Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
1996, Design Studies
Participatory design is the antithesis of traditional design in which designers are expected to exhibit their expertise. The right to participate in design is often ignored and even when it is accepted, many obstacles including perceived pragmatic economic de ciencies and organizational concerns, impede participation. This paper criticizes the foundations of traditional design and elaborates some features of participation in various design disciplines particularly in the context of architectural design and urban planning. An approach to participation founded on widening communication channels among participants is presented. Finally, the potential applications of computer tools for supporting participation is discussed.
This doctoral design research thesis documents a process of rethinking user participation in the design of the urban built environment. It investigates options for the roles of architects and designers as generators and facilitators of design processes that enable designing with people. Its aim is to investigate the tactical knowledge of participation in design and explore how architects’ and designers’ knowledge can be transferred to, shared with and developed together with non-experts. First of all, the theoretical discourse centres on Henri Lefebvre’s distinction between the ‘abstract space’ of designers and experts and the ‘concrete space’ of people and day-to-day life, in spatial practice. This dialectic model of space was developed as an analytical tool to define, understand and re-appropriate the term ‘participation’ in the environmental design field. This new Design Participation analytical tool is then further developed to demonstrate two contributions of this design research. The first contribution is through a critical assessment of different practices of Design Participation, as first defined in the 1971 Design Participation Conference in Manchester (UK) organised by the Design Research Society (DRS), to provide a new viewpoint to understand design practices with participation. Different Design Participation practices were assessed for their appropriateness and effectiveness within past and current contexts, and in different stages and tasks within the design process. Practices within the realm of collaboration between the abstract space of designers and the concrete space of users were tested through a comparative study of design participation projects in three social contexts: Sweden, the United Kingdom (London) and Hong Kong, in which different social attitudes to design prevail. A rethought definition and typology of design participation was developed based on relations between the two ‘worlds’ of experts/designers and users/people. This new understanding of Design Participation is articulated with a new Design Participation Benchmark and Taxonomy. The research endeavours to define Design Participation Tactics that avoid mere ‘tokenism’ and aims at articulating tactics for a transformation of the traditionally conceived process of design. Through action research methodology, the second contribution of this research is to further define the term ‘participation’ within the greater social context and its relation to the subject of design by learning through doing. Three levels of Design Participation Tactics were introduced which are working with three newly defined modes of participation: Community, Public and Design Participation. The Design Participation analytical tool was used to compare different practices between different modes of participation. The relevance and validity of the research is supported through real-world cases involving co-designing with grass-roots user groups, children’s groups and older users, as well as collaboration with professional designers of housing, exhibitions and other types of environments, and other disciplines such as social work and public policy. The re-writing of the roles of designers, architects and other ‘experts’ in the design process is an important component in achieving Design Participation. Positions on the agendas, methodologies and epistemologies involved in the Design Participation process were developed during this study. ‘Agenda’ refers to how the Design Participation process addresses the social context, reflecting social changes and needs. ‘Methodology’ applies to devising holistic Design Participation processes developed through working with users and matching appropriate tactics to each different situation. ‘Epistemology’ evokes the important question of how Design Participation tactics can be transferred to become a foundation and tool for future development. The pursuit of increasing user participation in the design process implies a realignment of designers’ roles (generator, facilitator and developer) from that of producing objects, environments and systems, to that of facilitating innovative collaboration and creating platforms for social inclusion in design practice.
Proceedings of Design Research Society Wonder …, 2006
How can users take part and what are the potential roles of users in participating in design processes? In which parts of the design processes can users take part and what are the roles of designers and of other stakeholders?
2000
Architectural firms are increasingly relying on computer technology to support design activities, facilitate project management and produce presentation material. However, little consideration has been given to the role computers could play to encourage and support participation of nonprofessionals in design projects. In this paper we discuss two research initiatives designed to promote computer-mediated participatory design: the first one is concerned with the collaboration of client and architect on a residential project, and the second one addresses the issue of community participation. Although very different in nature and purpose, both rely on World Wide Web technology and attempt to appropriate
CoDesign, 2015
This article starts from the paradox that, although participation is a defining trait of participatory design (PD), there are few explicit discussions in the PD literature of what constitutes participation. Thus, from a point of departure in Actor-Network Theory (ANT), this article develops an analytical understanding of participation. It is argued that participation is a matter of concern, something inherently unsettled, to be investigated and explicated in every design project. Specifically, it is argued that (1) participation is an act overtaken by numerous others, rather than carried out by individuals and (2) that participation partially exists in all elements of a project. These traits are explicated in a design project called 'Teledialogue', where the participants are unfolded as networks of reports, government institutions, boyfriends, social workers and so on. The argument is synthesised as three challenges for PD:
2016
Last few years, we have witnessed of an increased value of stakeholder participation on service design. In spite of the attention to the participation on design, we have only a limited common ground what participation means. Participants, definition, process, purpose and expectation of participation are varied from practice to practice, and consequently suggested best methods were different. However we call them all as participation and not explicitly articulated its meanings in a relative scale. Seeing varied participation metamorphoses as an indispensable contribution for a further advancement of service design community, this paper introduces one way of identifying participation with a conceptual diagram. Our diagram is to provide a springboard for constructive discussion among service design researchers, practitioners as well as participants themselves, by identifying and clarifying characteristics of participation in four styles with five aspects.
Design Studies, 1985
53rd International Conference of the Architectural Science Association, IIT Roorkee, India, 2019
Due to lack of communication tools, the end-users in a participatory urban design process face difficulty to conceive and convey design ideas fully. Most often, the design ideas of participatory design process stay in conceptual form and do not provide enough information to conceive the whole environment. The research hypothesises that virtual medium enhances layperson's urban design participation and collaboration in an informed and interactive environment. The research discusses a design-research which involve community people as co-designers for a neighbourhood design in New Zealand. The paper discusses as a parallel reporting with other coming articles on how the immersive virtual medium facilitates successful design collaboration between fellow laypersons to produce meaningful design outcome. The verbal conversation of the design participants has analysed through protocol analysis. Here, the results of the expert evaluation have been reported. In conclusion, we speculate that such design collaboration can be done with other stakeholders to achieve an inclusive neighbourhood design outcome.
Proceedings of the Tenth Anniversary Conference on …, 2008
This paper discusses the design of things. This is done in an attempt to conceptually explore some of the political and practical challenges to participatory design today. Which things, and which participants? The perspective is strategic and conceptual. Two approaches are in focus, participatory design (designing for use before use) and meta-design (designing for design after design). With this framing the challenge for professional design to participate in public controversial things is considered.
2021
Participatory design is an attitude about a force for change in the creation and management of environments for people. Its strength lies in being a movement that cuts across traditional professional boundaries and cultures. Its roots lie in the ideals of a participatory democracy where collective decision-making is highly decentralized throughout all sectors of society, so that all individuals learn participatory skills and can effectively participate in various ways in the making of all decisions that affect them. Increasingly complex decision-making processes require a more informed citizenry that has considered the evidence on the issue, discussed potential decision options and arrived at a mutually agreed upon decision (Abelson et al, 2003).Today participatory design processes are being applied to urban design, planning, and geography as well as to the fields of industrial and information technology. Research findings suggest that positive outcomes are associated with solutions...
CoDesign, 2017
This special issue on participatory design in an era of participation presents emerging topics and discussions from the thirteenth Participatory Design Conference (PDC), held at Aarhus University in August 2016. The PDC 2016 marked the twenty-fifth anniversary of the Participatory Design conference series, which began in 1990 with the first biannual conference in Seattle. Since then, the PDC conferences have continued to bring together a multidisciplinary, international community of researchers and practitioners around issues of cooperative design. The theme for the 2016 PDC conference was 'Participatory Design in an Era of Participation'. Critical and constructive discussions were invited on the values, characteristics, politics and future practices of participatory design in an era in which participation has now become per
1992
Participation in design is caught between two tendencies: (1) traditional design where experts hold tight to their expertise and authority and (2) participation itself taken to the extreme preventing timely decisions and thereby stalling work. This paper articulates this power/authority versus inefficiency dimension at various levels. Some implications to computer tool design as well as the new potential for participation that computer tools may provide are outlined.
Computer Supported Cooperative Work (CSCW), 2016
The paper explores what exactly it is that users participate in when being involved in participatory design (PD), relating this discussion to the CSCW perspective on collaborative design work. We argue that a focus on decision-making in design is necessary for understanding participation in design. Referring to Schön we see design as involving creating choices, selecting among them, concretizing choices and evaluating the choices. We discuss how these kinds of activities have played out in four PD projects that we have participated in. Furthermore, we show that the decisions are interlinked, and discuss the notion of decision linkages. We emphasize the design result as the most important part of PD. Finally, participation is discussed as the sharing of power, asking what the perspective of power and decision-making adds to the understanding of design practices.
1977
The purpose of this study is to investigate the extent to which users must participate in building and planning decisions which will affect their environment. By definition, it follows that the users should take part in the design process and should share the design product with the designers in order to achieve a built-environment re sponsive to human behavior and needs. The state of art shows that although user needs have been and still are of great concern to the designers, users seldom directly ex press their needs. Twenty-one systems are evaluated with regard to the specific methods applied to certain participatory problems. Each of these methods is then considered from the viewpoint of success or fail ure. A method is then developed and tested using the proposed Addition to the Architecture Building at Georgia Tech as an experiment. Various user types, as representatives of the future users of the Addition to the Architecture Building, participated in group discussions to establish the goals of the Addition followed by individual evaluations. The comparison between the user goals and the goals of the architects and the Building Committee (programming and designing the Addition) indicated that there were many differences in the goals and the prior ities of these goals substantiating the hypothesis that the users knew their own needs better than the designers. The findings, from the literature survey and from the experiment lead to the conclusion that user participation is a problem in its own right and that the method devised was dynamic, generalizable, quick, inexpensive, simple and effective. Therefore, the integration of the user into the process of deciding on planning issues can be attained through institutionalization of the participatory design process. Hence, the first essential strategy is one in which people are educated about user participation and environmental awareness.
Journal of Design, Planning and Aesthetics Research
Participatory design is the involvement of people in the creation and management of their built and natural environments. Its strengths are that it cuts across traditional professional boundaries and cultures. The activity of participatory design is based on the principle that the built and natural environments work better if citizens are active and involved in its creation and management instead of being treated as passive consumers. The main purposes of participation are to involve citizens in planning and design decision-making processes and, as a result increase their trust and confidence in organizations, making it more likely that they will work within established systems when seeking solutions to problems; to provide citizens with a voice in planning, design and decision-making in order to improve plans, decisions, service delivery, and overall quality of the environment; and to promote a sense of community by bringing people together who share common goals. A wide range of t...
Design Studies, 2003
Design processes that involve user participation concern issues of representation in the early stages of design, when users’ needs and expectations are being expressed. A participatory approach is used to investigate the nature of design discussion during the early stages of design. It is shown that the ideology of inclusive design is similar to the ideology of participatory design. The ability of language-use to reveal user preference is explored through the analysis of architect–user conversations. Investigating architect and user interaction revealed that tacit knowledge can be made explicit and the difficulty of generalising user-needs from user statements.
Architecture and Urban Planning, 2016
This study analyses motivations, results and technology of the participatory design approach. It is a review based on 32 papers, presenting recent studies on participatory design in architecture and urban planning during the time period from 2000 to 2014. As a result, the main motivations, outcomes and the role of technology are emphasised and discussed. Furthermore, recommendations for future research directions for participatory design research in the field of urban planning are also provided.
What role does participation take when engaging the public in communication design projects? What considerations and capacities in the communication design process and practice are required to enable participation? These questions are considered in this paper through critically reflecting on a project entitled Fashion City, which explored engaging the public as co-author of the communication content. The unexpected and confronting outcomes of the project provided valuable insights into designing for participation. The paper summarises three of the key lessons learned during the project that revolved around issues of releasing control and de-centralising the designer and the outcome of design. Following the understandings arising from the project, a ‘scaffold’ model is proposed. This scaffold can act as a framework that respects the individual’s agency and their participation as well as their rights to choose to ignore or interact, engage or disengage in a ‘conversation’ initiated through design. These scaffolds may be risky and unconventional to normative commercial processes, however, it is argued that they can lead to generative situations of uncertainty and indeterminacy to occur, enabling the discovery of new concepts, knowledge and practices in communication design.
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.