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In response to market needs, researchers and designers in Interaction Design are experimenting new ways of enabling user participation in information systems development. However, the same conceptualization of the participant as a user already reduces his possibility of participation. The user are not capable of designing, so there is a need for experts that can translate their needs into design definitions. Even though participatory design exercises involving users are being promoted, the goal is not to autonomize participants to their own new technology development, but instead to generate user representations in order to improve targeting new products. It´s an abstract inclusion and concrete exclusion, that legitimates technological dependence of a particular social group. Participatory Design as in the scandinavian tradition proposes that this perverse logic should be questioned in the design process, with the goal of generating alternatives that really promote participant´s social development. This participatory approach can lead Interaction Design beyond the microstructures of interaction: interfaces, technics, tasks and other intrinsic details that don´t comprehend the cultural density of the process.
Proceedings of Design Research Society Wonder …, 2006
How can users take part and what are the potential roles of users in participating in design processes? In which parts of the design processes can users take part and what are the roles of designers and of other stakeholders?
CoDesign, 2015
This article starts from the paradox that, although participation is a defining trait of participatory design (PD), there are few explicit discussions in the PD literature of what constitutes participation. Thus, from a point of departure in Actor-Network Theory (ANT), this article develops an analytical understanding of participation. It is argued that participation is a matter of concern, something inherently unsettled, to be investigated and explicated in every design project. Specifically, it is argued that (1) participation is an act overtaken by numerous others, rather than carried out by individuals and (2) that participation partially exists in all elements of a project. These traits are explicated in a design project called 'Teledialogue', where the participants are unfolded as networks of reports, government institutions, boyfriends, social workers and so on. The argument is synthesised as three challenges for PD:
Design Issues, 2012
The core of Participatory Design is the direct involvement of people in the co-design of tools, products, environments, businesses, and social institutions to ensure these work in ways that are more responsive to human needs. In particular, it has developed a diverse collection of principles and practices all aimed at directly involving people in the co-design of the technologies they use. This process has generated many of the design tools and techniques that have gone on to become best practice in the development of current information and communications technologies and product design. These include: various kinds of design workshops to collaboratively envision future products and practices; scenarios and related tools to include those who will use whatever is being designed; various forms of representations used during the process; and iterative prototyping to enable all participants in the design process to interrogate developing designs and to ground the design conversations 1 . Participatory Design has also pioneered and developed some of the basic research questions, methods and research agendas that have been taken up in the recent focus on design research 2 within more traditional design environments, including the notion of innovation through participation.
Proceedings of ACM CHI 2013, 2013
The term 'participation' is traditionally used in HCI to describe the involvement of users and stakeholders in design processes, with a pretext of distributing control to participants to shape their technological future. In this paper we ask whether these values can hold up in practice, particularly as participation takes on new meanings and incorporates new perspectives. We argue that much HCI research leans towards configuring participation. In exploring this claim we explore three questions that we consider important for understanding how HCI configures participation; Who initiates, directs and benefits from user participation in design? In what forms does user participation occur? How is control shared with users in design? In answering these questions we consider the conceptual, ethical and pragmatic problems this raises for current participatory HCI research. Finally, we offer directions for future work explicitly dealing with the configuration of participation.
Computer Supported Cooperative Work (CSCW), 2016
The paper explores what exactly it is that users participate in when being involved in participatory design (PD), relating this discussion to the CSCW perspective on collaborative design work. We argue that a focus on decision-making in design is necessary for understanding participation in design. Referring to Schön we see design as involving creating choices, selecting among them, concretizing choices and evaluating the choices. We discuss how these kinds of activities have played out in four PD projects that we have participated in. Furthermore, we show that the decisions are interlinked, and discuss the notion of decision linkages. We emphasize the design result as the most important part of PD. Finally, participation is discussed as the sharing of power, asking what the perspective of power and decision-making adds to the understanding of design practices.
Behaviour & Information Technology, 2019
This paper discusses how we in the participatory design (PD) research community may contribute to the evolution of ICT design 1 practices into something that is much more attuned to people using ICT and to their interests. The main idea is that to do so we need to focus more on issues in the gap between politics and techniques, e.g., project funding, types of users and of use settings, the role of companies and of Intellectual Property Rights and the types of projects we work on. The paper presents material illustrating that important changes are going on in the dimensions outlined by these issues and argues that these changes create important, new opportunities for PD to contribute to the 'next practices' of ICT design-as well as serious problems. Thus to exploit these new opportunities we need to improve our understanding of the issues involved and to develop new ways of taking them into account when we design and do research projects.
Design Principles and Practices: An International Journal, 2007
This work proposes a hypothetical model based on a shared understanding of design and ethnography that draws on the agency of both disciplines. In particular we explore how ethnography and design can become equal partners in an interaction design context. All too often one side or the other dominates this discussion. When the design view dominates, the ethnography is about providing empirical data to inform the design process. In this context, there is a risk that ethnographic fieldwork is seen simply as an empirically based service ...
Co-Design, 2008
Since the event of participatory design in the work democracy projects of the 1970's and 1980's in Scandinavia, computing technology and people's engagement with it have undergone fundamental changes. Although participatory design continues to be a precondition for designing computing that aligns with human practices, the motivations to engage in participatory design have changed, and the new era requires formats that are different from the original ones. Through the analysis of three case studies this paper seeks to explain why participatory design must be brought to bear on the field of ubiquitous computing, and how this challenges the original participatory design thinking. In particular we will argue that more casual, exploratory formats of engagement with people are required, and rather than planning the all-encompassing systems development project, participatory design needs to move towards iterative, experimental design explorations to provide necessary understanding of today's complex contexts and practices. We argue that there does not need to be a discrepancy between the ideals of empowering people with new technology, and the understanding of customer value in a business perspective.
Participatory Design, 2004
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. Participatory design is asked to take a more critical view of participation, design, technology, and the arenas in which the network of actors and artifacts dialectically construct the social orders. This paper has a
Computer Supported Cooperative Work, 1998
We characterize Participatory Design (PD) as a maturing area of research and as an evolving practice among design professionals. Although PD has been applied outside of technology design, here we focus on PD in relation to the introduction of computer-based systems at work. We discuss three main issues addressed by PD researchers; the politics of design; the nature of participation; and method, tools and techniques for participation. We also report on the conditions for the transfer of “PD results” to workers, user groups, and design professionals that have characterized PD over time and across geopolitical terrains. The topic of the sustainability of PD within an organizational context is also considered. The article concludes with a discussion of common issues explored within PD and CSCW and frames directions for a continuing dialogue between researchers and practitioners from the two fields. The article draws on a review of PD and CSCW literatures as well as on our own research and practical experiences.
1992
Participation in design is caught between two tendencies: (1) traditional design where experts hold tight to their expertise and authority and (2) participation itself taken to the extreme preventing timely decisions and thereby stalling work. This paper articulates this power/authority versus inefficiency dimension at various levels. Some implications to computer tool design as well as the new potential for participation that computer tools may provide are outlined.
Human-computer interaction: Development process, 2003
Proceedings of the 4th decennial conference …, 2005
This paper focuses on challenges of heterogeneous knowledges in participatory design. How are different experiences and knowledge negotiated in participatory design processes and how can the design process maintain sensitivity towards the subtle aspects of negotiation of knowledges? The paper reports from two design projects, the first related to design of ICT-based learning environments for workplaces in Norway and the second a research project with middle managers and care assistants from social services departments in the public sector in Sweden. As a main argument the paper focuses on the role of silence in the negotiation of knowledge. Sensitivity in design should then as well be directed towards the silent and invisible aspects of the design process, because they can be as important for the participation and design outcome.
Logistik und Arbeit, 1996
Since the seventies there has been a legislation in Sweden on user participation in design of work-places. This paper will discuss how participatory design has developed during this two decades in Sweden. We argue that in the beginning participation was mostly a matter of distribution of power between the employer and the unions. This developed into a tool to collect knowledge to improve the quality of the design. In the eighties we see a new dimension of participatory design, that of organisational learning and development through collective design. The paper discusses this evolution of participatory design in terms of some relevant factors; the actors, the mode of communication, focus of the design process, the goals, the roles of the actors, the context and finally the tools used and developed.
2019
Participatory Design (PD) is a design approach which aims to support users to contribute as partners throughout the entire design process of a product or service intended for their use. PD researchers are interested in employing and/or developing methods and techniques that maximise users’ contributions. By accommodating specific populations, PD proved to offer unique benefits when designing technology for “fringe” groups. However, a lack of understanding of the appropriateness of existing approaches across groups and contexts presents a challenge for the PD community. This workshop will encourage discussion around this challenge. The participants will have the opportunity to exchange and reflect on their experiences with using PD with “fringe” groups. Moreover, we aim to identify, synthesise and collate PD best practices across contexts and participant groups.
Participatory Design (PD) methods have traditionally been oriented towards small, local workplaces with homogeneous user groups and thereby on a subset of IT applications. This study presents a renewed PD framework suited to the context of large organisations and the design of comprehensive IS, using design data from an IT project in the Swedish Trade Union Confederation and the participative design of an information system for all its 225 000 trade union shop stewards. The framework was developed in response to six major obstacles for success in PD projects, identified by participatory action research methods.
CoDesign, 2017
This special issue on participatory design in an era of participation presents emerging topics and discussions from the thirteenth Participatory Design Conference (PDC), held at Aarhus University in August 2016. The PDC 2016 marked the twenty-fifth anniversary of the Participatory Design conference series, which began in 1990 with the first biannual conference in Seattle. Since then, the PDC conferences have continued to bring together a multidisciplinary, international community of researchers and practitioners around issues of cooperative design. The theme for the 2016 PDC conference was 'Participatory Design in an Era of Participation'. Critical and constructive discussions were invited on the values, characteristics, politics and future practices of participatory design in an era in which participation has now become per
Proceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 1
In participatory design, different methods are applied to build individuals' participation and engagement in design processes. Nonetheless, some less privileged participants can face more barriers to participation than others, e.g., being unable to exercise their voice. The literature lacks a unified source that guides PD researchers and practitioners in devising and implementing projects with groups facing more barriers to participation. This paper addresses this gap and advances the field in two ways. First, by presenting an assessment of the current state of the art through a review of 46 participatory projects that involved less privileged participants, it identifies the diversity of participants involved in these projects, and the methods and the stage of their involvement. It also frames three conceptualizations of PD and presents common challenges researchers and participants faced during these projects. Second, based on this analysis, it presents areas for further development and discusses the implications for PD. CCS CONCEPTS • Human-centered computing → Interaction design.
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