics, animation and video as well as the use of sound landscapes and icons are studied. The fundamental role of a map as a cartographic language for communicating information and its relationship with respect to aesthetic and entertaining aspects are also discussed.
2007
Developments in hardware and software have led to new innovative methods for visualising geospatial data. At the same time usercentred design (UCD) and usability engineering methods have a fundamental role in designing applications for new technical environments, which involve entirely new ways of interacting. However, applying methods from other research disciplines may not always be straightforward, as the product developers have to operate in a challenging interdisciplinary field. The aim of this study was to find out how usability engineering is currently included in the development of map services. Seven companies developing different types of map applications in Finland were interviewed. The results support the suitability of usability engineering for map application design, since by including the usability approach into the product design, while simultaneously taking into account the individuality and diversity of users and their tasks together with the characteristics of the maps, application developers are more likely to design products that have a higher quality of use. This study identifies the main occasions when the usability approach could be most beneficial. Furthermore, the benefits and challenges of including usability approaches in map application design are discussed. Preliminary ideas on what usability means in the context of map applications are also given. Finally, the importance for providing a basis for the further development of application-specific guidelines and techniques is addressed.
2000
The following paper studies the usability of topographic maps in mobile devices. In order to evaluate the usability, field tests in a national park were arranged with a group of test users. The purpose of the evaluation was to identify, at an early stage of the project, preliminary design principles for maps in small displays, as well as main benefits
Cartography and Geographic Information Science, 2013
Proc. 21st ICC. Durban, South …, 2003
This paper describes the interface conception for a mobile, location-based map application, and the user-centred design approach used to validate design principles. We suggests design guidelines for interactive maps that were used for prototypes for a mobile fair guide. Abstract and simplified visualizations were combined with interactive linking to textual information, especially hidden labels for map objects that can be displayed in tooltips. Usability test results show this to be a promising strategy, if the hidden labels are combined with support of use cases that include search for known objects.
Proceedings of the ICA, 2019
We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed "fading relevance" of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge.
Cartographic Journal, 2017
Technological advancement has led us to new ways of representing geospatial information, beyond traditional analogue forms. As a consequence, the design of maps and atlases is developing in new ways. The hypothesis of this study could be formulated as follows: the use of digital and interactive elements in a thematic atlas improves and enhances the usability of the cartographic products for the visualization of architectural heritage (in this case of Tegucigalpa and Comayagüela), due to which it provides new ways and possibilities for interaction. The study, therefore, focuses on usability to evaluate thematic atlases in the design process, and examine the differences that potential users present to digital-interactive atlases and static-printed atlases; the first embodied in desktop computers, the second printed on paper. The three measures of usability: effectiveness, efficiency, and satisfaction, were evaluated in the two atlases presented, by means of five tasks applied to 50 participants, each task with a purpose of special use within the scope of the atlas and architectural heritage. We also measured perceptions and emotions. Our findings suggest that printed and digital atlases complement each other because of their different kinds of uses and expectations. Usability metrics differ slightly; those related to success and time are higher in the digital atlas, whereas those related to satisfaction and perception are higher in the printed atlas.
2022
Navigation systems have become increasingly available and more complex over the past few decades as maps have changed from largely static visual and paper-based representations to interactive and multimodal computerized systems. In this introductory article to the Special Issue on Human-computer Interaction, Geographic Information, and Navigation, we review literature across a variety of fields to generate nine design principles to guide future research and development of navigation systems. Specifically, we suggest making mobile navigation systems more accessible and multimodal, which will make the systems more inclusive and usable for all types of users. We also introduce the research articles contributed to the present special issue and suggest future research directions to empirically evaluate emerging and untested features of user-adapted and context-aware mobile navigation systems.
Proceedings of the 20th International Cartographic …, 2001
The dawn of new technologies on the horizon, such as telecommunication, mobile internet, and handheld computing devices, offers new chances to the discipline of cartography. However, existing approaches to mobile cartography mostly have a commercial background and are rather technology centred. This quite narrow view ignores many relevant problems and does not fully profit from the new possibilities a mobile cartography could provide. Hence, we will sketch a general conceptual framework for cartography in a mobile environment. After the identification of specific user tasks and requests in a mobile environment suitable models of context and user's interests or preferences are highlighted. The process of adaptive and dynamic generation of visualisations for mobile users is illustrated and the key research fields involved are pointed out. An example demonstrates the benefits of dynamic visualisation of geoinformation on mobile devices. It should illustrate the basic ideas of mobile cartography and prove the flexibility of vector data (e.g. SVG) as an efficient and useful means of visualisation in a mobile context.
ISPRS International Journal of Geo-Information, 2021
Mobile map applications are increasingly used in various aspects of our lives, leading to an increase in different map use situations and, therefore, map use contexts. Several empirical usability studies have identified how map design is associated with and impacted by selected map use context attributes. This research seeks to expand on these studies and analyzes combinations of map use contexts to identify relevant contextual factors that influence mobile map design usability. In a study with 50 participants from Colombia, we assessed in an online survey the usability of 27 map design variations (consisting of three map-reading tasks, three base map styles, and three interactivity variants). We found that the overall map design is critical in supporting map-reading activities (e.g., identifying a location on a map was supported by a simplified base map, whereas selecting points on the map was supported by a more detailed base map). We then evaluated user patterns in the collected ...
The Cartographic Journal, 2008
An important aspect of a Dutch research project into usable (and well scaled) mobile maps for consumers is presented: the development of an appropriate field-based usability evaluation methodology for the prototype of a geo-mobile application that will be the result of a user centred design approach. Automatic generalisation, required for the user's orientation in space, but also for progressive data transfer, will be an important aspect of the prototype. What is reported here is an effective and technically unique user research methodology, based on a combination of video observation, thinking aloud and semi-structured interviewing. The experiments that have led to this outcome revealed some interesting usability issues that deserve further investigation.
International Journal of Cartography
The explosion of map use in the past few decades as part of everyday activities, accelerated through the digital production and dissemination of maps and the availability of low-cost, location-aware devices, has made the job of cartographers and map display designers more challenging. Yet, how do these recent changes affect effective map design? Can we accurately predict which designs will work for a given context? We investigate the concepts of design transferability and context and their potential to help us create map design outcomes that are effective for varying map use situations. We then present a model for operationalizing map use context to support evaluating map design transferability and pose several open research questions that need to be answered to support operationalizing map use context. This is followed by a research agenda that identifies research opportunities related to key research needs that will underpin transferable map design. RÉSUMÉ
Human-Computer Interaction-INTERACT 2005, 2005
People have difficulties interacting with external representations designed to guide navigating physical environments. We derive theory to inform design by probing users’ experience and use of their internal representations in a temporally evolving wayfinding activity in situ. Interactions with environmental landmarks are explored by analyzing spatial concepts in SMSs used by a group collaborating to wayfind to an unfamiliar rendezvous. Results show differences between landmarks provoking actions and contributing to abstract concepts; and, effects of direct or induced perspective in situ. Design recommendations account for orientation dependence and use of ambiguity in user-world-representation mappings. These include tactics to enable users’ to induce perspectives appropriately: with accuracy for recognising landmarks along routes and agility to situate landmark use in naturally evolving wayfinding goals.
In this paper, a set of heuristics for evaluating the usability of mobile map applications is introduced. We developed the heuristics by exploring the present generic heuristics and then forming new theory-based heuristics. Usability specialists tested the heuristics by evaluating the usability of a mobile map application with both generic and domain-specific heuristics. As a result, more usability problems were found with the proposed domain-specific heuristics. In addition, based on the evaluators' views the initial domain-specific heuristics were further developed. We conclude by proposing domain-specific usability heuristics for evaluating the mobile map applications.
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